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_Jaynx

Persistent Players

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I just learned about this game and am pretty interested in it.

 

I know they don't plan on having NPCs in the game but I think it would be cool if you could run the game in a headless state and have an AI control your character when you log off. It could defend your base, harvest resources, sell items etc. 

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I would agree, logging off and having yourself and/or your ship you are in disappearing could lead to some cheap metagame strategies, and the solution of logging back in at the nearest friendly base would really really be annoying and would also lead to some metagame travel acceleration tactics. I don't see any way for persistent sandbox worlds to not have persistent characters.

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What we need to understand before processing the AI idea is :
Havin an AI controlling your character means constantly heavier server load,
They are not going to make mining automatable,
Selling stuff offline means botting the market
If they are not able to defend properly and the AI goes statistics for defense solving, it's going to put people in trouble, or force them to leave base to disconnect.

Not saying these issues can't be limited/configured...

Now to get specific on the issue of persistence, you could have like a "pod" to sleep in, where no one can loot or kill you unless they destroy said "pod", the character just sleeps on the ground otherwise, or any place (ships, roofs, whatever). Shouldn't be able to sleep underwater/floating in space tho...
For now i'm about sure it's
not priority, gameplay wise i think it's an interesting matter, why making rooms/safeplaces if you can just pop in and out? where the subject is the most sensitive is about higher tier stuff... should you be able to log off and disappear with these, and then having the issue of safe transportation in dangerous conditions unbalancing the game??

Can't see anything about this in the Trello. Ideas?
 

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I don't see safe rooms being that important, would take away from the immersion. Find a group with active players. Your group will protect you when you are offline. Backstabbing should be allowed. Persistence is becoming very common in sandbox MMO's

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How would locking yourself up before logging off would take immersion away? How could active players defend you if you are just sleeping in the hall and an enemy breaks in? Not sure what you meant here please explain.

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How about this:

 

Faction A wants all of Faction B's stuff. Faction A slowly sends 1 player in the system all friendly and that player logs off making all their stuff disappear. Repeat this 100 times. A day later all 100 players from Faction A login and start shooting everything.

 

Or...

 

A player knows a VIP is going to be coming somewhere ahead of time. He places himself in an optimal position, logs off. Well ahead of time, the VIP's security team sweeps the area and cordons off certain area's to keep things more secure. VIP comes through, the first player logs back on and shoots the VIP.

 

From the other side, where everyone is forced to login from a specific point:

 

A player is exploring deep space, it took him many hours to get to where the planet he is now scanning and analyzing. He has to log off. He now has to spend many hours traveling all the way back.

 

Or lets say his ship stays there but then his character is the only thing that disappears. Someone else see's the ship and takes it or destroys it. Now what?

 

---

 

It is much better to have persistence 

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First two scenarios are products of retarded players over retarded programming. Definitely not going to happen.
Then the  "forced to login from a specific point: He has to log off. He now has to spend many hours traveling all the way back. " didn't made sense.
Then again the last sentence didn't make sense, 

So you are not answering as to why safe rooms to log off would be useless, on the contrary, because if player stays in world, you'd better be safe to make sure to find your stuff back upon reconnecting. So in no way does it takes the immersion away… 
You are also not answering as to how could active players protect you while they are busy operating away for mining / production / exploration / war.

So i guess you just didn't read and didn't understood that everyone here asks for persistence.

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