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Alpha Tester
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  1. Currently our mining and program divisions have been established. For those seeking position in either catagory who wish to take on a position with less responsibility. Cerberus can now provide a greater range of options and flexible schedule to fit your needs. This currently extends for programming and mining at this time. Other News - Still seeking individuals who enjoy making media content via organization news and videos. I am currently working on a Cerberus member benefits sheet. It is my hope that this will provide a clearer picture as to what Cerberus will provide in exchange for your time and devotion. This sheet will include residency locations, resource availabilities, security, protections, and other information.
  2. You feel a poke and someone says surprise behind you?
  3. As Founder of Cerberus, I take pride in spearheading developments within our organization. Today is no exception of that pride and I am pleased to announce Cerberus will be entering 2019 strong and we shall begin this year with our biggest step forward yet. Cerberus is pleased to announce our trade and neutrality agreement with New Genesis! The Master Architect Grand Monarch of New Genesis and Cerberus, have spent several weeks negotiating this great agreement between our organizations. Members of Cerberus, please welcome New Genesis as a trusted entity within our trade network. May our futures be filled with success and may this be the year of great advancement for both our organizations.
  4. Oh yes I am very aware of the current "quality" of the game right now. I still like that the NDA stands as a barrier from full disclosure. Though, I strongly believe all current alpha and beta testers deserve access to the NDA sections and information. Because right now, the "public" sections that are not tied behind a paywall are fairly dead overall and the sections covered under NDA are very active. Everyone who is here now, is here to support the game. How the devs believe slowly allowing NDA access too everyone currently involved in supporting the game; will somehow preserve future hype is beyond me. Because everyone here, has already paid to boost the game's success. In my humble opinion, the devs are only annexing the large majority of their fan base by not including everyone in the NDA discussions. But somehow in a couple months that same information will be magically okay to view and comment about? Like I said, beyond me and my practical line of thought.
  5. Windows of all shapes would be interesting.
  6. I like this idea and I believe it would function best as an extension to the community pages for Dual Universe.
  7. Welcome to the dawn of a new universe!
  8. Welcome to the universe known as dual
  9. It is the main cause of instability and lag in space engineers. So I imagine NQ wants to stay far away from those same problems in a large scale MMO.
  10. No problem, I have seen NDA slapped on things covered in the dev videos though. I even debated a dev about how a publicly know bit of data someone shared on discord was not NDA. After the comment was already deleted, so let that be a fyi. Back on topic, With lua coding we could probably manage to refine the system a little for specific purposes such as turning. In SE there was two ways around "turning", that would either be building shorter in length rail cars or to have a very long bend in the track like real life. Really no way around that. However DU does have gravity shield ramps, it might be possible to extend these ramps over long distances to act as a road or anchor. Just a theory at the moment.
  11. Just remember to not be too specific, I would hate for NDA to get slapped on this intriguing topic.
  12. In space engineers, in order to achieve a "train" using vanilla mechanics we would need to apply force from all directions against the rail. There are several iterations of the concept but this covers the most common. Personally I think it would be easier to place the train inside a crateled track that is shaped like a U, then use the hover engineers to push against the walls. In SE we are limited to wheels instead of hover designs. free handing in paint for the win!
  13. Would it not be simpler to place hover engines downward and on both sides then contain the craft within two rails for this same purpose? Or do you want these to specifically lock on to the rail or source?
  14. Welcome to the universe of two.
  15. By all means explore and find the place that best suits your desires and dreams. Our universe is not small by any measure and there are many new realms to explore. Here is our page https://board.dualthegame.com/index.php?/topic/15036-cerberus/
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