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0something0

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  1. Like
    0something0 reacted to NanoDot in Realistic incentives for City building   
    I think your dream will be fulfilled !
     
    I expect DU's civilization will mirror the medieval period in Earth's history, with "walled city-states" being the predominant feature. In DU the walls will just be defence domes. I doubt it will ever progress beyond that point, but anything is possible, however unlikely it may be...
     
    The primary driver of economic activity in DU will be military applications, i.e. weapons and defenses.
     
    The users and producers of military materiel will be offering the highest prices for everything, because that's where competition for resources will be the hottest. Those that want to build pretty (but functionally useless) buildings will have to compete on the market against the military, who need those resources for their very survival.
     
    Orgs will prioritise resources for military use, because unless a "city" is well-defended, its pretty buildings will be reduced to slag in no time.
     
    I'd even go as far as predicting that at least 75% of the playerbase in DU will be here for the PVP, with the rest for "other reasons". And the "other reasons" group will most likely shrink steadily as the realities of FFA-PVP sink in...
  2. Like
    0something0 got a reaction from NanoDot in Bounty System: fun, fair and less abusable   
    Well, I say the term "Bounty Hunter" is a euphemism for "Hitmen".  What about we just say "hire assassin to kill player x"? 
  3. Like
    0something0 got a reaction from Supermega in The right to be evil   
    To be fair there is a difference between "Legally acceptable" and "Socially acceptable". For example, telling someone that they are an idiot while legal (at least in the US), is looked down upon.  And if there is a culture within DU that there is a "right to be evil" then there will likely be a lot more griefers and whatnot even if the game mechanics are the same compared to a culture against griefing. This is the biggest problem that I see with the game. Not the mechanics, but a culture of acceptance of griefers.
  4. Like
    0something0 got a reaction from MookMcMook in The right to be evil   
    Counterintutively, not moderating the simulation can lead to the simulation strangled by the players. Well, strangled by one type of player that goes around harming all the other players, leaving with only that type of player and a shrinking playerbase thanks to the one type of player driving all the others out.  On the other hand, an argument can be made about this being natural and humans naturally being jerks
  5. Like
    0something0 got a reaction from Korvid Rin in Cloaking Tech   
    On the other hand, space is a vaccum. Heat transfer by radiation is inefficient. So active vessels that emits heat can be seen easily. Espacially when said heat is literal plasma coming out the back of your engines.
  6. Like
    0something0 got a reaction from Supermega in The right to be evil   
    Counterintutively, not moderating the simulation can lead to the simulation strangled by the players. Well, strangled by one type of player that goes around harming all the other players, leaving with only that type of player and a shrinking playerbase thanks to the one type of player driving all the others out.  On the other hand, an argument can be made about this being natural and humans naturally being jerks
  7. Like
    0something0 got a reaction from Armedwithwings in The right to be evil   
    Counterintutively, not moderating the simulation can lead to the simulation strangled by the players. Well, strangled by one type of player that goes around harming all the other players, leaving with only that type of player and a shrinking playerbase thanks to the one type of player driving all the others out.  On the other hand, an argument can be made about this being natural and humans naturally being jerks
  8. Like
    0something0 got a reaction from Murmandamus in The right to be evil   
    Counterintutively, not moderating the simulation can lead to the simulation strangled by the players. Well, strangled by one type of player that goes around harming all the other players, leaving with only that type of player and a shrinking playerbase thanks to the one type of player driving all the others out.  On the other hand, an argument can be made about this being natural and humans naturally being jerks
  9. Like
    0something0 got a reaction from Atmosph3rik in The right to be evil   
    Counterintutively, not moderating the simulation can lead to the simulation strangled by the players. Well, strangled by one type of player that goes around harming all the other players, leaving with only that type of player and a shrinking playerbase thanks to the one type of player driving all the others out.  On the other hand, an argument can be made about this being natural and humans naturally being jerks
  10. Like
    0something0 reacted to Anotaros in Hacking   
    Custom firewalls. What's next? Someone literally making an operating system. We need that. Desperately. Maybe even an internet.
  11. Like
    0something0 got a reaction from MookMcMook in Nuclear Physics Engine   
    No WMDs? Of course, that also rules out most nuclear propulsion since any interesting propulsion system is also a WMD, AKA the Kizinti Lession. So it looms like we will be stuck to nuclear (fission) thermal and nuclear ion engines. Fusion engines make creating hypervelocity kinetic weapons too easy and antimatter.... That also probably rules out ftl systems that you bring along (warp drive) since it probably takes a lot of energy to *break physics*. But NQ might handwave that the fusion reactors were way too heavy to even think about putting on ships. And its a lot harder to make a nuclear *bomb* then to make a nuclear reactor. There probably wont be any actual nuclear physics simulation since that probably takes a supercomputer to do.
  12. Like
    0something0 reacted to AzureSkye in Delete item is a good thing ?   
    I agree, there should be no "delete" option for physical things. Additionally, to encourage the need to replace and build new things, there needs to be some sort of wear/tear and maintenance going on.
  13. Like
    0something0 got a reaction from MookMcMook in Can a Organization control a complete planet   
    I imagine an org controlling a planet not with TCUs but by controlling the orbital space around it. If they can manage who can get in and out that grants them enormous power around a planet.
     
    EDIT: am I giving people ideas?
  14. Like
    0something0 got a reaction from huschhusch in Can a Organization control a complete planet   
    I imagine an org controlling a planet not with TCUs but by controlling the orbital space around it. If they can manage who can get in and out that grants them enormous power around a planet.
     
    EDIT: am I giving people ideas?
  15. Like
    0something0 reacted to THEMADE in how will the large crew that large ship may have work in a game like this   
    If that would be true, it would be basically equal with a suicide from them.
     
    I can't even imagine how can anyone even think about forcing a such bad mechanism. DO you think that you are the first one who thought about this idea? Hint you aren't, many games tired it before, AND it did failed every time.
    In wow, there are multi person vehicles on battlegrounds, with a driver and turret(s) etc. They are much more powerful that players, yet the turrets are empty most of time.
    Blizzard thinks that they reinvented the wheel and they attempted the one unit multiple player idea in their other games too, in hots for example with the hero chogall(one moves, other one fires). basically noone picks it....
     
    Deal with it, the idea of multiple players working together on a same unit isn't working.
    The reason is simple: it's boring, it only takes away fun while give nothing in exchange, you only get handicap this way but gain nothing. You also bound to other players, so you can't even just paly whenever you want.
     
    lol, the combat in a scifi game is boring already, you want to take it to a entirely new level? Can you even imagine how f boring it would be to just stand before a single cannon, click on a enemy ship, and then push one button to fire? What do you think how many hours would it take to get bored of it? Hint: less than one...
    Even if it would be not lock&hit game, but aimed, it would be still f boring (in wow there was encounter where some players controlled cannons, it was fun on the first run, and became a boring chore afterwards...)
     
    There are no reason behind this handicap anyway. It wouldn't balance anything, it would only promote botting.
     
    Also ROFL, even in the WW2 there was warships where AA turrets was remote controlled. It would be 100% legit not be allowed to use technology already available in the past century in a time, where you can build spaceships by hand, and travel in the universe...
     
    Like the human is so critical where you can't even see your target with a human eyes as it will be km's away, but yeah sure someone needs to stand there to "aim" with them lol, or you mean that in the future the cannons will be loaded manually? what would you load into a leaser battery anyway?
     
     
    In the first place there are exactly zero reason to limit big ships anyway. Every player have exactly same privileges. I think they not going to give admin rights away randomly, nor spawning materials for certain players, so if x player was available to build a big ship, then every other player also have exactly the same chance to build it, so where is the problem? You are lazy to do it and want to punish the others who actually put time into it?
    Ofc big ships should be very expensive. Both to build, repair and to use.
  16. Like
    0something0 reacted to Osyraa in how will the large crew that large ship may have work in a game like this   
    Yeah but the thirty ship crew could have that many guns on their ship too. If it doesn't take one man per gun, solo players can use money (time, skill) to make up for man power they lack, while 30 man crews can still take advantage of this change as well, adding more guns to their ship. 
     
    If it wasnt one man per gun, the ship w 30 people could focus on other things, still allowing the solo player to contend yet allowing the 30 ship crew to also have benefit from the mechanic. 
     
    If its 1 man per gun, man power becomes vastly the largest component in combat, which I disagree with a lot. 
     
    Also, people have said there will be automated weapons that will be much less powerful. Are we only talking about the full power guns? because if thats the case, then yeah I see no problem with that. But I really think players should be able to put work into their ship to make up for man power, DPS wise. If this means having to use auto turrets that arent as powerful, that would be a really good solution in my opinion. 
  17. Like
    0something0 reacted to Atmosph3rik in PvP System   
    There is no logic.  Only sandbox.
     
    If you want shields you have to hire other players to lay on the hull of your ship and act as human armor.
     
    Sorry I don't make the rules.  
  18. Like
    0something0 reacted to Hades in PvP System   
    I think you’ve misinterpreted much then.  There’s all the willingness to prevent “griefing”.  It just seems like some players want NQ to do it for them... which they have with safezones
     
    You can keep throwing that veiled threat around all you like, but many of us backed the project because NQ leaves so much up to the players.  It’s truly a civilization building game.
     
    If some in-game mechanic made civilization all safe and dandy from the get-go... kind of defeats the purpose and we made a Minecraft in space without zombies. 
  19. Like
    0something0 got a reaction from GunDeva in Lasers Are Overrated.   
    In Star Trek cannon, phasers are particle beam weapons, which to be fair isn't as popular as slug throwers (chemical or electromagnetic), lasers, or missiles. I would like to see (realistic) particle beam weapons.
     
  20. Like
    0something0 got a reaction from GunDeva in Lasers Are Overrated.   
    The USDoD has working on laser weaponry for quite a bit now. The SKiD is first alerted to in the 2030s. With the re-emerging threat of ICBMs and projects such as Project Starshot before that, laser systems are here to stay. In fact, lasers might be vitial to evacuation of the solar system: high powered lasers pushing laser sail powered starship to near lightspeed.
  21. Like
    0something0 got a reaction from Atmosph3rik in PvP System   
    I don't find "blow em' up" as "creative solutions [and] complex situations that emerge from simple mechanics." I find it as something that is obvious and simple and has been made clear by the devs as something straightforward to do. Find someone you don't like? Blow em' up. 
  22. Like
    0something0 got a reaction from Takao in Multiple Coding Languages   
    Lua? Counting from 1 rather then 0 like civilized people? No! /s
  23. Like
    0something0 got a reaction from Orius in Lasers Are Overrated.   
    In Star Trek cannon, phasers are particle beam weapons, which to be fair isn't as popular as slug throwers (chemical or electromagnetic), lasers, or missiles. I would like to see (realistic) particle beam weapons.
     
  24. Like
    0something0 reacted to Tolen Gazar in Ruins from the past (re-claimed TU)   
    I would make this in part with an "upkeep" or Maintenance cost. Keep said parts updated, maybe weekly, else it will decompose (and overgrowth) over a 3 month (real time) period. 
  25. Like
    0something0 reacted to Kurock in DICE Den: Pitch an in-game game idea. Win prizes.   
    Voting is closed and the winning entry is Flipmaze by Ben Fargo
     
    The voting thread and winning announcement can be found here: 
     
    The DU Community in-game game idea pitch competition. Welcome to the DICE Den.
     
    Note: Please keep discussions about a specific ideas in a separate thread, this thread is for entrants. (Putting this first so that it is hopefully read)
     
    What is it? A DU community competition, here on the forums, where anyone can suggest an in-game game and then the community will vote for their favourite.
     

    (Scribbles are welcome)
     
    Rules:
    The game must take place in playing field of at most 110x75 meters with a height of 50 meters inside Dual Universe (give or take a few meters) and should cater for spectators. A single post may be made per person detailing their idea. Keep it under a few paragraphs, enough to get the idea across. Pictures (even mspaint drawings) may be beneficial, but keep them few. While this is more a sales pitch than a complete design, if you feel inspired, just DU it. Entrants are free to make assumptions about DU combat and how elements work in DU, if relevant to their game. Working in groups is allowed but only a single person can enter the group's work here and win the prize. The competition is open to all that can post on these forums.  
    Dates: Competition entries start on 1 February 2018 with last day for entries on 22 February 2018. Voting then starts on 23 February 2018 an will continue until 10 March 2018.
     
    Prize: The winning suggestion wins a game key of their choice and DICE (https://community.dualthegame.com/organization/dice) will implement a prototype of the game and potentially add it to the roster of DICE games. The game keys can be chosen from: The Long Dark, Quantum Break, Sleeping Dogs: Definitive Edition, and Tomb Raider.
     
    TLDR: Yo wazzup! I heard you like games so I want to put games in your games so make a game then I award you with a game in a game as well as a game that is not in the game. Kapish?
     
    This competition is sponsored by Soarnir. Also feel free to drop by the unofficial DU discord (http://dualuniverse.chat/) and say hi.
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