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yamamushi

Alpha Team Vanguard
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Posts posted by yamamushi

  1. There's no need to do a translation, the keymap looks the same (just replace the picture with a qwerty keyboard and you have the qwerty keymap).

     

    Saying that isn't breaking the NDA either because the qwerty controls were in the last DevDiary (albeit they were scrolling past them).

     

     

  2. 12 minutes ago, wizardoftrash said:

    ERRM, no, more like what I'm suggesting at the start of the topic: A cosmetic stamp you can wear, that you gain access to by actually having the skill at a high enough level (or I guess by spoofing it with a hacking skill. I'm in-favor of that sorta thing, sorta like an ID strambler or ID spoofer).

     

    Plus hey, it would be confined to their avatar, so its not like it would clutter people's display.

     

    I would like an arm patch or something that goes onto your suit, something cosmetic that isn't overly flashy but is pretty easily identified once you're standing next to someone with one on. If they had patches or something, I would want them to be extremely difficult to get. The kind of thing you'd get when you finish training a skill that has a ton of pre-requisites and takes weeks or months to finish training up. 

     

    If there's an analogy to this kind of system in Eve Online, it would be the skill certificates system:

    certsblogimage1.png


    Something purely cosmetic that players see when they check your profile, something that indicates that you are capable of doing XYZ without having to dig through all of your skills individually. 

     

  3. 1 hour ago, TheBlender said:

    Well the issue was that there was an increase and sudden decrease in the number of backers, during a period of time when the founder packs were closed (supposedly) . Yeah, from a company claiming transparency I think a general comment on what is going on isn't out of line or asking for personal information.

    3

     

    Whoa there, I don't know where you've been for the past several years, but NQ has done more than spectacularly on the openness and transparency front. If you think that them having to describe the personal situations of people who may have had issues with their pledges is what is going to define their transparency, I think you're sadly mistaken here. 

     

     

  4. An old topic, but this is almost expected in a game in 2017. 

    I doubt it will happen by release, but my money is betting that eventually, Dual Universe will have voice chat. It's just a matter of priority at this point, and there are tons of things people want more than voice (and even more things that are still on the roadmap that needs to be finished). 

  5. 3 minutes ago, NanoDot said:

    I'm sure the limited play time schedule is to reduce the costs involved. To host a few thousand players in DU, NQ will have to rent a block of cloud servers, which costs money.

     

    So once the initial pre-alpha test on the 30th is done, NQ can look at the cost/benefit analysis and decide what amount of weekly play time is economical.

    AWS Cluster networking instances (R4, X1, M4, C4, C3, I2, I3, CR1, HS1, P2, G3, F1, and D2) are fairly pricey too (assuming they're going with AWS for the pre-alpha server). 

     

    I'm used to paying 2 to 10 cents per hour on instances, some of those instances vary in price wildly from 10 cents an hour up to 13 dollars an hour (depending on the instance type they'd go with). 

    https://aws.amazon.com/ec2/pricing/on-demand/
    https://aws.amazon.com/ec2/instance-types/

  6. Unfortunately, it most likely will not look as badass as the water you see on Unigine's demo videos. 

     

    They want to do voxel water, but water is an incredibly difficult thing to do right in a game like Dual Universe. In the pre-alpha, water is just a layer of the ground at a certain level, with no effects on the players. They're not going to neglect water though, it's just going to take some time before we see it in game.

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