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GraXXoR

Alpha Tester
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  1. Like
    GraXXoR got a reaction from merihimRefin in NQ, are you removing shopping bots from T1?   
    We have an edgelord among us... Where do you want your medal sent? Some of us play games to have fun and relax, not fk around with taxes.
     
     
    Dude, this is NQ we're talking about... That's like saying NQ has the tools to spot exploited bugs and roll back the server then ban the miscreants and regulate what players do in real time or at least within 24 hours of them exploiting a bug.
     
     
  2. Like
    GraXXoR got a reaction from apollo0510 in NQ, are you removing shopping bots from T1?   
    I tried to have a discussion with people on DU Discord about this. It was like talking to six year olds...
     
     I asked, "where do the people who make things get their money from to buy ore and for their schematics?"
    They said, "from selling things they don't use themselves to people who don't make things."
    "And where does those people's money come from to buy the stuff?" I asked...
    And they said, "from selling ore to people who make things..."
     
    They literally couldn't comprehend the circular argument and the massive schematic (outgoing) faucet.

    No wonder the world is in the current state it's in when people have no idea how simple maths works.
  3. Like
    GraXXoR reacted to Pleione in NQ, are you removing shopping bots from T1?   
    Seems to work for support:  Once they "pass on" an issue they close the ticket.  No tracking to see if issues are resolved, just pass it on and close it.
     
    Wouldn't it be nice to get an e-mail along the lines of "Dear Pleione - we wanted to let you know that your issues #12345 should be resolved in the patch that goes live this Saturday.  Thank you for reporting issues - it is key to making this a better game".
     
    Lets not even start with wild concepts like "Report bug" automatically taking a screen shot, running a dx-diag if the output file is old or missing, grabbing the last 15 minutes of log files, and having all that ready as attachments when the screen requesting a description shows up.
     
    Or, how about, and here is a shocker, having the debug option "clear cache" remove the shader cache file while it was at it.
     
    You know, its not like they haven't had 6+ years to develop tools to help us help them.
     
    Maybe, even, just a small doc that describes how to find an event in the log files?  Just documentation guys... no coding needed.
  4. Like
    GraXXoR reacted to Maxim Kammerer in NQ, are you removing shopping bots from T1?   
    Well, if they wait long enough, they can forget the rest of the list as well. Pretty smart strategy.
  5. Like
    GraXXoR reacted to kulkija in NQ, are you removing shopping bots from T1?   
    You know and I know that bots are really not only income source.
     
    Maybe because:
    Heavy taxes, high costs fuel electricity, energy to heating homes and such are real life big problems. We do not want them into game we play.
    I want to feel that at least a short moment in my life I do not have money problems. So I love easy income provided by bots. I really do. I was just wondering is there other reasons?
     
     
  6. Like
    GraXXoR reacted to merihim in I'm going against my own advice...   
    We have a separate wallet for every territory and you want this level of QoL Features? 
     
    Good Luck^^
     
  7. Like
    GraXXoR got a reaction from ColonkinYT in NQ, are you removing shopping bots from T1?   
    I tried to have a discussion with people on DU Discord about this. It was like talking to six year olds...
     
     I asked, "where do the people who make things get their money from to buy ore and for their schematics?"
    They said, "from selling things they don't use themselves to people who don't make things."
    "And where does those people's money come from to buy the stuff?" I asked...
    And they said, "from selling ore to people who make things..."
     
    They literally couldn't comprehend the circular argument and the massive schematic (outgoing) faucet.

    No wonder the world is in the current state it's in when people have no idea how simple maths works.
  8. Like
    GraXXoR got a reaction from Yoarii in I'm going against my own advice...   
    ... and actually suggesting a feature, which I know is about as likely as an immaculate conception ocurring in 2022, but here goes:
     
    For the love of all the gods, please grant us an EYE DROPPER tool when building... I want to be able to point at something and press a key and have that material or that element selected automatically.
     
    Currently, in typical NQ fashion we have to mouse over, wait for the material or element name to pop up to see what it is exactly, open our inventory and type in some long winded descriptive name, double click on it in our inventory (if we spelt it right) and press escape to close the inventory.
     
    Imagine mousing over a material and pressing "." or "," to immediately having it selected from your active inventory!!!   Alas, this is really super-high level programming so it will likely never arrive...
     
    And while you're at it, please give us a VOXEL NUDGE tool, like we have with elements... Select some voxels and nudge them in an XYZ direction without cutting them first... I hate having to cut something only to have to spend 30 seconds trying to align it again when our XYZ keys are seemingly chosen at random.
  9. Like
    GraXXoR got a reaction from Koffye in I'm going against my own advice...   
    ... and actually suggesting a feature, which I know is about as likely as an immaculate conception ocurring in 2022, but here goes:
     
    For the love of all the gods, please grant us an EYE DROPPER tool when building... I want to be able to point at something and press a key and have that material or that element selected automatically.
     
    Currently, in typical NQ fashion we have to mouse over, wait for the material or element name to pop up to see what it is exactly, open our inventory and type in some long winded descriptive name, double click on it in our inventory (if we spelt it right) and press escape to close the inventory.
     
    Imagine mousing over a material and pressing "." or "," to immediately having it selected from your active inventory!!!   Alas, this is really super-high level programming so it will likely never arrive...
     
    And while you're at it, please give us a VOXEL NUDGE tool, like we have with elements... Select some voxels and nudge them in an XYZ direction without cutting them first... I hate having to cut something only to have to spend 30 seconds trying to align it again when our XYZ keys are seemingly chosen at random.
  10. Like
    GraXXoR got a reaction from pmota in NQ, are you removing shopping bots from T1?   
    I tried to have a discussion with people on DU Discord about this. It was like talking to six year olds...
     
     I asked, "where do the people who make things get their money from to buy ore and for their schematics?"
    They said, "from selling things they don't use themselves to people who don't make things."
    "And where does those people's money come from to buy the stuff?" I asked...
    And they said, "from selling ore to people who make things..."
     
    They literally couldn't comprehend the circular argument and the massive schematic (outgoing) faucet.

    No wonder the world is in the current state it's in when people have no idea how simple maths works.
  11. Like
    GraXXoR reacted to ColonkinYT in NQ, are you removing shopping bots from T1?   
    mmmm...
    One question.
    And without bots, where will the money come from those players who have to spend it?
  12. Like
    GraXXoR reacted to Koffye in QoL - Improving the little things   
    QoL - Improving the little things

    Dissamble feature for player owned cores.  Some leftover voxel chunks cannot be found and the owner is not able to locate, it. It is forcing player to give up on their core or they need the help of an GM.
  13. Like
    GraXXoR reacted to Yoarii in QoL - Improving the little things   
    Make the enter/return key default to pressing the OK button in dialogs. Likewise, ESC should be the cancel button.
     
    Please.
     
  14. Like
    GraXXoR reacted to Koffye in QoL - Improving the little things   
    Z
    P
    J
    A
    Z
    C
    i
    L
     
    Nice List. thx. Show me under under 1 second where the controller seat is. Will be not possible, because it is not sorted.


    But okay. Let fix the problems for NQ instead they are fixing a little QoL themself.
  15. Like
    GraXXoR reacted to Kezzle in I'll just leave this here (from Reddit):   
    All you need to do is keep coming back to calibrate the MUs that feed the factory...
     
    Edit: Oh, and an infinite supply of schematics, and some money to pay the rent on the territory... So probably not going to happen as "abandonware", unless someone wanted to do it for the the shiznitz.   Which is a shame. The idea of a planet that's been cored out by one factory to create a similar volume of "spaceships" up on the surface, just clanking away, aeon after epoch, popping out a craft every time there's enough minerals been scraped out of the hollow world...
     
     
  16. Like
    GraXXoR reacted to Aaron Cain in bots are nearly depleted with no sign of refresh until next year   
    Is that not the definition of failure? if this is correct, best to close shop and move on!
  17. Like
    GraXXoR got a reaction from Daphne Jones in NQ, are you removing shopping bots from T1?   
    We need to balance the income with the amount of money flowing out of the economy weekly due to taxes and schematics. 
     
    If NQ fail to do this one single thing, the entire  in game economy collapses. Repeating the same mission to Aphelia twice a day is obviously not a tenable situation and is boring as sin. 

    Presumably the 100k daily stipend is permanent? 
     
    if every player has one tile like a good communist should, then they will have 200k ℏ per week to spend after taxes and like a peasant they can barter their ores for other wares and trinkets.
     
    also, a proper communist org with 1000 robots, I mean players, will have 200m ℏ per week at its disposal and also receive an amount of ores as protection money from their members. 
     
    Ah, the smell of communism in the morning.
     
    Typically, still no answer from NQ regarding such an absolutely fundamental inquiry. This shows a level of disrespect towards their customers of almost Apple like proportions, IMHO. 
     
  18. Like
    GraXXoR got a reaction from Aaron Cain in DU still in open beta!   
    "Need and "can afford" are two different things.
     
    Didnt they have 50 staff at one point?  That's like 3x the number of staff hello games used to have.
     
    My complete in the dark guess is that the 50 consisted of a board of directors comprising the CEO, Vice CEO, 9 managers and their assistants
    followed by the lower management ranks comprising'
    10 department chiefs, 10 team liaisons,
    Followed by the day-to-day operations "specialists", i.e.
    one English language speaker, one person who has done marketing sometime in the past, a security guard,
    a tealady and one part time cleaning staff.
    The technical team consist of two senior devs working from home and
    three junior devs who, if my personal experience working in IT in the 90s is anything to go by, work 14-18 hours a day and are also responsible for testing / network support / hardware procurement, configuration and installation / on site hardware repairs and network maintenance / server support / system security and integrity / upgrading the boss's computers to the latest spec every three months.

    This is of course in jest. but, I think I'm just getting a bit too cynical recently.
  19. Like
    GraXXoR reacted to Aaron Cain in Do we really need the old planets back or is the game more buzzing?   
    Have to agree, that said i accidentally bought 30 elevators, so as a fellow C.A.T.S. member i gladly donate some
  20. Like
    GraXXoR reacted to ZeeckZero in DU still in open beta!   
    Is it?
    I know some people think so.  (me included)  🤐
     
    And reading about the game on https://www.novaquark.com/homepage I found this gem:
     
    Dual Universe is currently in public beta and reaching the final stretch toward launch.
     
    I spat coffee over my monitor laughing ☕🖥️🤣
  21. Like
    GraXXoR got a reaction from merihim in Feature Request   
    I was chatting about this type of thing on discord yesterday.  
     
    Imagine going to a real shop just to browse through what they have on sale and they stop you at the door and say:
     
    “welcome, customer. what do you want to buy?”
    ”I want to buy some clothes.”
    ”Excellent. We have clothes. what specifically are you after?”
    ”.. I don’t know, nothing specific…. I was thinking maybe… a jacket or a blouse … “
    ”great, so which one do you want, a jacket or a blouse?”
    “??? What? Ok a mainly a jacket. But that depends on the style. What styles have you got??”
    ”well, what style do you want?”
    “Huh? What actual styles do you have?”
    “Depends… why don’t you ask me and I’ll tell you if we have any stock right now.”
    ”Windbreakers?”
    ”nope”
    ”Varsity?”
    ”nope”
    ”semi formal?”
    ”what colour?”
    ”errr… pink?”
    ”nope”
    ”lilac?”
    ”nope”
    ”peach?”
    “Hmm. Let’s see… Peach. Ok. What size?”
    ”extra small?”
    ”nope”
    ”small?”
    ”nope”
    “ahh fkkit!!!”
    /storms out/
    “Thanks for visiting our store. Please come again soon.”
     
    This game’s shopping experience is like a Monty Python episode. 
    why are the market tools so 1990s? This is 2022. 

    If Jinxed turns up to a marketplace to fulfill an order, she wants to browse what other orders are being placed there so she might be able to fulfill multiple orders at the same place. 
     
    likewise she might want to see what’s on sale there before going back home. Maybe there’s a cheap T3 engine or something… maybe someone has dumped some cheap ore… she just wants to see if ANYTHING cool is for sale.  You know, on impulse. 
     
    but no, there is no way just to list player made items on sale… imagine that. No way. 

    A shop without a browse function. 
     
    instead she has to click through a hierarchical menu or type until she gets an *exact match* on a particular item only to see that it’s not for sale at this market place but 160SUs away. 
     
    absolutely unbelievable after eight years of “development”. 
  22. Like
    GraXXoR reacted to Megabosslord in I'll just leave this here (from Reddit):   
    I’ve had a (pubic) conversation with a NQ dev on Discord where they said server load is the reason we don’t have XLs. And we know the difference on terrain/surface construct load vs space from the cache file size. 
  23. Like
    GraXXoR got a reaction from Delove in Waiting for over 14 days on a STU.   
    After skilling up in surface harvesting, I flew back to sanctuary and It took me 90 minutes to strip mine my hex. 
    sold the ores to Aphelia (who else, ffs) for 2,000,000 ℏ and took the T2 back to Thades. 
     
    there was about 3 or 4K of each T2 ore. I don’t even remember since it was such an inconsequential amount. 

    The sky is still shitstain brown and the tile is now lifeless and dead. 
  24. Like
    GraXXoR got a reaction from Captain Hills in Waiting for over 14 days on a STU.   
    bloody hell. I want a physical resurrection node
     
    Mine was only digital. 
     
    a real one might come in useful with all these North Korean missiles flying around here..
  25. Like
    GraXXoR got a reaction from Corrancarpenter in DLSS support   
    yes. It uses reduced a resolution initial image and AI to scale back up. But it seems to me that voxel ghost frames and territory hex border markers fox DLSS the most. 
     
    I have an og 3080. 
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