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EntropicDuck

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  1. Luca...do you even PVP? Why gunners? Get out of here, the team work element of combat is great. Stop trying to make an MMO a solo player game. Using sweeping generalizations such as "Everyone wants to pilot big ships." to fit your narrative isn't appropriate. I would wager people want to be able to have PvP be accessible. Anyone who says flying a ship in combat is something that is easy and that everyone should be able to solo is outta their minds. Play the dang game. Having a crew to work a ship isn't about who "fly's it" its about the goal. Of enabling each other to beat the snot out of the other team. It is exact reasons like that that NQ should ignore these types of suggestions and move forward with their design vision. Make PvP more accessible.
  2. Oh look at you with your "bleh blaah blah..your mindset." Look nerd. Talk about the issue rather than forum whoring. This isn't about "qualifying" or being polite. Engage in combat or not, it is entirely voluntary. Ride the pipes alone, unarmored, asleep at the wheel. You die. It is a choice. The ad hominin against me does not change the fact the Devs caved their vision to people whining they were inconvenienced by someone elses gameplay. Point of fact is, only thing that is lost when someone loses a fight A.) is the material in the ship. B.) Minor amount of time it takes to drop another blueprint. C.) Cargo if they fall victim to an interception. Everything else is people with their own "I am the captain, I cant lose" mindset being Kyles and Karens. PVP needs to have attention regardless of whatever the Landmark Lobby wants. People are actively ruining the experience for others by exploiting the mechanics to make up for them losing fights. Where some get the "reward" from mining/money/building. Combat's "reward" is the dat phat booty. The game cannot grow an effective community that does not embrace PVP as a natural part of it. It is how you develop toxic communities of those that fight and those that don't. The Dev team should not make further concessions on their vision of the game to appease those that choose not to group actively together.
  3. I honestly think that "carebears" are sociopaths. Refuse to team up and play the game with other players. And turn and project on those that do their own failings. Back to the point. The bubble will not help anything. And must come down. No risk no reward, good majority of the minerals can be found in the bubble. And the game favors those sociopathic solo karens that whine and cry about the evil bad guys spoiling their hours and hours of work. So what. Play with a god damn group and take part in team play. I have zero sympathy for that. Takes me minutes to put a ship together because I play with a group. Don't want to play with a group? Go play factorio. Don't post pictures of the "voting" system for features. Any democracy in video game development is foolish as players by nature are selfish and lack the bigger picture. Voxel tools for art work is not going to keep the game going. For me, its not clubbing seals or stress relief. Its playing the game with my group as a team. And if we are fighting another group that wants to fight great! If we are attacking someone who is defenseless...its not a big deal. It is our way of mining. And anyone who says its "easy", has never sat and waited as a team for a target to show themselves. Its just as much as a time investment as legitimate mining. Even more so as we have to do it together and work together, and when they use exploitation in the PVP system to avoid the consequences of their actions, it robs us of our reward just. Imagine the level of Reeeee if after spending an hour mining the ore in the container teleports back to the mining node and the node moves to the other side of the planet. What seems like a few minutes at most to the target, is the result of patience and proper flying on the other side. Its not personal. Its resource gathering.
  4. The magic safe zone destroys the sand box and eventually kills the game, other than people logging on to create art projects. Real fighting is confined to areas outside the bubble that are small. They are then what amounts to a slap fight in which one side is going to take advantage of exploits to get their ship to safety because they don't want to face consequences should they start to lose. It's annoying that as the big draw of space battle is forced further and further into a corner, people are fawning over territorial warfare and planetary fighting. And what's going to happen is, sure that there's going to be territorial warfare, but then the goal post will be moved again. The creative lithovores start crying that Space City 1 is under attack, then they put in place a whole slew of stupid rules and mechanics to make the game protect them because they are too antisocial to protect themselves. The other day on the main discord, I was watching the chat roll, and the most badass discussions I thought came up about people having to convoy their ships to defend each other! Massive emergent gaming is the concept of people banning together to face a common threat! Each rule or modification to appease the players who want to exert power over their environments that they have not won prevents individuals from grouping up in reality. It causes individuals not to want to be social. Every inch ground the developers offer to the nerdlings who want to create their super duper death star in "peace", ruins the game for hundreds in the future. 1.) At the top of the development list, addressing the exploits in PVP should be ranked. As there is no PVE, PVP is what is going to push this game. And it would be an easy win. You don't need people to be programmed. 2.) Second on the list should be PVP balancing. It's got to remain a challenge, I guess. The curve for learning must be steep. And that's what makes it interesting! It provides people with the need to be innovative. But it should also be engaging and stimulating. 3.) The bubble has to go down. The only protected place is the Sanctuary Moon and the space surrounding it. 4.) Get the PVP right in space, then think about territorial warfare and PVP in the atmosphere. People want voxel tools and all that stuff, though I would personally think that addressing this and things like the whole voxelmancy crap and actually incorporating it into the game would be fantastic. To foster team play and rivalry, it does NOTHING. The PVP will drive the game. It is the entropy that makes it possible for industry. This was my long winded way of saying the JC interview was frustrating.
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