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AlexCout

Alpha Tester
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  1. Like
    AlexCout reacted to Mazillus in 3rd person "drone" SHIP MANOUVER   
    Disagree with drones for use as 3rd person.
     
    Not saying that unnamed drones shouldn't be a thing but personal automated drones that allows 3rd person game play shouldn't be allowed.
     
    Piloting a small drone or unmanned ship via a terminal for recon should certainly be a thing. There should be limitations like range and fuel. 
  2. Like
    AlexCout reacted to Lethys in BOOM - BOO Mass test for alpha   
    Greetings people,
     
    As alpha is approaching fast we would like to announce the first player organized Mass tests, called BOOM!
    For all alpha backers out there we in BOO would like to do those tests with as many people as possible. As this is an MMO with a strong focus on player interaction we want to help NQ in testing their server tech.
    It’s perfectly fine if you test the game for yourself or with friends but doing the same things in huge groups has to be tested thoroughly too - so watch this thread (follow it!) or discord for the announcements of the next BOOM!
     
    tl:dr facts:
    - player organized mass tests
    - narrated and guided by BOO staff
    - two tests on the same day (8pm GMT+2 and GMT-6) for EU and US timezone
    - NQ will monitor these tests for further evaluation
    - weekly tests of different areas of DU
    - g-drive storage for bug-reports and easy access for NQ
     
    What YOU need to do:
    - join https://discord.gg/CYNYpT9 (BOOs relay discord) 
    - go to https://drive.google.com/open?id=0BzJofzdOkjNAU0RuMkYtVWE4QkU
      and RTFM
    - download the spreadsheet and enter your details (ingame name, system, drivers)
    - watch out for the announcement and join the voice channel in the BOO discord
    - hopefully understand english
    - if you hear “CHECK CHECK” - STFU
    - do what you are told to do
    - have fun!
     
    We plan on doing those tests on a weekly basis, depending on the server-uptime and our RL. As the adults we all are you should easily be able to understand the rules of these tests and how to deal with the spreadsheet.

    If you want to help organizing stuff for these tests (building ships in advance, scripting, building bases to test in,...) feel free to contact a staff member of BOO.
    If you have any questions, issues or just want to improve stuff - please reach out to us.
     
    We will upload a document before each test where we will outline the basic testing scenario. Feel free to reach out to us via discord or in that document (you can edit it!) with your ideas! Each of these documents will be in the respective folder on the drive to let you guys know in advance what to prepare for the tests and what we will do.
     
    The first BOOM will include:
    - movement
    - gathering people in a spot
    - jumping/crouching/running/whatever with different distances to each other
    - (hopefully) a little surprise for you all
     
    *NOTE* The spreadsheet might be subject to change, as we want to make the reports as convenient as possible for NQ for further evaluation
    See you in alpha
     
    The first mass test will be announced here and on discord - most likely one week after official alpha release of DU
     
    Note: As things change in such a phase of a game, things like the discord, gdrive and other stuff might and possibly will change too. In order for everyone to be on the safe side (NDA) and because of the ever changing nature of a pre-alpha and alpha, I'm in contact with NQ since the beginning.
  3. Like
    AlexCout reacted to Morand in €725 000 pledged   
    We did it finally : €725,983 pledged so far, by 9,501 backers 8 days before the end !
    What a community support !
  4. Like
    AlexCout reacted to Lord_Void in My idea of goods traffic in DU   
    I'm sorry, but I do not understand the majority of what you are proposing. It seems over complicated and unnecessary. Like Lethys said, there are already simple and effective methods to handle market transactions in place. Why fix it if it's not broken?
     
  5. Like
    AlexCout reacted to Lord_Void in Reduce mining/building radius   
    I don't mind the size; I feel that it is important to not have people getting bored with mining, especially considering the massive amount of mining that will need to be done for things. I do wish that there as a bit more control over it. I feel like with that tool they just sort of carved out a random blob of space. I would want to be able to create a fairly coherent shape when mining. 
  6. Like
    AlexCout reacted to Hotwingz in Alpha Postponed. Thoughts:   
    Yup, call it whatever you want, I'll be happy to dig a hole and meet up with friends. 
  7. Like
    AlexCout reacted to 0something0 in Ship Weapon systems?   
    Nukes tend to not be world-ending explosions in vacuum.
  8. Like
    AlexCout reacted to ATMLVE in Artificial Eclipses   
    While we of course don't know details of things like lighting and shadows in the game, its probably inherent that an object in front of a planets light source would cast a shadow on the planet. So I would think it would cast shadows, yes..
     
    Now, it may not work perfectly like this; some flaws could be shadows having a max distance, texture errors, or the world just doesn't really get any darker, i.e. the sun isn't really creating all the light but rather the game renders the world light when there is a sun in the sky. 
     
    Also, the concept youre talking about, building an object at the L1 point between a planet and it's star, would in real life be a quite efficient way to wipe out most life on Earth, one way I thought of after watching yet another movie where an advanced alien race feels that the best way to kill everyone is to resort to WWII dog fights. 
  9. Like
    AlexCout reacted to StoneLegionYT in Reaction Wheels and Magnetorquers   
    Does she come with the Reaction Wheels?
  10. Like
    AlexCout reacted to NQ-Nyzaltar in Tree harvesting   
    Hi everyone,
     
    Please keep in mind a few things when it come to expectations for the game access at the end of September:
    - you are not going to have a full game from day 1. This will be a version "work in progress" and very far from being feature complete.
    - Everything mentioned in the Lore may not be represented in the game as a game feature. It's the case for any game. Dual Universe is no exception.
     
    Now regarding Tree Harvesting:
    - The crafting system isn't complete yet and trees won't be harvestable in the game version you will get at the end of September. 
    - Trees are not made of voxels. They are 3D meshes.
    - Currently, for practical purpose: when all voxels connected to a tree are removed, the tree disappear.
    - Trees should be harvestable once the crafting system will be complete.
     
    Best Regards,
    Nyzaltar.

     
  11. Like
    AlexCout reacted to Morand in Ship Combat Conditions   
    Quote from Kickstarter AMA Event - Third & Last Part :
     
     
    Just adding, this is what you want :
     
  12. Like
    AlexCout got a reaction from Pang_Dread in Tree harvesting   
    What would you even use wood for? Fuel? We are not running steam engines on spaceships xD
     
    the only use i see is decoration wich Wouldn't bring it to a really high consumption...
     
  13. Like
    AlexCout reacted to Anaximander in Advanced AvA combat - On the neccesity of tactical elements in PvP   
    This is not a shooter game. It has no real-time bullet physics and it's not based on how much of a twitch-monkey you are, but how cool you can remain in a fight and juggle different elements, like your opponent's direction in relation to you, your speed, your effective range and tanking capabilities or lack there of. More or less "pick your fight".

    So, no, if you expect Ubisoft Tactical Shooter #25125267 this is not the game for you. It's about people in leadership positions calling a target and people being smart enough to know what they are doing to focus said target down. It's about how well people can react on taking damage, AKA "don't stand in the fire zone". You get hit in DU? Get behind cover. It's a combat system about taking out the head of a squad to disorganise them and figuring out who's the leader.

    Who's the leader? The person behind cover coordinating their troops. Or the person wearing the expensive looking armor that provides intel bonuses to people around them (aura area buffs).

    Sprint is already a thing, they did speak of it, although, if it depletes "player fuel" that remains to be seen. 

    NQ said they go for a combat system like EVE's (probabilistic hit-chance) but given how they go with things, the system will end up looking more like Mass Effect's RPG-ish dice rolls with dynamic values (you move you lose accuracy, etcetera). Case in point, if done right, it won't be noticable. But don't expect your reflexes to matter as much as they would in SQUAD or R6:Siege. Although the tactical value stil lremains - the enviroemnt is fully destructible after all.

    I also got the question of if weapons are a seperate customisable entity answered in the GDC stream with JC. The answer is yes. Armpors not so much, but they do seem to want that for a later point. 

    This is a good point to indicate, that EVE's combat system works well cause of each "ship" (in DU's case, an armor worn by players) having a "role bonus". Snipers get more range on their weapons, while logistics (repairs, healers, etcetera) get reduction on repair modules costs in energy, while "tanks" get more resistances to damage, while having attached bonuses to certain size of weaponry. Howver, since it's avatar combat, I'd say NQ can come up with better ways than flat bonuses to armors on certain playstyles, while maintaining the core idea of some tihngs. Like making each armor have a "strength modifier" that increases how well you can handle a weapon's recoil, thus being more accurate or having a faster attack speed. So, a high caliber, fast shooting machinegun would handle normally in the hands of a player in eavy armor, while it would be terrible in the hands of a person in light armor, but a heavy armor player would have less pseed, but could handle an assault ifle WAY better than a player in light armor and so on.

    I.e. the Combat Recon cruiser in EVE, is a ship that is immune to detection by directional scanning - it's by its nature, a Ranger class kind of role. But there's also Stratios, the spaceship equivalent of a Nightblade class from Elder Scrolls Obvlivion (a cross between a rogue and a warlock) that can cloak and drain you of energy while it deals damage with drones (or w/e DU's equivalent will end up being, like machine pets or something). Note, Combat Recon is not using cloak, it is STILL possible to probe its location, but it can also surprsie gank people way easier and it has the ability to crowd control and tank well.

    Combat is more than "bang bang" or "pew pew".  In large scale, sure, firepower is a thing you need. but in small group combat, the person that can drain you dry of energy will beat you to death with very little dps. Or a person that can crowd control a large number of players, that person can easily turn the battle.

    So, what you call "kits" in EVE we call doctrines. "Bring a [ship Type] with [ship Fitting #2325]. Shield Doctrine fleet ". So, in DU, this can mean "we got people who can replenish shields, you guys come in battle with shield generators, light armor (since you don't need it, you rely on your shield) and Ballistic wepaonry (so you don't drain your batteries by wasting energy on the gun, giving your shield more life-span ".

    Of course, in small groups, again, it comes down to what kind of "setup" you go for, similar to any MMORPG with world PvP.

    As for Stances, yes, that's an excellent idea. Letting a person get more Accuracy bonuses and / or range depending on their stance, but at the cost of speed - essentially, if you get spotted, you'll be easily shot, but if NQ utilises ray-casting, it also means you reduce your profile, thus reducing your literal chance to be hit in the cobmat algorithms.

    This is the point I have to mention the game is only in 1st person. They abandoned the idea of a 3rd person view for avatars, cause it would make the first person pointless, and "cover" systems work by pre-planned surfaces. Guess what's even better though, crouching behind anything.

    If NQ is going to implement ray-casting, that remains to be seen, one thing for certain, they do have their LOD tech figured out, so they can do a form of "shooter" like Fallout's VATS (which is also based on probabilistic values, like movement, yours and the enemy's ) only real-timish, so you could be getting more "dodge" chance depending on how much of your body is exposed to the attacker.


    TL; DR : Don't expect a high-octane CoD MMO. Games like this work by uniform doctrines in large numbers, not "I want to play Heavy assault today". You need to train a long while to get to using a heavy armor efficiently and heavy armors cost far more than light armors, as you take time to trian how to use a cloak, or specialise in general. In smaller groups, you need to have people with specialisations on board, the usual RPG "party", of healer, crowd control & tanks, and long-range damage dealers.

    I also asked NQ a long while back if the Jetpack is an obligatory item, and they said that it's not, it's a starting item, but it's also replaceable, by what, we can only guess.


    Cheers.
  14. Like
    AlexCout reacted to CyberCrunch in Creative mode   
    @Ezghoul I think you deserve some feedback on your suggestions:
    This ASP-concept is very interesting to enable designing ships together with other players in the actual universe.
    However I am more in favor of the VR-Pod suggestion that twerk made a while ago:
    ... mainly because it would allow to test-fly the design freely inside this Dual-VR-Univesrse. Also the VR universe would be very useful as a "tutorial" environment for new players! 
    I could go on with the pros and cons, but basically you should just read this discussion yourself, as it sums up everything quite well.
  15. Like
    AlexCout reacted to Veln in Emote Detector   
    Make a security robot that gets mad at you for flipping it off XDD super immersive
  16. Like
    AlexCout reacted to NQ-Nyzaltar in Simple Water Dynamics   
    Hi Wariscoming and welcome on the official Dual Universe forum.
     
    Referring to the game "7 days to die" would be a relevant example if it was a Massively Multiplayer game, and it's not.
    4 players, 8 players, or even 64 players on the same server isn't what we call a Massively Multiplayer game.
    As we already said in another topic, we have to make tough choices, as simulating water physics, physics applied on voxels, and other similar mechanics are extremely heavy in terms of calculation and is not currently compatible with a large scale multiplayer environment. What can be done with a few players can become a problem in a situation where thousands of players may gather in a specific area. It's the same problematic with games like Space Engineers or Empyrion. We have chosen to prioritize the massively multiplayer interaction instead of some aspects of physics simulation.
     
    Best Regards,
    Nyzaltar.
  17. Like
    AlexCout got a reaction from Bluestorm in July 2017 Devdiary   
    though It has been said that the limit would be a game within a game, so far I don't think anyone made a game within a game within a game... BUT we might be able to break it here
  18. Like
    AlexCout reacted to Lights in Americans VS. Everybody else (See: Imperial VS. Metric)   
    majority of people use metric, majority of games use metric, majority of NQ employees are in france which uses metric. metric or leave.
  19. Like
    AlexCout reacted to Pang_Dread in Americans VS. Everybody else (See: Imperial VS. Metric)   
    Regardless of the system used it should just be universal throughout the whole game and only use that one system. Would be rather clunky and awkward if you have some players using one system and some players using another, just one system and that's it.
  20. Like
    AlexCout reacted to Lethys in Americans VS. Everybody else (See: Imperial VS. Metric)   
    SI units - there's no sense and use in using an old, outdated, useless system which is only used by 3 countries. Unify the world and start using SI, it makes much more sense
  21. Like
    AlexCout reacted to Hades in Will the game be able to play on Mac Computers   
    And Microsoft.
     
    He asked a simple question, and got a simple answer.  The hate is unnecessary.
  22. Like
    AlexCout reacted to yamamushi in Flat Earth theorists, I have breaking news!!!   
    Some of the Nazis thought the earth was concave and looked into the sky at night with infrared telescopes hoping to see the British fleet.
     
    Upon reporting their non-findings, they were executed.
     
     
  23. Like
    AlexCout reacted to Zamarus in Flat Earth theorists, I have breaking news!!!   
    Check mate

  24. Like
    AlexCout reacted to Lord_Void in Flat Earth theorists, I have breaking news!!!   
    Pfft everyone knows the world is a flat disc balanced on the backs of four elephants who are, in turn, standing on the back of a sea turtle flying through space. 
     
    C'mon that's basic knowledge  Death himself said it so it must be true ....
  25. Like
    AlexCout reacted to Kuritho in Flat Earth theorists, I have breaking news!!!   
    NOVAQUARK! YOU BETTER PUT A FLAT PLANET! I WILL LOVE YOU FOREVER IF YOU DO IT!
     
    Also, the Earth isn't flat. Explain the hills and mountains. They're elevated.
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