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Subscriptions and DAC's: Can You Afford Them?

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In the time I've spent reading these forums, I see this topic come more than a handful of times on DAC's and DU's subscription system. It's something to be expected, a merchant goes "hey I got a nice product, pay me xyz dollars", then the consumer goes "how can I get this for the best value for my money?".

 

This is a quite normal thought process. I think of it every time when looking at goods and their prices and especially before I check out my products. We value our money because we put time and effort into earning it, and want to maximize our potential with it.

 

Our time on Earth is fairly limited. We'd much rather spend it doing the things we enjoy. Being among family and friends, playing a favorite game or watching a pleasurable TV show, producing something we know others will find value in, enjoying a good drink, or relaxing someplace nice.

 

Our money is also fairly limited. Bills and utilities need to be paid, food stocked in the fridge, insurance for the car, books for the college student, the oldest child needs to borrow $20, again... the list goes on.

 

The means with which we acquire said money is also relatively limited. Businesses are open certain hours, shifts are only so long, and our work is only so interesting before we must devote that remaining days time to the above mentioned.

 

Insert Dual Universe.

 

For those of you that are currently not in the Pre-Alpha tests, you've seen the videos (some more than once) and read the news, you're excited. Pre-Alpha testers are not only excited but are also able to experience this new game and bring some of their dreams to virtual life for others to enjoy.

 

Mind, blown... Everything seems awesome until you meet "subscription" and "Dual Access Coupons". Upon closer inspection, this is, indeed, a subscription-based game... oh no...

 

For those of us that have followed along for a while, we know that a subscription will fall somewhere around $10 to $13 a month, while DAC's will be a bit more expensive at $15 to $20 a month. Not a big deal right? For some, it isn't, but for others, it's a major hurdle. Maybe you've been a free2play player all your life and can't imagine the thought of paying, or perhaps you simply can't afford it.

 

Well friends, hurdles are made for jumping over, sometimes three at a time. and jump we will...

 

If you can't afford a months subscription time, let's dig into this thing called 'our life' and examine what we can do to afford a months worth of game time. 

 

If you don't have time to read, I'll cut this all down to a paragraph for you at the very bottom of this post! -_-

 

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First off, what is the difference between a subscription and a Dual Access Coupon? What even are they, to begin with?

 

Have you ever been to a fair? For those who haven't, the rides are fun, and the food is more than questionable. From sugar overload to dipped in oil to stuff you've never seen before and never will again...

 

How do you get access to that fair though? You can do two things:

 

  1. Buy an all-day wristband at the gate. Unlimited rides from now until closing time. One person only, or...
  2. Buy tickets. The ferris wheel is one ticket, bumper cars are two, etc. You can split it among friends.

 

You go for the wristband and wander in. At the fair, there are those booths filled with games that are statistically near improbable to win but among the prizes, you notice that there are tickets, with a grand prize being a roll of 1000 tickets. With some time, you luck out and score that 1000 ticket roll but you have an all-day pass, what do you do with it?

 

You sell it to the kids that need more tickets and make back what you paid for on your all-day pass.

 

Short analogy, lets work with it...

 

All new accounts will start with a free trial. Think of this as being outside the fair, yet still able to see all the rides that are inside. You can enter the game environment and get an idea of what you can do inside of it, but there are limits like skill restrictions, construct sizes and the number of elements that can be placed for example. You can see the rides, you just can't ride them.

 

In Dual Universe, let's say that this all day wristband is the subscription that you buy from the gatekeeper, NovaQuark. It's yours and can not be taken from you in-game. You get thirty days to play, after which your subscription will end and you can either pay for another month or end up unable to play.

 

Dual Access Coupons are like the tickets. You can also get them from NovaQuark and spend them in the game environment however you like. Be it hiring out another players services, using it to fund your own time, or you could give it to a friend. If you put in your own services into the in-game environment, you can get paid in DAC's as well. Since DAC's are not as secure as a subscription and present as an item in the game, you also run the risk of having them taken from you with force by another player.

 

You can buy a subscription, pay for the game, and be perfectly fine. You can also buy Dual Access Coupons or earn them inside the game to also pay for your game. Both achieve the same goal, but what's the difference?

 

  • A subscription is purchased from NovaQuark and tied to you, it can't be taken in-game, and it can't be sold in-game.
  • A Dual Access Coupon can also be purchased from NovaQuark, unlike with a subscription, however, it is only associated with you. What this means is that the DAC can be stolen from you in the game since it is an in-game item. It can be purchased in-game from another player, and likewise sold as well.

 

Now that we've defined what a subscription and DAC is, as well as the differences between them, let's go about discussing how we can pay for our game time.

 

Since DAC's are more versatile, in-game items, I will be referencing them in the place of subscriptions. Be sure to also keep in mind that DAC's are a few dollars more expensive than a subscription.

 

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Let's assume for simplicity sake that a single DAC is $15 and expand it over a years time.

$15 x 12 = $180

 

Starbucks ---

Caffe Latte  -  Tall (Small)  -  $2.95

$3 x 5 days = $15

15 x 4 weeks = $60/month --- Not including saved gas money

or

1/3rd of a year's DACs

 

Now that you lasted a month, maybe you want to cut Starbucks out of your life entirely?

 

$60/month x 12 months = $720

720/180 = ...

4 years of DAC's

 

Dropping your coffee habit alone could pay for a year of time playing Dual Universe, AND that of three friends! :lol:

 

Xbox Live ---

12mo = $60 or 1mo x 12 = $120

or

1/3rd to 2/3rds of a years DACs

 

No job ---

If you don't want to give up your console gaming and aren't old enough to hold a job, go shovel snow, rake yards, mow lawns, wash cars, trim bushes etc. $60 is a good weekends worth of work, it's also good exercise too!

 

Additionally, if you're still a kid and you get an allowance from your parents, you are now on my hit-list because I never got one and I'm super duper jealous of those that do. You can put that towards your subscription.

 

If you get paid for doing chores around the house, you are also on my hit-list because I never got paid for doing chores, insanity I say! A roof over my head, food in my stomach, and clothes on my back were payment enough. :angry:

 

Now, if you can hold a job...

 

Yes job ---

How long would you have to work to fund a year's worth of gameplay? Not as much as you might think...

 

Not including tips or lunch breaks ---

180 / 7.25 (US federal minimum wage) = ~25 working hours or just over three days at eight hours/day

180 / 10 = 18 working hours or a little over two days

180 / 15 (some state-mandated minimum wages) = 12 working hours, a day and a half's work, or for some, an all-day shift 

 

Phone plan ---

If you have a phone payment plan through a major wireless carrier, you are messing up, hardcore! Consider looking at a non-major wireless carrier and you could save big.

Verizon: 4 lines - Unlimited talk, text, data, high quality streaming for $160/mo = $1920/yr

*MintSim: 1 line - Unlimited talk, text 10G high-speed data (per mo) then unlimited throttled - $25/mo (if purchasing 1yr bulk package = $300/yr) x 4 lines = $100/mo = $1200/yr

4 lines on MintSim over 4 lines on Verizion makes for a savings of $720/year

4 years of DACs

 

*This is strictly for comparative purposes, I do advocate nor am I paid to on behalf of MintSim, this is strictly for comparison reasons, please don't hurt me.

**MintSim runs on the T-Mobile network so you may or may not have coverage in your area.

 

Cable TV ---

I can only compare this to myself so bear with me.

 

Basic Cable = 20 channels = $20/mo

12mo = $300/yr

TV antenna + coax cable = 9 channels + 6 sub-channels

$40 - one time cost until something breaks

 

Money saved on TV each month could easily pay for your DACs if you're on a limited TV plan or live in a metro area with lots of TV antennas.

 

If you're interested in this, the US FCC has a barebones guide on antennas in your area with only a zip code needed. Of course, this all depends on your immediate controllable environment like the antenna location+height vs trees, other buildings, and things more or less out of your control like a mountain between you and the antennas or living down in a valley, even the weather can be against you. Renters might want to check their building codes when mounting an antenna on the roof or on a mast.

 

College Books ---

If you're buying them outright (from your college bookstore) and not renting them (also bookstore) that's also another issue... Get them, and rent them online, the savings can be massive!

 

Abnormal Psychology 8thEd - Oltmanns and Emery

College bookstore: $278

Amazon: $247 (purchased, new)

Amazon: $35 (rented)

Amazon: $10 (purchased, new, international edition)

 

Savings of $268 off one book for one semester B)

17.5 months of DAC 

 

Bigwords is personally recommended for their comparison services.

 

Transportation to and from college ---

Let say you live in a modest town of and college is all the way across town so you drive five miles like I would have to do every weekday, then five miles back home.

Your car gets 30mi/gal on an 8gal tank. 240 miles per tank.

Gas = $2.55 for the state of North Dakota

One tank = $20.40

Your car can make 22 round-trips + 1 for stop/go + 1 for gas if it's strictly for this use. 

 

Most colleges will offer students a free or discounted pass on public transportation. Let's say that isn't offered and you're stuck paying regular fares. My local bus service charges $1.50/ride for an adult without a student ID, and rides are free with their ID. In this case:

$1.50 x 2 rides/day x 22 round-trips = $66

One tank = $22.40

 

In this case, driving yourself is more economical than riding the bus.  A trip to campus from home for me is 30 minutes so I spend an hour on transportation each day. So considering my student pass makes transportation free, it becomes a value question? What do you value more, your time, or your money?

 

Don't forget that a vehicle needs to be insured so that costs additional money and there are so many variables I won't even bother spelling it out but it is worth remembering.

 

Savings of $43.60 if you drive as opposed to riding the bus

2.75 months of DACs

 

$66 not spent if you can ride for free

4 months of DACs

 

 

Mobile Options ---

Yes, you can use your phone to make money.

 

Some will pay you for installing and trying out various apps. Maybe you have to install it and have a look around, or perhaps you have to achieve a particular objective or rise up to a specific level?

 

Others will pay you to view ads. I'm only familiar with ones that show lock screen ads which only take a fraction of a second to slide away, but there might be other options available too.

 

If you have an Android (not sure about iPhones) and haven't heard, Google Opinion Rewards is a great place to start. The only catch is that you can only spend your credit in the Google Play store.

 

 

Digital Currency Mining ---

I have absolutely no experience in this so forgive me if this is short.

 

By now I'm pretty sure that everyone and their mum have heard of the Bitcoin. If you haven't, what kind of rock have you been living under and can I get one too?

 

Aside from the Bitcoin, there are various other coins out there that hold "value" and are obtained through a process of "mining". Mining involves crunching numbers and verifying the results. This can be a slow process although it can be sped up with more powerful hardware that if bought for the sole purpose of mining, brings the process of Return on Investment (RoI) into play.

 

For individuals, this could be a zero-sum game.

 

While Bitcoin has increased in value over the years, so has the difficulty in mining. Basically, where you could score say once every hour a couple years ago, you'd be lucky today to do so every week, month, quarter, I really don't know. Additionally, more people are mining the currency so that ups the factor now that the Bitcoin pie is being split among more people.

 

Aside from paying off your RoI which could take months, there is also the cost of electricity you need to consider. Sure you could be mining coins, but that money might just be going to your electric company in exchange for the additional power you are consuming from running your equipment 24/7. Not to mention any applicable wear and tear associated with the constant use or pushing your components beyond safe limits.

 

Lets also not forget to talk about the climate that's around you. Since your components need to be kept cool in order for them to work, if you can pull in cool air and exhaust out hot air, you'll be peachy. If you're pulling in already warm air, however, your cooling setup will need to work a lot harder to keep your components from overheating which again you'll also need to consider your electric prices.

 

Did I also mention that you are competing against warehouses of GPU's and CPUs (that sometimes catch fire)?

 

It should also not need mentioning that digital currency is extremely volatile. Indeed, something that might be worth $20,000 one day, might easily be half that the next.

 

Quote

Bear markets for the digital currency are not new. Since it was created in 2009, bitcoin has seen four of them, with price drops between 28 percent and 92 percent, Shah said. Bitcoin's value has fallen roughly 70 percent from its peak near $20,000 in December to a low in February below $7,000, according to data from CoinDesk.

- cnbc.com

 

 

Above all, digital currency is a gamble, not an investment.

 

That said, there are various digital currencies that can be mined through CPU's and GPU's, although I recently (3/27) just heard about a new currency, Burstcoin, that can be mined using your digital storage devices. If you're so inclined, it might be something worth looking into.

 

 

Work in-game ---

If none of the above is an option and you have a good deal of spare time on your hands, do some work in the in-game economy. Let me explain how this works:

 

There are often two types of people: Those who have a lot of money but not much time, and those who have a lot of time but not much money.

 

Someone will buy a handful of DAC's and exchange them for Quanta, you put in some work and after being paid for your work, you can then use that Quanta to turn around purchase your DAC's in the game environment and be set for another 30 days.

 

Mine, refine, haul, build, design.

 

The only limit to the possibilities is you.

 

 

Not enough in-game time, no outside money ---

 

What kind of pickle are we in here? A big, juicy, fat one. Let it be known on the record, I hate pickles...

 

You have plenty of online and mobile options to choose from but be wary, these can be fairly hit-and-miss. From having a minimum required balance to withdraw to not being able to withdraw in your desired method, these are only the start of your issues.

 

"Get Paid To..." websites are exactly what they sound like. You'll be paid for various things like giving your opinion on surveys, watching videos, and completing tasks. The greatest source of income can be had through purchasing sample packs or getting an item for a discount on the basis that you get a few extra dollars in return (spend 5, get 7).

 

Depending on the website and activity you choose, however, you could be fraught with risks. Are you comfortable with giving your demographics to surveys so they can confirm or deny your participation based on their desire to hear from a subset of people (male, 30s, part-time job, birthday, college educated, married, etc), do you trust your credit card details online in exchange for sample products? :huh:

 

A couple of other risks entail spam. Although I had received very little spam in my email inbox prior, that certainly ticked up after I started earning through this method. I haven't received any physical spam in the mailbox, but it's been years since I used this service so things may have changed.

 

Additionally, if you truly value your time, this might not be the best option. While doing surveys, I can not tell you how many times I was booted at the very end because the survey reached their participation goal, my demographics were undesirable, or a question I answered had screened me out. Having spent, in some cases 30 minutes, it is very rage inducing. The fact that you may not even get a few cents in compensation for your time that is now wasted is one major reason why I would not endorse this, although being a teenager with no income, I muscled through.

 

I could go at this activity all day and sometimes not even break a dollar, although, on a good day when I was blessed by the gods, $10 was mine for the taking. Of course, if you have a job then you'll be guaranteed payment for your time, whereas here, you obviously have no such thing which is one of the reasons why you won't find me doing this.

 

All that said, I consider myself a personal success story, having earned almost $600 in the time I spent doing this which I think is no small feat, although there are some who have gone on to earn thousands (yes, plural) over an extended period of time.

https://snag.gy/tbLmMC.jpg :D

 

If you recognize this website, please do not speak of it by name. I broke away after they implemented their 3-month timeout mechanism that locks your earnings which I wholly protest, so I can not, and will not endorse them. Yes, this is one such feature you might have to put up with...

 

I won't promote any single site by name but if you google around, finding one should not be an issue.

 

With all this in mind, this really is a last-ditch effort which is why I have moved this to the bottom of the stack.

 

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Now, this is all strictly an example, it obviously won't fit everyone.

 

There are so many things you can either do without or adjust your spending on when it comes to saving money that it really is a no-brainer when it comes to paying for your game time. Sure when you look at $120 to $180, it can be a big number all by itself, but when you do a bunch of small things over the course of time, it really starts to add up. Hey, isn't that a saying somewhere? ;)

 

Why do I bring this up when $10 isn't a big deal like I said in the intro? Because it is a big deal.

 

Again, little savings do add up over time when compared to societies current habit of spend spend spend, swipe swipe swipe. 

 

Do you really need to go out for dinner every other night at the corner restaurant when a homemade meal can cost a fraction of that and still take just as much time to prepare as it would driving to the restaurant and waiting?

 

Do you really need that thousand dollar iPhone when your current model is just fine? Need more storage, buy an SD card or use the cloud. Need more battery life, buy a power pack. Need a faster phone, drop Apple and take a bite out of a $480 OnePlus5, it's got six gigs of ram and SD 435 for its CPU. Yeah, that's right, it's an android. Bite me you expensive fruit, cheap candy is the way to go! :P

 

Yeah, it's nice to splurge those savings on something once in a while when you feel like you deserve it, case-in-point, I'm a ruby founder.

 

Also, pay with cash over using a credit card, it's an easy way to visualize how much you're actually spending in between paychecks.

 

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In closing, yes, you can afford a DAC, you can afford tons of them, you just don't know how to do so. Luckily now you do.

 

These few examples are just ones I pulled off the top of my head that I have either seen or experience in my personal life, I'm sure folks can come up with so much more to add here so I'll just leave it at that to get you started! 

 

Please suggest something and I'll add it to this post!

 

Hope this helped! :D 

 

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If you skipped all the way to the bottom and didn't bother to read everything I laboriously took the time to write, here's what you can do to afford your Dual Universe subscription.

 

Cut out Starbucks, stop playing on Xbox Live, mow lawns, wash cars, shovel driveways, re-evaluate your phone and cable TV plans, rent your college books online, consider using public transportation to and from college if your pass makes it free to do so, do some in-game work, or consider looking for ways to make money doing things online.

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You did the starbucks for a month, instead of the year you probably intended to. in actuality, a coffee a day from any starbucks style place will cost miles more than DU does per year. While i agree with your point of DACs don't actually cost as much as you would think from some of the people on here, you've been a bit extreme with your comparisons. 

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There's a difference between being able to and wanting to.  This post is a long and convoluted way of saying you can afford them if you want to, which yeah, duh, but what you fail to realize, is that some don't want to.  If there is a free to play option, as it seems DAC promises, then people want that, and want to know it is possible by putting a reasonable amount of time into earning DAC in game.  

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1 hour ago, BlorgonSlayer said:

There's a difference between being able to and wanting to.  This post is a long and convoluted way of saying you can afford them if you want to, which yeah, duh, but what you fail to realize, is that some don't want to.  If there is a free to play option, as it seems DAC promises, then people want that, and want to know it is possible by putting a reasonable amount of time into earning DAC in game.  

I agree. 

It's Not about DAC anyway but about the sub. Buying a DAC with RL money isn't necessary. 

Ppl complain about the sub, which is about 5€ cheaper than a DAC, or about not having enough time to grind the money to buy a DAC ingame. 

 

DACs will be bought regardless by ppl, because those have different problems (money to spend but Not enough time to grind ingame money)

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Well it great but you have missed something: DO I NEED DAC TO PLAY ? I CAN PAY SUB BUT IS IT NEED FOR ME TO GET DAC ? WHEN DO I NEED IT?

 

All you do there just telling people : Hey you can buy DAC to make people grinding for you, all you have to do is grinding in real life.

But dont wrong me, it good to advised other people to working.

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Iam realy happy with the current infos about the DAC system, i personaly dont want an Free to Play option with ingame Cash Shop.

 

And with the ability to buy DAC´s ingame you can play "for Free" because someone bought the DAC from NQ to sell it in the Market and NQ got his Money.

So it is fair for both sides.

 

Free to Play with Cashshop options has killed so many Games, because of the risk becomming Pay to win or somthing close to.

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On 3/27/2018 at 10:36 AM, Evil_Porcupine said:

You did the starbucks for a month, instead of the year you probably intended to. ...

...you've been a bit extreme with your comparisons. 

1

I've updated my post to reflect this. Turns out if you jinx the coffee cravings from your life, you can pay for a year's worth of game time for you and some friends!  :o

15 hours ago, BlorgonSlayer said:

There's a difference between being able to and wanting to.  This post is a long and convoluted way of saying you can afford them if you want to, which yeah, duh, but what you fail to realize, is that some don't want to.  If there is a free to play option, as it seems DAC promises, then people want that, and want to know it is possible by putting a reasonable amount of time into earning DAC in game.  

1

An interesting thing to point out...

 

Although that was already included in the in-game segment, I've reworded it and I also added onto my OP to include some ways you can earn through your phone, crypto mining, and a last-ditch position where none of the aforementioned options are available.

10 hours ago, ShioriStein said:

Well it great but you have missed something: DO I NEED DAC TO PLAY ? I CAN PAY SUB BUT IS IT NEED FOR ME TO GET DAC ? WHEN DO I NEED IT?

3

Post updated. What are subscriptions and DAC's, and what are the differences between the two will now kick things off right after the intro section.

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Personally I find subscription games better over the long haul. First it cuts out many of those players that enjoy ruining a game for new players and stifling enjoyable play for others, what we often see on free to play servers. Also nothing spurs developers like a drop in revenue if the content gets stale. Lastly any other compromise method will lead to a pay to win scenario.  Just my opinion on this topic.

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On 4/9/2018 at 12:38 AM, FBVortex said:

First it cuts out many of those players that enjoy ruining a game for new players and stifling enjoyable play for others, what we often see on free to play servers. 

exactly that.

I do think that for the people that take a subscription in stead of DAC a "veteran reward" Would be a nice feature. Nothing overly fancy just a token of appreciation. Maybe every month something small like a health and food pack and on intervals like, 1,3,6,12,18,24, etc something bigger, skins, pet, fireworks, special "stamps/logos" for constructs. Somethingsomething

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To paraphrase a lot of unnecessary text and mild condescension;

 

"It's payment system is like Eve Online before the free to play thing.  You pay for the game or earn/steal/trade the equivalent of a pilot licence which can be traded for  game time."

Edited by Anopheles

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1 hour ago, AzureSkye said:

Why, though? Subscriptions are already cheaper. There's your reward. 

Cheaper compared to? If you mean DAC, Ofc they are more expensive, buying a newspaper or having a subscription on it is also different in pricing, but its normal in any MMO to have a sort of veteran reward, or add friends reward and it would certainly fit with DU And make it interesting to have it, What is wrong with rewarding people who show commitment? Buying a DAC to trade it ingame so someone can play for free isnt commitment, its trade. Having a subscription for a longer term commits you to DU by regular payments. 

Why would anyone have a problem with free gifts based on commitment?

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Ahhhh... I'm following you now. I thought you wanted something free every month because you paid less. 

 

I agree that long term (year +) should get a small trinket or something. 

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Yess, thats what i mean. For me, even if i get nothing i will still go subscription for multiple reasons. The costs are not that high, bringing lunch instead of buying lunch in a canteen everyday already saves a conscription a week.

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?Still, the subscription thing is scaring  people away, I agree with the like stop smoking thing or don't spend 10$ on a Big Mac or whatever, but can someone tell me why for example fallout 76 doesn't have a subscription model?? It's multiplayer right?? https://www.giantbomb.com/forums/general-discussion-30/can-mmos-still-justify-a-subscription-fee-555534/

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On 3/27/2018 at 3:30 PM, LittleJoe said:

TLDR: Nobody has an excuse to not be able to pay $10-20 a month for DU.

Thing is some people want to make a one time payment, I personally don't care weather it is subscription or not, but literally like 5 of my friends were like  "I'm not getting that" some people want to pay once and be able to play whenever as long as they want without having to worry about cutting coffee or something out of thier life. 

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21 minutes ago, boots_1588 said:

 

?Still, the subscription thing is scaring  people away, I agree with the like stop smoking thing or don't spend 10$ on a Big Mac or whatever, but can someone tell me why for example fallout 76 doesn't have a subscription model?? It's multiplayer right?? https://www.giantbomb.com/forums/general-discussion-30/can-mmos-still-justify-a-subscription-fee-555534/

Usually a subscription is used to pay for servers and development. MMOs tend to last a lot longer than your average Fallout game, hence why Fallout 76 shouldn't have subscriptions (EDIT: Fallout 76 might have a subscription, similar to Elder Scrolls Online. However, due to the type of MMO that it is, it might include free to play elements, whereas they wouldn't be as suitable in Dual Universe ). In a game like Halo (also multiplayer) the server and development costs after release are paid by those who purchase DLC and, these days, micro-transactions. The Dual Universe developers don't want the downsides that DLC or micro-transactions have, and they want the game to last, hence a monthly subscription.

 

13 minutes ago, boots_1588 said:

Thing is some people want to make a one time payment, I personally don't care weather it is subscription or not, but literally like 5 of my friends were like  "I'm not getting that" some people want to pay once and be able to play whenever as long as they want without having to worry about cutting coffee or something out of thier life. 

I understand why people wouldn't want to pay a recurring fee to play a game, however it means that they can try the game for a lot less ($15 instead of $60) before they commit more money to it. Also, there is an item in game that will give you a month of free time, so once you can get a steady stream of it you don't have to worry about paying the subscription as much.

 

In addition, these threads will close since you are replying to it way after it has been deemed dead. I recommend you compile everything you want to reply to and make a new thread that contains the links to these threads. Also, most of these threads will not have all the recent information regarding the game, so statements made in them are more likely to be inaccurate.

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8 minutes ago, mrjacobean said:

Usually a subscription is used to pay for servers and development. MMORPGs tend to last a lot longer than your average Fallout game, hence why Fallout 76 shouldn't have subscriptions. In a game like Halo (also multiplayer) the server and development costs after release are paid by those who purchase DLC and, these days, micro-transactions. The Dual Universe developers don't want the downsides that DLC or micro-transactions have, and they want the game to last, hence a monthly subscription.

 

I understand why people wouldn't want to pay a recurring fee to play a game, however it means that they can try the game for a lot less ($15 instead of $60) before they commit more money to it. Also, there is an item in game that will give you a month of free time, so once you can get a steady stream of it you don't have to worry about paying the subscription as much.

 

In addition, these threads will close since you are replying to it way after it has been deemed dead. I recommend you compile everything you want to reply to and make a new thread that contains the links to these threads. Also, most of these threads will not have all the recent information regarding the game, so statements made in them are more likely to be inaccurate.

Ya that makes sense.

"In addition, these threads will close since you are replying to it way after it has been deemed dead." Ok but why is it that this isn't already closed it didn't say anywhere this thread is dead and if I start a new one the myrlin dude will come and close it and say there are way too many threads about it already.

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9 minutes ago, boots_1588 said:

"In addition, these threads will close since you are replying to it way after it has been deemed dead." Ok but why is it that this isn't already closed it didn't say anywhere this thread is dead and if I start a new one the myrlin dude will come and close it and say there are way too many threads about it already.

Usually if a thread hasn't had a reply for at least several weeks its is considered dead. Some of the threads you have been replying to had their last reply during 2016, hence why the thread was locked down for necroposting. It is also easier on the moderating team if they just leave the thread open, especially since there were only a couple of community managers moderating the forums until a few months ago (can't remember the exact date).

 

Try finding a thread on the topic that has had continuous activity (not a necroposted thread) and reply there, or if you keep having trouble, you could ask one of the moderators to help you out via private message.

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