Jump to content

TheMasterArchitect

Alpha Tester
  • Posts

    193
  • Joined

  • Last visited

Reputation Activity

  1. Like
    TheMasterArchitect got a reaction from sHuRuLuNi in Market Clean-Up discussion thread   
    Thank you NQ overlords
  2. Like
    TheMasterArchitect got a reaction from Mulligan in VIDEO: THE HUNT FOR A-CFJ-749 - Discussion Thread   
    Hey great video.
  3. Like
    TheMasterArchitect reacted to NQ-Deckard in VIDEO: THE HUNT FOR A-CFJ-749 - Discussion Thread   
    Share some of your favourite memories and discuss the video!
  4. Like
    TheMasterArchitect got a reaction from Frank3 in Market Clean-Up discussion thread   
    Thank you NQ overlords
  5. Like
    TheMasterArchitect got a reaction from Hera71 in Market Clean-Up discussion thread   
    Thank you NQ overlords
  6. Like
    TheMasterArchitect reacted to NQ-Pann in Market Clean-Up (Updated Oct 20, 2021)   
    Update 10-20-21 - REMINDER: These rules are still in effect and are now extended to mission hubs. 

    In an effort to improve the experience of visiting some of our most popular markets, we will be implementing a new set of rules for constructs left at markets. Enforcement of these rules will begin on the 3rd of September at 6pm UTC. (That’s one week from the date of this notification.)
     
    We want to encourage a free and open game environment for all to enjoy. It’s in the spirit of that goal that these measures are being put into place.
     
    Only ships are allowed on the market landing platform. Constructs must be parked outside the green perimeter line surrounding the main market building and the access ramp to the market. One container construct per entity (player or organization) will be allowed for the purpose of storage below the landing pads. Shop constructs, advertisements, and dispensers are not permitted at any markets. These should be placed on your own tiles or at districts instead. We would like to remind you that you now have the ability to place a “Welcome Visitors” marker on your territory.  Under no circumstances may player constructs intersect with the Aphelia constructs. Constructs at the Aphelia markets must be parked either on the landing platform or the ground around the Aphelia markets. Airspace within 2km of the market building must remain clear. XL screens and screen arrays are not permitted within 2km of the market building Constructs that violate these rules may be hidden, removed, or abandoned without warning. Novaquark reserves the right to move, hide, or delete constructs at its discretion, for example if they are designed to circumvent these rules or if they impact marketplace performance or usability.  
    To safeguard the performance of everyone visiting these locations, we strongly encourage players to adapt any screens and advertisements to use Lua based Render Script instead of SVG/HTML even if that is in the form of uploading an image of your SVG and then loading that into the Render Script.

    Join the conversation here.
     
  7. Like
    TheMasterArchitect reacted to NQ-Pann in Market Clean-Up discussion thread   
    Questions or comments about the Market-Cleanup announcement? Post them here. 
  8. Like
    TheMasterArchitect reacted to Anderson Williams in i hear through the grapevine that the AC has split, im seeking answers.   
    Why do you say so much and matter so little...?
  9. Like
    TheMasterArchitect reacted to DekkarTV in Make a black market for stolen mission items   
    Thanks for replying.  I do hope they provide a way to sell the parcels or even break them down into something tradable, or useful
  10. Like
    TheMasterArchitect reacted to Context in Make a black market for stolen mission items   
    I would also like to know, I don't delve into that part of the game.
  11. Like
    TheMasterArchitect reacted to DekkarTV in Make a black market for stolen mission items   
    Hey Master, 

    I'm just curious as I've not had the time to test it myself, but what happens with the mission item in the hands of a pirate.  For example, can you open them? What is inside? 
  12. Like
    TheMasterArchitect got a reaction from Haunty in Make a black market for stolen mission items   
    Pirates need to be able to sell these mission item somewhere after they destroy haulers and steal their cargo.
  13. Like
    TheMasterArchitect got a reaction from Walter in Feli Blockade!   
    Very shady orgs out there!  Purge them all
  14. Like
    TheMasterArchitect reacted to Greasie in Feli Blockade!   
    The AC has grave concerns over intel received this last week of missions being introduced into the universe. There are several groups of shady organizations delivering contraband out of Feli to several surrounding planets.
     
    These shady organizations in question have been disguising dangerous shipments as mundane and routine ore and mineral shipments, such as scandium and chromium. Core Samples from these intercepted shipments are rumored to have been transported to the AC's home world where their best and brightest scientists will conduct further analysis. These materials can ABSOLUTELY not reach the hands of citizens for it could be devastating to the population!
     
    The AC has formed the largest fleet the universe has ever seen to combat this threat and stomp out illegal and dangerous activities. Effective immediately all vessels seen attempting to leave Feli must stop and submit to cargo inspection or be immediately disabled.
     
    All civilian traffic is warned that a convoy of AC haulers transporting valuable space fuel for these operations will be transported to the planet of feli at 3pm EST. This convey is being guarded by the AC fleet and unidentified vessels will not be allowed to approach.
  15. Like
    TheMasterArchitect reacted to Heartbeat1 in Hyperion/AC vs Boo at the Star Wars Event   
    Hey everyone,
    so the event was a few weeks ago but no one talks about what happend their.
    At the moment when at every PVP Battle something wierd happens and an Member from Hyperion taken part of it, everyone says that Hyperion is using Cheats or Glitches.
    Yes the two ships which takes part of this Battle uses Stacked Elements and Burried Elements, but both is allowed from NQ at the moment and thats really not the Problem.
     
    After this Battle we dont know what happens, so we decided to do some research. We figured out one really big Problems that game has at the moment.
    We have this Information a really long time but i dont know why my Leadership or NQ didnt put an offical Statement on the Forum or so.
     
    So what we figured out:
    If your ship gets enough DMG from PVP fights your PC uses much ressources.
    In this Fight the most AC members shoot with Railgun which makes good Damage but the Damage per Seconds are low. Both Hyperion ships shot with laser which has after Cannons the highest DPS.
    Both Ships got 4 Seats of Laser which means per Ship 24 Lasers. At the moment Hyperion engaged the Boo Ships their getting so much damage in an shot time that their PCs are "Burning".
    The pc off the Pilot is the "bottleneck" in this Part, on his PC the Ship gets calculated. But the biggest Issue in PVP fights at the moment where the Damage at the Voxels, at every shot your PC Downloads the "new Voxels" of your ship. The Boo Ship got a really big Part of Gold Voxel which creates microvoxels with every shot/damage so your PC Downloads really much Voxel changes.

    We tested it and the Download is the biggest Problem in the actual PVP.
    My PC in the Video got:
    i7-8700k(overclocked to 5.0Ghz), 32GB Ram, Readon RX 6800XT, Samsung 970Evo M2 and and 1Gbit Internet Connection.

    First test
    11 Gunner, 50 Missiles, 4 Railguns to a Plate of Gold Voxels
    Most shots missed, network spike 40Mbit/s, lowest FPS around 20
     
    Second Test:
    8 Gunner, 48 Lasers to a Plate of Gold Voxels
    Min of FPS: 2, Network spike to 254Mbit/s

    Third Test:
    8 Gunner, 48 Lasers to a Plate of Iron Voxels
    Min of FPS: 5, Network spike to 159Mbit/s

    Fourth Test:
    Ethernet Limited to 16MBit/s 
    8 Gunner, 48 Lasers to a Plate of Iron Voxels
    Min of FPS: 5, it takes around 2 Minutes to load every Voxel Change.

    You can watch these Results in the Video:
  16. Like
    TheMasterArchitect reacted to Lethys in Losing Inventory - DU please STOP this!   
    yes, you absolutely SHOULD lose your inventory when you try to teleport somewhere - otherwise it's an exploit
  17. Like
    TheMasterArchitect reacted to CoyoteNZ in pvp poll   
    Not the best options.
     
    what about I want there to be a good PvP system for when I’m in the mood, but don’t want to be forced into it when I’m not?
  18. Like
    TheMasterArchitect reacted to Fembot68 in THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread   
    This post serves to demonstrate a point.   You and most of the others that want wipes, have never played an MMO before.    There is always those people who have more than you do just like the real world.  

    Yes they need to come up with a mechanic to deal with  the land grab people but this does not require taking everything from everyone.  This is like those stupid participation awards they give out in schools now.   "your all winners"        
     
    One thing the wipe crowd are missing is the mission system.  Established players can make a bunch of missions for new players.  I Know I will be doing this as there is not enough time in a game day to get everything done.   
     
  19. Like
    TheMasterArchitect reacted to DarkHorizon in Eyes & Ears - Search And Rescue   
    Monthly Update - May 1st, 2021
     
    Two rescues were made over the last four weeks, 89 for Beta 1 and 227 overall!
     
    -----
     
    Very little has happened over the past month, emphasizing how complete the burnout is in myself, the organization, and from my impressions, the game overall. Things are still happening and plans are still being made, but the silence is absolutely deafening.
     
    To fill the void left by DU, I’ve taken to writing fanfiction and making some forrays into the Halo franchise. I’ve seen videos and its stirred memories of my early teens. On my old Xbox 360 there was a Halo 3 ad that was factory installed, this was from the time when I didn’t have the internet at the home. Things were so easier a decade ago, don’t you remember?
     
    -----
     
    HQ Work:
    Most of the roofing is done with only a small hole that needs filling. I’ve been doing some mining and refining but its been tepid and slow. Sometimes I look around and visualize what I want things to look like in the future, where constructs will be parked, how elements will be placed, ‘paint’ on the floors.
     
    The sun is getting higher in Madis so I’ll be placing windows ‘soon’ and seeing how things look. I don’t want to say that I regret my choice in Tortuga, but I’m really wishing that we’d built upon one of Alioths moons like I was initially sold on. If there’s a wipe in the future as NQ recently made a hot topic about, I hope the move is made.
     
    -----
     
    Tidbits:
    Have I heard bits and pieces of info from around DU or is something brewing in Eyes & Ears ripe for teasing? I’ll post it here in my ‘Tidbits’ section. I hope readers find it a curious bit of information to wrap up these posts. If you’ve heard something you want shared, let me know!
     
    Is a wipe on launch really in the cards or is NQ just stirring the pot? The further we progress into beta, the more I seem to want one. With everything that’s happened since then regarding bugs, exploits, everything that is ‘unintended gameplay’ and the likes that NQ should have corrected, it rubs me the wrong way and sets a bad precedent.
     
    At a minimum, magic blueprints for all deployed constructs should be in players’ inventories afterward alongside retaining talents, talent points, and queues. Retaining quanta as well as container and nanopack inventories might be a massive stretch due to ill-gotten gains but it would be appreciated from the perspective of myself who never took advantage of unintended play.
     
    Many suggest it would be a way to help boost the launch population by pulling in new players who didn’t buy for the purposes of testing an incomplete game or don’t want to be left behind, as well as allowing old players who may have stepped aside a chance at a fresh start.
     
    I’m optimistic as always but tempered in my expectations.
     
    -----
     
    That's all for now, until next time, take care and fly safe everyone!
    - DarkHorizon
     
  20. Like
    TheMasterArchitect reacted to Demlock in The single arguement against a wipe...   
    I may be a PVPer but I love creation and creativity. This is a breathtaking development and really I would be so pissed for all the people who've put all the time into this development thus far if a wipe took place.
     
    THANKFULLY NQ TOOK HARDSTAND AGAINST A WIPE AND HAVE VOICED IT OVER AND OVER AGAIN...
     
     
  21. Like
    TheMasterArchitect reacted to NQ-Deckard in DEVBLOG: DOCKING AND BOARDING REVAMP   
    Space can be lonely, and, if some adages are to be believed, no one can hear you scream out there. You may want to bring along some friends, maybe not so much for the screaming but for sharing fuel and good times. That’s where docking and boarding comes in. 
     
    Previously referred to with the blanket term “parenting”, breaking them off as boarding and docking clarifies what they are and what they do. Just as the name implies, boarding allows passengers to come aboard your ship. Docking makes it possible to have ships connected to other ships, even when both are moving. This boarding/docking relationship basically has the same functionality and behaviour as before but with the added benefit of rights management.
     
    In its original design, boarding or docking a construct was not consensual. Neither the player who owned the construct being boarded/docked nor the player whose construct was being attached to another could decline. They may not have even been aware it had happened in some cases, it simply occurred due to their proximity. 
     
    This was a problem for a few reasons, most notably that it opened the door for bugs and exploits. In addition to negating those, revisiting the feature also gives us the opportunity to make it more intuitive and purposeful. 
     
    ASSIGNING RIGHTS
    Owners can use the Rights & Duties Management System (RDMS) to assign Right to Board or Right to Dock to their constructs that will let others board or dock, or to forbid such requests. 
     
    Dynamic constructs have the ability to move, as opposed to static constructs - like buildings - that are immobile. With the necessary rights, avatars will be able to board dynamic constructs, and smaller dynamic constructs (let’s call them shuttles) will be able to dock with bigger ones (aka carriers). When boarded or docked, the player or the shuttle moves with the carrier, and their mass is added to the carrier’s physics. 
     
    A player or a shuttle will need to be near the carrier in order to board or dock, it can’t be done from a distance. The distance is commiserate with the size of the target vessel, the minimum distance being 32m and 128m being the maximum. 
     
    BOARDING
    Players are able to board any inactive dynamic construct. This makes it possible for them to tour constructs on display in a marketplace or the like. The construct will go into the “active” state when the owner or someone else with piloting rights jumps into the driver’s seat, and unauthorized passengers will be automatically ejected.
     
    If a player enters a dynamic construct with the proper rights or when the construct is inactive, they will become boarded and can move freely around the construct. 
     
    The UI display may look something like this: 

    This is a sample of the UI that is still in progress 
     
    If the construct is active and the player attempting to board does not have the necessary right to board, they will be repulsed. The effect is similar to hitting an impassable barrier with no damage taken. The UI display may look something like this:

     
    DOCKING
    Once shuttle pilots with the necessary rights are within range, they can manually dock to a carrier. This is done through a contextual menu that is accessed via right-click. The shuttle will then be invisibly tethered to the exterior of the carrier. 

     
    Without that clearance, the shuttle will be repulsed.

     
    Authorized shuttle pilots will receive an opt-in confirmation to signal when they are within docking range. 

     
    The “Docking” widget in the piloting UI informs the pilot of the shuttle when they are in docking range through this small open chain link icon.
     

    This is a sample of the UI report to show a shuttle’s docking status.
     
    PARENTING ADVICE
    The owner of the carrier is considered the parent, and those who are granted boarding or docking rights are children.   
    Just as real-world moms and dads, construct owners can give their “kids” the old heave-ho when it’s time for them to leave the nest and fly solo. This is done in a Build Helper’s submenu where all boarded players and docked shuttles are listed.
     

     
    Buh-bye! Boarded avatars can be ejected at any time directly through the carrier’s Build Helper interface. 
     
    This results in ejected players suddenly finding themselves adrift, possibly in deep space. Here, they have two options. Jetpack to a safe place. Depending on the distance, this could take quite a while; however, it’s safe (they can’t be attacked) and they will arrive with the inventory in their nanopack. The second option, suicide, will get them on terra firma faster, but they will lose whatever they were carrying. Probably a good idea to stay on the good side of the carrier captain to avoid being in this predicament. 
     

     
    With a few simple clicks, the carrier pilot can easily de-dock shuttles, too. 
     

     
    TAKE IT FOR A SPIN
    These changes will be featured in an upcoming release on the public test server (PTS). We highly encourage our community to explore it when it’s available, then let us know what you think about the ease of use and convenience. Until then, feel free to join the discussion on our forums.
     
  22. Like
    TheMasterArchitect got a reaction from Newton5969 in Lord Chancellor TMA HOT TUB   
    yall really love me, huh?  lol
  23. Like
    TheMasterArchitect got a reaction from Darwin in Lord Chancellor TMA HOT TUB   
    yall really love me, huh?  lol
  24. Like
    TheMasterArchitect got a reaction from Gravedigger1 in Lord Chancellor TMA HOT TUB   
    yall really love me, huh?  lol
  25. Like
    TheMasterArchitect got a reaction from Fermi9569 in Lord Chancellor TMA HOT TUB   
    yall really love me, huh?  lol
×
×
  • Create New...