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Supermega

Alpha Tester
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  1. Like
    Supermega reacted to Moosegun in Persistent Players   
    I would disagree with this, firstly because I love mining.  So do a lot of other people, I used to be a casual miner in Eve.  Was part of a mining corp who would message me if they were going out on a job and I would join them if I was up for it.  Several others in the corp did the same thing, sometimes would go every week, sometimes once a month.
     
    The same goes with hauling, most people might find it boring but I have mates who have played Elite since launch and has pretty much spent the whole game hauling goods.  They are more than happy shipping stuff through galaxies whilst watching Netflix.
     
    People enjoy doing different things, I see a 'casual' player as someone who is keen on doing a certain task (be it mining, building, pvp), when they are around but not really keen on the bigger picture stuff or having to commit specific time.
     
    What I am not talking about is signing up casuals and forcing them to mine, I mean finding casual miners and giving them a role and the tools to do it.
  2. Like
    Supermega reacted to Pantera in Resurrection nodes/safe zone?   
    Bringing it back a notch
     
    Everyone has a right to desire a type of game play. That said it’s exceedingly difficult to create a game that appeals to everyone. This game is not ment to be 100% pvp nor is it 100% creative mode. It’ll be a bit of both and if you choose to partake you’ll have to adjust. Dual Universe is doing it right.
     
    There will be safe zones where the creative folk will hang out. Creativity in a worry free area is beneficial in that it’ll drive individual styles and help build a diverse civilization.
     
    There will be VAST areas in between these safe areas that you can pvp your evil little hearts out. The space we have to work with is ridiculously big. Like DUMB big. In perspective don’t be upset that you can’t PvP over all of the entire lower 48 US states because New Hampsire is a safe area.
     
    This is a civilization building game. There will be big orgs, there will be wee little orgs and there will be people trying to go it alone. As a builder I do not expect that I have a right to venture into contested space and not have to deal with pirates or greifers. That being said the fore mentioned pirates and griefers should not expect to be able to attack anyone at anytime at any location.
     
    I want this in a bad way to be a huge game where everyone can do what they want. Believe that there’s room for all. I really mean that. There is really room for all. 
     
    If people cant build pretty things then this verse will all look like cookie cutter rushed constructs. If we don’t have PvP then the constructs will not be practical and would end up over extravagant.
     
    DU not try to make this your game. Think about how to make it everyone’s game.
     
    That’s my few quanta.. 
     
    ps. @Geo sucks 
  3. Like
    Supermega reacted to Aaron Cain in Needs?   
    there should be alot of posts about survival, food, oxigen ideas. Just remember DU is not a survival game nor is it promoted as one so anything added will be boost but not survival probably
  4. Like
    Supermega got a reaction from Elrood in Resources   
    Exact quote from J.C. Ballie "For Alioth which is 65km in radius, you can gather a team of 1000 players, working 8 hours a day nonstop weekend included, and it would take you 19 years to get 1% of the planet" Source: Nation Fusion Youtube - J.C. Ballie Interview timestap: 33:44
     
    Also he mentions it would take 5 hours to dig to the core of the planet. Its also been calculated by players, and confirmed by Novaquark it would take a little over 10 hours real time, to run around the entire planet. An Alioth had over 50,000 territories that could be claimed.
     
    Oh, an all of that was before Novaquark announced they made the planet Allioth 4 times bigger. Source: Alioth size change.
     
    So if you consider that tiny, then more power to you buddy lol. I'm sure they will put you're name in the Alioth book of world records when you complete that tiny 40 hour run around Alioth.
     
     
  5. Like
    Supermega got a reaction from Borb_1 in Resources   
    Exact quote from J.C. Ballie "For Alioth which is 65km in radius, you can gather a team of 1000 players, working 8 hours a day nonstop weekend included, and it would take you 19 years to get 1% of the planet" Source: Nation Fusion Youtube - J.C. Ballie Interview timestap: 33:44
     
    Also he mentions it would take 5 hours to dig to the core of the planet. Its also been calculated by players, and confirmed by Novaquark it would take a little over 10 hours real time, to run around the entire planet. An Alioth had over 50,000 territories that could be claimed.
     
    Oh, an all of that was before Novaquark announced they made the planet Allioth 4 times bigger. Source: Alioth size change.
     
    So if you consider that tiny, then more power to you buddy lol. I'm sure they will put you're name in the Alioth book of world records when you complete that tiny 40 hour run around Alioth.
     
     
  6. Like
    Supermega got a reaction from Pantera in Resources   
    Exact quote from J.C. Ballie "For Alioth which is 65km in radius, you can gather a team of 1000 players, working 8 hours a day nonstop weekend included, and it would take you 19 years to get 1% of the planet" Source: Nation Fusion Youtube - J.C. Ballie Interview timestap: 33:44
     
    Also he mentions it would take 5 hours to dig to the core of the planet. Its also been calculated by players, and confirmed by Novaquark it would take a little over 10 hours real time, to run around the entire planet. An Alioth had over 50,000 territories that could be claimed.
     
    Oh, an all of that was before Novaquark announced they made the planet Allioth 4 times bigger. Source: Alioth size change.
     
    So if you consider that tiny, then more power to you buddy lol. I'm sure they will put you're name in the Alioth book of world records when you complete that tiny 40 hour run around Alioth.
     
     
  7. Like
    Supermega got a reaction from Zamarus in Resources   
    Exact quote from J.C. Ballie "For Alioth which is 65km in radius, you can gather a team of 1000 players, working 8 hours a day nonstop weekend included, and it would take you 19 years to get 1% of the planet" Source: Nation Fusion Youtube - J.C. Ballie Interview timestap: 33:44
     
    Also he mentions it would take 5 hours to dig to the core of the planet. Its also been calculated by players, and confirmed by Novaquark it would take a little over 10 hours real time, to run around the entire planet. An Alioth had over 50,000 territories that could be claimed.
     
    Oh, an all of that was before Novaquark announced they made the planet Allioth 4 times bigger. Source: Alioth size change.
     
    So if you consider that tiny, then more power to you buddy lol. I'm sure they will put you're name in the Alioth book of world records when you complete that tiny 40 hour run around Alioth.
     
     
  8. Like
    Supermega reacted to Ben Fargo in Territory Unit abuse ideas, maybe   
    I would never consider claiming land which was not claimed before grieving.  If some builds on a territory that has not been claimed, they should accept the risk of losing their constructs.  If someone is prudent, they would only build either on land they already own or where they have permission to build from the owner.  Letting players effectively claim land by building on it would defeat the purpose of the territory units.
  9. Like
    Supermega reacted to Vyz Ejstu in The Outpost called Zebra   
    '
    The second piece of the series is up on Outpost Zebra. In this article, the Outpost Zebra staff take a closer look at the ever stable Empire. 
    Kytheum was kind enough to share his thoughts about his organisation and answer some questions about the organisation's history and character. 
     
    Be sure to read it over here . 
     
    Cheers.
    '
  10. Like
    Supermega reacted to geronimo553 in Cerberus   
    Welcome to Cerberus, we are the pioneers in advancing humanity's ascension throughout the stars. Cerberus is a leader in the latest technologies and design. Believe in Cerberus and secure your role within the future of humanity.
     

    Cerberus is not simply an organization, group, individual, or thought. Cerberus is an idea, an idea that humanity shall not be restrained nor bound by any voice or power seeking to infringe our long awaited destiny. Cerberus is the combination of countless minds working in collaboration to achieve this idea. We cannot be so easily brushed away or swept aside in times of adversity. The past mistakes of our forefathers long ago shall never been repeated and the lessons learned from losing our world shall never be forgotten.


     
    Cerberus is seeking applicants for all skill sets and talent, see below. We have a universe to create and that universe will be built by our beliefs and determination of a greater future. Apply today!
    If seeking application, apply at our page below then join our discord. Please ask any questions or concerns there. 
     
    Our Discord
     
    https://discord.gg/xNKCCcZ
     
     
    We are seeking willing and dedicated individuals in the following categories.
     - Mining
        - Transport
    - Design
            - Construction
              - Programming
           - Negotiation
           - Leadership
                - Trade            
      - Piloting
       - Security
    - Media
     
    **all time zones are welcome**
     
     
    If you possess talents, skills, experience, or ambitions outside of the displayed categories, Cerberus can find a role for you. We need individuals and groups dedicated to a goal and common cause. If you are purely seeking financial income, we have a role for you. If you wish to work independently, we have a role for you. If you require the guidance of a group, we have a role for you. We offer safety backed by several organizations as well as recognition for dedication and so much more. Additionally, Cerberus is always seeking subsidiaries. If your group or organization is interested in merging with Cerberus, please contact us for negotiation.

     Cerberus values skilled and dedicated personnel over any other resource. Cerberus is expanding, thus we require invested and dedicated minds for our ever growing needs. Cerberus will be a leading organization for many years to come and we will be a deciding factor in the future of this universe, we will not repeat past mistakes of our forefathers.
     
     
     
     
    Cerberus is also seeking neutrality with any and all organizations. We are a trade business at heart and wish to provide equal prosperity to all of our associates and partners.
    Please contact us via the discord link above for any agreement proposals.
     
     
    Our organization 
     
    https://community.dualthegame.com/organization/cerberus
     
     
     
     
     
     
    All Cerberus news, events and updates will be provided here, our discord, and approved media outlets.
    Please do not distribute our information elsewhere without direct permission.
     
     

    **this page and other locations of Cerberus are currently under construction until further development**
     
     
     
  11. Like
    Supermega reacted to geronimo553 in Star Citizen   
    Given how the decent ships cost hundreds and up to thousands of real world money and how the game has progressed little from what was originally promised back in 2011. Star Citizen just seems like a glorified cash grab that continues to dangle the carrot in front of people with small new features to keep them interested or draw in more people. I get why some people are so hopeful for SC and that is because they have sank incredible amounts of personal money into it.  The game has profited hundreds of millions from people and it still provides so little in return. But hey, as soon as you give them that next $100 the game will be better. Then the next $100 will actually get the game done and it remains a never ending loop of just a little more. I hope people enjoy paying for those expensive cars and housing the creators of SC now have. Because surely those items will make the game better, and hey just a little more help in donations will get the game done, they promise. ?
  12. Like
    Supermega reacted to blazemonger in Safe Zones   
    Very true. It's IMO also true that many that are into PVP are in fact carebears. For me a carebear is basically a risk averse person who will go out of his/her way to not take any risks, avoiding any situation where loss may be an option.
     
    For me, and my org, we do not instigate, support or promote aggression and will make every effort to avoid it but when we must we will be prepared to take defensive action to the point where we would certainly end a conflict in our favour if we can.
     
    Personally I see the desire for some to be in a constant state of conflict and be protagonists of aggression for the smallest of reasons even when to me that is not anything I could ever see myself engage in. I do accept though I could be on the receiving end of such action and this do need to be prepared to responds as needed. Where my opinion may be different from others is that I do not believe that PVP is a main driver for this game, it is much more a supporting mechanic which has it's time and purpose. How that all plays out remains to be seen.
     
    Violence and aggression do not build (lasting) communities or civilisation, thus they go against the main vision for the game by nature is what I believe.
  13. Like
    Supermega reacted to Pantera in Safe Zones   
    To make this game appeal to as many people as possible there has to be safe zones. The amount of space we’ll have to occupy is going to be dumb big. Safe zones are on planets/moons but not the space between. There’s plenty of room for builders and pirates. Thinking that it HAS to be 100% pvp is selfish to your playsyle. I’m a builder. I know that I’ll have to deal with pvp at times and will have to plan accordingly. Like blaze said we’re here to build a civilization. 
  14. Like
    Supermega reacted to Takao in Star Citizen   
    A single persisent universe run on a server mesh is not the same as a server mesh.
    Single persistent universe means that EVERY player is in the same universe and can potentially be at the same location. So no player limits or instancing at locations.
    Server mesh only means that you have more than one physical server.
  15. Like
    Supermega reacted to blazemonger in Star Citizen   
    This is the big one.. SC has yet to show/prove they can actually make their intended server tech work and from what I have seen they do not even know how to make it work. DU is built around/on top of the server tech.
  16. Like
    Supermega reacted to blazemonger in Star Citizen   
    He does? He has basically been on the same horse in like forever.
    And SC does not do bullet calculations, that is Squadron42 which is a separate game and not the same as SC nomatter what CR says.
  17. Like
    Supermega reacted to blazemonger in Star Citizen   
    Actually no, it's a server mesh. SC is not going to be a single persistent universe.
  18. Like
    Supermega reacted to blazemonger in Safe Zones   
    Dual Universe is not an open world PVP game, it is an open world civilization/community building game. PVP is part of that yes, but is not the main driver in my opinion. PVP as I see it will be a means to an end wit he purpose of settling disputes if all else fails. (source: the DU website front page)
     
    Now, obviously (and queue the proponents of this commenting) there will be those that just want their pewpew and so consider PVP to be the holy grail and expect PVP to be the main focus and driver for the game. I believe this will not be the case to a large extent because from what we know so far (large scale) PVP will not be as simple as jumping into a ship and raising hell.
     
    Players will have access to tools that will create personal safe zones and sanctuary but those tools will be (very) expensive.
  19. Like
    Supermega reacted to CoreVamore in NPC crews for space utilization & immersion.   
    Or, have a smaller ship....
     
    Or more useful real life crew.....
     

     
  20. Like
    Supermega got a reaction from Serula in NPC crews for space utilization & immersion.   
    I'm sorry to say, but NPC's will not be a thing in this game. You must keep in mind, JC and Novaquark from the beginning have expressed that the end goal of the game they are attempting to create is to be a true MMO. Meaning thousands of real people, interacting with each other, on a single shard open sandbox universe.
    So, NPCs even as background props would go against that idea. The intention is to have meaningful gameplay so that not only will you need a crew of real human players, but they would have a good meaningful reason to actually be crew on you're ship, and interact with the overall game.
     
    If you had a ship so big that the bridge crew was 15 players, then there are a few things you should keep in mind. Here are a few examples.
     
    1. Maintenance/repair - when a battle breaks out, you will need players to repair holes in the ship using voxels. An when systems get damaged like engines, shields, power systems, etc... you will need players to run to those areas and use scrap material to do repairs and bring those systems back online.
     
    2. Pilots -  If you're ship is a carrier with Squadrons of fighters in the hangar bay. Well you going to need a crew of human pilots onboard the ship waiting to rush into battle at a moments notice.
     
    4. Extra crew - You will also need extra people to do some of the grunt work during battle, like people to refuel and resupply ships that land in the hangar, otherwise the pilot will have to get out the fighter/ship and run to get supplies and do it themselves. Also, have people who can make runs to the cargo hold to get supplies for other crews who are to busy to do it, will also be useful and sometimes needed.
     
    3. Turret Gunners - There are no automated weapon systems. So if you're ship has 100 cannons, then you'll need 100 players to fire, one for each cannon.
     
    5. Security - Having security can't be under stated. You'll need someone patrolling the corridors of this big ship. Not only during battle to fight back against possible boarding, but also against spies who may have stowed away on the ship with plans to commit sabotage. As well as protect you're resurrection nodes because they will be a valuable target.
     
    6. Bridge crew - An this doesn't include the bridge crew, and/or many commanders who will be over seeing tactical data and giving orders to the lower crew departments and teams via discord voice chat, or something similar. because the captain won't be able to manage a crew that big on there own.

    So, my point is you won't need NPC's standing around pretending to do stuff for immersion. Because you will have tons of real players running around doing real meaningful things aboard you're ship. Thats called emergent gameplay, and its the kind of game that Novaquark are creating.
  21. Like
    Supermega got a reaction from Aaron Cain in NPC crews for space utilization & immersion.   
    I'm sorry to say, but NPC's will not be a thing in this game. You must keep in mind, JC and Novaquark from the beginning have expressed that the end goal of the game they are attempting to create is to be a true MMO. Meaning thousands of real people, interacting with each other, on a single shard open sandbox universe.
    So, NPCs even as background props would go against that idea. The intention is to have meaningful gameplay so that not only will you need a crew of real human players, but they would have a good meaningful reason to actually be crew on you're ship, and interact with the overall game.
     
    If you had a ship so big that the bridge crew was 15 players, then there are a few things you should keep in mind. Here are a few examples.
     
    1. Maintenance/repair - when a battle breaks out, you will need players to repair holes in the ship using voxels. An when systems get damaged like engines, shields, power systems, etc... you will need players to run to those areas and use scrap material to do repairs and bring those systems back online.
     
    2. Pilots -  If you're ship is a carrier with Squadrons of fighters in the hangar bay. Well you going to need a crew of human pilots onboard the ship waiting to rush into battle at a moments notice.
     
    4. Extra crew - You will also need extra people to do some of the grunt work during battle, like people to refuel and resupply ships that land in the hangar, otherwise the pilot will have to get out the fighter/ship and run to get supplies and do it themselves. Also, have people who can make runs to the cargo hold to get supplies for other crews who are to busy to do it, will also be useful and sometimes needed.
     
    3. Turret Gunners - There are no automated weapon systems. So if you're ship has 100 cannons, then you'll need 100 players to fire, one for each cannon.
     
    5. Security - Having security can't be under stated. You'll need someone patrolling the corridors of this big ship. Not only during battle to fight back against possible boarding, but also against spies who may have stowed away on the ship with plans to commit sabotage. As well as protect you're resurrection nodes because they will be a valuable target.
     
    6. Bridge crew - An this doesn't include the bridge crew, and/or many commanders who will be over seeing tactical data and giving orders to the lower crew departments and teams via discord voice chat, or something similar. because the captain won't be able to manage a crew that big on there own.

    So, my point is you won't need NPC's standing around pretending to do stuff for immersion. Because you will have tons of real players running around doing real meaningful things aboard you're ship. Thats called emergent gameplay, and its the kind of game that Novaquark are creating.
  22. Like
    Supermega got a reaction from Ben Fargo in NPC crews for space utilization & immersion.   
    I'm sorry to say, but NPC's will not be a thing in this game. You must keep in mind, JC and Novaquark from the beginning have expressed that the end goal of the game they are attempting to create is to be a true MMO. Meaning thousands of real people, interacting with each other, on a single shard open sandbox universe.
    So, NPCs even as background props would go against that idea. The intention is to have meaningful gameplay so that not only will you need a crew of real human players, but they would have a good meaningful reason to actually be crew on you're ship, and interact with the overall game.
     
    If you had a ship so big that the bridge crew was 15 players, then there are a few things you should keep in mind. Here are a few examples.
     
    1. Maintenance/repair - when a battle breaks out, you will need players to repair holes in the ship using voxels. An when systems get damaged like engines, shields, power systems, etc... you will need players to run to those areas and use scrap material to do repairs and bring those systems back online.
     
    2. Pilots -  If you're ship is a carrier with Squadrons of fighters in the hangar bay. Well you going to need a crew of human pilots onboard the ship waiting to rush into battle at a moments notice.
     
    4. Extra crew - You will also need extra people to do some of the grunt work during battle, like people to refuel and resupply ships that land in the hangar, otherwise the pilot will have to get out the fighter/ship and run to get supplies and do it themselves. Also, have people who can make runs to the cargo hold to get supplies for other crews who are to busy to do it, will also be useful and sometimes needed.
     
    3. Turret Gunners - There are no automated weapon systems. So if you're ship has 100 cannons, then you'll need 100 players to fire, one for each cannon.
     
    5. Security - Having security can't be under stated. You'll need someone patrolling the corridors of this big ship. Not only during battle to fight back against possible boarding, but also against spies who may have stowed away on the ship with plans to commit sabotage. As well as protect you're resurrection nodes because they will be a valuable target.
     
    6. Bridge crew - An this doesn't include the bridge crew, and/or many commanders who will be over seeing tactical data and giving orders to the lower crew departments and teams via discord voice chat, or something similar. because the captain won't be able to manage a crew that big on there own.

    So, my point is you won't need NPC's standing around pretending to do stuff for immersion. Because you will have tons of real players running around doing real meaningful things aboard you're ship. Thats called emergent gameplay, and its the kind of game that Novaquark are creating.
  23. Like
    Supermega reacted to Pantera in Looking forward to Alpha 1 in less than 10 days   
    I just want more people to play! I need more friends! 
     
    ... and more people to show off to.
  24. Like
    Supermega reacted to blazemonger in When the starting planet Alioth is depleted   
    I was more referring to responses that your OP to be honest. NQ has said on several occasions there will be no reseeding of ore and IMO that is a good choice seeing how their objective is to build communities and civilisation. As I see it he game will be all about that as well as it's progression will create new/different opportunities to make money.
     
    I'll take your points in OP and comment.. all this IMO obviously, your mileage may well vary..
     
    This would go against the concept and vision NQ has and has shared on several occasions. If you keep feeding cheap resources into an economy it will stagnate and people get lazy because why bother.
     
    You seem to focus a lot on 'cheap' and 'free' (must be the Dutch connection  Disclaimer.. so am I)
    This game is not about having to start from the basics as far as I see it, it will be about how you use the resources at hand and adjust. At the start that will mean a lot of local mining and crafting, later it may include finding a job with a business or going criminal and steal what you need.. it is all fluid and will change over time as the game evolves and progresses. INMO this is a core element of DU which sets it apart from most other MMOs where the mechanics or progression and opportunity are basically static and determined by the developer.
     
    No need, buy the time Alioth gets too crowded many colonies with available travel routes there will have been established.
     
    Then why bother with things like effort? again, like 1, this is not about getting stuff easy or without effort
     
    Possibly, although one can't build near the arkship. How new players are introduced to organisations will be a big thing towards release I expect. I could see NQ create something like the displays you see around NEw Eden in EVE and obviously community platforms and websites will play a part.
     
     
    Overall I do believe that DU will be extremely community focussed, pretty much like EVE. While you can go solo and be on your own you would generally have an organisation you are part of who provide a 'base' and facilities . I think that is a vital component of the story here and without it, DU basically becomes Space Engineers IMO.
     
  25. Like
    Supermega reacted to blazemonger in When the starting planet Alioth is depleted   
    What everyone seems to overlook is that he whole idea of DU is that it will build communities and civilisation. As time progresses it will become less and less needed to mine Alioth as people will have established trade routes, will have come up with solutions to find and mine resources in less invasive ways and overall the ecosystem and economy will be at a point where a new player will not need to start with mining to get his first ship.
     
    He or she can join a company excavating ores on other planets for a salary, taking the existing transport routes and ships to and from there. As the game progresses the needs and options for new players will change and evolve. In fact I believe that 2-3 years after release life for a new player will be easier and there will be much more lucrative and 'easy' ways to find work and make money to buy a ship or materials to design your own.
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