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GraXXoR

Alpha Tester
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  1. Like
    GraXXoR got a reaction from Leniver in Do you think it's Sadistic Tendancies?   
    Why on earth would NQ set an exact 24 HOUR TIMER for recalibrations and not allow skills to reduce the time other than to hurt the players of their game?
     
    EVERY SINGLE DAY I'M HAVING TO STAY UP LATER AND LATER TO CALIBRATE MY MEAGRE T2 MINING UNITS....
     
    Because on day 1 I set my mining units at 9:20pm after i finished work IRL and the next day, I wasn't able to set them until AFTER 9:20.
    As it happened, it was about 9:30 by the time I finished calibrating them.
     
    The next day, a client phoned me just before I could calibrate them and ended up calibrating them at 10:15...

    Now the next day, I was unable to calibrate them until 10:15 finishing at about 10:30
     
    The day before yesterday, I went out for a drink and got back at gone 11pm. Now last night I was unable to calibrate them before midnight. So I had to skip calibration until Saturday afternoon at 12;30pm...
     
    I've used Hanlon's razor so much this last two years that the blade is duller than a taxman's suit. To the point where I could easily believe NQ chose 24 hour cooldown SPECIFICALLY TO IMPEDE their PLAYERS and INTERFERE with their PLAYSTYLE. There is no other reason why a GAME DESIGNER would PURPOSEFULLY choose such a PLAYER HOSTILE cooldown.
     
    This means that once a week I am effectively either losing sleep or losing a day of calibrations.
     
    Thanks for willfully and purposefully making your game a POORER EXPERIENCE at EVERY OPORTUNITY you get.
     
    Wearily yours,
       Jinx.
  2. Like
    GraXXoR got a reaction from merihimRefin in Do you think it's Sadistic Tendancies?   
    Why on earth would NQ set an exact 24 HOUR TIMER for recalibrations and not allow skills to reduce the time other than to hurt the players of their game?
     
    EVERY SINGLE DAY I'M HAVING TO STAY UP LATER AND LATER TO CALIBRATE MY MEAGRE T2 MINING UNITS....
     
    Because on day 1 I set my mining units at 9:20pm after i finished work IRL and the next day, I wasn't able to set them until AFTER 9:20.
    As it happened, it was about 9:30 by the time I finished calibrating them.
     
    The next day, a client phoned me just before I could calibrate them and ended up calibrating them at 10:15...

    Now the next day, I was unable to calibrate them until 10:15 finishing at about 10:30
     
    The day before yesterday, I went out for a drink and got back at gone 11pm. Now last night I was unable to calibrate them before midnight. So I had to skip calibration until Saturday afternoon at 12;30pm...
     
    I've used Hanlon's razor so much this last two years that the blade is duller than a taxman's suit. To the point where I could easily believe NQ chose 24 hour cooldown SPECIFICALLY TO IMPEDE their PLAYERS and INTERFERE with their PLAYSTYLE. There is no other reason why a GAME DESIGNER would PURPOSEFULLY choose such a PLAYER HOSTILE cooldown.
     
    This means that once a week I am effectively either losing sleep or losing a day of calibrations.
     
    Thanks for willfully and purposefully making your game a POORER EXPERIENCE at EVERY OPORTUNITY you get.
     
    Wearily yours,
       Jinx.
  3. Like
    GraXXoR got a reaction from CptLoRes in Do you think it's Sadistic Tendancies?   
    Why on earth would NQ set an exact 24 HOUR TIMER for recalibrations and not allow skills to reduce the time other than to hurt the players of their game?
     
    EVERY SINGLE DAY I'M HAVING TO STAY UP LATER AND LATER TO CALIBRATE MY MEAGRE T2 MINING UNITS....
     
    Because on day 1 I set my mining units at 9:20pm after i finished work IRL and the next day, I wasn't able to set them until AFTER 9:20.
    As it happened, it was about 9:30 by the time I finished calibrating them.
     
    The next day, a client phoned me just before I could calibrate them and ended up calibrating them at 10:15...

    Now the next day, I was unable to calibrate them until 10:15 finishing at about 10:30
     
    The day before yesterday, I went out for a drink and got back at gone 11pm. Now last night I was unable to calibrate them before midnight. So I had to skip calibration until Saturday afternoon at 12;30pm...
     
    I've used Hanlon's razor so much this last two years that the blade is duller than a taxman's suit. To the point where I could easily believe NQ chose 24 hour cooldown SPECIFICALLY TO IMPEDE their PLAYERS and INTERFERE with their PLAYSTYLE. There is no other reason why a GAME DESIGNER would PURPOSEFULLY choose such a PLAYER HOSTILE cooldown.
     
    This means that once a week I am effectively either losing sleep or losing a day of calibrations.
     
    Thanks for willfully and purposefully making your game a POORER EXPERIENCE at EVERY OPORTUNITY you get.
     
    Wearily yours,
       Jinx.
  4. Like
    GraXXoR reacted to sHuRuLuNi in Lighting in Dual Universe   
    Here, I just made a video RIGHT NOW, to show you that I am using Standard Gamma and also to show what happens when you dial up the gamma all way up, like what msoul did, just to make a bloody screenshot .... The audacity, really.
     
     
     
  5. Like
    GraXXoR reacted to sHuRuLuNi in Lighting in Dual Universe   
    Just what on bloody earth is this?! Did you seriously just dial up the Gamma to ELEVEN, just to make this screenshot?
     
    With the standard Gamma (1.0) - because anything above 1.0 makes even the night into day and everything becomes white and washed out -- THIS IS HOW IT ACTUALLY LOOKS LIKE:
     



     
    Now see: 
     
    #1  -- The gigantic light is right next to that Exit Sign object - yet you cannot see the side of the object AT ALL - it is not at all illuminated although the bloody lamp is right smack next to it.

    #2 -- There is thick column right there in the back -- it is completely dark here and cannot be made out at all, althought we have TWO gigantic lamps right next to it.

    #3 -- You cannot make out the edges of that wall at all, although it is just 2 meters away from from two gigantic lamps.
     
     
     
     
     
    ---- Holy shit balls of steel .... just look at his "district teleporter" sign hahahahaha ... it is COMPLETELY WASHED OUT. You can literally SEE that the gamma is turned all the way up .... Unbelievable ...
  6. Like
    GraXXoR reacted to Squidrew_ in Lighting in Dual Universe   
    this may not be the cause of what you are describing exactly, but i want to talk about this. a huge issue i noticed was that way back in 0.24 when they gave voxels new textures and materials, all metals became very dark. at night, they seem to be largely illuminated by ambient light, meaning that surfaces appear pitch black unless they are directly reflecting a nearby light source. white pattern aluminum for example used to be actually white, like white plastic or concrete as we have now, however currently they appear to be gray at best, and black at worst.
     
    because metal is used so much, it made the entire world a lot darker and flatter in my opinion. during the time of 0.24 in beta many had the same perspective as i do here writing this, and the materials were altered slightly in response, but it was nowhere near enough in my opinion.
     
    i have pictures of Alpha 3 and upon viewing the markets back then, i realize that everything pops way more, mostly in the metals. i would share of course if it wasn't under NDA, but the world was brighter, and far more detailed, open and eye-catching as a result of the superior lighting conditions for metal honeycomb. it's really quite drastic, and i wish i could show it off
     
    somewhere in between the two would be the best balance i think
  7. Like
    GraXXoR reacted to sHuRuLuNi in Lighting in Dual Universe   
    What is the point of this Thread? Are you actually NQ?
     
    Lighting is completely broken in DU, it was broken since the beginning or thereabouts of beta (some time during that time happened something where the lighting completely changed). This also introduced some kind of a haze.
     
    Want proof? How about you go to any market, look at the corners where there are Square Lights L, which according to you are "the best" -- and see how they illuminate NOTHING. I.e. they illuminate a few meters in front, but just a meter to the side, or if you walk a bit away there is no illumination at all - the landing pad is completely dark. They are completely and utterly broken. In my ship, when Inside, I could put 10 Square Lights L and just half a meter away there will still be completely dark corners. And the "Global Illumination" blabla does not help at all in this case.
     
    I have several videos where this can be seen - I have shown my giant shop sign which is made of RED VOXELS and if the sun is not shining directly at them, then they look BLACK (completely dark, one cannot make out the colors). Why would red voxels look BLACK if the sun is just slightly to the side? Is this how it works in RL? No, of course not.
     
    Further more, what is the point of lighting, like Vertical Lights L, which seem to be the only lights that actually do illuminate stuff -- when you cannot see them AT ALL anymore once you go just a few hundred meters away or so?
     
    I mean, the idea behind putting many Lights L is to illuminate the territory and structures so that they can be visible from FAR AWAY. If you are in a city suburb - does the whole city lighting DISAPPEAR once you go 500 meters away?
     
    More proof of broken lighting: If you fly with your ship at night - which does not need to have any light on it --- and even if you are 2000m above ground - all around your ship THE GROUND is lit up - you can make out trees and everything. This is utterly stupid of course. Why would the ship "edges" light up the ground which is 2000m below the ship?
     
    Even more proof: On my territory I demolished a mountain range and created a lake. And in this lake I created a crater which is some 50+ meters below the water level.
    If I didn't tell you - you would not know that I am under water at all --- because the sunlight is 100% the same intensity as it is above the water. Just if you looked up, you could make out some "waves" above you. This was also better before and then it got broken like the whole lighting did.
     
    More proof? During the Alpha, the dark side of planets were DARK - AS THEY SHOULD BE --- now they are not dark anymore, they are slightly lit - artificially, which does not make sense and makes the whole universe look SMALLER and not so DEEP and immersive.
     
    More proof? Try building a ship at night, and do use THOUSANDS OF LIGHTS, yet in some corners it will still be PITCH BLACK -- so you might think to yourself "Oh, I will use my torchlight here" - then you do that, and ALTHOUGH YOU ARE DIRECTLY SHINING the torchlight on the wall just 50cm away from you -- YOU STILL CANNOT SEE ANYTHING.
    It's like the torchlight is NOT WORKING AT ALL --- this happened many times to me, and I had to turn around and try to light up the ground just to see if the damn thing is working at all.
     
     
     
    EDIT:
     
    Here, I just went and took these images of my ship. It is daylight, and there are 20 Lights L on my territory. The honeycomb is ORANGE STEEL - you can see in the last part of the image HOW IT SHOULD LOOK LIKE.
     
    Yet, look how the ship wall looks, DARK / BLACK -- even if I use the torchlight. And as I said IT IS DAYLIGHT.

    There is your "lighting" ...
     
     

     
     
     
  8. Like
    GraXXoR got a reaction from huschhusch in Do you think it's Sadistic Tendancies?   
    Why on earth would NQ set an exact 24 HOUR TIMER for recalibrations and not allow skills to reduce the time other than to hurt the players of their game?
     
    EVERY SINGLE DAY I'M HAVING TO STAY UP LATER AND LATER TO CALIBRATE MY MEAGRE T2 MINING UNITS....
     
    Because on day 1 I set my mining units at 9:20pm after i finished work IRL and the next day, I wasn't able to set them until AFTER 9:20.
    As it happened, it was about 9:30 by the time I finished calibrating them.
     
    The next day, a client phoned me just before I could calibrate them and ended up calibrating them at 10:15...

    Now the next day, I was unable to calibrate them until 10:15 finishing at about 10:30
     
    The day before yesterday, I went out for a drink and got back at gone 11pm. Now last night I was unable to calibrate them before midnight. So I had to skip calibration until Saturday afternoon at 12;30pm...
     
    I've used Hanlon's razor so much this last two years that the blade is duller than a taxman's suit. To the point where I could easily believe NQ chose 24 hour cooldown SPECIFICALLY TO IMPEDE their PLAYERS and INTERFERE with their PLAYSTYLE. There is no other reason why a GAME DESIGNER would PURPOSEFULLY choose such a PLAYER HOSTILE cooldown.
     
    This means that once a week I am effectively either losing sleep or losing a day of calibrations.
     
    Thanks for willfully and purposefully making your game a POORER EXPERIENCE at EVERY OPORTUNITY you get.
     
    Wearily yours,
       Jinx.
  9. Like
    GraXXoR reacted to aliensalmon in Pets?   
    Ah, I just went ahead and spend a DAC to see what the pets were like (but I will still play more DU this month.)
     
    I decided to post a pic of what one looks like:
     

  10. Like
    GraXXoR reacted to sHuRuLuNi in Pets?   
    Tried all of them. They annoyed me. So I turned them off again ... 
    As you say, if they would at least do something, and without the annoying sound.
  11. Like
    GraXXoR got a reaction from Messaline in Do you think it's Sadistic Tendancies?   
    Why on earth would NQ set an exact 24 HOUR TIMER for recalibrations and not allow skills to reduce the time other than to hurt the players of their game?
     
    EVERY SINGLE DAY I'M HAVING TO STAY UP LATER AND LATER TO CALIBRATE MY MEAGRE T2 MINING UNITS....
     
    Because on day 1 I set my mining units at 9:20pm after i finished work IRL and the next day, I wasn't able to set them until AFTER 9:20.
    As it happened, it was about 9:30 by the time I finished calibrating them.
     
    The next day, a client phoned me just before I could calibrate them and ended up calibrating them at 10:15...

    Now the next day, I was unable to calibrate them until 10:15 finishing at about 10:30
     
    The day before yesterday, I went out for a drink and got back at gone 11pm. Now last night I was unable to calibrate them before midnight. So I had to skip calibration until Saturday afternoon at 12;30pm...
     
    I've used Hanlon's razor so much this last two years that the blade is duller than a taxman's suit. To the point where I could easily believe NQ chose 24 hour cooldown SPECIFICALLY TO IMPEDE their PLAYERS and INTERFERE with their PLAYSTYLE. There is no other reason why a GAME DESIGNER would PURPOSEFULLY choose such a PLAYER HOSTILE cooldown.
     
    This means that once a week I am effectively either losing sleep or losing a day of calibrations.
     
    Thanks for willfully and purposefully making your game a POORER EXPERIENCE at EVERY OPORTUNITY you get.
     
    Wearily yours,
       Jinx.
  12. Like
    GraXXoR reacted to CptLoRes in It is clear to see they are trying to further kill off the game (heres why and the choices they have to improve or further kill the game) PVP/PVE game play   
    If that is true, it would mean that the whole "we have not decided yet" wipe discussion was just theatrics and that NQ has zero respect for players..
  13. Like
    GraXXoR reacted to CptLoRes in It is clear to see they are trying to further kill off the game (heres why and the choices they have to improve or further kill the game) PVP/PVE game play   
    When it comes to NQ I think Hanlon's razor is a better explanation for most things that happens.
    "never attribute to malice that which is adequately explained by stupidity."
  14. Like
  15. Like
    GraXXoR got a reaction from MadSlapper in When the White Knights turn Black (an open letter to the community and NQ)   
    Playing this game since first alpha is like being that jaded barman who watches all the fresh young ladies turn up at the bar giddy with hope of finding their “man”…
     
    Five Jack Daniels and Rufie later and he knows exactly how their “romance” is going to end. 
     
    So he sighs and just polishes another glass, trying to turn a blind eye to the emotional carnage and heartache.  
  16. Like
    GraXXoR reacted to Hecticus in When the White Knights turn Black (an open letter to the community and NQ)   
    I won’t say I was a white knight, but I did try hard not say inflammatory things about the devs or the state of the game for a long time, thinking it counterproductive.
    Recently I’ve realized it doesn’t matter, because they are steering this thing into a ditch no matter what we say, and I’ve turned sniping NQ whenever it suits.
  17. Like
    GraXXoR reacted to SirJohn85 in Suggestion to attract more people to aegis station   
    Just a little quote from the EULA:
     
     
    So TLDR: They can do whatever they want with your stuff.
     
  18. Like
    GraXXoR reacted to Zeddrick in Pets?   
    Thanks, I had no idea I qualified for a pet at all and the game didn't bother to tell me I had one (unlike the outfits where it showed me them when I logged in).

    Turns out when I hit 'P' I can turn it on and this thing is flying around behind me now.

    If I force respawn, will the pet die too?  I feel bad about that ...
  19. Like
    GraXXoR got a reaction from Daphne Jones in Recycling   
    Awesome, I'll try it out the next time my Albatross HUD lags the fk out and I tank my ship into a Thades cliff at 700kph... ahem....
  20. Like
    GraXXoR reacted to RugesV in Recycling   
    Man the skill it must have taken to add this recycling feature in.  I see why its taken 2 months to add content to the game.  Cannot wait for AVA combat to be added in soon. I mean if all you have to do is right click another player an select PVP. Should not be hard to rng a 0 or 1 from that and proclaim a winner.  I mean what 3 or 4 months to add in those couple lines of code?  Great work NQ, theres your positive feedback. 
  21. Like
    GraXXoR reacted to Hecticus in Do somthing about Market Parking   
    Low hanging fruit alert! Next patch the docking shield is going to triple in size.
  22. Like
    GraXXoR got a reaction from GeminiBrian in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    The rate of post release updates is extremely disheartening. We're getting the tiniest of bug fixes trickling out when there should be a flurry of activity... Hello Games releases MASSIVE patches (sometimes weekly after a DLC drop) for NMS fixing dozens of bugs at a time,  with a staff comprising about a dozen coders. And that's on top of constant, quartly MAJOR patches (I believe the latest patch is about the TWENTIETH major patch in six years. So that is between three and four truly major updates per year surrounded by bug fixes as and when needed.
     
    Compare that to this game where every time they release a new feature (and by feature, I mean remove a game mechanic), four other features break.

    Still, it only took them four years to release XS space fuel tanks, so at least they're on the ball there. LOL.
  23. Like
    GraXXoR reacted to Pleione in Death of ore market?   
    Yes - but think of the cost savings NQ can generate by not having to run servers!
  24. Like
    GraXXoR got a reaction from Novean-61657 in The game's flight model is amazing and undersold, Pleeeease add HOTAS support   
    Asked for this in 2018. Don’t hold your breath.  
  25. Like
    GraXXoR reacted to Snow in It is clear to see they are trying to further kill off the game (heres why and the choices they have to improve or further kill the game) PVP/PVE game play   
    so your response is you dont care if your projects go from a few months to years to complete basic projects from nerfs . the low and slow to the point of lifelessness
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