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Greenfox

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  1. Like
    Greenfox got a reaction from IceNine in Devblog - r0.15 Update (Part 2): Inventory Revamp!   
    It can be discussed outside of NDA now.
     
    They realesed the info about ages ago. + now too.
     
    Honeycombs as state in the devblog, are crafted from ressources. And can be used as building "blocks", aka the voxel material you can use to make ships etc.
     
    Well we can't say what honeycombs are avaible, but we can say the generics ^^.
     
    ''' Generally speaking, honeycomb materials will require more ore to make. The amount of honeycomb material you could acquire previously was a little too high and we wanted to rein that in a little. We don't want you to feel constantly limited by honeycomb material, but we also don't want to make acquiring large quantities of honeycombed materials trivial. It's worth noting that we fixed a bug which changed honeycomb mass; honeycombed material will likely be overall heavier than before.  ''''
     
    ''' A quick note about honeycombs before we continue. Honeycomb material (construct building voxels) are now also fully craftable from the crafting system; the afro-mentioned pures and products are what is transformed into honeycombed material. The end goal is for all pures and products to have honeycomb versions you guys can use for building! '''
     
    The honeycomb info was realesed with the new crafting realese last november i think ^^. Found the qoutes.
     
     
  2. Like
    Greenfox got a reaction from Ralgimanek in Fortifications   
    Booo :3.
     
    It's called idea section for a reason.
  3. Like
    Greenfox got a reaction from Yuu in Devblog - r0.15 Update (Part 2): Inventory Revamp!   
    It can be discussed outside of NDA now.
     
    They realesed the info about ages ago. + now too.
     
    Honeycombs as state in the devblog, are crafted from ressources. And can be used as building "blocks", aka the voxel material you can use to make ships etc.
     
    Well we can't say what honeycombs are avaible, but we can say the generics ^^.
     
    ''' Generally speaking, honeycomb materials will require more ore to make. The amount of honeycomb material you could acquire previously was a little too high and we wanted to rein that in a little. We don't want you to feel constantly limited by honeycomb material, but we also don't want to make acquiring large quantities of honeycombed materials trivial. It's worth noting that we fixed a bug which changed honeycomb mass; honeycombed material will likely be overall heavier than before.  ''''
     
    ''' A quick note about honeycombs before we continue. Honeycomb material (construct building voxels) are now also fully craftable from the crafting system; the afro-mentioned pures and products are what is transformed into honeycombed material. The end goal is for all pures and products to have honeycomb versions you guys can use for building! '''
     
    The honeycomb info was realesed with the new crafting realese last november i think ^^. Found the qoutes.
     
     
  4. Like
    Greenfox got a reaction from Peckem in Devblog - r0.15 Update (Part 2): Inventory Revamp!   
    Carefulll .... your ndaing hard here xD.
     
    This be public section.
  5. Like
    Greenfox got a reaction from Aaron Cain in Devblog - r0.15 Update (Part 2): Inventory Revamp!   
    It can be discussed outside of NDA now.
     
    They realesed the info about ages ago. + now too.
     
    Honeycombs as state in the devblog, are crafted from ressources. And can be used as building "blocks", aka the voxel material you can use to make ships etc.
     
    Well we can't say what honeycombs are avaible, but we can say the generics ^^.
     
    ''' Generally speaking, honeycomb materials will require more ore to make. The amount of honeycomb material you could acquire previously was a little too high and we wanted to rein that in a little. We don't want you to feel constantly limited by honeycomb material, but we also don't want to make acquiring large quantities of honeycombed materials trivial. It's worth noting that we fixed a bug which changed honeycomb mass; honeycombed material will likely be overall heavier than before.  ''''
     
    ''' A quick note about honeycombs before we continue. Honeycomb material (construct building voxels) are now also fully craftable from the crafting system; the afro-mentioned pures and products are what is transformed into honeycombed material. The end goal is for all pures and products to have honeycomb versions you guys can use for building! '''
     
    The honeycomb info was realesed with the new crafting realese last november i think ^^. Found the qoutes.
     
     
  6. Like
    Greenfox got a reaction from Aaron Cain in Devblog - r0.15 Update (Part 2): Inventory Revamp!   
    Probably this.
     
    When you mined say 100m³ the last time.
    Now you mine 100l for the same time invested.
     
    BUT the recipes probably still require just 100l ...
     
    So you have literally a factor of 1000 more storage space ... in that sense. Cause something that needed 1m³ now needs 1l or something more realistic. ^^
     
    Not gonna make a screw out of 1000 liters of iron.
  7. Like
    Greenfox reacted to NQ-Nyzaltar in "DSI / TSU / UEE" investigation   
    Dear community members,
     
    A few weeks ago, we took a stance regarding “out of the game”/IRL-related practices to discredit, threaten or shame publicly another Community Member (even if the involved person is guilty of several infractions) that could be an opponent in-game.
     
    As the DSI (Dark Star Imperium) / TSU (Trinary Star Union)  / UEE (United Earth Empire) case blew out of proportion during January, we investigated.
     
    We are really serious about differentiating real life from the game itself. Unfortunately some didn’t take our stance seriously. We gave them a chance to come clean in a private discussion and restart on an healthier basis. They didn’t take the opportunity for what it was: a last chance.
    As they preferred “playing dumb” with Novaquark staff, we can’t have any trust that they won’t continue. Therefore we have decided to ban permanently those Community Members for various reasons (all not being banned for the same reason(s)):
    Not being honest towards Novaquark staff. Making and encouraging ghost accounts. Abusive recruitment practices. Practising real life harassment and/or threatening another player. Making false report to Novaquark’s Customer Support in an attempt to make ban someone they dislike. Spreading real life information without the involved person’s consent, aka Doxxing.  
    (strong reminder: even if a person gives you real life information about him/her, it’s not okay to share these information with ANYONE else without his/her consent. You can’t predict how the other person(s) will use this information and if he/she/they won’t share it again. If some trouble occurs following this sharing, you can be held legally responsible).
     
    This might seem an extreme sanction but this shows how serious we are when we say we are not going to let toxic attitude and practices spread in the Community. Our goal to build a healthy and friendly community isn’t just a figure of speech. Anyone caught to spread or encourage any toxic behavior will be removed from the Community as it will be considered as damaging the Community and negating Novaquark staff efforts (without saying that it’s time consuming and a waste of our resources).
     
    Saying it’s a long time grudge coming from before the arrival in the Dual Universe community is absolutely not a valid excuse. If someone has a personal grudge with another community member, he/she should either:
    Leave it at the doorstep and/or settle it in private and peacefully with no one else involved. Contact directly (and only) Novaquark staff if the issue persists.
    The moment someone uses the Dual Universe community as a tool for IRL revenge, he/she is not welcome anymore. We’re all here to have fun. It should always stay that way.
     
    Therefore, the following Community Members have been permanently banned from the Community:
    Lime / Fullsend / mmtheboss / Sakej99 [DSI] Primarch Zelevas / TharisUEE Melkor_Morgoth
      In addition the DSI Organization member list has been reset, and the Novaquark Team has appointed CN_Firestorm as the new owner of the Organization, should he accept to take a fresh start on a healthy basis.
     
    We also give a warning to all those who were indirectly involved (with the evidence we found) but not actively participating in the recent community troubles. Next time, there won’t be any new warning. If you become involved against your will in some shady real life activities, you have only two healthy options:
    Leaving the group doing such activity immediately. Report it to Novaquark staff.  
    If you stay in such group without leaving or reporting it and the group is caught, you take the risk to get the same sanction as those actively involved.
    This investigation has taken (or more precisely wasted) a lot of time from Novaquark staff. We really don’t like to intervene in players affairs. However, if there is a chance that such affairs damage the Community by toxic behavior, you can expect Novaquark staff to step in. We hope we won’t have to take the same measures again.
     
    Best regards,
    The Novaquark Team.
     
  8. Like
    Greenfox got a reaction from Ever_green in The New Horizon - the largest transport system in DU   
    @Ever_green Dont feed the troll :3. Or also known as Kuritho, the master OwO sage.
     
    And don't let yourself be told off from your idea.
    Some people just don't understand Space in itself ... as long as you have protection at the location you want to unload and load your cargo, everything will be fine.
     
    And booians, as far as i am concerned, aren't rocket scientists ...
    It's incredible hard to catch a target in space~ Just be prepared to defend yourself and your cargo when you're close to planets/ orbital stations. And even then ... you probably have 3~10 trys to learn it. As people will need to learn how to attack someone who's standing still, without shooting past them as a comet and burning up in atmosphere.
     
    AS in fact, you probably should be stationed close to that Atmosphere to Space Orbit for dropping off cargo into waiting hands of your costumers.
     
     
    Good luck and god speed.
    PS: Space is an deadly void ... but the best friend of a merchant.
     
  9. Like
    Greenfox got a reaction from Daphne Jones in The New Horizon - the largest transport system in DU   
    @Ever_green Dont feed the troll :3. Or also known as Kuritho, the master OwO sage.
     
    And don't let yourself be told off from your idea.
    Some people just don't understand Space in itself ... as long as you have protection at the location you want to unload and load your cargo, everything will be fine.
     
    And booians, as far as i am concerned, aren't rocket scientists ...
    It's incredible hard to catch a target in space~ Just be prepared to defend yourself and your cargo when you're close to planets/ orbital stations. And even then ... you probably have 3~10 trys to learn it. As people will need to learn how to attack someone who's standing still, without shooting past them as a comet and burning up in atmosphere.
     
    AS in fact, you probably should be stationed close to that Atmosphere to Space Orbit for dropping off cargo into waiting hands of your costumers.
     
     
    Good luck and god speed.
    PS: Space is an deadly void ... but the best friend of a merchant.
     
  10. Like
    Greenfox got a reaction from Sethroth in [Idea] Chempacks, Stimulants and all kind of Boosters   
    Hello there,
     
    after talking this trough with someone we came to the conclusion that in a game with an RPG lock and fire PvP alot of things could be enhanced by "potion/drugs".
     
    The basic idea would be to enable players to craft a multitude of drugs, like chempacks/ stimulants or healing meds.
    One could implement a estensive crafting sheme for them too.
     
    If a Adrelanine Pack needs:
    -Water
    -Carbon
    -Energy
    -Some plant/herbs or adrelanine boosting chems from a chemical fabricator
     
    One could craft in some other ressources to change it's properties.
    Makeing an Berseker Adrelanine Potion, which gives a faster firerate but lessens accuarcy.
    Makeing an Focus Adrelanine Potion, which slows down firerate and increases accuracy.
    Etc.
     
    So with a small selection of these.
    We could costumize our character momentarily. Noteing that after their effective time is used up, an negative buff should be applied.
     
    What types of items would we need:
    - Stimpacks = Faster Movement / Better Accuracy, extrem slow debuff afterwards
    - Strength Boosts = More damage in melee, less accuracy.
    - Med Packs = Healing overtime, afterwards a slow negative heal debuff which cost 50% of the healed HP
    - Adrelanine Packs = Basic one gives better accuracy and will drop in accuracy afterwards
    - Pain Blockers = Reduction of possible knockbacks or "dizzy" animation locks fro things like stun weapons. Increases received damage.
     
    And whatever we can think of needed as basic version :3.
    Probably we should have a drug for each stat that we will have ingame, even mining speed or mining damage. This would ultimately be a kind of moneysink for larger corps/ orgs that do PvP.
    As they will want to customize their stats to a certain degree in battle, a demand for these would make a steady flow of resources to crafters and from them too the battlefields.
     
    Balanceing this might be a bit hard, so i would suggest that for every active drug effect. There's a chance that one will "breakdown" on a time counter.
    If you have 1 drug active, an random roll for each 10 second of 1% chance.
    If you have 5 drugs active, an random roll for each 10 seonds of 50% chance.
     
    When in a "breakdown" state, the postive effects will vanish and the negative effects will go into effect for double the normal duration.
    So pumping yourself full of drugs will be a last man standing type of scenario for the user. Not a "lets buff ourselfs and pwn some poor miners!".
     
     
    Ideas and critics are welcome.
     
     
  11. Like
    Greenfox got a reaction from Sethroth in [Idea] Chempacks, Stimulants and all kind of Boosters   
    ;3 I see an apsiring drug lord.
     
    But i hope this really gets some limelight. Potion type drugs are a stable for rpgs, but often ignored as valid means to enhance ones chracter and more delegate to being ... an way for lonewolfs to not need buffers/healers.
     
    Done right, this could be really fun and interesting.
  12. Like
    Greenfox reacted to Lethys in [Idea] Chempacks, Stimulants and all kind of Boosters   
    It's only about the idea itself, the exact mechanics are always very similar. Get a bonus there, get a side effect here, add difficulty for more/potent drugs, vary by rng, use skills and modules to craft them,....
    As long as NQ hears it, it's fine for me
  13. Like
    Greenfox got a reaction from Anonymous in [Idea] Chempacks, Stimulants and all kind of Boosters   
    ;3 I see an apsiring drug lord.
     
    But i hope this really gets some limelight. Potion type drugs are a stable for rpgs, but often ignored as valid means to enhance ones chracter and more delegate to being ... an way for lonewolfs to not need buffers/healers.
     
    Done right, this could be really fun and interesting.
  14. Like
    Greenfox reacted to Lethys in [Idea] Chempacks, Stimulants and all kind of Boosters   
    Old idea already
    Or a bit more recently
     
     
    And as I said there and 2years ago: drugs, yes pls
  15. Like
    Greenfox got a reaction from Anonymous in [Idea] Chempacks, Stimulants and all kind of Boosters   
    Hello there,
     
    after talking this trough with someone we came to the conclusion that in a game with an RPG lock and fire PvP alot of things could be enhanced by "potion/drugs".
     
    The basic idea would be to enable players to craft a multitude of drugs, like chempacks/ stimulants or healing meds.
    One could implement a estensive crafting sheme for them too.
     
    If a Adrelanine Pack needs:
    -Water
    -Carbon
    -Energy
    -Some plant/herbs or adrelanine boosting chems from a chemical fabricator
     
    One could craft in some other ressources to change it's properties.
    Makeing an Berseker Adrelanine Potion, which gives a faster firerate but lessens accuarcy.
    Makeing an Focus Adrelanine Potion, which slows down firerate and increases accuracy.
    Etc.
     
    So with a small selection of these.
    We could costumize our character momentarily. Noteing that after their effective time is used up, an negative buff should be applied.
     
    What types of items would we need:
    - Stimpacks = Faster Movement / Better Accuracy, extrem slow debuff afterwards
    - Strength Boosts = More damage in melee, less accuracy.
    - Med Packs = Healing overtime, afterwards a slow negative heal debuff which cost 50% of the healed HP
    - Adrelanine Packs = Basic one gives better accuracy and will drop in accuracy afterwards
    - Pain Blockers = Reduction of possible knockbacks or "dizzy" animation locks fro things like stun weapons. Increases received damage.
     
    And whatever we can think of needed as basic version :3.
    Probably we should have a drug for each stat that we will have ingame, even mining speed or mining damage. This would ultimately be a kind of moneysink for larger corps/ orgs that do PvP.
    As they will want to customize their stats to a certain degree in battle, a demand for these would make a steady flow of resources to crafters and from them too the battlefields.
     
    Balanceing this might be a bit hard, so i would suggest that for every active drug effect. There's a chance that one will "breakdown" on a time counter.
    If you have 1 drug active, an random roll for each 10 second of 1% chance.
    If you have 5 drugs active, an random roll for each 10 seonds of 50% chance.
     
    When in a "breakdown" state, the postive effects will vanish and the negative effects will go into effect for double the normal duration.
    So pumping yourself full of drugs will be a last man standing type of scenario for the user. Not a "lets buff ourselfs and pwn some poor miners!".
     
     
    Ideas and critics are welcome.
     
     
  16. Like
    Greenfox got a reaction from Kuritho in The New Horizon - the largest transport system in DU   
    @Ever_green Dont feed the troll :3. Or also known as Kuritho, the master OwO sage.
     
    And don't let yourself be told off from your idea.
    Some people just don't understand Space in itself ... as long as you have protection at the location you want to unload and load your cargo, everything will be fine.
     
    And booians, as far as i am concerned, aren't rocket scientists ...
    It's incredible hard to catch a target in space~ Just be prepared to defend yourself and your cargo when you're close to planets/ orbital stations. And even then ... you probably have 3~10 trys to learn it. As people will need to learn how to attack someone who's standing still, without shooting past them as a comet and burning up in atmosphere.
     
    AS in fact, you probably should be stationed close to that Atmosphere to Space Orbit for dropping off cargo into waiting hands of your costumers.
     
     
    Good luck and god speed.
    PS: Space is an deadly void ... but the best friend of a merchant.
     
  17. Like
    Greenfox got a reaction from Aaron Cain in The New Horizon - the largest transport system in DU   
    @Ever_green Dont feed the troll :3. Or also known as Kuritho, the master OwO sage.
     
    And don't let yourself be told off from your idea.
    Some people just don't understand Space in itself ... as long as you have protection at the location you want to unload and load your cargo, everything will be fine.
     
    And booians, as far as i am concerned, aren't rocket scientists ...
    It's incredible hard to catch a target in space~ Just be prepared to defend yourself and your cargo when you're close to planets/ orbital stations. And even then ... you probably have 3~10 trys to learn it. As people will need to learn how to attack someone who's standing still, without shooting past them as a comet and burning up in atmosphere.
     
    AS in fact, you probably should be stationed close to that Atmosphere to Space Orbit for dropping off cargo into waiting hands of your costumers.
     
     
    Good luck and god speed.
    PS: Space is an deadly void ... but the best friend of a merchant.
     
  18. Like
    Greenfox reacted to yamamushi in Linking Kickstarter   
    Contact support @ https://support.dualthegame.com/hc/en-us , and include all of the relevant info. They usually respond within a day. If you pledged with gold or higher, I don't doubt they'll have you ready for the next testing session. 
  19. Like
    Greenfox reacted to CoreVamore in Nuclear Weapons and Player Experience   
    Nukes are lazy weapons for leaders scared to use their fists against their enemy......
     
    Tis also the same reason we manually mine by hand....
     
    Stop being a lazy bum 
     
  20. Like
    Greenfox reacted to Pantera in Foundations on FTL drive mechanics, Volume 1   
    but but ... bubbles!!!
     
    Fine. I'll only interrupt again if i find a really funny GIF relevant to the conversation. 
     
    Nerd on.

     
     
     
  21. Like
    Greenfox reacted to StarCoholic in Download directions -notification?   
    Yea i know that now.
    Thing is that it's stated no where that you not only can't play, you also cant download

    If you think about it, then it's clear because of the NDA but yea
  22. Like
    Greenfox reacted to NQ-Nyzaltar in Player Recruitment & Advertisement: dos and don'ts   
    I) About Dual Universe (and/or a DU Organization) Advertisement
     
    (a) It's fine to advertise the game and/or your DU Organization(s) to players you already know or with whom you have already played with in other games without harassing them. If they aren't interested, do not insist.
     
    (b) It's absolutely not acceptable to enter other gaming communities with the only intent being to randomly advertise Dual Universe or your DU Organization to players you don't know. Being polite isn't enough. Participating in said group with the intention to legitimize your advertisement is not enough either. You won't fool many people with this method. While one player may be convinced to join your Organization, it will most likely antagonize significantly more players, making them hostile toward you and Dual Universe due to these cheap and inappropriate practices. 
     
    If you don't understand why this is wrong, just imagine players coming from 10 different game communities and invading your Discord, subReddit, or Steam group, falsely pretending to be interested in the game you’re playing while instead being there to make advertisements for the game he plays in your channels. Any person would quickly be tired of this behavior and ban them all, as well as form a negative image of the game that has been advertised. Please don’t do this.  Not only is this rude, this can be considered harassment in addition to brand damage, which could result in a ban from Dual Universe for such behavior.
     
    (c) While it didn’t seem clear for everyone so far (despite being in our EULA and in our forum chart here), here is a strong reminder: impersonating Novaquark staff is a serious offense. This will result in a permanent ban without further notice or discussion. There is also no limitation period for this offense (meaning: if we got proof of Novaquark staff impersonation several months or even years later, the sanction will still be applied).
     
    (d) While this has been some kind of grey area until now, there won’t be sanctions applied to involved Organizations for the past actions. However, from now on, Organizations that will benefit from the aforementioned bad practices could see their member list reset at Novaquark’s sole discretion. We wish to make it clear that there is nothing to gain from such advertisement and recruitment practices as well as inform other gaming communities that the Novaquark staff will not tolerate these methods of advertisement and recruitment.

    II) About Gifting Practices as a Recruitment Incentive
     
    Novaquark has not enforced any strict rules regarding gifting practices so you are free to gift DACs or Supporter Packs as you see fit. However, we don’t encourage use of this freedom as a recruitment incentive unless you are perfectly fine with the definition of "gifting" (giving something for free to someone else without expecting anything in return for this gift). 
     
    Before gifting a DAC or a Supporter Pack, you should carefully consider that a player could leave your Organization or simply never join it at all. In this situation, this will be your responsibility and we will not refund nor reverse the gift you made to another player. The Novaquark team will not step in to oblige the receiver to fulfill his part of the bargain either (if there was any).
     
    So choose and gift wisely.
     
    If you have any further questions on the topic, please let us know.
     
    Best Regards,
    The Community team.
  23. Like
    Greenfox reacted to Exoman in Foundations on FTL drive mechanics, Volume 1   
    Yeah, i like that one as well.
    Its from Quantum Mechanics and theory is MIW (Many Interacting Worlds) by Howard Wiseman.
  24. Like
    Greenfox reacted to Oran_Gootan in Foundations on FTL drive mechanics, Volume 1   
    What you're suggesting goes beyond the bounds of cartesian space into abstract theoretical involving multidimensional spacetime. This seems to me a bit more difficult to implement and also quite a bit more monotonous, and it diverges from the incredible single shard galaxy nq has created which involves distributing computation to specific blocks of cartesian space. I'm not sure that this space can be bent without fundamentally altering the backend.
     
    Consider a superluminal pursuit in the "factor seven" plane. The superluminal performance of these vessels on this plane would be no different than the performance at any plane or at sublight. If the pursuing vessel were to jump to the factor eight plane the two ships would not even be in the same spacetime, so would not be able to interact with eachother. 
     
    What I am suggesting is a simple, readily computable velocity measurement  based on the performance of the vessel in question and six input signals without having to change the mathematical representation of the universe or doing an actual space-warp.  The big question with implementation isn't whether we can do crazy scifi math but simply whether or not the backend can support superluminal velocity. 
  25. Like
    Greenfox reacted to Eternal in Gun Crews   
    By their statement "each weapon-system have to be manned", they are indicating that they don't want any weapon-system to be automatic. "Automatic" means working by itself with no direct human control. Let's not assume that this weapon-system will be manually aimed using it's mounted sight, manually fired, and manually loaded similar to Bofors 40mm. That's just World War II! 
    Let's think of a modern alternative that is manual; an RCWS(Remote Controlled Weapon System) gun with it's own optronic system and an electronic fire control computer system(console and server/interface unit all in one system) that has monitor and joystick. This optical system has no search and tracking system to remove all automatic capabilities, what it will do and is capable of, is send visual information to that FCS (fire control system) console electronically. You will fit the RCWS-gun-system in your ship and you will place the FCS-computer/console inside the control-room of your ship and you will link them together (via the Link tool). Only 1 gun can be linked to 1 computer (that means 1 person will have to operate it).
     
    RCWS Gun


     
     
    GFCS console

     

     

     
    Now what do you want the GFCS monitor to display? Something a FLIR camera displays (normal vision, night vision, thermal vision). 

     

     
    Are all of these automatic like a sentry gun? No! It's electronically manual! 
    Are the guns invinsible? No! Go take out the control-room, it's common sense! If you don't know where the control-room is, go find it and take it out!
     
    Now that is what we call manual and modern at the same time. I don't wanna see World War II or else this game will turn out like Star Wars with it's 70's concepts.
     
    And do not call these guns "RCWS" because that term is trademarked. Think of another name to call these remote-controlled guns.
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