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Code24

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  1. Like
    Code24 got a reaction from MrFlanders in Objective Driveyards - Aerospace Corporation [Recruiting]   
    English                     All                         78
     

    Objective Driveyards is a corporate-state established in the evolving world of Dual Universe. We aim to design ships that combine elegance and efficiency with a readiness for the cold-blooded nature of interstellar warfare. We will bring an array of premier spacecraft to the marketplace: battle-tested by our navy and refined by an organized team of engineers and designers.
     
     

     

     

     

     

     
    The Corporation relies on teamwork and structure to succeed, and thus operates as a meritocracy. The corporation is led by the CEO and a Council of three directors. Corporate assets are divided into three main branches; each responsible for a major aspect of Corporate operations and manned by specialists with appropriate skills. Each branch is independent to a degree but ultimately answer to the Council.
     
    CEO - Code24
     

     
    Objective Dynamics

    Leader: Head Technocrat, Croomar
     
    The scientific branch of the Corporation, lead by a head Technocrat. This branch develops tech, designs blueprints, programs systems, conducts exploration, and tech mining. Blueprints can be designed on contract to be sold to other factions, or strictly for corporate use.
     
    Researcher - Develops new designs and blueprints to be tested and refined.
    Explorer - Lone wolf pilots looking to explore under a Corporate Charter.
    Programmer - Specialist skilled in scripting advanced systems with LUA 
     
     

     
    Objective Industries
     
    Leader: Director of Industry, BliitzTheFox
     
    The circulatory and digestive system of the Corporation, controlled by a Director who is part of the Corporate Council. This branch is responsible for mining and refining raw materials, manufacturing components and equipment, and ultimately constructing ships. While the Navy controls most of the Corporate fleet, Indi Ops controls most of the Corporate shipyards. Ships and equipment produced by this branch are first researched and designed by the R&D branch. Indi Ops can also manufacture hulls and equipment to be sold on contract to other factions.
     
    Miner - Raw resource extraction.
    Technician - Refining and manufacturing.
    Engineer - Industrial construction/development.
    Shipwright - Shipyard operation, starship construction.
    Marketer - Promotes and sells products, conducts market research
     
     

     
    Objective Navy
     
    Leader: Stategos, Sgt.Toothpaste
     
    As the military branch, the Navy is responsible for protecting Corporate interests from external threats. The Navy is lead by the Strategos, one of the members of the Corporate Council and the highest ranking officer within the fleet. The Navy controls the majority of the Corporate Fleet and draws from Corporate personnel with skills particular to any and all aspects of combat. These roles can include:
     
    Pilot - Pilot specializing in either strike craft or larger warships.
    Commander - Officer in command of a large, crewed warship.
    Crew - Entry level warship crew, manning the critical stations on larger vessels.
    Security - Infantry unit skilled in ground combat.
    Combat Engineer - Field engineer skilled in building/repairing constructs in combat situations.
    Recon - *Redacted*
     

     
    Objective Driveyards is seeking the top talent in Dual Universe to make our team stronger.
    Play DU in small, focused teams that are agile, efficient and focused on excellence. Cement your role in the future of ODY, and submit an application on our website today. If you are interested in one or more of the roles described above, but still have questions, contact one of the Corporate Council members.
     
     
    Required:
     
    Means of Voice Communication
     
    Application on both website and community portal
     
    Complete a short interview with a recruiter
     
    Age: 16 +
     
     

     
     
    Follow us:
     
       

    Learn More
  2. Like
    Code24 got a reaction from Astrophil in Objective Driveyards - Aerospace Corporation [Recruiting]   
    English                     All                         78
     

    Objective Driveyards is a corporate-state established in the evolving world of Dual Universe. We aim to design ships that combine elegance and efficiency with a readiness for the cold-blooded nature of interstellar warfare. We will bring an array of premier spacecraft to the marketplace: battle-tested by our navy and refined by an organized team of engineers and designers.
     
     

     

     

     

     

     
    The Corporation relies on teamwork and structure to succeed, and thus operates as a meritocracy. The corporation is led by the CEO and a Council of three directors. Corporate assets are divided into three main branches; each responsible for a major aspect of Corporate operations and manned by specialists with appropriate skills. Each branch is independent to a degree but ultimately answer to the Council.
     
    CEO - Code24
     

     
    Objective Dynamics

    Leader: Head Technocrat, Croomar
     
    The scientific branch of the Corporation, lead by a head Technocrat. This branch develops tech, designs blueprints, programs systems, conducts exploration, and tech mining. Blueprints can be designed on contract to be sold to other factions, or strictly for corporate use.
     
    Researcher - Develops new designs and blueprints to be tested and refined.
    Explorer - Lone wolf pilots looking to explore under a Corporate Charter.
    Programmer - Specialist skilled in scripting advanced systems with LUA 
     
     

     
    Objective Industries
     
    Leader: Director of Industry, BliitzTheFox
     
    The circulatory and digestive system of the Corporation, controlled by a Director who is part of the Corporate Council. This branch is responsible for mining and refining raw materials, manufacturing components and equipment, and ultimately constructing ships. While the Navy controls most of the Corporate fleet, Indi Ops controls most of the Corporate shipyards. Ships and equipment produced by this branch are first researched and designed by the R&D branch. Indi Ops can also manufacture hulls and equipment to be sold on contract to other factions.
     
    Miner - Raw resource extraction.
    Technician - Refining and manufacturing.
    Engineer - Industrial construction/development.
    Shipwright - Shipyard operation, starship construction.
    Marketer - Promotes and sells products, conducts market research
     
     

     
    Objective Navy
     
    Leader: Stategos, Sgt.Toothpaste
     
    As the military branch, the Navy is responsible for protecting Corporate interests from external threats. The Navy is lead by the Strategos, one of the members of the Corporate Council and the highest ranking officer within the fleet. The Navy controls the majority of the Corporate Fleet and draws from Corporate personnel with skills particular to any and all aspects of combat. These roles can include:
     
    Pilot - Pilot specializing in either strike craft or larger warships.
    Commander - Officer in command of a large, crewed warship.
    Crew - Entry level warship crew, manning the critical stations on larger vessels.
    Security - Infantry unit skilled in ground combat.
    Combat Engineer - Field engineer skilled in building/repairing constructs in combat situations.
    Recon - *Redacted*
     

     
    Objective Driveyards is seeking the top talent in Dual Universe to make our team stronger.
    Play DU in small, focused teams that are agile, efficient and focused on excellence. Cement your role in the future of ODY, and submit an application on our website today. If you are interested in one or more of the roles described above, but still have questions, contact one of the Corporate Council members.
     
     
    Required:
     
    Means of Voice Communication
     
    Application on both website and community portal
     
    Complete a short interview with a recruiter
     
    Age: 16 +
     
     

     
     
    Follow us:
     
       

    Learn More
  3. Like
    Code24 got a reaction from Kuritho in Objective Driveyards - Aerospace Corporation [Recruiting]   
    English                     All                         78
     

    Objective Driveyards is a corporate-state established in the evolving world of Dual Universe. We aim to design ships that combine elegance and efficiency with a readiness for the cold-blooded nature of interstellar warfare. We will bring an array of premier spacecraft to the marketplace: battle-tested by our navy and refined by an organized team of engineers and designers.
     
     

     

     

     

     

     
    The Corporation relies on teamwork and structure to succeed, and thus operates as a meritocracy. The corporation is led by the CEO and a Council of three directors. Corporate assets are divided into three main branches; each responsible for a major aspect of Corporate operations and manned by specialists with appropriate skills. Each branch is independent to a degree but ultimately answer to the Council.
     
    CEO - Code24
     

     
    Objective Dynamics

    Leader: Head Technocrat, Croomar
     
    The scientific branch of the Corporation, lead by a head Technocrat. This branch develops tech, designs blueprints, programs systems, conducts exploration, and tech mining. Blueprints can be designed on contract to be sold to other factions, or strictly for corporate use.
     
    Researcher - Develops new designs and blueprints to be tested and refined.
    Explorer - Lone wolf pilots looking to explore under a Corporate Charter.
    Programmer - Specialist skilled in scripting advanced systems with LUA 
     
     

     
    Objective Industries
     
    Leader: Director of Industry, BliitzTheFox
     
    The circulatory and digestive system of the Corporation, controlled by a Director who is part of the Corporate Council. This branch is responsible for mining and refining raw materials, manufacturing components and equipment, and ultimately constructing ships. While the Navy controls most of the Corporate fleet, Indi Ops controls most of the Corporate shipyards. Ships and equipment produced by this branch are first researched and designed by the R&D branch. Indi Ops can also manufacture hulls and equipment to be sold on contract to other factions.
     
    Miner - Raw resource extraction.
    Technician - Refining and manufacturing.
    Engineer - Industrial construction/development.
    Shipwright - Shipyard operation, starship construction.
    Marketer - Promotes and sells products, conducts market research
     
     

     
    Objective Navy
     
    Leader: Stategos, Sgt.Toothpaste
     
    As the military branch, the Navy is responsible for protecting Corporate interests from external threats. The Navy is lead by the Strategos, one of the members of the Corporate Council and the highest ranking officer within the fleet. The Navy controls the majority of the Corporate Fleet and draws from Corporate personnel with skills particular to any and all aspects of combat. These roles can include:
     
    Pilot - Pilot specializing in either strike craft or larger warships.
    Commander - Officer in command of a large, crewed warship.
    Crew - Entry level warship crew, manning the critical stations on larger vessels.
    Security - Infantry unit skilled in ground combat.
    Combat Engineer - Field engineer skilled in building/repairing constructs in combat situations.
    Recon - *Redacted*
     

     
    Objective Driveyards is seeking the top talent in Dual Universe to make our team stronger.
    Play DU in small, focused teams that are agile, efficient and focused on excellence. Cement your role in the future of ODY, and submit an application on our website today. If you are interested in one or more of the roles described above, but still have questions, contact one of the Corporate Council members.
     
     
    Required:
     
    Means of Voice Communication
     
    Application on both website and community portal
     
    Complete a short interview with a recruiter
     
    Age: 16 +
     
     

     
     
    Follow us:
     
       

    Learn More
  4. Like
    Code24 got a reaction from Morand in Objective Driveyards - Aerospace Corporation [Recruiting]   
    English                     All                         78
     

    Objective Driveyards is a corporate-state established in the evolving world of Dual Universe. We aim to design ships that combine elegance and efficiency with a readiness for the cold-blooded nature of interstellar warfare. We will bring an array of premier spacecraft to the marketplace: battle-tested by our navy and refined by an organized team of engineers and designers.
     
     

     

     

     

     

     
    The Corporation relies on teamwork and structure to succeed, and thus operates as a meritocracy. The corporation is led by the CEO and a Council of three directors. Corporate assets are divided into three main branches; each responsible for a major aspect of Corporate operations and manned by specialists with appropriate skills. Each branch is independent to a degree but ultimately answer to the Council.
     
    CEO - Code24
     

     
    Objective Dynamics

    Leader: Head Technocrat, Croomar
     
    The scientific branch of the Corporation, lead by a head Technocrat. This branch develops tech, designs blueprints, programs systems, conducts exploration, and tech mining. Blueprints can be designed on contract to be sold to other factions, or strictly for corporate use.
     
    Researcher - Develops new designs and blueprints to be tested and refined.
    Explorer - Lone wolf pilots looking to explore under a Corporate Charter.
    Programmer - Specialist skilled in scripting advanced systems with LUA 
     
     

     
    Objective Industries
     
    Leader: Director of Industry, BliitzTheFox
     
    The circulatory and digestive system of the Corporation, controlled by a Director who is part of the Corporate Council. This branch is responsible for mining and refining raw materials, manufacturing components and equipment, and ultimately constructing ships. While the Navy controls most of the Corporate fleet, Indi Ops controls most of the Corporate shipyards. Ships and equipment produced by this branch are first researched and designed by the R&D branch. Indi Ops can also manufacture hulls and equipment to be sold on contract to other factions.
     
    Miner - Raw resource extraction.
    Technician - Refining and manufacturing.
    Engineer - Industrial construction/development.
    Shipwright - Shipyard operation, starship construction.
    Marketer - Promotes and sells products, conducts market research
     
     

     
    Objective Navy
     
    Leader: Stategos, Sgt.Toothpaste
     
    As the military branch, the Navy is responsible for protecting Corporate interests from external threats. The Navy is lead by the Strategos, one of the members of the Corporate Council and the highest ranking officer within the fleet. The Navy controls the majority of the Corporate Fleet and draws from Corporate personnel with skills particular to any and all aspects of combat. These roles can include:
     
    Pilot - Pilot specializing in either strike craft or larger warships.
    Commander - Officer in command of a large, crewed warship.
    Crew - Entry level warship crew, manning the critical stations on larger vessels.
    Security - Infantry unit skilled in ground combat.
    Combat Engineer - Field engineer skilled in building/repairing constructs in combat situations.
    Recon - *Redacted*
     

     
    Objective Driveyards is seeking the top talent in Dual Universe to make our team stronger.
    Play DU in small, focused teams that are agile, efficient and focused on excellence. Cement your role in the future of ODY, and submit an application on our website today. If you are interested in one or more of the roles described above, but still have questions, contact one of the Corporate Council members.
     
     
    Required:
     
    Means of Voice Communication
     
    Application on both website and community portal
     
    Complete a short interview with a recruiter
     
    Age: 16 +
     
     

     
     
    Follow us:
     
       

    Learn More
  5. Like
    Code24 got a reaction from orionbeta in Objective Driveyards - Aerospace Corporation [Recruiting]   
    English                     All                         78
     

    Objective Driveyards is a corporate-state established in the evolving world of Dual Universe. We aim to design ships that combine elegance and efficiency with a readiness for the cold-blooded nature of interstellar warfare. We will bring an array of premier spacecraft to the marketplace: battle-tested by our navy and refined by an organized team of engineers and designers.
     
     

     

     

     

     

     
    The Corporation relies on teamwork and structure to succeed, and thus operates as a meritocracy. The corporation is led by the CEO and a Council of three directors. Corporate assets are divided into three main branches; each responsible for a major aspect of Corporate operations and manned by specialists with appropriate skills. Each branch is independent to a degree but ultimately answer to the Council.
     
    CEO - Code24
     

     
    Objective Dynamics

    Leader: Head Technocrat, Croomar
     
    The scientific branch of the Corporation, lead by a head Technocrat. This branch develops tech, designs blueprints, programs systems, conducts exploration, and tech mining. Blueprints can be designed on contract to be sold to other factions, or strictly for corporate use.
     
    Researcher - Develops new designs and blueprints to be tested and refined.
    Explorer - Lone wolf pilots looking to explore under a Corporate Charter.
    Programmer - Specialist skilled in scripting advanced systems with LUA 
     
     

     
    Objective Industries
     
    Leader: Director of Industry, BliitzTheFox
     
    The circulatory and digestive system of the Corporation, controlled by a Director who is part of the Corporate Council. This branch is responsible for mining and refining raw materials, manufacturing components and equipment, and ultimately constructing ships. While the Navy controls most of the Corporate fleet, Indi Ops controls most of the Corporate shipyards. Ships and equipment produced by this branch are first researched and designed by the R&D branch. Indi Ops can also manufacture hulls and equipment to be sold on contract to other factions.
     
    Miner - Raw resource extraction.
    Technician - Refining and manufacturing.
    Engineer - Industrial construction/development.
    Shipwright - Shipyard operation, starship construction.
    Marketer - Promotes and sells products, conducts market research
     
     

     
    Objective Navy
     
    Leader: Stategos, Sgt.Toothpaste
     
    As the military branch, the Navy is responsible for protecting Corporate interests from external threats. The Navy is lead by the Strategos, one of the members of the Corporate Council and the highest ranking officer within the fleet. The Navy controls the majority of the Corporate Fleet and draws from Corporate personnel with skills particular to any and all aspects of combat. These roles can include:
     
    Pilot - Pilot specializing in either strike craft or larger warships.
    Commander - Officer in command of a large, crewed warship.
    Crew - Entry level warship crew, manning the critical stations on larger vessels.
    Security - Infantry unit skilled in ground combat.
    Combat Engineer - Field engineer skilled in building/repairing constructs in combat situations.
    Recon - *Redacted*
     

     
    Objective Driveyards is seeking the top talent in Dual Universe to make our team stronger.
    Play DU in small, focused teams that are agile, efficient and focused on excellence. Cement your role in the future of ODY, and submit an application on our website today. If you are interested in one or more of the roles described above, but still have questions, contact one of the Corporate Council members.
     
     
    Required:
     
    Means of Voice Communication
     
    Application on both website and community portal
     
    Complete a short interview with a recruiter
     
    Age: 16 +
     
     

     
     
    Follow us:
     
       

    Learn More
  6. Like
    Code24 got a reaction from Papa in [CSYN Contest] Picture this [CLOSED]   
    ODS Ganymede, prototype and lead ship of the Ganymede Class Assault Frigate, operating ahead flank propulsion during mobility trials near the Haedus Terminal shipyards, Alioth system. In concert are a flight of Valgard Class space superiority fighters, tasked with monitoring the test and gathering telemetry for later analysis. The trial was a success, and the Ganymede Class went on to become a mainstay sub-capital combat ship within several ODY affiliated entities. The vessel represented a significant evolution of compact, lightweight structural design and armor doctrine
     
     
    Here is my submission. This was a lot of fun to make, and my first Blender project so I'm glad this contest gave me an excuse to learn it. 
    Credit to Sgt.Toothpaste for helping me out by making the particle effects for the engine trails and adding a colorful description. 
  7. Like
    Code24 reacted to Ghoster in New Dev Diary, wooohooo!   
    Just watch:




    seems that we will be updated every month about the progress.
  8. Like
    Code24 got a reaction from Xtrem532 in Objective Driveyards - Military Corp (Now recruiting)   
    Wow! Thanks and welcome to all the new members who joined this week! 
     
    Xtrem532
    Ohems (Finnboy11)
    Kaladin
    BliitzTheFox
    Cartagena
    Deese125
  9. Like
    Code24 reacted to Bernarr in Piracy != Griefing   
    I'm seeing a lot of people associating the noble lifestyle choice of Piracy with low-class griefing. This is completely untrue. While some pirates may be griefers and some griefers may be pirates, Piracy is not Griefing.
     
    Griefing is the simple act of doing something to anger someone. Destroy a project or what have you.
     
    Piracy is a way of life. We provide those fringe services you may not be able to find through completely legal means. We also provide completely illegal services to law-abiding citizens who may have need of our particular skills. Smuggling, spying, espionage, sabotage, information brokering, to name a few of these services. We get our hands dirty so yours stay clean in the public eye. 
     
    Does this sound like something you'd be interested in? The first thing you need to do is read over our Articles of Agreement-
    http://www.chucklingcasket.com/articles-of-agreement/
    If you have any questions, you can message me here, jump on discord ( https://discord.gg/x928Zpm ), or use our contact form ( http://www.chucklingcasket.com/contact-us/ )
     
    This being said, if I come across some disgustingly ugly structure, I will level it, and I will grief you until you build something beautiful to make up for whatever monstrosity I destroyed initially.
     
    Are you in an organization, but want to have a safety net along with some extra coin? Contact me and we can work something out  Yes, it involves you being a spy.
     
  10. Like
    Code24 reacted to Kurock in [CSYN Contest] Picture this [CLOSED]   
    Welcome to the first Cinderfall Syndicate DU contest.
     
    The competition is completed! A big thanks to all those that participated and the voters. Also big thanks to Cinderfall Syndicate for sponsoring the prizes.
     
    The winners are Code24, MrStarWars and D. Diablo. With random draw being DarkNovation.
    See here for more information: https://board.dualthegame.com/index.php?/topic/10623-csyn-contest-picture-this-the-poll/?p=43096
     
     
    What is the competition?: This is a art/digital art competition for the best looking space themed design you can create. This includes anything that can pass for a construct in Dual Universe, including but not limited to buildings, ships, hovercraft, space stations etc. It must be your own creation and must be made especially for this competition. In game screenshots and 3D modelling tools are allowed as long as the design is your own.
     
    Who is the competition open to?: Everyone that has an account on the forums. Cinderfall Syndicate administrators may enter the competition but are not eligible to win prizes.
     
    What do you need to do to enter?: Take a picture of your design and post the picture on this thread. One entry per person. No alts please
     
    What do you win?: game keys!
     
    Timelines:
    When did it start?: 16th December 2016.
    Entries closed at the end of 28th December 2016. CLOSED
    Voting occured from 29th December to 4th January. A poll was created here: https://board.dualthegame.com/index.php?/topic/10623-csyn-contest-picture-this-the-poll/
    Winners were announced on 5th January 2016 here https://board.dualthegame.com/index.php?/topic/10623-csyn-contest-picture-this-the-poll/?p=43096 CLOSED
     
    The winners are Code24, MrStarWars and D. Diablo. With random draw being DarkNovation.
     
    There will be 3 community voted winners (top three get same prize) and a random winner.
    1st place: Space Engineers key*
    2nd place: Space Engineers key*
    3rd place: Space Engineers key*
    Random draw: Space Engineers key*.
    *If the winner already has this game, we can exchange it for another game.
  11. Like
    Code24 reacted to yamamushi in Thank you NovaQuark   
    Before Dual Universe I spent countless hours scouring the internet looking for -that- game. I think many other people know exactly what I'm talking about. -The- game that would tie you down and keep you immersed for hours, where you could live in a virtual world and be part of something bigger, where you could build your dreams and be part of a whole other universe. 
     
    I was feeling rather down, depressed or sad take your pick, in the months before I learned about DU from E3. I was feeling kind of burnt out about things happening in projects I was involved in (I was a dev on Bitcoin Classic) and just generally was very mopey. I wasn't sure what else was going to come along that would suck me in and make me feel like I could contribute in any meaningful way. 
     
    When I discovered DU I was ecstatic, and I don't think there was a grain of pessimism inside of me. As soon as I saw the trailer, as I'm sure others can attest to, I knew exactly what it meant for gaming as a whole (especially sandbox gaming) and I just knew what it was NovaQuark was attempting to create. 
     
    I don't think I've been as happy in a long time, being part of DU Explorers, flying out to PAX to meet JC at the NQ booth, getting to be involved in various happenings here and there, everything Dual Universe has been a very positive experience in my life this year. 
     
     
     
    Lately, I've been feeling down again. I don't know if it's because of the lack of interest in getting people to be on DU Explorers for another episode (we haven't had one in 3 weeks...) or if it's seasonal or something else entirely. I couldn't even bring myself to write anything for NovaWrimo with all the back and forth banter and arguments between different organizations. I'm just exhausted. 
     
    I'm sure things will turn around here after the new year. Although, unless I can get another episode of DU Explorers together soon, I think I'm going to be taking a break from DU for a few weeks. 
     
     
     
    Regardless of all of that, which are purely my own problems, I think the main purpose of this was for me to say thank you to NovaQuark and Happy Holidays to everyone there for everything that you're doing for us.
     
    Even in these early stages of development, what you're doing has had a special impact on hundreds if not thousands of people. I don't think anyone here will disagree that you're doing something that has changed our lives forever.
     
    Between all the new friends we've all made, and all of the excitement we've been able to be a part of (Kickstarter was a nerve-wracking blast), we've certainly come a long way and it feels like we're not that far away from actually being able to interact with each other in-game. 
     
     
     
    Thank you NovaQuark. 
  12. Like
    Code24 got a reaction from Vyz Ejstu in Objective Driveyards - Military Corp (Now recruiting)   
    Introducing the Invictus Class carrier, commissioned by the Terran Union. The Invictus is meant to be TUSC's main point of operations. It's a sleek, long cruiser class ship with drops bays holding enough room for 100 drop pods and 2 medium sized hangers to house the drop ships and boarding craft.
     

  13. Like
    Code24 got a reaction from DarkTemplar in Objective Driveyards - Military Corp (Now recruiting)   
    Introducing the Invictus Class carrier, commissioned by the Terran Union. The Invictus is meant to be TUSC's main point of operations. It's a sleek, long cruiser class ship with drops bays holding enough room for 100 drop pods and 2 medium sized hangers to house the drop ships and boarding craft.
     

  14. Like
    Code24 got a reaction from Lights in Objective Driveyards - Military Corp (Now recruiting)   
    Introducing the Invictus Class carrier, commissioned by the Terran Union. The Invictus is meant to be TUSC's main point of operations. It's a sleek, long cruiser class ship with drops bays holding enough room for 100 drop pods and 2 medium sized hangers to house the drop ships and boarding craft.
     

  15. Like
    Code24 reacted to CDR_Jones in [Novawrimo] Rebirth   
    A couple of things to note:
     
    All dates are from official lore and previously written short story already established as lore.
     
    Just as in the lore, I have included brackets in the story to frame all references to names that may change (i.e. UMF)
     
    In this story, somewhere around the end of the 21st century, shortly after the “Rebirth” program was implemented by the [uMF], the Gregorian calendar was replaced with a calendar based on seasons, known as the cycle calendar.
    The new calendar was implemented partially to promote the Rebirth program (Rebirth Day!), but also to assist those involved in the project, in the hopes that when/if they arrive on another world, they have some kind of calendar/dating system that they are familiar with and is easily adaptable to the new planet. (i.e. a seasonal calendar)
     
    On Earth each cycle has roughly 91 days and correspond loosely to the following months/seasons:
     
    -Rebirth Day = The 1st day of the year in the cycle calendar and is always on the Spring Equinox
    -First Cycle = March, April, May (Spring)
    -Second Cycle = June, July, August (Summer)
    -Cycle Day (also jokingly known as Recycle) = The Autumnal Equinox
    -Third Cycle = Sept, Oct, Nov (Fall)
    -Fourth Cycle = Dec, Jan, Feb (Winter)
     
    Cycle dates are often referenced as the 40th day of Cycle1, 2536 (or 40C1, 2536.)
     
     
    I HOPE YOU ENJOY THE STORY!
    Rebirth.pdf
  16. Like
    Code24 got a reaction from Vyz Ejstu in Objective Driveyards - Military Corp (Now recruiting)   
    About time for another ship concept, don't you think?  Introducing the Aethon Class. With this design commission, we had another opportunity to develop on the sleek aesthetic of the Cinderfall Syndicate's ships, while tasked with designing a multipurpose fighter. As always, thanks to CSYN for their trust in Objective Driveyards.
     
     

  17. Like
    Code24 got a reaction from Ardour in please delete   
    Welcome and good luck Solar Secure!
  18. Like
    Code24 reacted to Wilks Checkov in Storyboard Content Reservation   
    Content:
     
    Place: - City State, "United Russian Conglomerate", City: - New Moscow
     
         Population: - 23 million 
     
         Where: - One of a few places left in Northern Europe 
     
         Government: - Corporate Hierarchy, - Mega Corporation
     
         Climate: - Extreme cold, Daily Blizzards 
     
    When: - Year 2500 +
     
     
    References: - Moscow: - Destroyed, - Washington DC. - Damaged/Contaminated, - New York City - Destroyed
  19. Like
    Code24 got a reaction from DarkNovation in Fan Art Wallpaper of the Core Unit   
    Nice! Personally a fan of the dark background but they both look great.
  20. Like
    Code24 reacted to Shynras in I dont think safe zones will be "safe"   
    Safezones are called safezones for a reason, let the devs solve this kind of problems. There'll likely be some kind of landing gear that can anchor your construct to the ground.
  21. Like
    Code24 reacted to NQ-Nyzaltar in Novawrimo Contest 2016: Rules to participate   
    Hi everyone! 
     
    @Zeal_Iskander, @Archonious:
     
    Unfortunately, you will have to write your fan fiction in English to have a chance to be selected:
    One of the main goals of the fan fiction contest is that all texts can be read by the whole community.
    Most people in the community are not speaking French and won't be able to read French. 
    So even if a text is really good, it wouldn't make sense to select a text that the majority of people isn't able to read.
    The fact that Novaquark is a French Company is not relevant on this topic.
    What matters is what it means for the whole community.
     
    That being said, we don't want to close the contest to non-native English writers either:
    1) A non-native English writer can seek help from a native English speaker to polish the text in English.
    2) The native English speaker must be aware that it can help only on a volunteer basis: he won't be eligible for any reward.
    3) If a non-native English writer seek help from a native English speaker, he must submit the complete text before proofreading. Once his text is proofread, he will have to keep both pre-proofread and post-proofread versions of the text available.
    4) On a similar topic, we prefer to precise that if several participants write a text together, only the one submitting the text on the forum will be eligible, as there will be only one prize per text.
     
    The Contest rules have been udpated accordingly.
     
    @Anonymous:
    Thanks for offering your help to non-native English writers. Much appreciated!
     
     
    Best regards,
    Nyzaltar.
  22. Like
    Code24 reacted to ATMLVE in Exocaching   
    Some of you may be aware of Geocaching, and if you are then I'm suggesting an in-game version and you already know where I'm going. If you don't know what Geocaching is, I suggest you look it up because you might be interested, and you can almost definitely get involved.
     
    Anyway, given the nature of Dual Universe I think it would be awesome to create a system of Exocaching. That is, you would go out into the universe and build a little something on a random spot of a planet or asteroid. You would then mark this location on the central Exocach database, and any other player could see the location in the database and go and find your cach, and put their name there to say they found it.
     
    They could be easy, like a big pink monument in a sandy desert, or difficult, such as a little pedestal inside a small natural cave in the same said desert. They could simply be small creations with the names of the those that have found it, or they could provide clues as to the whereabouts of other cachs which aren't in the database, meaning you would have to find the first one to find all the next ones. You could even make whole treasure hunts out of them for other people to find! Although, the point of most cachs is that they don't contain anything valuable, so as to deter theft/vandalism and promote fun.
     
    This sort of thing would require:
    - Coordinate systems, i.e. 'xy' on planet 8 of the system at 'xyz'
    - A method of keeping text in-game, i.e. minecraft signs
     
    It would also need willing participants, though that isn't up to the devs. For a game like DU, where everything is made by the players and there is a huge multiplayer galaxy to explore and discover, I think this could add something fun for people to do.
     
    See any reasons as to why this wouldn't work? Think it would require other features on the developers part? Is this something you would be interested in?
  23. Like
    Code24 reacted to Cybrex in Multiple Players in a Single ship   
    In case you haven't watched the video, or read their AMA.
     

     
    And...
     
     
     
    And here are some threads to gloss over...
     
    https://board.dualthegame.com/index.php?/topic/19-devblog-a-single-shard-continuous-universe-one-world-no-boundaries/page-1
     
    https://board.dualthegame.com/index.php?/topic/10270-lets-get-technical-nuts-and-bolts-behind-du/
     
    https://board.dualthegame.com/index.php?/topic/9959-how-will-du-handle/?hl=%2Bserver+%2Btechnology#entry31411
     
    Tons of other information and discussions about this, so hopefully I pointed you in the right direction.
  24. Like
    Code24 reacted to DarkTemplar in Dark's Snippets -- Random DU related stories!   
    Battle of Emberstone
      “Troopers!” A voice roared over the din. The men and women swarming throughout the drop bay halted, looking towards the source of the voice.”
      “Two years ago we woke aboard the Novark on Alioth. Our home left far behind as we stepped out into the unknown. Afraid, confused and homesick we banded together. Forging a new civilization, a new way of surviving, and a new home.”
      Alexander paused, surveying the gathered crew. He caught glimpses of pride flashing over the faces of his comrades.
      “At first we believed we wouldn’t follow the ways of Earth, that peace, would come naturally. But alas that is not the case. As of today, we are at war. As many of you would've heard, 37 hours ago the city of Emberstone fell under siege. Although the JSDF replied in force, it was not enough. As of 0400 hours this morning, Emberstone has fallen.”
      Silence fell over the drop bay, the hum of the warp drives could be heard as the men and women aboard the Invictus took in the news. Expressions of pride and joy were quickly replaced by concern, sadness and anger.
      “Do not weep, the time for mourning is not here yet. For today is the day, today is the day we fight. Not for ourselves, but for our brothers and sisters, for those who have fallen! We fight for the Union, and the Syndicate!”
      “HOO-RAH!”
      “As of right now, the Terran Union is assembling the might of its military force to take back Emberstone. Silverlight Industries, Diverse Unified Alliance,the Aether, Objective Driveyards, Chuckling Casket, Chromion Industrial, and the Solar Empire are all sending everything they can spare.”
      The Invictus lurched as it dropped out of the warp gate, arriving at the Alioth system. The engines roared into life and the cruiser slipped forward.
      “Glasrevin has tasked us to drop into Emberstone, our lz is the square. From there we are to set up an FOB and split into squads, each squad taking a cardinal direction. You are to clear surrounding anti-air batteries to give the ground forces a safer corridor to land the rest of the army. So, I ask, what are we going to do?!”
      “PAVE THE WAY!”
      Throughout  the fringes of the system, vast fleets of ships dropped into view. The Invictus plowed forward, heading towards Alioth. More ships flowed through the jump gates, all heading for redemption.
      “We do not know what our chances of survival are, so we fight as if they were zero. Our brothers might lose us and the world might never know we existed, but the Enemy - the Enemy will know. The Enemy will remember. We will hurt it so badly that it will never forget us until the stars burn out. When they are dying, their last thought will be of us. That is our memorial - carved into the heart of our foes. We cannot lose, my friends. For we have already won”
     
    Cheers rang out over the open area
    as the TUSC roused into action. Final preparations were completed as troopers strapped in pieces of equipment. Alexander dropped down from the boxes he was perched on and adorned his own helmet. The HUD flaring to life and picking up the friendly tags. He did a once over of his pod, making sure the radio beacons and other equipment was securely strapped down. An amber light flicked on and troopers started clambering into their drop pods, strapping themselves in before the drop crew closed the hatch.
      Above Alioth the fleets of the Cinderfall Syndicate were engaging the captured defence stations and the amassed fleet of the invading force. Flanked by three titan-class ships and the rest of the Terran Union fleet, the Invictus moved into orbit above Emberstone as the rest of the fleet engaged.
      Alexander smiled as the buzz of the radio opened up and a voice carried across the TUSC’s channels. Doc better have a good speech, he mused.
      “For a wounded man will shall say to his assailant, ‘If I live, I will kill you. If I die, you are forgiven’. Such is the rule of honor, broken the paradigm, an example must be set. Invoke the siren's song and sign the death warrant. Better to die quick, fighting on your feet. Then to live forever begging on your knees! So rise up, and answer; Can we still be saved?”
      “Hell no!”
      “Will we rise from the dead?”
      “Hell no!”
      “Is there still hope for us?
     
    “Hell no!”
      “Were we ever even alive?”
      “HELL NO!”
      “Free speech for the living, dead men tell no tales. Their laughing finger will never point again. Six feet under with no marker, Keep our names from your mouth forever. So I ask you; Do we bow for the weak?
     
    “Hell no!”
      “Do we pity our contenders?”
      “Hell no!”
      “Are we more than a cog in the system?”
      “Hell no!”
      “Will our war machine be stopped?”
      “HELL NO!”
      “This is their one and only decimation. The only one they’ll ever receive. Can't deny or ignore it. We are Leviathan: The Beast.”
     
    Alexander stayed quiet during the exchange, studying the city below on a digital panel. They’d be performing a high orbit drop, although this exposed the drop pods to longer durations of any anti-air, it allowed them to better position themselves as they plummeted through the atmosphere. If they’d gone for a low orbit drop there was also the potential of being intercepted while not in the safety of the fleet. The light in the bay flipped from amber to red.
      “DROP DROP DROP”
      Barked a voice over the radio. He quickly inputted code and slammed his hand into the button above his head. The pod shuddered as the clamps released and it was jettisoned out into space. 84 other pods quickly followed, decoy pods would fall ahead, soaking up as much anti air fire as they could, enabling the troops and supply pods to land.
      A song started blasting over the intercom and on the speakers mounted outside of a few modified pods. Streaks of light flashed past the soldiers as captured Anti-Air batteries opened up on the pods, drowning out the song with thunderous cracks. Explosions filled the air as missiles and shells screamed upwards into the sky. Far above the Invictus roared back into life, returning to participate in the battle.
      The city rushed closer and their destination came into view, the massive city square was littered with craters and bodies as the pods careened downwards. He bowed his head as a pod exploded into a ball of fire, the shockwave shunting his own pod spiraling. He wrestled to get the craft back on target, using up the precious fuel. Notifications slowly crawled up a digi pad as pods were struck down.
      Charlie 3-2 Viridian 12 -- KIA
    Bravo 2-1 Azure 4 -- KIA
    Supply 0012 Destroyed
    Delta 4-2 Goldenrod 6-- Off target
    Delta 4-2 Goldenrod 10-- Off target
      “Brothers and sisters!”
      Delta 4-2 Goldenrod 9 -- KIA
    Delta 4-2 Goldenrod 8 --Off target
    Delta 4-2 Goldenrod 7 -- KIA
      The digi pad flickered then died as another shell rolled over the pod. Fighters weaved through the falling pods, cutting down the plummeting troopers. Goldenrod we the last to drop, he thought, a grim expression on his face, feet first into hell...
      “Remember this day my friends, remember this moment. Remember this as the day we FIGHT.”  
      “HOO-RAH!”
      Alexander was thrown into his harness as the landing thrusters kicked in. A shell exploded directly below him, sending smoke rushing over his pod. Another jolt and he slammed into the ground. The hatch blasted open, flying into an enemy soldier ready to fire. Alexander sprung out of his pod, firing at the distracted soldiers as they watched the pods rain down around then. The Battle of Emberstone had begun
      --------85km from Emberstone-----
      Two children burst out of their house and spun around in the backyard as their mother watched on, unaffected by the ravaged city. The twirling pair stopped as they looked up into blue sky.
      “Mama! Look!”
      Said the younger child, pointing a hand towards the sky. The mother stepped out from the doorway and looked upwards.
      “Children, get back inside now.”
      The mother looked on as the children chased each other into the farmhouse. Streaks of white flared over the city, like molten rain falling through the sky. In the background flashes of the space battle could be seen. She wore a grim expression as she saw the pods falling through the sky. While the invasion had been quick and deadly, the battle for Emberstone would be brutal. So it begins.
      The continuation of the story can be found here. Please do not edit the file in anyway aside from commenting.
  25. Like
    Code24 reacted to Wilks Checkov in Deleted   
    Deleted
     
     
     
     
     
     
     
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