Jump to content

Felonu

Alpha Tester
  • Content Count

    387
  • Joined

  • Last visited

Everything posted by Felonu

  1. I think having the ability to warn and make people aware of “restrictions” when they enter should be enough. Possibly with a notification system for the owner of the land if the restrictions are broken (if stealth is not utilized effectively). This would allow it to be dealt with in game, and wouldn’t have any artificial sustems. It would simply be a notification, and alert system.
  2. Yes you can update your pledge if you purchase a lower tier and want to later.
  3. There is no definite answer of whether survival mechanics will be implemented. Make sure to check out the trello, news/devblogs, and the other posts in the idea box here to see if your other ideas have already been suggested.
  4. I would expect that changes to these would be too common for them to keep something like this updated for now. This is something that can be generated by the playerbase (though it wouldn't be shared outside of pre-alpha members)
  5. I beleive Lethys has mentioned some people already working on a 3d positioning system. They wouldn't be able to share how it works, or access the the system itself because of the NDA.
  6. Actually he said it won't give free resources in the real game. So it will have free resources, but they will only be usable for prototyping.
  7. As the specifics of whether or not the rdms system will have tools to allow popular voting systems of an org have not yet been released this statement is inherently false or NDA breaking. I will consider the terms organization, government, tribe, corporation, coop, commune, party, etc to be interchangeable. They all have the same basic meaning with only variance in experiential association (different feelings based on your experience). I believe it would benefit the final game to have tools to allow for any type of governance the devs can find a way to accommodate.
  8. There will need to be balancing done by NQ in accordance with their vision of the game. If you make anything both expensive and ineffective then it loses any point in existing (Not that they won't exist at all, you can find evidence of that in any sky mall magazine). There are ways of limiting things without pushing them into the not worth it part of the value chart. I think automated defenses should be somewhere above the cost of normal turrets (could be same cost + cost of buying/effort of making a script to run them), and have max effectiveness below the average user manually using a tur
  9. The specific purpose that I quoted was to protect your bases while you are offline for periods of time throughout the day. My statement when applied in context was that automated turrets could be used for other purposes (Like increasing the defensive capabilities while you are active), but should not be needed to keep you from getting attacked when offline. To add to that idea, NQ has talked about scripts being run on local machines so automated defenses probably won't work when there is no active user online anyway.
  10. The defense bubbles are intended for this purpose as stated by NQ. They have a 24-48 hour duration (Which I hope is able to be ended by the defender) so that offline owners can’t be raided without time to prepare for defense. That doesn’t mean I don’t think some automated defenses are needed, but just not for this purpose.
  11. If your land is in a protected area it can't be taken.
  12. This is believed to be true by some people, but is an interpretation of JC's words. Some of us still think this may not actually be the intention of his words.
  13. Felonu

    Cloaking Tech

    To tie the idea back to the OP, cloaking technology is one aspect that can be use in this balance by limiting the PvP exposure for those individuals. We don't know how all the protections will be implemented, or how that will balance the different playstyles yet. We can only take NQ at it's word that they intend to do so. This is why I believe these discussions about the different ways to implement these technologies are important, and you see me commenting as much as I do on them. I, personally, have little interest in the PvP gameplay, but see the value in it. I want the game to be fun
  14. Felonu

    Cloaking Tech

    I believe that is a misconception of the PvP discussions on this forum. Most discussions turn at one point to balance between PvP, and Non-PvP. If you take the forums as an indicator of what people want (which would not be an effective measure) then there are probably just as many people wanting non-PvP activities as wanting PvP. To be fair it is probably a lot of people that want to do some of both (but with a preference one way or other) and a small amount that want only one or the other. We need balance as NQ has pointed out so that all play styles are represented.
  15. Based on the tone of their comments about it I think they believe they can make the safe area last a while. I don't know how they plan to do so, but they don't seem to be worried about it. The fact that they seem to have thought out other systems so well gives me confidence that they have a good plan in place.
  16. Resources are expected to be finite. I don't have time to look up the reference right now, but if someone else doesn't I'll add one later.
  17. Felonu

    Cloaking Tech

    Why can you only have radar on moving ships? That is the king of artificial limit I'm talking about. A movable object and a not movable object (if there are any differences after release) are actually the same thing, if you aren't moving. Why couldn't a ship have all the sensors work if it isn't moving? If you are going to use that mechanic, why not a mechanic that just says you have an X% chance to see an enemy at Y range, and adjust those by the stealthers stealth skill, and the detectors scanning skill. That goes back to adjusting the possibility of being se
  18. Felonu

    Cloaking Tech

    The point is that everyone will just have all the sensors. It doesn't matter how many different types are created. And all ships will either not be able to stealth, or will have all the types of stealth possible. If you make it so that you can't hide from 1 sensor if you are hiding from a different type, then stealth just ends up not being possible. If you make some kind of limit to what kinds of sensors that can be combined on a ship, people will just find ways to work around it. It ends up working so all ships that want to stealth have all types of stealth technology availabl
  19. Felonu

    Cloaking Tech

    You misunderstood my point. I wasn't saying the detection and stealth are unnecessary. I was pointing out that having multiple types of detection and ways around them doesn't benefit the game play. If people need that to feel immersed in the game I don't have any problem with it, but to me it is added complexity for no real benefit. I wasn't saying the detection and stealth are unnecessary.
  20. Felonu

    Cloaking Tech

    All of this discussion is just fluff for how stealth/detection works. None of it is needed for actual game play. If you have different sensors, and different types of stealth it will simply require adding all of them to every ship to be able to perform that function. It will add nothing to the gameplay except cost unless there is some "magical" limit of not having certain types of mechanics on the ship together.
  21. You are acting like it's a canadian thing.... Austrailia, Asia, africa, south america, even antarctica are all getting treated the exact same way.
  22. I would say that it shows they decided to make everywhere outside of the US pay the same price for an item. It has nothing to do with any specific country (edit- other than US). NQ decided a specific thing about the US. Their are no other countries paying any different, whether next to the US, or on the other side of the world. NAFTA is an agreement made between the countries in North America, and deals with taxes and regulations between the governments. Businesses are not bound to sell the same items or if they do to sell them at the same rate even when they are located in t
  23. The company is not in the US. The business is in Europe. NAFTA does not apply to them.
  24. So your point is US get's the packages for less expensive than anywhere else, and you don't think it should be that way. You may be right, but NQ can set prices however they want. However, we can assume they didn't set this up without reason. It could be because of the VAT as brought up before, or some other reason. They don't have to explain the reasons, but it would probably help some people's frustrations.
  25. The OP was a very vague start of a discussion about restrictions placed on what people can do outside of safe zones. The rest of the conversation was what generally ends up getting brought up about PvP vs non-PvP play styles. The discussion is still valuable to a point about what should be protect-able, how those protections should be implemented, and where they should be able to be implemented. All types of protection are a restriction of peoples ability to do whatever they want, and so there is a struggle of different protections vs the limitations those protections enforce.
×
×
  • Create New...