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Felonu

Alpha Tester
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  1. Like
    Felonu reacted to NQ-Nyzaltar in Territories for landing   
    Hi everyone,
     
    Preventing a construct to enter a specific space is a sensible topic as it could be abused the other way (like imprisoning constructs).
    While we are aware  that giving total freedom on landing anywhere could lead to griefing behavior (especially in Safe Zones where it won't be possible to destroy Constructs having for sole/main purpose to annoy other players, due to the "no PVP" rule), we don't think preventing a Construct to enter a specific space is the right approach. We are currently considering less extreme alternatives that would discourage griefing behavior. These alternatives could define in which case countermeasures can be triggered if visitors don't abide by the rules set on said territory. This will be most likely tied to Territory Units. This topic will be developed further at a later stage of the game development.
     
    Best Regards,
    Nyzaltar.
     
     
  2. Like
    Felonu reacted to Veld in Cyberpunk 2077   
    If JC is the lord and saviour of mmos then CD projekt red is the lord and saviour of rpgs.
  3. Like
    Felonu reacted to CoreVamore in Player Jobs/Businesses   
    Grand Po-Ba Emperor of all Market Things and Stuffs    (tm)
     
     
  4. Like
    Felonu reacted to Veld in Bike seats   
    If this isn't in game already:
     
    Small, compact bike seats that are placed in line with the cross section of a construct; a block that covers the form of a person seated as they would on a motorcycle. I wouldn't just add a cushion and call it a job well done, as then the players legs could potentially clip through any other parts.
     

    The outline in red is what chunk the part encompasses
     
    Mostly just for looks. But it could open up avenues to make lighter and more streamlined vehicles.
     
    I see some potential form issues due to the shape of the legs. It may be hard to sculpt the form of the vehicle around it.
  5. Like
    Felonu got a reaction from Ben Fargo in Politics, Government and Player Voting Power   
    As the specifics of whether or not the rdms system will have tools to allow popular voting systems of an org have not yet been released this statement is inherently false or NDA breaking.  
     
    I will consider the terms organization, government, tribe, corporation, coop, commune, party, etc to be interchangeable.  They all have the same basic meaning with only variance in experiential association (different feelings based on your experience).  
     
    I believe it would benefit the final game to have tools to allow for any type of governance the devs can find a way to accommodate.  However the idea that all members of the game have to belong to any specific type of organization is absolutism, and tyrannical no matter what type of governance that organization has.  I agree with a number of the other people here who do not want any rules outside of those necessary as decided by NQ to be applied to everyone. 
     
    All types/sizes of organization/government are sets of rules that are set in place and ways to enforce those rules on the members.  Whoever is in charge (whether it be 1 person, a board, or all the members) make rules, need some means to enforce them (police/elders/enforcers/HR department/Boss), and a way to punish offenders (imprisoned/cast out/beat up/fired).
     
    All rules take away liberty from people.  By default all people have as much liberty as they possibly can have.  When you start making rules you might protect people from each other's actions, but you have placed boundaries on every persons liberty as well.  The idea of making every person be a part of an org/gov by default means that you are reducing the baseline of how much freedom people have by default.  
     
    I hope this helps you to understand why some others, and myself are against the idea of a government that all people are made a part of by default.
  6. Like
    Felonu reacted to NanoDot in Robotic workforce and fatorys   
    Your preferences shape your conclusion, of course.
     
    Sounds like you'd prefer if ALL players could spend 90% of their game time in PVP, with the "boring" stuff like mining and manufacturing as automated as possible. Nothing wrong with that goal, provided you're the kind of player that likes to PVP all the time.
     
    NQ are not marketing DU as a "PVP game" though. They are trying to provide activities that will accommodate a wide range of playstyles. DU has PVP, but it's not the focus of the game.
     
    If you don't like mining and crafting, leave that to those who will enjoy it, and just buy your military gear on the market. That's how it's worked in EVE for the last 15 years...
  7. Like
    Felonu reacted to CoreVamore in Cloaking Tech   
    Lol u need to phrase things better
     
  8. Like
    Felonu reacted to Veld in Cloaking Tech   
    Agreed, @unown006 i actually have a hard time understanding you in a lot of your posts. But yes we do need to get back on topic. But at the same time I think we should keep the discussion open to minor digressions.
  9. Like
    Felonu got a reaction from GunDeva in Cloaking Tech   
    I believe that is a misconception of the PvP discussions on this forum.  Most discussions turn at one point to balance between PvP, and Non-PvP.  If you take the forums as an indicator of what people want (which would not be an effective measure) then there are probably just as many people wanting non-PvP activities as wanting PvP.  To be fair it is probably a lot of people that want to do some of both (but with a preference one way or other) and a small amount that want only one or the other.  We need balance as NQ has pointed out so that all play styles are represented.
  10. Like
    Felonu got a reaction from Ben Fargo in Cloaking Tech   
    I believe that is a misconception of the PvP discussions on this forum.  Most discussions turn at one point to balance between PvP, and Non-PvP.  If you take the forums as an indicator of what people want (which would not be an effective measure) then there are probably just as many people wanting non-PvP activities as wanting PvP.  To be fair it is probably a lot of people that want to do some of both (but with a preference one way or other) and a small amount that want only one or the other.  We need balance as NQ has pointed out so that all play styles are represented.
  11. Like
    Felonu got a reaction from Evil_Porcupine in Will there be any form of resource regerantionH   
    Resources are expected to be finite.  I don't have time to look up the reference right now, but if someone else doesn't I'll add one later.
  12. Like
    Felonu got a reaction from Yezar in Canadian   
    The company is not in the US.  The business is in Europe.  NAFTA does not apply to them.
  13. Like
    Felonu reacted to NQ-Nyzaltar in Canadian   
    Hi everyone,
     
    Please refrain to argue about international leadership. That has nothing to do in the topic.
     
    It's not in our intentions to appreciate or depreciate residents of a specific country. 
    We have no interest of having such practices. Ideally, we would like everyone to be happy.
    We understand that it may seem odd that Euro is the currency used for Canadian customers.
    This is something that is going to be discussed with Novaquark management as soon as possible. 
    However, we can't promise anything at this moment:
    That's a complex matter, and we aren't always able to go for the solution that seems the most "fair" from every customer point of view as there are sometimes constraints we can't avoid. We will keep you informed on the topic as soon as possible.
     
    @maxxuser
    While we can understand your frustration, that's not a valid reason for not following the forum rules.
    Please keep a courteous tone if you don't want your posts to be moderated.
    Thank you for your understanding.
     
    Best Regards,
    Nyzaltar.
  14. Like
    Felonu got a reaction from Hades in Canadian   
    You are acting like it's a canadian thing.... Austrailia, Asia, africa, south america, even antarctica are all getting treated the exact same way. 
  15. Like
    Felonu got a reaction from blazemonger in Canadian   
    The company is not in the US.  The business is in Europe.  NAFTA does not apply to them.
  16. Like
    Felonu got a reaction from Atmosph3rik in The right to be evil   
    The three quotes you pointed out were all saying very specifically that it doesn’t need to be 100% one way or the other.  You quoted people saying they are against 100% pvp as an example of people being 100% against pvp.  The person you responded to was talking about how there is granularity that can be taken into account and it doesn’t have to be a for/against debate.
     
     I just wanted to point out the fallacy of the all or nothing context of your response to the idea of moderation.  
     
    In some ways I can agree with nanoman and some others here.  I think that 100% protection inside the bubbles doesn’t necessarily mean that we need 0% protection outside.  If that is the case anyone who wants to avoid pvp only gets to experience a very small (<1%) percentage of the game.  I’m hoping there will be some protections outside of safe zones and tcu, and am waiting for more information from NQ.
  17. Like
    Felonu got a reaction from Supermega in The right to be evil   
    The three quotes you pointed out were all saying very specifically that it doesn’t need to be 100% one way or the other.  You quoted people saying they are against 100% pvp as an example of people being 100% against pvp.  The person you responded to was talking about how there is granularity that can be taken into account and it doesn’t have to be a for/against debate.
     
     I just wanted to point out the fallacy of the all or nothing context of your response to the idea of moderation.  
     
    In some ways I can agree with nanoman and some others here.  I think that 100% protection inside the bubbles doesn’t necessarily mean that we need 0% protection outside.  If that is the case anyone who wants to avoid pvp only gets to experience a very small (<1%) percentage of the game.  I’m hoping there will be some protections outside of safe zones and tcu, and am waiting for more information from NQ.
  18. Like
    Felonu got a reaction from blazemonger in The right to be evil   
    The three quotes you pointed out were all saying very specifically that it doesn’t need to be 100% one way or the other.  You quoted people saying they are against 100% pvp as an example of people being 100% against pvp.  The person you responded to was talking about how there is granularity that can be taken into account and it doesn’t have to be a for/against debate.
     
     I just wanted to point out the fallacy of the all or nothing context of your response to the idea of moderation.  
     
    In some ways I can agree with nanoman and some others here.  I think that 100% protection inside the bubbles doesn’t necessarily mean that we need 0% protection outside.  If that is the case anyone who wants to avoid pvp only gets to experience a very small (<1%) percentage of the game.  I’m hoping there will be some protections outside of safe zones and tcu, and am waiting for more information from NQ.
  19. Like
    Felonu reacted to NQ-Nyzaltar in Linux crowdfund please   
    Hi everyone,
     
    To conclude this never-ending discussion that already happened many times before and after the Kickstarter campaign:
     
    We are still a small company aiming to make a very ambitious game, especially for a company of this size.
      We have a tight budget, and we can't go overboard with appealing (but not mandatory) goals before we reach the official release of the game (at which point we should be able to self-finance the said goals, if all goes well). Among appealing goals are: localization in multiple languages and giving a thought for other platforms.
      Developing for another platform cost money, but it also need to have the right available people, and right now, we are still recruiting to complete the team for the main platform. It wouldn't be reasonable to start another team for a new platform. Polishing the game on one platform and running it smoothly on the main hardware configs (intel/AMD nvdia/ATI) is already a huge task.
      Yes, some devs are running Dual Universe on Linux. That doesn't mean it's a stable and polished version, that we could guarantee to allocate people to fix problems happening on Linux if such issue arises. Linux players will be the first to throw rocks at us if something goes wrong in that regard (and they would be right).
      Developing in one thing and maintaining is another thing. Doing both for a second platform has an irreducible base cost + a proportional cost. At this point we have no irrefutable proof that making a Linux version will cover this. Sorry but linking a press articles (released in 2010) and based on indie games is not enough. While we are an indie company, we are trying to make a MMORPG, and we haven't read yet a source (backed with facts) saying the market share using Linux in MMORPG communities is big enough to be profitable. In fact, the few news in this category tend to be interpreted as the contrary: for example, CCP dropped official Linux support for in 2009.
      So this is not a "definitive no", but not a yes either. In any case, we won't take the risk to make too much too fast at the same time. This would be the best way to jeopardize the project. We have no big publisher backing the project if something goes wrong. We understand that the idea is appealing to Linux players, but that doesn't sound a reasonable idea for the moment. Making a proper game first on at least one platform is.  
    In a nutshell:
    There are ways to run the current version of Dual Universe on Linux. However we won't allocate any (human or budget) resource to start a Linux version in the current context. That doesn't mean we can guarantee it will be always the case and we can't promise official support for it so far. Having developers running Dual Universe on Linux should give a hint that Linux compatibility isn't completely out of our mind (but again this shouldn't be interpreted as a firm promise for a Linux version).
     
    Best Regards,
    Nyzaltar.
  20. Like
    Felonu got a reaction from vylqun in Linux crowdfund please   
    You are turning your post away from DU Ports, and toward Win vs Linux debate.  There are plenty of places that debate can be made, but this game forum probably isn't the best place.
  21. Like
    Felonu got a reaction from VVV_GLORY_VVV in Linux crowdfund please   
    You are turning your post away from DU Ports, and toward Win vs Linux debate.  There are plenty of places that debate can be made, but this game forum probably isn't the best place.
  22. Like
    Felonu got a reaction from Mod-Merwyn in Linux crowdfund please   
    You are turning your post away from DU Ports, and toward Win vs Linux debate.  There are plenty of places that debate can be made, but this game forum probably isn't the best place.
  23. Like
    Felonu reacted to NQ-Nyzaltar in Player Recruitment & Advertisement: dos and don'ts   
    I) About Dual Universe (and/or a DU Organization) Advertisement
     
    (a) It's fine to advertise the game and/or your DU Organization(s) to players you already know or with whom you have already played with in other games without harassing them. If they aren't interested, do not insist.
     
    (b) It's absolutely not acceptable to enter other gaming communities with the only intent being to randomly advertise Dual Universe or your DU Organization to players you don't know. Being polite isn't enough. Participating in said group with the intention to legitimize your advertisement is not enough either. You won't fool many people with this method. While one player may be convinced to join your Organization, it will most likely antagonize significantly more players, making them hostile toward you and Dual Universe due to these cheap and inappropriate practices. 
     
    If you don't understand why this is wrong, just imagine players coming from 10 different game communities and invading your Discord, subReddit, or Steam group, falsely pretending to be interested in the game you’re playing while instead being there to make advertisements for the game he plays in your channels. Any person would quickly be tired of this behavior and ban them all, as well as form a negative image of the game that has been advertised. Please don’t do this.  Not only is this rude, this can be considered harassment in addition to brand damage, which could result in a ban from Dual Universe for such behavior.
     
    (c) While it didn’t seem clear for everyone so far (despite being in our EULA and in our forum chart here), here is a strong reminder: impersonating Novaquark staff is a serious offense. This will result in a permanent ban without further notice or discussion. There is also no limitation period for this offense (meaning: if we got proof of Novaquark staff impersonation several months or even years later, the sanction will still be applied).
     
    (d) While this has been some kind of grey area until now, there won’t be sanctions applied to involved Organizations for the past actions. However, from now on, Organizations that will benefit from the aforementioned bad practices could see their member list reset at Novaquark’s sole discretion. We wish to make it clear that there is nothing to gain from such advertisement and recruitment practices as well as inform other gaming communities that the Novaquark staff will not tolerate these methods of advertisement and recruitment.

    II) About Gifting Practices as a Recruitment Incentive
     
    Novaquark has not enforced any strict rules regarding gifting practices so you are free to gift DACs or Supporter Packs as you see fit. However, we don’t encourage use of this freedom as a recruitment incentive unless you are perfectly fine with the definition of "gifting" (giving something for free to someone else without expecting anything in return for this gift). 
     
    Before gifting a DAC or a Supporter Pack, you should carefully consider that a player could leave your Organization or simply never join it at all. In this situation, this will be your responsibility and we will not refund nor reverse the gift you made to another player. The Novaquark team will not step in to oblige the receiver to fulfill his part of the bargain either (if there was any).
     
    So choose and gift wisely.
     
    If you have any further questions on the topic, please let us know.
     
    Best Regards,
    The Community team.
  24. Like
    Felonu got a reaction from NanoDot in Question on losing inventory upon death   
    Actually everyone who buys them is profiting.  The people that are hurt are the other dac hoarders that have to sell dacs at the lower price.  This is basic market economics, and I don't think is a problem.
  25. Like
    Felonu got a reaction from blazemonger in Question on losing inventory upon death   
    Actually everyone who buys them is profiting.  The people that are hurt are the other dac hoarders that have to sell dacs at the lower price.  This is basic market economics, and I don't think is a problem.
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