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Dakanmer

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  1. Like
    Dakanmer got a reaction from Virtualburn in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    You've got some serious delusions about non-PVP players that you think "check the problem from all angles" doesn't also apply to you. There are SOME who do as you say, making throw-away ships to slip in, mine a node and leave for massive profit; my friends have toyed with the idea, even, because of how you people force us to think about it just to get resources we need to build the stuff you think we've all got in spades. There are far more of us who CANNOT AFFORD TO DO PVP, and CANNOT GET ENOUGH PEOPLE TOGETHER TO DO IT. This isn't a full-time job, where everyone in an org is expected to always be online at the same time because they all live in the same time zone range. Scheduling time to go mining even inside the safe zone is rough for many orgs. If we're lucky, the people I hang with have only a few on at any given time because of work and time zones, and I know we're not the only ones.
     
    For us, our mining ships aren't built the way they are "because we're lazy and don't want to defend ourselves," but because we CAN'T defend ourselves; we don't have the people, and without one of our guys running tons of missions with alts to get money fast (which shouldn't even be a thing, but neither should many other things that are), we wouldn't have the money AND ore resources to build even basic defenses...and if we did, PVPers would just do what PVPers do and work slightly harder for easy money.
     
    See, for YOU, there's a reward to PVP. For EVERYONE ELSE, there is only risk, with no reward. You are out there (be honest with yourself, and us) hunting down ships that you then loot and fix, and try to sell back to the original owners. My feelings about that kind of behavior aside, you get all of the reward for almost zero risk. And yes, you people DO focus on ships that can't defend themselves. I don't know how many times I've been told that you guys tend to ignore ships that have guns. It's not about PVP, but easy loot. YOU may believe that it isn't, but it always was, with people wanting actual PVP fights with the actual threat of losing being the minority.
     
    And that brings us to PVP for everyone else. There is no reward, only risk, which is why you don't see orgs dedicated to pirate hunting, doing escort missions, etc. There is no reward worth the massive amount of time wasted on the majority of the trip, or the resources spent on the ships to do it. We're not searching people to kill and loot to make up for the costs. We're not swimming in resources as you originally claimed, either. Many of your ships are just as throw-away as ours, just as minimally geared as ours, which is also why you lot tend to avoid fighting solo ships that run armed (maybe YOU don't, but a trend is a trend, so don't deny that "put a gun on your ship, even if there's no ammo" is legit advice to avoid PVP). For many of us, that's all we can really afford to lose if we want the game to be at all enjoyable. Because we do other things than PVP, and those other things cost.
     
    And then there's the flight time. You've flown PVP space. You know how long trips can be between planets. You may not know that many of us miner-types don't go to asteroids to mine them for a few minutes before leaving to avoid you, but prefer to spend time eating the asteroids so we can use the ore to build better ships (you're geared towards PVP, so you focus on getting that. We're not, because we've got so many other things to do than just PVP). Do you SERIOUSLY think that REAL PEOPLE with REAL LIVES want to spend several hours watching their radar while twiddling their thumbs when they could be doing something more interesting? (For mining runs in PVP space, there's always got to be someone on the ship ready to flee because of what you're complaining about losing. Do you really think there are infinite numbers of us with nothing better to do?) "Just warp, then" isn't an option anymore because of the schematics time/costs...and because we don't have access to nearly the quantity of the necessary resources you seem to believe we've all got.
     
    And how much do you think that kind of escort service is worth, that non-PVP players can easily afford it? Just how much do you think we ACTUALLY make from just existing? Again, without mission runners, the economy would be much weaker simply because the costs for making schematics, paying territory taxes, buying ore/parts, etc etc etc, is so high, and only the super-orgs would have any resources to speak of. Nearly ALL of the risk and cost is on the side of the non-PVPers. It's not because we're lazy or coddled. It's because there is ZERO REWARD for PVP for most of us; only risk. For you, it's almost all reward with very little risk, unless you have a rival org or are a loner...but as a loner in PVP, you still have far less risk than non-PVPers, and far more reward, and even with rivals, you still get your jollies by ganking us and funding your own efforts...meanwhile, those of us who aren't the minority you describe have to use throw-away ships just so we don't lose a month of progress.
     
    You complain an awful lot about how PVPers are being wronged, meanwhile showing you have no understanding of what non-PVPers deal with. This game is a huge open world/solar system, where spending 2-8 hours of mindless travel isn't unheard-of, where not everyone is part of a super-org that can afford good ships that they can have spare personnel to defend at all times, where resources have to be split between multiple outlets (if you're a big org, you have many demands for spending that aren't PVP), and where the threat of losing a ship to PVP can be equivalent to a week or even a month of game time lost for people who can't play as a full-time job.
     
    There's obviously a lot of work that needs to be put into the game to make its PVP better, but you seem to be laboring under the delusion that this is unique to DU. It isn't. This is a genre-wide problem, because you PVPers MAKE IT ONE. It's a problem in literally every MMO with piracy that I've ever played or heard of. When there is no real reward for fighting pirates (how do you think an economy like that would function? Have you ever actually thought about it beyond "well, people would pay taxes..."? Have you thought about WHO would do it beyond "well, PVPers would do it for money..."? I doubt you have), but plenty from being one, people stop wanting to bother with PVP...except for those whose entire purpose for playing is piracy. And again, be honest and admit that that's the vast majority of all PVP encounters. Not legit PVP, but as someone else said, PVE with extra steps. And then PVP becomes what it is in DU, just as in other games: a pirate's paradise, with almost no opposition besides other pirates, and when other opposition does show up, an enemy to rally the rest of the pirates to wipe out and discourage others from trying.
     
    Rather than whining about how unfair it is for gankers who can't have easy marks with easy strategies for ganking, complain about the PVP system being massively unbalanced so that easy ganking is even a thing (yes, you probably believe that it's strategy-intensive, which is why you insult the rest of us as being dumb and not using our heads to avoid you), that there is no incentive for non-gankers to bother with PVP, that the system itself is garbage for various reasons (like line of sight not being necessary to shoot stuff), etc etc etc. Complain about the system that makes PVP so unbalanced in YOUR favor (the safe zones give us all a place to not deal with the craptastic system which, without the safe zones, would STILL favor you, because we're not pirates who drool over more piracy), not the people who don't have any interest in being target practice and breakable piggybanks for gankers.
  2. Like
    Dakanmer got a reaction from enjeyy in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    You've got some serious delusions about non-PVP players that you think "check the problem from all angles" doesn't also apply to you. There are SOME who do as you say, making throw-away ships to slip in, mine a node and leave for massive profit; my friends have toyed with the idea, even, because of how you people force us to think about it just to get resources we need to build the stuff you think we've all got in spades. There are far more of us who CANNOT AFFORD TO DO PVP, and CANNOT GET ENOUGH PEOPLE TOGETHER TO DO IT. This isn't a full-time job, where everyone in an org is expected to always be online at the same time because they all live in the same time zone range. Scheduling time to go mining even inside the safe zone is rough for many orgs. If we're lucky, the people I hang with have only a few on at any given time because of work and time zones, and I know we're not the only ones.
     
    For us, our mining ships aren't built the way they are "because we're lazy and don't want to defend ourselves," but because we CAN'T defend ourselves; we don't have the people, and without one of our guys running tons of missions with alts to get money fast (which shouldn't even be a thing, but neither should many other things that are), we wouldn't have the money AND ore resources to build even basic defenses...and if we did, PVPers would just do what PVPers do and work slightly harder for easy money.
     
    See, for YOU, there's a reward to PVP. For EVERYONE ELSE, there is only risk, with no reward. You are out there (be honest with yourself, and us) hunting down ships that you then loot and fix, and try to sell back to the original owners. My feelings about that kind of behavior aside, you get all of the reward for almost zero risk. And yes, you people DO focus on ships that can't defend themselves. I don't know how many times I've been told that you guys tend to ignore ships that have guns. It's not about PVP, but easy loot. YOU may believe that it isn't, but it always was, with people wanting actual PVP fights with the actual threat of losing being the minority.
     
    And that brings us to PVP for everyone else. There is no reward, only risk, which is why you don't see orgs dedicated to pirate hunting, doing escort missions, etc. There is no reward worth the massive amount of time wasted on the majority of the trip, or the resources spent on the ships to do it. We're not searching people to kill and loot to make up for the costs. We're not swimming in resources as you originally claimed, either. Many of your ships are just as throw-away as ours, just as minimally geared as ours, which is also why you lot tend to avoid fighting solo ships that run armed (maybe YOU don't, but a trend is a trend, so don't deny that "put a gun on your ship, even if there's no ammo" is legit advice to avoid PVP). For many of us, that's all we can really afford to lose if we want the game to be at all enjoyable. Because we do other things than PVP, and those other things cost.
     
    And then there's the flight time. You've flown PVP space. You know how long trips can be between planets. You may not know that many of us miner-types don't go to asteroids to mine them for a few minutes before leaving to avoid you, but prefer to spend time eating the asteroids so we can use the ore to build better ships (you're geared towards PVP, so you focus on getting that. We're not, because we've got so many other things to do than just PVP). Do you SERIOUSLY think that REAL PEOPLE with REAL LIVES want to spend several hours watching their radar while twiddling their thumbs when they could be doing something more interesting? (For mining runs in PVP space, there's always got to be someone on the ship ready to flee because of what you're complaining about losing. Do you really think there are infinite numbers of us with nothing better to do?) "Just warp, then" isn't an option anymore because of the schematics time/costs...and because we don't have access to nearly the quantity of the necessary resources you seem to believe we've all got.
     
    And how much do you think that kind of escort service is worth, that non-PVP players can easily afford it? Just how much do you think we ACTUALLY make from just existing? Again, without mission runners, the economy would be much weaker simply because the costs for making schematics, paying territory taxes, buying ore/parts, etc etc etc, is so high, and only the super-orgs would have any resources to speak of. Nearly ALL of the risk and cost is on the side of the non-PVPers. It's not because we're lazy or coddled. It's because there is ZERO REWARD for PVP for most of us; only risk. For you, it's almost all reward with very little risk, unless you have a rival org or are a loner...but as a loner in PVP, you still have far less risk than non-PVPers, and far more reward, and even with rivals, you still get your jollies by ganking us and funding your own efforts...meanwhile, those of us who aren't the minority you describe have to use throw-away ships just so we don't lose a month of progress.
     
    You complain an awful lot about how PVPers are being wronged, meanwhile showing you have no understanding of what non-PVPers deal with. This game is a huge open world/solar system, where spending 2-8 hours of mindless travel isn't unheard-of, where not everyone is part of a super-org that can afford good ships that they can have spare personnel to defend at all times, where resources have to be split between multiple outlets (if you're a big org, you have many demands for spending that aren't PVP), and where the threat of losing a ship to PVP can be equivalent to a week or even a month of game time lost for people who can't play as a full-time job.
     
    There's obviously a lot of work that needs to be put into the game to make its PVP better, but you seem to be laboring under the delusion that this is unique to DU. It isn't. This is a genre-wide problem, because you PVPers MAKE IT ONE. It's a problem in literally every MMO with piracy that I've ever played or heard of. When there is no real reward for fighting pirates (how do you think an economy like that would function? Have you ever actually thought about it beyond "well, people would pay taxes..."? Have you thought about WHO would do it beyond "well, PVPers would do it for money..."? I doubt you have), but plenty from being one, people stop wanting to bother with PVP...except for those whose entire purpose for playing is piracy. And again, be honest and admit that that's the vast majority of all PVP encounters. Not legit PVP, but as someone else said, PVE with extra steps. And then PVP becomes what it is in DU, just as in other games: a pirate's paradise, with almost no opposition besides other pirates, and when other opposition does show up, an enemy to rally the rest of the pirates to wipe out and discourage others from trying.
     
    Rather than whining about how unfair it is for gankers who can't have easy marks with easy strategies for ganking, complain about the PVP system being massively unbalanced so that easy ganking is even a thing (yes, you probably believe that it's strategy-intensive, which is why you insult the rest of us as being dumb and not using our heads to avoid you), that there is no incentive for non-gankers to bother with PVP, that the system itself is garbage for various reasons (like line of sight not being necessary to shoot stuff), etc etc etc. Complain about the system that makes PVP so unbalanced in YOUR favor (the safe zones give us all a place to not deal with the craptastic system which, without the safe zones, would STILL favor you, because we're not pirates who drool over more piracy), not the people who don't have any interest in being target practice and breakable piggybanks for gankers.
  3. Like
    Dakanmer got a reaction from Leniver in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    You've got some serious delusions about non-PVP players that you think "check the problem from all angles" doesn't also apply to you. There are SOME who do as you say, making throw-away ships to slip in, mine a node and leave for massive profit; my friends have toyed with the idea, even, because of how you people force us to think about it just to get resources we need to build the stuff you think we've all got in spades. There are far more of us who CANNOT AFFORD TO DO PVP, and CANNOT GET ENOUGH PEOPLE TOGETHER TO DO IT. This isn't a full-time job, where everyone in an org is expected to always be online at the same time because they all live in the same time zone range. Scheduling time to go mining even inside the safe zone is rough for many orgs. If we're lucky, the people I hang with have only a few on at any given time because of work and time zones, and I know we're not the only ones.
     
    For us, our mining ships aren't built the way they are "because we're lazy and don't want to defend ourselves," but because we CAN'T defend ourselves; we don't have the people, and without one of our guys running tons of missions with alts to get money fast (which shouldn't even be a thing, but neither should many other things that are), we wouldn't have the money AND ore resources to build even basic defenses...and if we did, PVPers would just do what PVPers do and work slightly harder for easy money.
     
    See, for YOU, there's a reward to PVP. For EVERYONE ELSE, there is only risk, with no reward. You are out there (be honest with yourself, and us) hunting down ships that you then loot and fix, and try to sell back to the original owners. My feelings about that kind of behavior aside, you get all of the reward for almost zero risk. And yes, you people DO focus on ships that can't defend themselves. I don't know how many times I've been told that you guys tend to ignore ships that have guns. It's not about PVP, but easy loot. YOU may believe that it isn't, but it always was, with people wanting actual PVP fights with the actual threat of losing being the minority.
     
    And that brings us to PVP for everyone else. There is no reward, only risk, which is why you don't see orgs dedicated to pirate hunting, doing escort missions, etc. There is no reward worth the massive amount of time wasted on the majority of the trip, or the resources spent on the ships to do it. We're not searching people to kill and loot to make up for the costs. We're not swimming in resources as you originally claimed, either. Many of your ships are just as throw-away as ours, just as minimally geared as ours, which is also why you lot tend to avoid fighting solo ships that run armed (maybe YOU don't, but a trend is a trend, so don't deny that "put a gun on your ship, even if there's no ammo" is legit advice to avoid PVP). For many of us, that's all we can really afford to lose if we want the game to be at all enjoyable. Because we do other things than PVP, and those other things cost.
     
    And then there's the flight time. You've flown PVP space. You know how long trips can be between planets. You may not know that many of us miner-types don't go to asteroids to mine them for a few minutes before leaving to avoid you, but prefer to spend time eating the asteroids so we can use the ore to build better ships (you're geared towards PVP, so you focus on getting that. We're not, because we've got so many other things to do than just PVP). Do you SERIOUSLY think that REAL PEOPLE with REAL LIVES want to spend several hours watching their radar while twiddling their thumbs when they could be doing something more interesting? (For mining runs in PVP space, there's always got to be someone on the ship ready to flee because of what you're complaining about losing. Do you really think there are infinite numbers of us with nothing better to do?) "Just warp, then" isn't an option anymore because of the schematics time/costs...and because we don't have access to nearly the quantity of the necessary resources you seem to believe we've all got.
     
    And how much do you think that kind of escort service is worth, that non-PVP players can easily afford it? Just how much do you think we ACTUALLY make from just existing? Again, without mission runners, the economy would be much weaker simply because the costs for making schematics, paying territory taxes, buying ore/parts, etc etc etc, is so high, and only the super-orgs would have any resources to speak of. Nearly ALL of the risk and cost is on the side of the non-PVPers. It's not because we're lazy or coddled. It's because there is ZERO REWARD for PVP for most of us; only risk. For you, it's almost all reward with very little risk, unless you have a rival org or are a loner...but as a loner in PVP, you still have far less risk than non-PVPers, and far more reward, and even with rivals, you still get your jollies by ganking us and funding your own efforts...meanwhile, those of us who aren't the minority you describe have to use throw-away ships just so we don't lose a month of progress.
     
    You complain an awful lot about how PVPers are being wronged, meanwhile showing you have no understanding of what non-PVPers deal with. This game is a huge open world/solar system, where spending 2-8 hours of mindless travel isn't unheard-of, where not everyone is part of a super-org that can afford good ships that they can have spare personnel to defend at all times, where resources have to be split between multiple outlets (if you're a big org, you have many demands for spending that aren't PVP), and where the threat of losing a ship to PVP can be equivalent to a week or even a month of game time lost for people who can't play as a full-time job.
     
    There's obviously a lot of work that needs to be put into the game to make its PVP better, but you seem to be laboring under the delusion that this is unique to DU. It isn't. This is a genre-wide problem, because you PVPers MAKE IT ONE. It's a problem in literally every MMO with piracy that I've ever played or heard of. When there is no real reward for fighting pirates (how do you think an economy like that would function? Have you ever actually thought about it beyond "well, people would pay taxes..."? Have you thought about WHO would do it beyond "well, PVPers would do it for money..."? I doubt you have), but plenty from being one, people stop wanting to bother with PVP...except for those whose entire purpose for playing is piracy. And again, be honest and admit that that's the vast majority of all PVP encounters. Not legit PVP, but as someone else said, PVE with extra steps. And then PVP becomes what it is in DU, just as in other games: a pirate's paradise, with almost no opposition besides other pirates, and when other opposition does show up, an enemy to rally the rest of the pirates to wipe out and discourage others from trying.
     
    Rather than whining about how unfair it is for gankers who can't have easy marks with easy strategies for ganking, complain about the PVP system being massively unbalanced so that easy ganking is even a thing (yes, you probably believe that it's strategy-intensive, which is why you insult the rest of us as being dumb and not using our heads to avoid you), that there is no incentive for non-gankers to bother with PVP, that the system itself is garbage for various reasons (like line of sight not being necessary to shoot stuff), etc etc etc. Complain about the system that makes PVP so unbalanced in YOUR favor (the safe zones give us all a place to not deal with the craptastic system which, without the safe zones, would STILL favor you, because we're not pirates who drool over more piracy), not the people who don't have any interest in being target practice and breakable piggybanks for gankers.
  4. Like
    Dakanmer got a reaction from Yezar in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    You've got some serious delusions about non-PVP players that you think "check the problem from all angles" doesn't also apply to you. There are SOME who do as you say, making throw-away ships to slip in, mine a node and leave for massive profit; my friends have toyed with the idea, even, because of how you people force us to think about it just to get resources we need to build the stuff you think we've all got in spades. There are far more of us who CANNOT AFFORD TO DO PVP, and CANNOT GET ENOUGH PEOPLE TOGETHER TO DO IT. This isn't a full-time job, where everyone in an org is expected to always be online at the same time because they all live in the same time zone range. Scheduling time to go mining even inside the safe zone is rough for many orgs. If we're lucky, the people I hang with have only a few on at any given time because of work and time zones, and I know we're not the only ones.
     
    For us, our mining ships aren't built the way they are "because we're lazy and don't want to defend ourselves," but because we CAN'T defend ourselves; we don't have the people, and without one of our guys running tons of missions with alts to get money fast (which shouldn't even be a thing, but neither should many other things that are), we wouldn't have the money AND ore resources to build even basic defenses...and if we did, PVPers would just do what PVPers do and work slightly harder for easy money.
     
    See, for YOU, there's a reward to PVP. For EVERYONE ELSE, there is only risk, with no reward. You are out there (be honest with yourself, and us) hunting down ships that you then loot and fix, and try to sell back to the original owners. My feelings about that kind of behavior aside, you get all of the reward for almost zero risk. And yes, you people DO focus on ships that can't defend themselves. I don't know how many times I've been told that you guys tend to ignore ships that have guns. It's not about PVP, but easy loot. YOU may believe that it isn't, but it always was, with people wanting actual PVP fights with the actual threat of losing being the minority.
     
    And that brings us to PVP for everyone else. There is no reward, only risk, which is why you don't see orgs dedicated to pirate hunting, doing escort missions, etc. There is no reward worth the massive amount of time wasted on the majority of the trip, or the resources spent on the ships to do it. We're not searching people to kill and loot to make up for the costs. We're not swimming in resources as you originally claimed, either. Many of your ships are just as throw-away as ours, just as minimally geared as ours, which is also why you lot tend to avoid fighting solo ships that run armed (maybe YOU don't, but a trend is a trend, so don't deny that "put a gun on your ship, even if there's no ammo" is legit advice to avoid PVP). For many of us, that's all we can really afford to lose if we want the game to be at all enjoyable. Because we do other things than PVP, and those other things cost.
     
    And then there's the flight time. You've flown PVP space. You know how long trips can be between planets. You may not know that many of us miner-types don't go to asteroids to mine them for a few minutes before leaving to avoid you, but prefer to spend time eating the asteroids so we can use the ore to build better ships (you're geared towards PVP, so you focus on getting that. We're not, because we've got so many other things to do than just PVP). Do you SERIOUSLY think that REAL PEOPLE with REAL LIVES want to spend several hours watching their radar while twiddling their thumbs when they could be doing something more interesting? (For mining runs in PVP space, there's always got to be someone on the ship ready to flee because of what you're complaining about losing. Do you really think there are infinite numbers of us with nothing better to do?) "Just warp, then" isn't an option anymore because of the schematics time/costs...and because we don't have access to nearly the quantity of the necessary resources you seem to believe we've all got.
     
    And how much do you think that kind of escort service is worth, that non-PVP players can easily afford it? Just how much do you think we ACTUALLY make from just existing? Again, without mission runners, the economy would be much weaker simply because the costs for making schematics, paying territory taxes, buying ore/parts, etc etc etc, is so high, and only the super-orgs would have any resources to speak of. Nearly ALL of the risk and cost is on the side of the non-PVPers. It's not because we're lazy or coddled. It's because there is ZERO REWARD for PVP for most of us; only risk. For you, it's almost all reward with very little risk, unless you have a rival org or are a loner...but as a loner in PVP, you still have far less risk than non-PVPers, and far more reward, and even with rivals, you still get your jollies by ganking us and funding your own efforts...meanwhile, those of us who aren't the minority you describe have to use throw-away ships just so we don't lose a month of progress.
     
    You complain an awful lot about how PVPers are being wronged, meanwhile showing you have no understanding of what non-PVPers deal with. This game is a huge open world/solar system, where spending 2-8 hours of mindless travel isn't unheard-of, where not everyone is part of a super-org that can afford good ships that they can have spare personnel to defend at all times, where resources have to be split between multiple outlets (if you're a big org, you have many demands for spending that aren't PVP), and where the threat of losing a ship to PVP can be equivalent to a week or even a month of game time lost for people who can't play as a full-time job.
     
    There's obviously a lot of work that needs to be put into the game to make its PVP better, but you seem to be laboring under the delusion that this is unique to DU. It isn't. This is a genre-wide problem, because you PVPers MAKE IT ONE. It's a problem in literally every MMO with piracy that I've ever played or heard of. When there is no real reward for fighting pirates (how do you think an economy like that would function? Have you ever actually thought about it beyond "well, people would pay taxes..."? Have you thought about WHO would do it beyond "well, PVPers would do it for money..."? I doubt you have), but plenty from being one, people stop wanting to bother with PVP...except for those whose entire purpose for playing is piracy. And again, be honest and admit that that's the vast majority of all PVP encounters. Not legit PVP, but as someone else said, PVE with extra steps. And then PVP becomes what it is in DU, just as in other games: a pirate's paradise, with almost no opposition besides other pirates, and when other opposition does show up, an enemy to rally the rest of the pirates to wipe out and discourage others from trying.
     
    Rather than whining about how unfair it is for gankers who can't have easy marks with easy strategies for ganking, complain about the PVP system being massively unbalanced so that easy ganking is even a thing (yes, you probably believe that it's strategy-intensive, which is why you insult the rest of us as being dumb and not using our heads to avoid you), that there is no incentive for non-gankers to bother with PVP, that the system itself is garbage for various reasons (like line of sight not being necessary to shoot stuff), etc etc etc. Complain about the system that makes PVP so unbalanced in YOUR favor (the safe zones give us all a place to not deal with the craptastic system which, without the safe zones, would STILL favor you, because we're not pirates who drool over more piracy), not the people who don't have any interest in being target practice and breakable piggybanks for gankers.
  5. Like
    Dakanmer got a reaction from Wyndle in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    You've got some serious delusions about non-PVP players that you think "check the problem from all angles" doesn't also apply to you. There are SOME who do as you say, making throw-away ships to slip in, mine a node and leave for massive profit; my friends have toyed with the idea, even, because of how you people force us to think about it just to get resources we need to build the stuff you think we've all got in spades. There are far more of us who CANNOT AFFORD TO DO PVP, and CANNOT GET ENOUGH PEOPLE TOGETHER TO DO IT. This isn't a full-time job, where everyone in an org is expected to always be online at the same time because they all live in the same time zone range. Scheduling time to go mining even inside the safe zone is rough for many orgs. If we're lucky, the people I hang with have only a few on at any given time because of work and time zones, and I know we're not the only ones.
     
    For us, our mining ships aren't built the way they are "because we're lazy and don't want to defend ourselves," but because we CAN'T defend ourselves; we don't have the people, and without one of our guys running tons of missions with alts to get money fast (which shouldn't even be a thing, but neither should many other things that are), we wouldn't have the money AND ore resources to build even basic defenses...and if we did, PVPers would just do what PVPers do and work slightly harder for easy money.
     
    See, for YOU, there's a reward to PVP. For EVERYONE ELSE, there is only risk, with no reward. You are out there (be honest with yourself, and us) hunting down ships that you then loot and fix, and try to sell back to the original owners. My feelings about that kind of behavior aside, you get all of the reward for almost zero risk. And yes, you people DO focus on ships that can't defend themselves. I don't know how many times I've been told that you guys tend to ignore ships that have guns. It's not about PVP, but easy loot. YOU may believe that it isn't, but it always was, with people wanting actual PVP fights with the actual threat of losing being the minority.
     
    And that brings us to PVP for everyone else. There is no reward, only risk, which is why you don't see orgs dedicated to pirate hunting, doing escort missions, etc. There is no reward worth the massive amount of time wasted on the majority of the trip, or the resources spent on the ships to do it. We're not searching people to kill and loot to make up for the costs. We're not swimming in resources as you originally claimed, either. Many of your ships are just as throw-away as ours, just as minimally geared as ours, which is also why you lot tend to avoid fighting solo ships that run armed (maybe YOU don't, but a trend is a trend, so don't deny that "put a gun on your ship, even if there's no ammo" is legit advice to avoid PVP). For many of us, that's all we can really afford to lose if we want the game to be at all enjoyable. Because we do other things than PVP, and those other things cost.
     
    And then there's the flight time. You've flown PVP space. You know how long trips can be between planets. You may not know that many of us miner-types don't go to asteroids to mine them for a few minutes before leaving to avoid you, but prefer to spend time eating the asteroids so we can use the ore to build better ships (you're geared towards PVP, so you focus on getting that. We're not, because we've got so many other things to do than just PVP). Do you SERIOUSLY think that REAL PEOPLE with REAL LIVES want to spend several hours watching their radar while twiddling their thumbs when they could be doing something more interesting? (For mining runs in PVP space, there's always got to be someone on the ship ready to flee because of what you're complaining about losing. Do you really think there are infinite numbers of us with nothing better to do?) "Just warp, then" isn't an option anymore because of the schematics time/costs...and because we don't have access to nearly the quantity of the necessary resources you seem to believe we've all got.
     
    And how much do you think that kind of escort service is worth, that non-PVP players can easily afford it? Just how much do you think we ACTUALLY make from just existing? Again, without mission runners, the economy would be much weaker simply because the costs for making schematics, paying territory taxes, buying ore/parts, etc etc etc, is so high, and only the super-orgs would have any resources to speak of. Nearly ALL of the risk and cost is on the side of the non-PVPers. It's not because we're lazy or coddled. It's because there is ZERO REWARD for PVP for most of us; only risk. For you, it's almost all reward with very little risk, unless you have a rival org or are a loner...but as a loner in PVP, you still have far less risk than non-PVPers, and far more reward, and even with rivals, you still get your jollies by ganking us and funding your own efforts...meanwhile, those of us who aren't the minority you describe have to use throw-away ships just so we don't lose a month of progress.
     
    You complain an awful lot about how PVPers are being wronged, meanwhile showing you have no understanding of what non-PVPers deal with. This game is a huge open world/solar system, where spending 2-8 hours of mindless travel isn't unheard-of, where not everyone is part of a super-org that can afford good ships that they can have spare personnel to defend at all times, where resources have to be split between multiple outlets (if you're a big org, you have many demands for spending that aren't PVP), and where the threat of losing a ship to PVP can be equivalent to a week or even a month of game time lost for people who can't play as a full-time job.
     
    There's obviously a lot of work that needs to be put into the game to make its PVP better, but you seem to be laboring under the delusion that this is unique to DU. It isn't. This is a genre-wide problem, because you PVPers MAKE IT ONE. It's a problem in literally every MMO with piracy that I've ever played or heard of. When there is no real reward for fighting pirates (how do you think an economy like that would function? Have you ever actually thought about it beyond "well, people would pay taxes..."? Have you thought about WHO would do it beyond "well, PVPers would do it for money..."? I doubt you have), but plenty from being one, people stop wanting to bother with PVP...except for those whose entire purpose for playing is piracy. And again, be honest and admit that that's the vast majority of all PVP encounters. Not legit PVP, but as someone else said, PVE with extra steps. And then PVP becomes what it is in DU, just as in other games: a pirate's paradise, with almost no opposition besides other pirates, and when other opposition does show up, an enemy to rally the rest of the pirates to wipe out and discourage others from trying.
     
    Rather than whining about how unfair it is for gankers who can't have easy marks with easy strategies for ganking, complain about the PVP system being massively unbalanced so that easy ganking is even a thing (yes, you probably believe that it's strategy-intensive, which is why you insult the rest of us as being dumb and not using our heads to avoid you), that there is no incentive for non-gankers to bother with PVP, that the system itself is garbage for various reasons (like line of sight not being necessary to shoot stuff), etc etc etc. Complain about the system that makes PVP so unbalanced in YOUR favor (the safe zones give us all a place to not deal with the craptastic system which, without the safe zones, would STILL favor you, because we're not pirates who drool over more piracy), not the people who don't have any interest in being target practice and breakable piggybanks for gankers.
  6. Like
    Dakanmer got a reaction from CptLoRes in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    You've got some serious delusions about non-PVP players that you think "check the problem from all angles" doesn't also apply to you. There are SOME who do as you say, making throw-away ships to slip in, mine a node and leave for massive profit; my friends have toyed with the idea, even, because of how you people force us to think about it just to get resources we need to build the stuff you think we've all got in spades. There are far more of us who CANNOT AFFORD TO DO PVP, and CANNOT GET ENOUGH PEOPLE TOGETHER TO DO IT. This isn't a full-time job, where everyone in an org is expected to always be online at the same time because they all live in the same time zone range. Scheduling time to go mining even inside the safe zone is rough for many orgs. If we're lucky, the people I hang with have only a few on at any given time because of work and time zones, and I know we're not the only ones.
     
    For us, our mining ships aren't built the way they are "because we're lazy and don't want to defend ourselves," but because we CAN'T defend ourselves; we don't have the people, and without one of our guys running tons of missions with alts to get money fast (which shouldn't even be a thing, but neither should many other things that are), we wouldn't have the money AND ore resources to build even basic defenses...and if we did, PVPers would just do what PVPers do and work slightly harder for easy money.
     
    See, for YOU, there's a reward to PVP. For EVERYONE ELSE, there is only risk, with no reward. You are out there (be honest with yourself, and us) hunting down ships that you then loot and fix, and try to sell back to the original owners. My feelings about that kind of behavior aside, you get all of the reward for almost zero risk. And yes, you people DO focus on ships that can't defend themselves. I don't know how many times I've been told that you guys tend to ignore ships that have guns. It's not about PVP, but easy loot. YOU may believe that it isn't, but it always was, with people wanting actual PVP fights with the actual threat of losing being the minority.
     
    And that brings us to PVP for everyone else. There is no reward, only risk, which is why you don't see orgs dedicated to pirate hunting, doing escort missions, etc. There is no reward worth the massive amount of time wasted on the majority of the trip, or the resources spent on the ships to do it. We're not searching people to kill and loot to make up for the costs. We're not swimming in resources as you originally claimed, either. Many of your ships are just as throw-away as ours, just as minimally geared as ours, which is also why you lot tend to avoid fighting solo ships that run armed (maybe YOU don't, but a trend is a trend, so don't deny that "put a gun on your ship, even if there's no ammo" is legit advice to avoid PVP). For many of us, that's all we can really afford to lose if we want the game to be at all enjoyable. Because we do other things than PVP, and those other things cost.
     
    And then there's the flight time. You've flown PVP space. You know how long trips can be between planets. You may not know that many of us miner-types don't go to asteroids to mine them for a few minutes before leaving to avoid you, but prefer to spend time eating the asteroids so we can use the ore to build better ships (you're geared towards PVP, so you focus on getting that. We're not, because we've got so many other things to do than just PVP). Do you SERIOUSLY think that REAL PEOPLE with REAL LIVES want to spend several hours watching their radar while twiddling their thumbs when they could be doing something more interesting? (For mining runs in PVP space, there's always got to be someone on the ship ready to flee because of what you're complaining about losing. Do you really think there are infinite numbers of us with nothing better to do?) "Just warp, then" isn't an option anymore because of the schematics time/costs...and because we don't have access to nearly the quantity of the necessary resources you seem to believe we've all got.
     
    And how much do you think that kind of escort service is worth, that non-PVP players can easily afford it? Just how much do you think we ACTUALLY make from just existing? Again, without mission runners, the economy would be much weaker simply because the costs for making schematics, paying territory taxes, buying ore/parts, etc etc etc, is so high, and only the super-orgs would have any resources to speak of. Nearly ALL of the risk and cost is on the side of the non-PVPers. It's not because we're lazy or coddled. It's because there is ZERO REWARD for PVP for most of us; only risk. For you, it's almost all reward with very little risk, unless you have a rival org or are a loner...but as a loner in PVP, you still have far less risk than non-PVPers, and far more reward, and even with rivals, you still get your jollies by ganking us and funding your own efforts...meanwhile, those of us who aren't the minority you describe have to use throw-away ships just so we don't lose a month of progress.
     
    You complain an awful lot about how PVPers are being wronged, meanwhile showing you have no understanding of what non-PVPers deal with. This game is a huge open world/solar system, where spending 2-8 hours of mindless travel isn't unheard-of, where not everyone is part of a super-org that can afford good ships that they can have spare personnel to defend at all times, where resources have to be split between multiple outlets (if you're a big org, you have many demands for spending that aren't PVP), and where the threat of losing a ship to PVP can be equivalent to a week or even a month of game time lost for people who can't play as a full-time job.
     
    There's obviously a lot of work that needs to be put into the game to make its PVP better, but you seem to be laboring under the delusion that this is unique to DU. It isn't. This is a genre-wide problem, because you PVPers MAKE IT ONE. It's a problem in literally every MMO with piracy that I've ever played or heard of. When there is no real reward for fighting pirates (how do you think an economy like that would function? Have you ever actually thought about it beyond "well, people would pay taxes..."? Have you thought about WHO would do it beyond "well, PVPers would do it for money..."? I doubt you have), but plenty from being one, people stop wanting to bother with PVP...except for those whose entire purpose for playing is piracy. And again, be honest and admit that that's the vast majority of all PVP encounters. Not legit PVP, but as someone else said, PVE with extra steps. And then PVP becomes what it is in DU, just as in other games: a pirate's paradise, with almost no opposition besides other pirates, and when other opposition does show up, an enemy to rally the rest of the pirates to wipe out and discourage others from trying.
     
    Rather than whining about how unfair it is for gankers who can't have easy marks with easy strategies for ganking, complain about the PVP system being massively unbalanced so that easy ganking is even a thing (yes, you probably believe that it's strategy-intensive, which is why you insult the rest of us as being dumb and not using our heads to avoid you), that there is no incentive for non-gankers to bother with PVP, that the system itself is garbage for various reasons (like line of sight not being necessary to shoot stuff), etc etc etc. Complain about the system that makes PVP so unbalanced in YOUR favor (the safe zones give us all a place to not deal with the craptastic system which, without the safe zones, would STILL favor you, because we're not pirates who drool over more piracy), not the people who don't have any interest in being target practice and breakable piggybanks for gankers.
  7. Like
    Dakanmer got a reaction from Foregotten in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    You've got some serious delusions about non-PVP players that you think "check the problem from all angles" doesn't also apply to you. There are SOME who do as you say, making throw-away ships to slip in, mine a node and leave for massive profit; my friends have toyed with the idea, even, because of how you people force us to think about it just to get resources we need to build the stuff you think we've all got in spades. There are far more of us who CANNOT AFFORD TO DO PVP, and CANNOT GET ENOUGH PEOPLE TOGETHER TO DO IT. This isn't a full-time job, where everyone in an org is expected to always be online at the same time because they all live in the same time zone range. Scheduling time to go mining even inside the safe zone is rough for many orgs. If we're lucky, the people I hang with have only a few on at any given time because of work and time zones, and I know we're not the only ones.
     
    For us, our mining ships aren't built the way they are "because we're lazy and don't want to defend ourselves," but because we CAN'T defend ourselves; we don't have the people, and without one of our guys running tons of missions with alts to get money fast (which shouldn't even be a thing, but neither should many other things that are), we wouldn't have the money AND ore resources to build even basic defenses...and if we did, PVPers would just do what PVPers do and work slightly harder for easy money.
     
    See, for YOU, there's a reward to PVP. For EVERYONE ELSE, there is only risk, with no reward. You are out there (be honest with yourself, and us) hunting down ships that you then loot and fix, and try to sell back to the original owners. My feelings about that kind of behavior aside, you get all of the reward for almost zero risk. And yes, you people DO focus on ships that can't defend themselves. I don't know how many times I've been told that you guys tend to ignore ships that have guns. It's not about PVP, but easy loot. YOU may believe that it isn't, but it always was, with people wanting actual PVP fights with the actual threat of losing being the minority.
     
    And that brings us to PVP for everyone else. There is no reward, only risk, which is why you don't see orgs dedicated to pirate hunting, doing escort missions, etc. There is no reward worth the massive amount of time wasted on the majority of the trip, or the resources spent on the ships to do it. We're not searching people to kill and loot to make up for the costs. We're not swimming in resources as you originally claimed, either. Many of your ships are just as throw-away as ours, just as minimally geared as ours, which is also why you lot tend to avoid fighting solo ships that run armed (maybe YOU don't, but a trend is a trend, so don't deny that "put a gun on your ship, even if there's no ammo" is legit advice to avoid PVP). For many of us, that's all we can really afford to lose if we want the game to be at all enjoyable. Because we do other things than PVP, and those other things cost.
     
    And then there's the flight time. You've flown PVP space. You know how long trips can be between planets. You may not know that many of us miner-types don't go to asteroids to mine them for a few minutes before leaving to avoid you, but prefer to spend time eating the asteroids so we can use the ore to build better ships (you're geared towards PVP, so you focus on getting that. We're not, because we've got so many other things to do than just PVP). Do you SERIOUSLY think that REAL PEOPLE with REAL LIVES want to spend several hours watching their radar while twiddling their thumbs when they could be doing something more interesting? (For mining runs in PVP space, there's always got to be someone on the ship ready to flee because of what you're complaining about losing. Do you really think there are infinite numbers of us with nothing better to do?) "Just warp, then" isn't an option anymore because of the schematics time/costs...and because we don't have access to nearly the quantity of the necessary resources you seem to believe we've all got.
     
    And how much do you think that kind of escort service is worth, that non-PVP players can easily afford it? Just how much do you think we ACTUALLY make from just existing? Again, without mission runners, the economy would be much weaker simply because the costs for making schematics, paying territory taxes, buying ore/parts, etc etc etc, is so high, and only the super-orgs would have any resources to speak of. Nearly ALL of the risk and cost is on the side of the non-PVPers. It's not because we're lazy or coddled. It's because there is ZERO REWARD for PVP for most of us; only risk. For you, it's almost all reward with very little risk, unless you have a rival org or are a loner...but as a loner in PVP, you still have far less risk than non-PVPers, and far more reward, and even with rivals, you still get your jollies by ganking us and funding your own efforts...meanwhile, those of us who aren't the minority you describe have to use throw-away ships just so we don't lose a month of progress.
     
    You complain an awful lot about how PVPers are being wronged, meanwhile showing you have no understanding of what non-PVPers deal with. This game is a huge open world/solar system, where spending 2-8 hours of mindless travel isn't unheard-of, where not everyone is part of a super-org that can afford good ships that they can have spare personnel to defend at all times, where resources have to be split between multiple outlets (if you're a big org, you have many demands for spending that aren't PVP), and where the threat of losing a ship to PVP can be equivalent to a week or even a month of game time lost for people who can't play as a full-time job.
     
    There's obviously a lot of work that needs to be put into the game to make its PVP better, but you seem to be laboring under the delusion that this is unique to DU. It isn't. This is a genre-wide problem, because you PVPers MAKE IT ONE. It's a problem in literally every MMO with piracy that I've ever played or heard of. When there is no real reward for fighting pirates (how do you think an economy like that would function? Have you ever actually thought about it beyond "well, people would pay taxes..."? Have you thought about WHO would do it beyond "well, PVPers would do it for money..."? I doubt you have), but plenty from being one, people stop wanting to bother with PVP...except for those whose entire purpose for playing is piracy. And again, be honest and admit that that's the vast majority of all PVP encounters. Not legit PVP, but as someone else said, PVE with extra steps. And then PVP becomes what it is in DU, just as in other games: a pirate's paradise, with almost no opposition besides other pirates, and when other opposition does show up, an enemy to rally the rest of the pirates to wipe out and discourage others from trying.
     
    Rather than whining about how unfair it is for gankers who can't have easy marks with easy strategies for ganking, complain about the PVP system being massively unbalanced so that easy ganking is even a thing (yes, you probably believe that it's strategy-intensive, which is why you insult the rest of us as being dumb and not using our heads to avoid you), that there is no incentive for non-gankers to bother with PVP, that the system itself is garbage for various reasons (like line of sight not being necessary to shoot stuff), etc etc etc. Complain about the system that makes PVP so unbalanced in YOUR favor (the safe zones give us all a place to not deal with the craptastic system which, without the safe zones, would STILL favor you, because we're not pirates who drool over more piracy), not the people who don't have any interest in being target practice and breakable piggybanks for gankers.
  8. Like
    Dakanmer reacted to NoRezervationz in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    This is a load of BS. If you want to talk risk vs reward, ganking an unarmed ship tops the list. You get the ship and the cargo with no risk, and the miner takes all the risk. That's not even PvP, it's PvE with an extra layer.
     
    Cry me a river, ganker.
  9. Like
    Dakanmer reacted to Idris Kael in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Make wrecks like asteroids, that way its more engaging.

    As for the loss of "PvP" game play. Ganking is not PvP., that's like calling a street thug a Mobster. Don't mind sharks in the water, that's part of the game however a predator should have to hunt for its prey and not be handed victims on a platter.
     
    I agree with the player suggested UO-esque consequences of firing first.

     
     
  10. Like
    Dakanmer reacted to Virtualburn in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Those that think ganking unarmed miners is PVP - lol.   How about you can't enter the safezone for 2 hours after an attack so you have to stay out in PVP land and be flagged as a blip on the map... so if you want PVP you can find them, and if you attack you can also defend... there you go PVP.
  11. Like
    Dakanmer reacted to Pleione in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Yeah... stay 30 minutes after spending 4-6 hours finding the rock.  That was NOT a reward, it was Ganker fodder design.
     
    Personally I'm thrilled they have recognized Solo players exist.  Can't recall the last time over the past 5 years when they have tried to balance for us a bit.  Maybe because they never really did?
  12. Like
    Dakanmer reacted to psyKodad in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
    What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.

    But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
    It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
  13. Like
    Dakanmer reacted to psyKodad in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
    That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
     
    Wan't to gank or controll all pvp space resources?..work for it..
  14. Like
    Dakanmer reacted to Rokkur in What changes DU needs right now   
    I honestly feel the number one change that needs to happen is that the servers need to close, and people need refunded whatever % can be refunded. (unpopular opinion)
     
    Why would I say such a horrendous thing?!
     
    1. Novaquark intentionally released a game, not ready for full release.
    2. Novaquark upped the price of subscription to prey on community FOMO (fear of missing out), so they could get a pre-launch cash injection.
    3. Novaquark obviously seems to have other projects in the pipeline based on their CEO talking about the metaverse.

    4. Novaquark isn't applying that cash injection for Dual Universe, instead it seems to be going to another project or worse directly into investor pockets.
    (I say this because, customer support has been cut, development staff has been cut, upcoming updates are anemic at best.)

    5. Novaquark "improvements" actually make gameplay less enjoyable, almost with every recent update. Essentially killing all fun in the last places fun hides.

    Overall the game is dead/dying/zombified/self mutilating, something, but obviously has no sustainable future, and the Dev's should be honest about this, but the won't.
    Instead I believe we are in the same waiting period, when rumors began of a wipe, then later an announcement about staff thinking very hard for 6 months about a wipe, and then a wipe.

    ☠️ Except, right now rumors of game death, in 3-6 months, an announcement of scaling back even more, deciding if they will leave server running and no longer update game, or just close server, and then another half year of them collecting subscriptions while they look for new jobs before announcing an unfortunate end to Dual Universe. ☠️

    You don't have to trust me on this, I would love to be wrong, time will tell, but I say take the horse out to pasture and just get it over with, don't let it suffer.
  15. Like
    Dakanmer reacted to Pleione in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    There is always Roid hunting... of course for anything useful, you risk being blown up.  Thought shields would fix that, but of course, they way they were implemented leaves you to receiving 75% of the damage unless your on your ship and manually tune.  That of course, only works for awhile, but that would be expected.  And, all it takes is 2 attackers using different weapons and your toast.
     
    But All Hail the PVPers!  They are the engagement center of design for the game.  NQ has repeatedly bowed to these players and are now reaping that reward.  I actually supported the concept of a PVP zone, an arena where players could go to strut their stuff, but that wasn't enough for them.
     
    Its all very depressing.  I'm 64 years old and have been actively engaged since early 2018.  I'm the "Pleione" that wrote the 30+ page FAQ I supported pre-0.23 that helped hundreds of people and ate countless hours of my time engaging on the Discord channel to learn what people were having problems with and writing up guidelines to help.  This was suppose to be the "Eve Online" experience that I could enjoy from the beginning and spent the next 20 years, if I'm so lucky, to play.  And today... I see it dying.
     
    Recently spent 3+ hours of travel time scrolling around in F2 sorting my talent queue.  Even after deleting ~100 items I was still left with over 1300 days of training (almost exclusively in Industry and Crafting).  I found myself laughing at myself when I was down to pushing the 7 day skills ahead of the 19 day skills... thinking "I should be so lucky for the game to survive until I get to this point".  I find that sad.  (Let ignore that a single button called "Sort by time" could have saved me those 3 hours.)
     
    What depresses me the most if the lost opportunity.  This should have been a great game.  Too old now for anything else to replace it (If tomorrow "Space the Game" was announced, I'd be pushing 70 before it hit the market...  I'm literally out of life time to see this happen).
  16. Like
    Dakanmer reacted to Fabismus in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    What would be really cool is if you could create your own challenges.
    So like GTA only in this case you connect to the VR station to a virtual sandbox in which you can spawn designs from existing blueprints and create new blueprints in a virtual creative mode.
    In which you can build everything with full access to all materials and objects like minecraft creativ mode.
    To be able to use the existing blueprints that you have already created in normal mode and to be able to create custom content like races, challenging levels or anything else that I can't even imagine yet.
    And also to extract what you have created in this VR sandbox mode as a blueprint to the normal mode from the VR station.
    So that you can fully concentrate on the development of the new prototype in the VR sandbox mode and not bring his avatar in danger or the build comes to a halt because you first have to build the parts or voxels before you can continue designing.
     
    Very important would be of course for racing challanges, that it should be possible to create multiplayer challanges for racing for example, and also an option to crate an leader board , to make it more challanging.
     
    Also the editing of the rights, who can access created challenge should be configurable, if you want to create events for your organization/friends, for different occasions e.g. christmas, new year, trainigs scenario, recruting test scenario, etc.
     
  17. Like
    Dakanmer reacted to Aaron Cain in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    well within 6 days we will see. all people who had free days and maybe used a single dac will be out of the picture in a few days.
    Already the amount of ships on the ports of alioth/haven and sanctuary show a clear picture and only one or two markets are almost as busy as a lazy day during early beta. Top days like before 0.23 i have not seen since, but it is already too late to get those people back probably. I sent discord messages to allmost all my former org mates and about 90% first asked if schematics and mining changed and with the answer we still have schematics they all wished me good luck and told me they would not even bother to reinstall or try the free steam.
    Thats what happens, and all discussions here or in discord are nice, all people telling we "oldies" should not complain and sink in it, all fine, just remember that all the "oldies who are still here complaining or trying to get a message through still have not given up.
    Its the headstrong stuborn attitude to stand behind a non working, no value added mechanisme that actually killed over half the playerbase that is the problem. And If the end of schematics does bring back mega factories, what is the issue? If it really is the server how the hell do we expect to even grow numbers since apparently the server load cannot even handle the current numbers if they build some industry. Or dig holes.
     
    The community, the "oldies" have brought good ideas for schematics to get rid of them the way they were and introduce a fair system but what did we get in the end, a system even worse then what we had, still no research as we have copy paste buy time sink now. There are so many examples of working systems and DU could easy incorporate one of those but now we get a system that cost money and time to get the rights to make a cup of coffee, and with that right i still dont have a cup of coffee, and for the next cup i need a new right.........
     
    T1 product like steel has a schematic per 75 liters, did anyone think about how many schematics that would mean per large container for T1 materials alone?
  18. Like
    Dakanmer reacted to Pleione in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Many would argue that...  but its just opinion.  Personally, I see NO value in schematics other than another speed bump for players to grind through.  I also reject the "lets just make it harder, because that is more challenging".  If folks enjoy that they can just forego learning most talents, or stick to haven and the markets for all your needs.  Sorry "more challenging" does not mean "more fun", just more grind.
  19. Like
    Dakanmer reacted to Omukuumi in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Lame stream without any real announcement, you continue to brake all time all our hope in this game NQ. Please reconsider how you manage this game and what players really want.

    3 months before the first patch, 3 months with a Beta wipe into another beta with the exact same bugs but with less support and no help ingame anymore (Thx to Ligo who spend hours of his time for solve some of our problem, without him all my ticket go 0 reply in months), 3+ months without change the wrecks, the ore dispatch, roids... All this topic was oppened months before, we warned you and YOU NEVER LISTENNED YOUR COMMUNITY except your biggest carebears who just think about themself and their [filtered]ing pets.

    Your priorities are bad, as usual, and you never learn from your mistake... We don't work for this game but some of us paid years of subscription for support you when you need money, but personally I didn't pay 3 accounts for years for let this game die because of your choice.

    We are still here, stop [filtered]ing ignore us.
  20. Like
    Dakanmer reacted to ActuallyBambi in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    It really is disheartening; the game is moribund to be honest. I've wanted to keep my foot in the door and I've hung around for a while. I was surprised when I was told the game went to full launch. To what fanfare? I keep my expectations low having been disappointed by other titles in the genre (not naming names) but nothing here is going to make me want to continue. The game today is in a worse state than two years ago, I don't like the direction taken and I don't like what's ahead. Never say never but it's going to take a lot - and probably a long time - to bring me back.
  21. Like
    Dakanmer reacted to Underhand Aerial in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Early Founders from 2016 with Sapphire (~200 €) looking jealously to Patrons (Latest Supporters, 180€) 

     
    Why you do this NQ? This shows how much you guys don't give a crap about the early backers (Kickstarter / Founders)! Where is the sense to equate a package with a value of over 400 € with a package of 180 €?
     
    I mean i don't get a pet but hey at least i got a Facepalm emote like the Patrons who got a pet too.
  22. Like
    Dakanmer got a reaction from Messaline in Extra Large elements needed   
    I know I'm far from the only person to suggest this in the last few months or few years. I know NQ has heard it many times. We need larger flight elements. We have XL space engines, and we have tiered atmo/space engines and hovers/vboosters, which is great. We don't have XL atmo engines. We don't have XL atmo brakes or retros or adjustors, nor do we have tiered brakes/adjustors.
     
    We need:
    XL atmospheric engines XL atmospheric brakes XL retro-rocket brakes XL adjustors XL hover engines XL vertical boosters Military/safe variants of atmo/space brakes and adjustors L and XL wings L and XL ailerons  
    It is beyond ridiculous how many L brakes and adjusters have to be loaded down on a ship to make it flyable. Even simple and lightweight designs can require a ridiculous number of each, making designers have to find ways to hide them under voxels so that the designs don't look like something a Warhammer orc would throw together. But looks aren't the only problem. It's also the element count. When you need hundreds of flight elements to fly a ship, the lag generated by those elements can get pretty intense, and that's not even looking at scripts that get info from/about them for display or use. When you need hundreds of flight elements to make a ship capable of flight that the achievements call for (100k m^3 of material, fly 1kt in atmo, haul 10kt in space at max speed), or even for normal high-capacity hauling, you stop caring about making a ship that looks good (they're already constrained to the volume of a square, rather than having the option to have a longer/wider/shorter build volume) and focus only on making sure you've got enough brakes, adjustors and engines.
     
    These demands for bigger flight elements have been made over and over by many people for the past several years. It would be great if @NQ would actually listen and take action on an issue that is this old. Ships requiring >100 L atmo brakes and >100 L space brakes and >10 XL space engines and >10 L atmo engines and >50-100 adjustors are butt-ugly lagmonsters, but people make them because they need/want what they can do.
  23. Like
    Dakanmer got a reaction from Zarcata in Extra Large elements needed   
    I know I'm far from the only person to suggest this in the last few months or few years. I know NQ has heard it many times. We need larger flight elements. We have XL space engines, and we have tiered atmo/space engines and hovers/vboosters, which is great. We don't have XL atmo engines. We don't have XL atmo brakes or retros or adjustors, nor do we have tiered brakes/adjustors.
     
    We need:
    XL atmospheric engines XL atmospheric brakes XL retro-rocket brakes XL adjustors XL hover engines XL vertical boosters Military/safe variants of atmo/space brakes and adjustors L and XL wings L and XL ailerons  
    It is beyond ridiculous how many L brakes and adjusters have to be loaded down on a ship to make it flyable. Even simple and lightweight designs can require a ridiculous number of each, making designers have to find ways to hide them under voxels so that the designs don't look like something a Warhammer orc would throw together. But looks aren't the only problem. It's also the element count. When you need hundreds of flight elements to fly a ship, the lag generated by those elements can get pretty intense, and that's not even looking at scripts that get info from/about them for display or use. When you need hundreds of flight elements to make a ship capable of flight that the achievements call for (100k m^3 of material, fly 1kt in atmo, haul 10kt in space at max speed), or even for normal high-capacity hauling, you stop caring about making a ship that looks good (they're already constrained to the volume of a square, rather than having the option to have a longer/wider/shorter build volume) and focus only on making sure you've got enough brakes, adjustors and engines.
     
    These demands for bigger flight elements have been made over and over by many people for the past several years. It would be great if @NQ would actually listen and take action on an issue that is this old. Ships requiring >100 L atmo brakes and >100 L space brakes and >10 XL space engines and >10 L atmo engines and >50-100 adjustors are butt-ugly lagmonsters, but people make them because they need/want what they can do.
  24. Like
    Dakanmer got a reaction from FryingDoom in Extra Large elements needed   
    The point is to stop this sort of thing from being necessary, NOT to make fighter jet/hauler hybrids.
     
    It's nothing but a shell made out of 128 L space brakes, 144 atmo brakes, 176 L adjustors, 16 XL basic space engines, 34 L basic atmo engines, 20 L basic vertical boosters, , 12 L stabilizers (because there aren't any L wings or ailerons), 18 M wings, 10 L space tanks, 8 L atmo tanks, 24 L containers, and a few other things. It's a heavy hauler that needs far too much crap to haul, and even without any cargo turns really slowly. The voxels are mostly just a wire frame to mark where elements go for symmetry, with a very small amount for "looking cool." Tiered engines and the like are too expensive in time/resources (worse because of the schematics) at this point, especially since T2+ deposits have become more rare than in beta (a guy scanned a large number of contiguous tiles and found none at all. On Thades), and getting asteroids is a pretty big competition, so we have to work with what we can.
     
    This is why bigger elements are necessary. Tiered brakes/adjustors/airfoils would be nice, but those are more "tweaks" to the basics than realistic replacements for larger sizes. And yes, sadly, NQ will probably just continue to limit everything. From day 1, creativity in anything but voxel work has been stifled by NQ constantly saying "that doesn't fit the direction we want to go" even as they advertise the whole game as "player-driven" etc. That whole approach to development is ridiculous, and it's seriously making me think I wasted the money I spent on 13 months worth of subscriptions.

  25. Like
    Dakanmer got a reaction from Emptiness in Extra Large elements needed   
    The point is to stop this sort of thing from being necessary, NOT to make fighter jet/hauler hybrids.
     
    It's nothing but a shell made out of 128 L space brakes, 144 atmo brakes, 176 L adjustors, 16 XL basic space engines, 34 L basic atmo engines, 20 L basic vertical boosters, , 12 L stabilizers (because there aren't any L wings or ailerons), 18 M wings, 10 L space tanks, 8 L atmo tanks, 24 L containers, and a few other things. It's a heavy hauler that needs far too much crap to haul, and even without any cargo turns really slowly. The voxels are mostly just a wire frame to mark where elements go for symmetry, with a very small amount for "looking cool." Tiered engines and the like are too expensive in time/resources (worse because of the schematics) at this point, especially since T2+ deposits have become more rare than in beta (a guy scanned a large number of contiguous tiles and found none at all. On Thades), and getting asteroids is a pretty big competition, so we have to work with what we can.
     
    This is why bigger elements are necessary. Tiered brakes/adjustors/airfoils would be nice, but those are more "tweaks" to the basics than realistic replacements for larger sizes. And yes, sadly, NQ will probably just continue to limit everything. From day 1, creativity in anything but voxel work has been stifled by NQ constantly saying "that doesn't fit the direction we want to go" even as they advertise the whole game as "player-driven" etc. That whole approach to development is ridiculous, and it's seriously making me think I wasted the money I spent on 13 months worth of subscriptions.

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