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Snow

Alpha Tester
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  1. so your response is you dont care if your projects go from a few months to years to complete basic projects from nerfs . the low and slow to the point of lifelessness
  2. I believe high risk is needed in the general sense T2 should truly be the highest ore within the asteroid field then further push people into getting into pvp space pvp space gameplay overall but additionally the need to improve the planet mining system overall as well except at the same time we should make the pve gameplay easier and make pvp space seem more lucrative and consistent even if you lose a few ships also additionally did you not read my msg on expanding things you can do within pvp space for higher rewards/more things to do higher interest @CobaltNZ
  3. welp at the end of the day its an investment with out knowing whatll actually become of it I wonder what ashes of creation will turn out to be like as of now
  4. youre desire for them to improve and listen more wont get them to actually listen it has to come from their desire to listen and improve I suggest uninstalling at this point in time and see if anything improves come 6 months from now
  5. so in essence their engines are poorly optimized, and the game is fundamentally flawed and they have a poor marketing team is your take
  6. I believe we should keep solid quanta faucets and not move to further slow down said faucets and simply improve the pvp aspects over time and add to it
  7. making pve easier allows more people to want to take risk into the pvp area in which they can pvp a lot more higher risk less people want to even touch pvp space because its too risky. Its hard enough as it is without alts but they see us as progressing too fast and it being too easy for us to build up which further limits the pvp gameplay side fo things. so overall with them wanting to slow down the economy they are slowing down the pace people overall get into pvp and making the entree and consistency in the pvp field harder. so we have 2 choices either we can have a steady stream of income and constant pvp then have them add more game play pvp aspect like pvp space enemies and bosses that are strong then weaker ones you can choose to engage in pve space that give diff rewards far better in pvp space rewards or we can limit flow of quanta into the game and slow down/limit pvp we can either make the game fun engaging consistent and industries turning, or we can make it far less fun dreadful and make pvp space feel too risky for many given the limitations We can either further expand and diversify pvp or limit it and limit the player who get into pvp
  8. Deckard said bots are supposed to refresh but it is broken and it is on the bottom of their list of things to fix it might not even be fixed till next year
  9. i believe most people are still trying to get established and hardly anyone has probably gotten to into aphilia missions as of yet this will further crash the market and destroy the eco as the heavy money sinks get rid of all the quanta 1 set of tier 1 ore bots I dont believe is near enough to kickstart
  10. in this sense I see why people think the game will die in 2 years. though id give it a little longer but yeah on its current path poss
  11. Atlas atlas was an amazing game with great potential the potential to be one of the greatest games around. but with the path they took choices they made for the gameplay it got heavily downgraded server quantity heavily dropped and it became a purely crap game running on fumes because they cant afford better with low player pop and wouldnt be surprised if they dont make major changes to the game play/mining system and overall alt style system they got going it might meet the same fate
  12. Given NQ has fully designed this game around alts and making you feel the need for alt accounts, between schematics, calibration limit static core limit length of time it takes to max skills. Additionally given they annoyingly fully support alt accounting. I believe you should alleviate and add boosters for subscribers at a lower cost. we shouldnt have to pay such a high price for a second or 3rd account. with it feeling like a necessity for more then 1 boosters should be equivalent to 2 account capability minus obviously being able to play with 2 char directly. then when you stop boosting you get to choose what cores to keep active the rest go inactive/delete after a 90 day period. cant change/switch around what you keep active. the things that go inactive due to booster not being paid stay inactive till reboosted
  13. a system like this will inevitably support further killing off the player base of this game
  14. Mining flowers with limited quantities people mass scan to sell and ore grief and can easily be grieffed mining flowers people can claim the center of and pay 500k every 3 weeks to hold onto to further minimize access of flowers to other orgs. pvp players/pirate types can will/have done things like this. and people as they build up will build into abusing such a system we need a new mining system, at bare minimum they need to get rid of the flower system raise the average ore rate and lower rarity of ores
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