Nick__1 Posted November 30, 2022 Posted November 30, 2022 This shouldn't be allowed. NQ Please do something about the parking at the market. Large ships should not be able to pin smaller ships. Why not make large ships park further away from landing pads or something. I should not be pined where I cannot move.
Atmosph3rik Posted November 30, 2022 Posted November 30, 2022 I think DU needs a parking system like Elite: Dangerous. You request docking permission. And then you have 30seconds to park perfectly inside your designated spot, or the station opens fire on your ship. Or the easiest solution would be for people to use their brains when they park, and don't pin someone else's ship to the platform. But i suppose that's asking too much. huschhusch, merihim and Novean-61657 3
Hecticus Posted November 30, 2022 Posted November 30, 2022 Low hanging fruit alert! Next patch the docking shield is going to triple in size. GraXXoR 1
Kezzle Posted November 30, 2022 Posted November 30, 2022 I would have thought that would be covered by "griefing". Since it's in safespace, doing things that interfere with your play is not permitted, is it?
Msoul Posted November 30, 2022 Posted November 30, 2022 In most cases this is not intentional, its just that parking larger ships can be challenging and clients with lower specs also tend to have difficulties rendering all constructs in busy areas. Perhaps in the future NQ could add a new feature to alleviate this and/or make adjustments to the parking rules, but for the time being there are still some things you can do to get by. Attempt to extract your construct using the maneuver tool. Utilize the fetch tool to teleport your construct away. (Right click on said construct in the map listing while standing in a clear area) Message the construct owner, let him know he is blocking you, and ask him to move. (Note this can be done via /w <playername> <message>) Submit a ticket to NQ support and ask them to assist directly. In the event this does becomes a persistent problem then obviously NQ will step in but ideally we all just put a little more effort towards parking etiquette so they can instead focus development on more important things.
Nick__1 Posted November 30, 2022 Author Posted November 30, 2022 @Msoul 1 hour ago, Msoul said: In most cases this is not intentional, its just that parking larger ships can be challenging and clients with lower specs also tend to have difficulties rendering all constructs in busy areas. Perhaps in the future NQ could add a new feature to alleviate this and/or make adjustments to the parking rules, but for the time being there are still some things you can do to get by. Attempt to extract your construct using the maneuver tool. Utilize the fetch tool to teleport your construct away. (Right click on said construct in the map listing while standing in a clear area) Message the construct owner, let him know he is blocking you, and ask him to move. (Note this can be done via /w <playername> <message>) Submit a ticket to NQ support and ask them to assist directly. In the event this does becomes a persistent problem then obviously NQ will step in but ideally we all just put a little more effort towards parking etiquette so they can instead focus development on more important things. Thanks for the tips.
TonyTones Posted December 1, 2022 Posted December 1, 2022 I'm not sure what happened to this mechanic but they tried to fix this once.
Aaron Cain Posted December 1, 2022 Posted December 1, 2022 lol, amount of parked ships on m6 is halved and still people cannot park? well give it a week to again half the numbers and maybe then they can park proper?
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