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Sigtyr

Alpha Tester
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  1. Like
    Sigtyr reacted to blazemonger in NQ suggests buffing engines, your thoughts?   
    Buffing engines will only  make people carry more shit. The problem is that people want to carry amounts of mass into space which realistically should not be possible.
     
    Now NQ is clearly working towards gamifying DU to "make it more accessible". Engines were once more powerful, NQ thought severely nerfing them was a good plan. At the time we told them that the result would be the exact "engine walls" we now have. If NQ would buff the engines again, it would not result in players using less engines, it would result in players yanking more mass around with the same amount of engines UNLESS they make engines _way_ more expensive to build and buy. But then they would play right into the hands of the players who they have allowed to amass massive amounts of money and resources through several unhandled exploits.
     
    What may work would be cost for elements on constructs in general, preferable though a proper power management system to sustain engines and ideally combined with a capacitor system driving the engaging of engines..
     
     
    What would be really nice to see is NQ redesigning the whole element system to integrate more with voxels. Create engines which are more neutral in shape and be easier to integrate INTO  the hull, preferably with a voxel type that doe snot obstruct engine exhaust or even glow when it is hit by exhaust allowing for some cool designs. Engines could be shaped in a way that you can combine one or more engines and a tank to form one unit and build on that.  Talking about tanks, what about rectangular shaped tanks?
     
    Elements have not changed _at all_ since we first saw them in pre alpha. Frankly a lot of elements look terribly dated and out of place.
  2. Like
    Sigtyr reacted to CoyoteNZ in What's the deal with Asteroids NQ?   
    I do t think I want asteroids, but rather comets.
     
    Start them a few thousand SU out of the solar system, and have them travel about 1000km/ hr (speed to be determined during PTS test phase). Some will pass through the safe zone at some stage, some won’t go anywhere near it. 
     
    You have ave a limited time to mine. When you decide to stop is really up to you, as once it has gone through the system it will just keep going for a few thousand SU before completely despawning. Since warp max distance is only 500su, if you decide to chase it for 5000su, good for you, hope you did your sums right and the trip back is worth the ore.
     
    - Advantages, you may find it early if out in the right place.
    - once it is gone, and nobody is anywhere near it, they can despawn it and it no longer takes space up in their DB
    - finding it could be a challenge, like in the very old days of ED when you basically found things by parallax. Travelling way out in space and looking for objects that moved slightly more relative to your position compared to others gives you an idea of things which are closer.
    - you have to make conscious game play decisions on how long it is worth mining vs the distance home
    - PvPers have to make a decision how long they are willing to camp on it before returning to a base
    - They can control ore speed by how many they spawn at once.
     
    Thats what I’d like to see, but as I said, more of a comet than a asteroid game loop. 
  3. Like
    Sigtyr reacted to NQ-Deckard in DevBlog: Live Support Initiative   
    Hello Noveans,

    Over the past months, we have been working with the Support and Community teams to better identify the wants and needs of our players. These findings have sparked the initiative to implement a Live Support system to address some of the most common issues during peak times as well as address urgent tickets outside of office-hours. In addition, we’re adding some self-help tools that will enable you to resolve some of the most common issues without having to reach out to Support.

    The changes described below will be included in the next update.
     
    NEW TOOLS
    We are making it easier for players to help themselves in times of need. This is in the form of the following three features, one of which many of you will already be familiar with.
     
    Global Chats
    To better organize and filter the chat within the game, we are implementing the following channels:
    General - Joined by default and can not be left. Help - Joined by default and can be left. Trade - Can be joined and left.  You can interact with these channels by using the following commands in the text window:
    /join - To join a channel, such as Trade, i.e. “/join Trade”. /help - Lists all available commands. To leave a channel, right-click on the channel tab. We know that global channels have been in high demand from our community, and we’re thankful for that feedback and the opportunity to see them implemented. Please continue to provide feedback about our chat system on our forums.
     
    Fetch
    If you have a dynamic construct that’s become stuck, you can right mouse button-click on the construct from your map view and click to Fetch. This will teleport the construct towards you, allowing you to reach and interact with it normally.

    We had hoped to be able to make this redundant; however we have seen that there is still a need for it. We are now intending to leave this feature available for the entire duration of beta, initially with these parameters:  
    Players can only fetch once per 24 hours. Maximum range has been limited to 4,000 meters. Players must be standing on a planet/moon’s surface.  
    Unstuck
    If you find yourself trapped and unable to resume your current play, you can now use /unstuck in chat to free yourself in a random direction. This feature has the following limitations:
    You can use this command once per five minutes. This teleports you up to 100 meters in a random direction. Teleports can not move players into the building zone of any construct.
      Please note that the Fetch and Unstuck features are intended to be used only to free stuck constructs and avatars. Any usage outside of this scope may be considered an exploit and actioned accordingly. The team will be continually monitoring the behaviour and results of these features, tweaking when and where needed to ensure that players are not abusing these systems designed to help players in need.
     
    LIVE SUPPORT
    It is important to emphasize that the purpose of Live Support is not to cover all game knowledge questions and assistance scenarios, at least not in this first incarnation. We’ve noticed that many of our community members enjoy helping and teaching other players. We strongly encourage everyone to join our forums where players and organizations can offer further guidance and services to each other.

    That being said, our Support staff will be monitoring the in-game Help channel for any issues that are eligible for assistance, to offer advice regarding knowledge resources, or to recommend when players should file a Support ticket. 

    Here is a sample of the assistance we may offer: 
    Assistance with the tutorial. Freeing stuck characters (if /unstuck does not work). Raising constructs from below the surface (if Fetch did not work). Fetching ships stuck in the sky above a planet (if Fetch did not work). Refreshing glitched elements.  
    Should you encounter one of these issues, give us a shout out with a description of your issue via @GM in the Help channel. Please allow at least 10 minutes for a response, after which you may choose to file a Support ticket instead. With the implementation of Live Support, we are expecting a significant improvement to response time for urgent inquiries.

    We are very interested in hearing your feedback and your thoughts about these changes. Please join the discussion here.
  4. Like
    Sigtyr reacted to Taziar in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    "never despawn ships from the game, breaks connection with realism"
     
    This is going to bite them in the ass in a major way.  Or would if the game became popular, so in a way I guess they found a solution to that problem. 
     
    Space is big, but for the game to feel like a civilization simulator you need people to congregate. Those places can quickly become cluttered and laggy.  In normal MMOs, it can be hard to click on vendors because of the swarm of people on mounts blocking your view.  This game adds in collision to mounts, mounts being the size of a spaceship, and mounts staying there after the person logs out.  Oh, and they removed instancing so it concentrates people even more.
     
    Not saying those can't be solved, but they should be at the implementing stage at this point, not still figuring out solutions to problems that the industry solved by specifically NOT designing the game like NQ did.  
  5. Like
    Sigtyr reacted to Goonch in Late to the party   
    So I'm 3 days new today. I had never heard about this game til it popped up on YouTube recommended when I was searching out Star Citizen.
    Space you say? Build your own ships you say?  How could I say no?  SO I gave the 3 month subscription a shot.  Being a successful avatar in Second Life gave me the ability to drop some of that good fortune into Star Citizen. SO it only seems natural this would be a perfect fit for me... somewhere between the two.  I would say the game does remind me of the earliest days in Second Life, some of the same problems and some of the same hopes for something still to come.
    Unfortunately, I came in the same day someone else was stepping down.  So who knows were I will be when my initial subscription ends..  I dont break easy so I doubt the learning curve will get me.  In SL, I owned (Rented Servers) 30+private islands and was a decent in-game script hack. Im hoping I can get my teeth into some scripting in Dual Universe soon too, I have a bunch of idea's, but I need to find the scripting limitations first ...........I have 87 days left in my subscription  You have 87 days to tolerate me
  6. Like
    Sigtyr reacted to blazemonger in 0.24 Phase One - Discussion Thread   
    Because it should be clear that in this regard they are grasping at straws because they refuse to take their responsibility. For some odd reason they seem unwilling (or incapable) to actually resolve the issue and take action to do so. They keep coming up with these silly ideas that seem to be obviously flawed to everyone but NQ somehow. 
     
    Solving this is not difficult nor would it require much dev resources as the mechanics to do so are already (mostly) in place;
     
    If construct not owned by Aphelia has been at the market for 24 hours, compact to magic BP and store at ARK ship impound location where owner can retrieve it for a recovery fee plus storage fee which increases every 24 hours. If not recovered after two weeks delete construct. Aphelia provides advertising space on screens at markets. Players or orgs can rent screen time for images or short videos through the Aphelia Commerce Office. Aphelia will make stall space available close to markets. Players can submit their stalls for placement there through the Aphelia Commerce Office.  
    There, problem solved..
     
    There is NO argument about "but what if I have to leave the game for a few months".. If you do, leave your ships on your base or on Sanctuary. That is why you have that tile. The markets are not a public parking area or a safe spot for your constructs.
     
    Also, markets are not intended for players to put up stalls of their own.
     
    NQ needs to start enforcing their own game rules and stop being scared kids afraid they may awake a dragon somewhere. The lack of ownership and absence of a sense of responsibility from their end here is baffling to me. NQ.. grow a pair.. 
  7. Like
    Sigtyr reacted to DystopianSnowman in new lighting terrible for building   
    I hate the new carbon fiber look.  Especially in build mode.  Unfortunately, replacing it all on a large core is nigh impossible.
  8. Like
    Sigtyr reacted to GraXXoR in Clearing abandoned junk   
    Yeah, no. Please keep IRL superstitions out of game forums for a start. 

    telling people they are toxic literally straight after a profanity and then suggesting they need one specific member from of the pantheon of deities in their life is right up there in the periodic table next to irony.
     
    I honestly don’t see why they can’t just compact players’ stuff after a few days if it’s on an aphelia tile, and allow them to redeploy it if they ever come back to the same tile.
     
    Unless I’m missing something obvious, that seems like a watertight/non-abusable system. 
     
    That would help with MP clutter for a start. 
     
    90 days does seem the short end of reasonable for assets in private hexes.  Netflix Japan gives their customers 10 months before wiping ratings, favorites and comments etc. 
     
    maybe a nice, round year before cores go brown and rusty and territory markers evaporate…
     
    Selecting a suitable time period is a difficult and nuanced problem for sure.  But at least market clutter could be handled easily if they were so inclined. 
  9. Like
    Sigtyr got a reaction from Atmosph3rik in Why should i play this game?   
    You all forgets the building parts of it. Me and my wife are just starting to rebuild our best build from Landmark, We are planning the new "Eagles Dare" and it is great fun (building it on Sanct) . Later we have other things in the pipeline. But if we think its fun to do a nice build in DU we can do that, and not have to worry about PvP. Personally I will have a PvP alt. The I want to solo everything is a modern issue. It has nothing to do with the game itself. Have Fun!
     
  10. Like
    Sigtyr reacted to SirJohn85 in [Announcement] Support transitions fully to ticket system.   
    Wait, people pay money monthly for an mmorpg and get no technical support on weekends? What kind of service is that?
  11. Like
    Sigtyr reacted to XKentX in DU as Civilization Gone Wrong (Poor game design)   
    and we got it because people that had 0 experience in PVP cried that "xs cores are overpowered" so they got double nerfed(guns + lock range). Now they will cry it's too expensive to get into pvp...
    The current combat is 2 twitch streamers taking S cores and shooting each other 50km away from safezone "until first blood" and calling it PVP in a sandbox game or the one you explained. Don't know which is more stupid/boring.
     
    It's not only the game design that is lacking, it's the whole approach that is conceptually inconsistent.
     
    NQ appeals to the casual players so they make safezones all around so casuals don't get blown up by hardcore PVP players but then NQ turn casuals off by forcing them to fly 30min each time they want to move anywhere (30min flying is only fun for the first couple of times, then it's just staring at the screen). Let alone that casuals have to stare at expanding circle for hours to mine enough to be able to fly anything decent.
     
    NQ appeals to the hardcore PVP players but then gets them bored af because there is literally 0 risk vs reward factor. There is no kills in PVP unless pirating, there is 0 reason to fight anyone and if you do you just both lose resources and that's all.
     
    I think JC was thinking that making a "sandbox game" is a magic that makes the game work on it's own. He didn't know that you need a very good box and a lot of sand for that to work let alone know EXACTLY what you trying to achieve beforehand.
  12. Like
    Sigtyr reacted to Serula in Where is the adventure in Dual Universe?   
    Adventuring in Dual Universe
     
    The forrest.... I love this place. And yet there is no reason for me to be here. I went here today looking for idea's and inspiration. It's a really nice place. Just to stand still, look around and listen. Everyone is in a hurry to gather resources as quickly as possible and amass fast amounts of quanta to become the best industry mogul or richest person in this universe. I've been there already. I've seen the numbers go up in many other games and it can work very well, to get people addicted. It's what many mobile games do. But it's not really what you want to do. You are compelled to do it. Having things is not fun, using things is and discovering and creating things or achieving something to a smaller degree. So why am I standing in this forrest? I know new trees and biomes are comming and I'm exited for it. But I fear it won't change much. We need something new and different. Something that triggers a more primal desire... discovery. When I stand here I feel like this is the place to be. This is where I will find something, and I did...

     
    I found a tree and a plant that I don't think I've ever seen. It might be the light though. I also found some T2 ore in seemingly higher concentration than outside the forrest. But that's about it.

     
    I want to walk around this place without a scanner and stumbple upon a rock that is really rare and expensive, relatively.
    I want to find a rare tree, indicating there is a resource nearby that I can't scan for but may have to dig for.
    I want to find a rare mushroom and sell it for quanta.
    I want to climb a tree and gather berries, coconuts or catch a squirrel for a pet, it might be a rare color, and sell it or keep it myself.
    I want to find a rare plant that is used as a component to make a different or better type of ammo.
    I want to find a strange rock that turns out to be a golem that drops rare resources when I kill it.
    I want to catch bees or butterflies with a net and have them as a pet.
    I want to find a bee hive and risk my life trying to get it and sell it for quanta.
    I want to hear the sound of crackling wood and discover that a tree just fell over nearly missing me as I jump away.
    I want to get stuck in mud or quicksand and have to use my tool and a tree to get out.
     
    I could probably go on for a while but I think you get the gist of it.
     
    Caves... one of the most epic and scary things in the game. Yet there is nothing to be scared about.(I know this is not a real cave, use your imagination )

    When I discover a cave I expect some danger and reward.
    I want to see a cave full of shiny crystals to harvest like surface material.
    I want some of these crystals to be dangerous and look almost unnoticably different and shoot lightning at me.
    I want to see seaweed in places or more alien plants that obstruct my vision in my attempt to look for things that might be hidden here.
    I want to discover ancient seamonster skeletons I can gather and sell for quanta. (They don't have to exist and could just be extinct like dinosaurs)
    I want to have to use a grappling hook or tractor beam to pull me to the ceiling where I see a patch of gems that would get destroyed using the dig tool and requires the use of the gather tool instead.
    I want to see rocks falling from the ceiling that could crush me or they are a signal of more rocks following that could do that. The rockslide may have a small chance of exposing something but won't change the geometry.
     
    Snow... I just want to be able to make snowballs and throw them at players to stun them for a second or make them fall over  and have a fridge to store them in.
  13. Like
    Sigtyr reacted to Metric in So, when is the game getting rolled back?   
    From the website:
    A PERSISTENT SINGLE-SERVER UNIVERSE, ENTIRELY BUILT AND DRIVEN BY PLAYERS
     
    SINGLE-SERVER TECHNOLOGY
    SPACE MMO
    No loading, no server instantiation, no tricks. All players share the same persistent universe, at the same time. Dual Universe is the first Metaverse: a common, shared virtual world, controlled by the players.
    BUILD ALMOST ANYTHING
    Voxel-based, fully editable universe.
    Create entire cities, giant space stations, massive warships,
    underground bunkers or… flying cars!
    PLAYER-CONTROLLED ECONOMY
    Mine. Craft. Build and optimize production factories.
    Then barter or trade your creations, or those from others.
    A shared universe means a single, global economy - run by players.
    SPACE WARFARE
    From pirate raids to skirmishes to coordinated attacks: space is a dangerous place. With real-time destruction, battleship crews and player-designed ships, this is PvP like no other. Don’t want PvP? Stick to Safe zones and you’ll be fine.
    NO CHARACTER CLASS.
    NO PREDETERMINED ROLE.
    The role you play in the shared universe only depends on your actions and your choices. Be a space pirate. A galactic trader. A cargo hauler. An interstellar industrialist. And everything in-between.
     
    Awesome!
  14. Like
    Sigtyr reacted to sHuRuLuNi in @NQ - Alioth is growing hair   
    The solution is at least some kind of structural physics.

    It is ridiculous seeing a 2km high 1-voxel "hair" even STANDING let alone holding the weight of a whole building, landing pad + 100s of tons of ships.
    That is just embarrassing and it destroys any immersion just seeing that.
     
    Voxels and all elements already have mass, weight and volume. So, there should be some static / structural parameters in place, i.e. if you want something to be able to stand 2km high - it must have a certain width and must be made of certain materials which can be able to support a certain weight on top of them.
     
    This whole thing is just stupid to be honest: I mean you could build such a "hairline" tower then build a whole factory on top of that and then simply delete the "tower" and voila - now you have a floating building. That is just horribly wrong.
     
    You want a structure 2km above the ground? Alright - but then you really have to build some beefy supporting structures underneath that, which will be able to support all the weight and also be stable enough to not succumb to gravity / winds, etc.
     
     
     
  15. Like
    Sigtyr reacted to GraXXoR in @NQ - Alioth is growing hair   
    Since NQ are unable to provide the technology to render the buildings in a timely fashion using LOD tiers, NQ should have implemented a purple 10km no build zone around each market place to allow safe landing. But they didn"t... so...

    They could add a togglable function that shows core build cubes as a glowing blue ghosts. NMS uses a similar system to depict resources... Then all they need to load is the positions and sizes of the cores on a hex by hex basis: a tiny amount of data... once all the cores are loaded, they then start to render them. That would fix most of the collisions.

    Alternatively, they could tweak AGG to just offset some percentage of the weight of the vehicle by opposing gravity but providing no lift beyond that. That would then require vertical thrust to accelerate the mass and offset air resistance.
  16. Like
    Sigtyr reacted to Atmosph3rik in @NQ - Alioth is growing hair   
    If the intended purpose of AGG is only to allow you to hover at a specific altitude,  why not just make it so that's all they do?
     
    Turn it on and you stay at whatever altitude you are at.  Wouldn't even need the 1k height limit.  If you want to go up, you need thrust.
     
    Am i missing something here?
     
    If they create lift, of course people are going to use them to lift stuff.
  17. Like
    Sigtyr reacted to Deathknight in Please NQ - Clean Up the Markets!   
    @NQ The markets are turning into an abyss that worsens noticeably each week. Your goal was to create an economy driven by players that was centered on the markets, however the physical markets themselves are an abomination and are causing great frustration for players, both the customers at the markets as well as the industry players.
     
    The number of constructs at the markets far exceeds the number of players at the markets. Some simple advertising would be one thing, but we now have a maze to navigate to even get to the elevator. There are hundreds of containers, massive ships, scam dispensers, disco lights, huge gas stations, etc. at most markets and especially the Alioth district markets.
     
    The district markets in particular are a big problem. There is insufficient parking at these markets. Ships are scattered in the trees around the markets. As you attempt to take off, new ships are attempting to land, creating dangerous situations. I know many players resort to parking at the maximum container link range to avoid this risk of collision altogether. Parking on the pad, with even the smallest ship, is almost impossible due to all of the permanent detritus that liters the "landing pad". 
     
    Possible Solutions
    This situation is quite frustrating, but I did not come to only vent and not give some possible solutions. 
     
    First, there needs to be some limitations on the length of time that a dynamic construct can be left at the market. Also, please limit the lua script that is allowed to run on my PC from a dynamic construct that is left at the market by another player. There are far too many of these constructs at the market and it creates a great deal of lag. At least allow for an option to toggle this.
     
    Secondly, this entire idea of mosh pit of flesh and metal is silly in the first place. An advanced civilization on a huge mesoplanet wants to trade potentially gigantic items on the market and our best solution is that we all go to the same location, roughly the size of a pharmacy, with a parking lot the size of a grocery store? And that is to service the entire planet? 
     
    The real life planet we live on uses distribution centers to distribute the load of something like this. There is already a great deal of land set aside for Aphelia. Please consider adding more parking and additional market stations in this space to spread out the load for the district markets. Consider doing the same for the other markets while there are still empty hexes available. What possible benefit is there to force all this traffic into the same physical location? Our own real life society is already leaving brick and mortar shopping behind and Noveans have decided that not only do they love it so so much, but they all want to smash into only one store on the planet?
     
    Thank You
  18. Like
    Sigtyr reacted to Tordan in Opinion: Community failings.   
    This is my opinion.

    NQ wants this to be a community game. They want folks to play together and build relationships.
     
    We are building relationships... in Discord. We can't build relationships ***In Game*** because the communication tools in game are awful.  This is, IMnsHO, the single biggest mistake that NQ has made, and is continuing to make.
     
    If they want this to be a community building game, then they need to provide the communication tools to actually build communities. This includes mission terminals, player market terminals, etc but it also includes, threaded chat, tags, filtered customization chat tabs, in game email, ship hailing, and proximity voice. Without these, we are alone in game, and together in Discord.
  19. Like
    Sigtyr reacted to XKentX in Addictive to tedious in one move....   
    First, all players encountered the same. It's didn't only hit you. Prices go all crazy now as market is destabilized but for established players I can give you the numbers:
    I play solo, been doing A LOT of thinking and min/maxing over various alts etc. I ended up before the patch with:
    10 assemblers running non-stop and producing L space/dynamic cores, Warp drives, AGG M/S. 10 assemblers for each of the items I mentioned. (It was popping up like 3 dynamic core unit L/day, 1 AGG M/day)
    Now, I am thinking kinda wondering if I turn that all into single L core or may-be single AGG S factory. Not sure I have enough for schematics.
    I started my industry at about 2-3 days after beta release, I had 2 lines building container S.
     
    The patch made industry "specialization" instead of just everyone building everything without thinking twice because they can. At the end, products will  become rare and prices for product will go up so those who build them can get more value out of it.
     
    If you want to do industry, first you should understand that it is now not "just to have it", it's a goal to reach. You can start by investing the money you have into some low level schematic, like, containers or may be even smaller cores. Then try building it, you can start by buying the parts they will soon be at the market most likely OR buy the schematics only for the part that is most valuable OR you can build the part and sell it to the market if they are not there to the other "you" that will build the containers.
     
    Again, my advice, let the markets etc stabilize, they are highly volatile currently and you can't do any math atm + the industry units of t2+ prices are crazy high as there was not enough time to build them.
    Once the dust settles, make a plan and follow it.
     
    I am an ex EVE online player, that game has the most established economy in game world I believe. You need to mine for YEARS there to make a biggest ship solo (and it's not worth it as there are schematics too) but this is the only way of making the economy work.
    As to the part that you are "behind' the more established players, that's gonna be only for now, if you do it smart the difference will evaporate with time. There will be more patches etc that turn everything upside down. It's OK for a game in beta.
     
    Strong will survive, weak will perish - Natural selection.
     
    I take the survival as a challenge, try to predict what to do before the patch to gain advantage. What to do now when all my industry is now irrelevant. It is part of the game when you play hardcore games. DU is not a "casual" game by design - no casual game makes you stare at the screen to fly from point A to point B for balance.
  20. Like
    Sigtyr reacted to Onykage in [Discussion] DevBlog: Rebalancing the Universe   
    im not going to go into great deal on this but i do hope with such a detrimental change to the market system you are considering some kind of wipe.  1 small example, this game didnt just release a couple of months ago.  you have people/groups who have been massing a small fortune on resources and items and cash flow for over a year now.  CEO guy, you seem like a smart chap.  ask youself, how in the heck does a group of 300 playing for say 90 days, compete with a group of 100 who have mastered the game we have been playing thus far, mined out 50% of the mega nodes in the universe, and are sitting on stock piles.  it would take years for the economy to balance.
     
    you said something about having luxury, high end stuff.  Ok, so again you seem like a smart guy.  This is first a foremost a game.  Second its a PVP game.  what ever is the most effective will become the in game meta.  right now a tiny ship can chase down a large ship and blast it to pieces, but next your talking about massive ships being king.  i wish you luck with balancing the pvp end of things.  me personally i think everything needs to be manually aimed and fired..  periscope doesnt show you a picture of a ship it shows you the ship and you have to use skill to hit it.  Smaller ships dont have turrets they have lots of dumb fire weapons.  again, pilot skills and aim skills make the game.

    ores.
    dont really know how to touch on this subject except that 2kl of iron makes around 1000 screws.  Those are some really big screws.  Territory scanners, way way way to fast, way too accurate, way too cheap.  you know how much a survey costs?  There is a reason behind wildcatting.  Finite resources means a finite game.  autominers is NOT the answer.  Auto anything is not an answer.  subsurface wipe/respawn is a viable answer.
     
    You got a great game going here.  Loads of potential.  Please do not follow the path that so many other game companies have followed and create a burning building when you have the talents to build the garden of eden.

     
  21. Like
    Sigtyr reacted to BiGEdge in [Discussion] DevBlog: Rebalancing the Universe   
    I find thats an awesome statement, with some very constructive criticism. Like from here +1
    But it seems you havnt understood yet what the course of the game was intentionally was.
    It was allways intended that people are not needed to go mining, but its just one of many sources to make money.
    This patch helps to boost the Trading, so that people trade more and mine less.
    In my over 3 years with allmost 4000 hours of playing DU, the beta had the worst experience so far, because everyone was forced to go mining.
    The markets are not used much rn, because trading ores give the best profit.
    Not many people were trading Elements or Honeycomb, because Ore gave the most money and everyone had theyr own industry to produce anything on theyr own within a month or two.
    With this patch you will see allmost empty markets at first, because everyone will buy anything they can, befor the prizes will rise to never seen hights.
    So this is your chance to make a lot of Quanta you will need after the patch. Not for buying ore, but for buying Elements others produce.
    After the patch the markets will fill again with very high prizes at first, but then the market will regulate itself to a very low prize again for Elements for a short time until they are all sold and even big orgs have sold anything from theyr storage to get any quanta they can.
    Even components will get a value on the markets, because not everyone will be able to produce final products.
    Then it depends on your trading skills, how many money you can get out of it by being active and fast on the markets.
    This patch helps to balance the economy without a wipe.
    Its far from done, and we will see even more so called "nerfs"... but as i see it as an economist in reallife, that this patch was really needed to make trading more interresting and mining less neccessarry.
    Quanta gets much more viable and solo megafactorys within a month without making any profit out of it gets busted.
    If you need any trading tips, to get rich, way better than with mining or as an industrialist, just PM me ^^
  22. Like
    Sigtyr reacted to blazemonger in really devs? couldn't add market teleporters in the new market areas?   
    That's fair enough.. but I just feel NQ is not very creative in what they think up and generally do not seem to really think through consequences of what they do.
     
     
    If I were in charge of this here is what I would have done:
    Communicate the plan as outlined here in advance. Create a large, flat and open space, 4 large cores in the center as market area  surrounded by L core landing pads. at least 2 tiles over from the district it is part of. Center 4 L cores are a no fly zone and attempt to land there will fling you off away from the location Designate this as the player's market/mall Players can submit their shop design to NQ for approval,  shops can only be XS core and must be static. On approval, NQ places the store on the center L platforms, creating the mall Constructs not suitable/enabled for flight can't be spawned at District markets Any constructs left on the District markets for more than 24 hours will be impounded and can be recovered through paying a fee to the "District harbormaster's office".
  23. Like
    Sigtyr reacted to GraXXoR in leaving this steaming pile of #@##$$ anyone want my 2 silver founder accounts   
    I'm really curious. Your OP was strongly worded, so could you explain in a bit more detail why you think this game is a steaming pile of shit?

    Also, how about randomly picking the "winners" of your two accounts... bits of paper in a hat, etc.
     
    Sure, I'll take one of those accounts off your hands if you're obliging...
  24. Like
    Sigtyr got a reaction from Moosegun in Why should i play this game?   
    You all forgets the building parts of it. Me and my wife are just starting to rebuild our best build from Landmark, We are planning the new "Eagles Dare" and it is great fun (building it on Sanct) . Later we have other things in the pipeline. But if we think its fun to do a nice build in DU we can do that, and not have to worry about PvP. Personally I will have a PvP alt. The I want to solo everything is a modern issue. It has nothing to do with the game itself. Have Fun!
     
  25. Like
    Sigtyr got a reaction from GraXXoR in Why should i play this game?   
    You all forgets the building parts of it. Me and my wife are just starting to rebuild our best build from Landmark, We are planning the new "Eagles Dare" and it is great fun (building it on Sanct) . Later we have other things in the pipeline. But if we think its fun to do a nice build in DU we can do that, and not have to worry about PvP. Personally I will have a PvP alt. The I want to solo everything is a modern issue. It has nothing to do with the game itself. Have Fun!
     
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