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Tententai

Hacking

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Would be fun to have a device allowing you to edit other organizations' Lua scripts or re-wire their components. This would open up many possibilities like having spies or stealth commandos preparing an attack with traps and sabotage.

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2 hours ago, Tententai said:

Would be fun to have a device allowing you to edit other organizations' Lua scripts or re-wire their components. This would open up many possibilities like having spies or stealth commandos preparing an attack with traps and sabotage.

Yeah and if not balanced well it's too easy to grief and troll people with ease 

 

Hacking will be part of the game but how isn't known yet

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2 hours ago, Tententai said:

Would be fun to have a device allowing you to edit other organizations' Lua scripts or re-wire their components. This would open up many possibilities like having spies or stealth commandos preparing an attack with traps and sabotage.

For spies: you get someone to infiltrate their ranks until they have access to those systems.

For Commandos: you place explosives or hack their systems to disable them (hack/destroy respawn node, start attack)

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I hope hacking is not doing something like Puzzle or some Puzzle that can be learn and be study by remember in their mind so they can hack it ez next time. I hope it also allow the owner create their fire wall to deal with hacking and improve their fire wall.

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51 minutes ago, ShioriStein said:

I hope hacking is not doing something like Puzzle or some Puzzle that can be learn and be study by remember in their mind so they can hack it ez next time. I hope it also allow the owner create their fire wall to deal with hacking and improve their fire way.

What if Orgs can make their own Puzzles? it can make it very hard for hackers to crack, but also opens up the possibility for bribing members of the org who knows the Puzzle code.

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Just now, Rick Windmiller said:

What if Orgs can make their own Puzzles? it can make it very hard for hackers to crack, but also opens up the possibility for bribing members of the org who knows the Puzzle code.

That is what i'm talking about. More tense game play, more way to do not just only hacking. I very hope NQ will let Org build their Fire Wall. No tool, no skill will help you, only left is your brain :)

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On 1/3/2018 at 9:10 AM, ShioriStein said:

That is what i'm talking about. More tense game play, more way to do not just only hacking. I very hope NQ will let Org build their Fire Wall. No tool, no skill will help you, only left is your brain :)

Custom firewalls. What's next? Someone literally making an operating system. We need that. Desperately. Maybe even an internet.

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19 hours ago, Anotaros said:

Custom firewalls. What's next? Someone literally making an operating system. We need that. Desperately. Maybe even an internet.

Too much server stress... also opens the plausibility for porn to exist there... hehe

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47 minutes ago, Orius said:

Too much server stress... also opens the plausibility for porn to exist there... hehe

Exactly!

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On 1/3/2018 at 9:08 AM, Rick Windmiller said:

What if Orgs can make their own Puzzles? it can make it very hard for hackers to crack, but also opens up the possibility for bribing members of the org who knows the Puzzle code.

If Orgs could literally program their puzzle, they could totally make it a 256-RSA key. Just saying.

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40 minutes ago, 0something0 said:

You also gotta worry about make sure your antennas arent facing the wrong way so other people could inject commands into the system 

Uhh... sure.

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On 1/3/2018 at 5:14 AM, ShioriStein said:

I hope hacking is not doing something like Puzzle or some Puzzle that can be learn and be study by remember in their mind so they can hack it ez next time. I hope it also allow the owner create their fire wall to deal with hacking and improve their fire wall.

my hope as well have a unique programming lanage you have to learn to even attempt it

 

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I'd rather have hacking as mini-game, rather than actual programming.

But I'd like it strictly connected with actual construct shape and parts, rather than being something completely separated.

 

How:

When you attach your hacking tool to enemy element, you switch the view into kind of cyber-space. There you can see the element you're in, as well as all direct connections. But you can't see any voxels or not-connected elements.

You can travel along connections. Either to just to scout (You can guess construct layout based on element location. You also map them, so after leaving cyber-space you can still see them).

Or to switch them on/off or use them (i.e. cameras, guns, engines).

You can also overload them, making them non-operational for quite some time.

But! there is a risk. If enemy actively protect the network with their own hackers, and they overload your hacking device, it get fried.

Defenders can also set automatic guards that patrol along programmed route. You can spot them, and they travel at the same speed as you. You can also disable them by overloading within certain range (if they are stationary, or follow predictable route). But if you don't, and they meet you, your expensive hacking gear get fried too.

 

TL:DR - kind of pac-man along element connections. With risk of loosing expensive hacking gear.

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4 hours ago, CalenLoki said:

I'd rather have hacking as mini-game, rather than actual programming.

But I'd like it strictly connected with actual construct shape and parts, rather than being something completely separated.

 

How:

When you attach your hacking tool to enemy element, you switch the view into kind of cyber-space. There you can see the element you're in, as well as all direct connections. But you can't see any voxels or not-connected elements.

You can travel along connections. Either to just to scout (You can guess construct layout based on element location. You also map them, so after leaving cyber-space you can still see them).

Or to switch them on/off or use them (i.e. cameras, guns, engines).

You can also overload them, making them non-operational for quite some time.

But! there is a risk. If enemy actively protect the network with their own hackers, and they overload your hacking device, it get fried.

Defenders can also set automatic guards that patrol along programmed route. You can spot them, and they travel at the same speed as you. You can also disable them by overloading within certain range (if they are stationary, or follow predictable route). But if you don't, and they meet you, your expensive hacking gear get fried too.

 

TL:DR - kind of pac-man along element connections. With risk of loosing expensive hacking gear.

the issue with that are trolls

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8 hours ago, CalenLoki said:

Em.... how?

Like, how any more than just blowing your base to bits?

And how any more than any other way of hacking?

the issue is instead of blowing your base to bits they instead can take it potentially over or pieces of it 

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