Jump to content

CoreVamore

Alpha Team Vanguard
  • Posts

    1186
  • Joined

  • Last visited

Reputation Activity

  1. Like
    CoreVamore reacted to NQ-Nyzaltar in Subscriptions and DAC's: Can You Afford Them?   
    @boots_1588
    As mentioned in the forum rules, please do not necropost on old threads as you have done already several times.
    (The forum rules has been updated to indicate what is considered an old thread)
    Granted, this time you stay in the limits but keep this in mind for the next times.
     
    Now to reply on the topic:
    Fallout56 is a multiplayer game and NOT a MASSIVELY multiplayer game. Todd Howard confirmed that during the E3 2018 Bethesda Conference. So it can be compared to Minecraft, Ark, Conan Exiles... but clearly not to MMORPGs where the server infrastructure cost is exclusively handled by the Dev Studio or Publisher.
      The Subscription model is one of the few topics not open to discussion. We have already talked in great length about why we went for a subscription model and no, there is no solid argument countering the reasons why we chose this model.
      1) Dropping monthly subscription to have more players is not a valid argument if the server infrastructure cost grows proportionally to the player base size while incomes don't grow accordingly.
     
    2) Saying subcription is an outdated model is not a valid argument as it relies on personal opinion not backed by solid reasons. Seeing less MMORPGs using monthly subscription is not a solid reason if there is no understanding about the "why". 
     
    Here is how we view the situation at Novaquark: monthly subscription model has been on the decline due to nearly no clear innovation in the MMORPG industry during the last decade. As new MMORPGs had to offer something different than those already well settled in the market (World of Warcraft, EVE Online, etc), if they weren't going to offer something really new, they had to be different on another level: monetization model. That's how the Free to Play games wave began. Many marketing representatives said many times that "Free to Play" was the future and most people believed it. Inconvients of such model were put under the rug... for a time. The question "Is F2P good or bad?" is irrelevant. Free to Play is a good monetization model good for some kind of games. We just don't think MMORPGs is among those. When you aim to have a game lasting for decades, you need to have steady income for decades as well. Free to play game incomes are too fluctuant, especially because they rely on the success of cosmetics (which is a everlasting gamble for a company as no one knows for sure in advance if players will love the new cosmetics and how much income it will generate before they hit the shop) and lootboxes.
     
    Ironically, there has been recently a huge witch hunt about lootboxes. While we totally understand the reasons, it's a bit surprising that this problem has been exposed only recently, as lootboxes are as old as the Free to Play model and represents nearly always a (very) large part of F2P or B2P game incomes. Surprisingly, with this kind of monetization now forbidden in a growing number of countries, discussions about monthly subscription model are a thing again for many studios and publishers. 
     
    3) Saying people want to make a one time payment is not a valid argument either: nobody with some common sense can ask for a one time payment (at the price of an average game) and expect to have a service lasting forever.
     
    @Sofernius

    Quite unlikely.
    From a financial point of view, that would mean taking more risks than necessary: as said above, it would mean going from a steady income model to a fluctuant income model. Cosmetics make a good complementary income to B2P and subscription models but again, making it the main income of a game is very risky, especially if the structural costs for a game are high.
     

    Those two things are already planned
    Beta Key giveaways and Trial period at official release.
     
    Best Regards,
    Nyzaltar.
  2. Like
    CoreVamore reacted to Lethys in designing weapons   
    there's a quote somewhere from NQ which roughly states that you can't modify weapons.
     
    The only way to influence weapon stats is via the hit formula.
    this may include
    - ingame skills (increase projectile velocity, tracking, accuracy,...)
    - ingame circumstances like cover, velocity, trajectory, relative velocity, ...
    - ingame stats of the gun you're using (tracking, projectile velocity, ...)
  3. Like
    CoreVamore reacted to Lethys in What makes this game worth $13/£10 per month?   
    so you started a new topic some days ago about that - now you necro a thread from 2016.
    Even NQ answered you - just accept it. It's decided and there's literally nothing left to discuss anymore
     
    @Mod-Meldrik @Mod-Mercutio @Mod-Merwyn
  4. Like
    CoreVamore reacted to Dhara in Organisation in profile?   
    I always thought that information should be totally private.  I think it would be OK to show the legates just so ppl can contact them, and maybe show the number of members in the org, but listing every member publicly is going to effect politics and subterfuge.  I hope they change it.
  5. Like
    CoreVamore got a reaction from Felonu in Player Jobs/Businesses   
    Grand Po-Ba Emperor of all Market Things and Stuffs    (tm)
     
     
  6. Like
    CoreVamore reacted to helvetian in Novark mission patch   
    I figured since NASA, ESA, Roskosmos, SpaceX et al. have all these neat mission patches, Dual Universe should have one too. So I designed one. Not sure about the years, since lore is still a bit spotty. The idea is to have this eventually turned into a real embroidered patch (not for commercial purposes, obviously ).
     
    Thoughts? Suggestions?


  7. Like
    CoreVamore got a reaction from Haunty in Connecter   
    um, why? The elements in ships, and recent engine dev blog, show that all ships will be self contained in regards to fuel tanks etc. There is no need for rocket boosters, just rocket engine(s) in the ship.
  8. Like
    CoreVamore reacted to blazemonger in The Only Down Side I See, The AI   
    NQ has been very clear that there is no NPCs/AI in the game with the exception of the markets early on following release to allow a kickstart of the economy. No AI, no NPCs, no developer created PVE.
  9. Like
    CoreVamore reacted to NQ-Nyzaltar in Is the monthly payment going to be 30$?!?!?!?   
    Hi Boots_1588 and welcome to official Dual Universe forum.
     
    It has never been communicated that monthly subscription will be at 30$. 
    We would be interested to know where you've heard such information.
    The official plan is to have a monthly subscription fee roughly equivalent to classic MMO monthly subscription (like EVE Online and World of Warcraft).
    The DAC (playtime token for a month, tradable in-game) will be slightly more expensive, but again, it is planned to be aligned with what already exist in the gaming industry in this regard.
     
    Best Regards,
    Nyzaltar.
  10. Like
    CoreVamore got a reaction from LastOfHisName in Friends?   
    Fek!  Another griefing a-hole....
     
    Welcome Aboard 
     
  11. Like
    CoreVamore got a reaction from Papa in Player Jobs/Businesses   
    Grand Po-Ba Emperor of all Market Things and Stuffs    (tm)
     
     
  12. Like
    CoreVamore got a reaction from Novean-29541 in Hello all   
    The chances of DU coming ut this year is less than 1%. I would be thinking late next year at the earliest.
     
    Games, especially those of this magnitude, often take much longer to develop than orinally envisioned.
  13. Like
    CoreVamore got a reaction from DarkHorizon in Neutrality Signs?   
    "Politically Correct"..... stupidest modern phrase ever.... its either correct or it isn't - politics tends to make things incorrect by default.... food for thought.
  14. Like
    CoreVamore got a reaction from Aaron Cain in hi   
    Stop feeling yourself... 
     
  15. Like
    CoreVamore reacted to Warden in Suggestion; Corruption Mechanism   
    I was never really fond of what could be dubbed karma mechanics, often highly subjective or controversial to begin with.
     
    Hard game mechanics like above could never fully cover all the potential justifications 'bad deeds' might have.
  16. Like
    CoreVamore reacted to Firestorm in Show your banner, emblem or the like   
    Dark Star Imperium
     
    Theres a few iterations with different colors and backgrounds for certain types of posts but this is basically it
     
    https://gph.is/2JbIdBw <—— Animated Banner
     

     
  17. Like
    CoreVamore got a reaction from Warden in Warlden presentation   
    I knew this would happen........    lol
     
  18. Like
    CoreVamore got a reaction from Supermega in DevBlog - Feedback on New Engine and Ship Dynamics   
    You can make mountains float by cutting the bottom out from under them - so fixed/static structures would be the same and wouldnt need any form of engine to stay aloft
     
  19. Like
    CoreVamore got a reaction from Supermega in DevBlog - Feedback on New Engine and Ship Dynamics   
    Looks good.
     
    Must admit I think I would like to try programming engines running in thrust and torque modes at the same time to see if I could get a working ship without the reliance on thrusters.
     
    Secondly, if i cover a wing in my own voxels, so it matches in with my ship style, would the wing still work as intended? (This may be a temporary way for players to create their own wings without actually creating actual working wings)
     
    Keep up the great work
     
  20. Like
    CoreVamore got a reaction from Aaron Cain in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Dump and run huh? That would indeed leave a shitty taste in their mouths! 
     
  21. Like
    CoreVamore reacted to blazemonger in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    In addition to what @Aaron Cain said with regards to the comments made by @CalenLoki ;
     
    People are not going underground because they want to, they go underground because too many here are advocating the game should be about PVP and as such anything not in their interest should be attacked and destroyed. This tactic has already spawned a number of threads here where people voice their concerns about this only to be met with 'then defend yourself'. When that defence then comes in the form of underground bases the same PVP loving horde start crying about how that is unbalanced which frankly is absolute nonsense and just shows that you want your pewpew and expect to be handed a way in even if it means NQ will have to nerf to get there.
     
    Get a spai in the org that has the underground base, let him gain trust and get access to the front door, then overrun the base. That is fair game and well played when pulled off. But yeah, I know.. Effort and such..
     
    Instant gratification should never be a motivator for changing game mechanics.
     
  22. Like
    CoreVamore got a reaction from Dhara in Neutrality Signs?   
    That will make targeting their ships nice and easy. Thx 
     
  23. Like
  24. Like
    CoreVamore got a reaction from Kuritho in Neutrality Signs?   
    "Politically Correct"..... stupidest modern phrase ever.... its either correct or it isn't - politics tends to make things incorrect by default.... food for thought.
  25. Like
    CoreVamore got a reaction from The Red Wake in Neutrality Signs?   
    "Politically Correct"..... stupidest modern phrase ever.... its either correct or it isn't - politics tends to make things incorrect by default.... food for thought.
×
×
  • Create New...