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Comrademoco

Alpha Team Vanguard
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  1. Like
    Comrademoco got a reaction from Captain Jack in PvP System   
    I have no idea what you guys are on about FTL and Stargates but, I feel like I need to revisit the answer I gave in regards to the topic from the OP...

    What part of PvP matters in this game?
    To be honest, it really depends on what you define as pvp; combat? social? physiological? industrial? market? 

    In the case of combat pvp and being safe, well that horse has been beaten to death and back to life to be once again beaten do death once again, over and over, but seeing the latest news regarding ASA and MSA zones, the answer to this question is relatively simple...

    Yes, you can be farming -hypothetically, since there's no farming in du- and see big ships flying above you making you feel small, and not being threatened. Is it possible. Yes. But honestly, it doesn't have to be just ASA or MSA zones. The universe is vast enough that there will be places that can or wont represent tactical or resourceful advantages to any organization. You could -in theory- set you "farming life" there and be safe without the worry of being threaten. Rises the question, for how long though? I don't know, months, years, decades? In which case it would be time to move to another place and set up again. Nomad life. (looks at NQ-Nomad :P)


    But Comrade, what's the point on all this wall-of-text?
     
    Simple: There is none, there is no point,. "There is no secret ingredient ~ Mr. Ping. Kung Fu Panda" as I don't know how the universe will be once is has been fully developed.

    You carve your own story, your own path, those choices will lead you to any kind of pvp, combat? market? social? Like in real life you aren't always safe, you cant always be safe in DU - regardless if you're in a safe zone or not. 


    TL:DR; What type of pvp maters in DU? Depends on how YOU define it and what path you carve on your story to define that pvp. Will you be safe? Maybe, maybe not. Does it matter? You define that!


    Cheers,
    Comrademoco
  2. Like
    Comrademoco reacted to NQ-Nyzaltar in PvP System   
    Hi everyone,
     
    It seems the DevBlog was not clear enough on some points.
    We have said it many times before, and we'll continue to say it again:
    While many players wants to see Dual Universe with a dominant gameplay aspect, it's important to understand that it's NOT the case. 
     
    Building gameplay is as important as Combat gameplay. Not more, not less. Balancing both won't be easy and we are aware of it. No, Building is not the major feature of Dual Universe. If the Building aspect has been made first, it's only because, it was making total sense to start the development with this part: we are pretty much in R&D field regarding the Voxel technology. It was an essential piece of tech to build the base of the game: Voxels were necessary to create editable planets in the first place. Then the logical next step was to develop tools to give players to manipulate voxels. That wouldn't make sense to develop Combat gameplay before the two previous steps because, there wouldn't even something to destroy, or even an environment where the combat could happen.
     
    The order in which the features are developed are NOT by order of importance.
    It's just a matter of logical game development roadmap.

    We have no plan to make Dual Universe a total free for all PvP game, just as we won't make it a whole game universe safe, just because some players want to explore it completely without taking any risk. While we don't plan to make our game some kind of "EVE Online 2.0", we don't want either to make a "No Man's Sky 2.0". We understand this may not appeal to everyone taste, and we totally understand that. However, if there is something that is very unlikely to change, it's the fact that there's no intention to catter to only one specific category of players. 
     
    A final word about the griefing and the mindset of the community. Our point of view is that griefing mainly proliferates when it's an easy way to get rewards with little effort, not necessarily because many people really wants to play that way. Of course, there are people who like to grief just for the enjoyment of annoying other players but we are convinced they're not a majority. If game mechanics are designed in such a way that griefing doesn't give easy rewards, then griefing will be naturally limited. 
     
    Why not simply remove the possibility of griefing, then?

    Yes, it would be clearly easier and quicker to remove the ability to grief other players, but while we have no intention to encourage griefing, removing it totally would go against the very definition of the sandbox concept: players are free to interact in the way they want. If we remove any kind of interaction, then we are not in a Sandbox MMORPG anymore: we would be in a Theme Park one. And that is not Novaquark's vision. We want a game universe where bad behavior is discouraged by game mechanics and heavy in consequences if a player still choose to do so, than arbitrarily forbid the said behavior. We want players to be free but also to live with the consequences of their choices. That's what Sandbox mean to us at Novaquark.
     
    Best Regards,
    Nyzaltar.
  3. Like
    Comrademoco got a reaction from MarrrV in PvP System   
    Emergent:
    "in the process of coming into being or becoming prominent."
     
    Emergent Gameplay: 
    "Complex situations that emerge from simple mechanic interactions"
     
     
    As many stated DU is NOT this first then that second...
     
    Whilst a simple headline - like the one used above as an example - can lead someone to believe DU will be a building game first. You have to understand the whole in order to understand the meaning of what that headline means or is trying to portray...
     
     
    So what does this mean?
     
    Well, it means that during the first couple of months, maybe even years, the primary focus of the emergent gameplay maybe be building... and not in the sense that everyone is making it to be but as building (the process of creating - not physical items - but the emergent gameplay that will play the bigger part, of the later years of DU) the universe. You can't have warfare, politics, trade and pvp without having built the emergent player driven universe first. And sure, that building process can even entitle physical building of constructs as part of the building process of the "emergent universe". 
     
    So again, while that headline in the website says "Building MMO" understand the context of it: DU is a "Civilization Building" MMORPG. What emerges from that... it is up to the players to decide when they interact with the simple mechanics of the game; trading, building, exploring and warfare. Who knows! Maybe it'll be more building of constructs, maybe the clashing of big empires and alliances, maybe it'll be a universe run by pirates full of pvp... The point is, we dont know what DU will be in the later years... we have to build that emergent universe ourselves and see what it turns out to be.
     
     
     
     
    Cheers,
    Comrademoco
     
  4. Like
    Comrademoco reacted to Lethys in Fane here   
    Hi and welcome to the fan fam fane
  5. Like
    Comrademoco reacted to MasteredRed in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Bravo. Now I can quote something with fact rather than have to piece together parts that I remember from posts prior!
     
    Also very nice work on the article. Thanks NQ!
  6. Like
    Comrademoco got a reaction from HaNsOn12 in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Not necessarily Coke. I think you're confusing UA with a secure area...

    UA's are everything outside of the ArkZone and MoonZone. The way I understood it was, that ASA and MSA are the  Safe Zones we've been discussing all the time. The UA is just another fancy name for the territories outside those Safe Zones. Which we still knew that those zones would be subject to the RDMS system. And we still know those can be secured by "Force Field". 
     
    You CAN have your cities and be protected by Force Fields and RDMS, but once that Force Field Drops, as per the what the blog states, the 24-48 protection bubble will go online, after that,  anything is free to happen, whatever happens.

    Destruction maybe? - I think this is fair, 24-48hrs is more than plenty time to get notified and take actions before its completely destroyed.


    Cheers,
    Comrademoco
     
  7. Like
    Comrademoco reacted to FleetAdmiralCoke in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    I had a concern about the Secure Areas.  In the Devblog, you guys listed three different types of areas, the ASA, MSA, and UA.  This seems to restrict the amount of safe building zones to very small areas in very specific places.
     
    I can't speak for other organizations, but I know that several of the larger organizations have talked about building cities as a project.  In a lot of cases, we're choosing the locations of these cities because of their geographic locations and those won't necessarily be predetermined secure areas.  Will it be planned to be able to protect these cities and creations later on when they are not in the designated secure zones?
  8. Like
    Comrademoco got a reaction from MookMcMook in PvP System   
    Honestly, just let it play out and see how it all goes guys... Cause of right now, you're just going to keep beating the horse over and over based on theories, beliefs and wants... 
     
    Will pvp be as bad as some are making it to be? Who here really knows for sure? Legitimately. Who here 100% knows what the universe is going to evolve into?
     
    Or at least wait until NQ releases the devdiary/blog regarding griefing, maybe it'll answer some questions, maybe it won't...
     
    Again, the main point being, we don't know for sure what the universe will be down the road.
     
    Just ponder on that.
     
     
    Cheers,
    Comrademoco
  9. Like
    Comrademoco reacted to NQ-Nyzaltar in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Hi everyone!
     
    A new Devblog has been released on Territory Protection Mechanics: you can find it here!
    As we plan to post now all DevBlog articles directly on the website, we will have one dedicated topic per Devblog.
    Feel free to give your feedback in the present topic for "Our thoughts on Territory Protection Mechanics".
     
    Best Regards,
    Nyzaltar.
     
  10. Like
    Comrademoco got a reaction from Supermega in PvP System   
    Honestly, just let it play out and see how it all goes guys... Cause of right now, you're just going to keep beating the horse over and over based on theories, beliefs and wants... 
     
    Will pvp be as bad as some are making it to be? Who here really knows for sure? Legitimately. Who here 100% knows what the universe is going to evolve into?
     
    Or at least wait until NQ releases the devdiary/blog regarding griefing, maybe it'll answer some questions, maybe it won't...
     
    Again, the main point being, we don't know for sure what the universe will be down the road.
     
    Just ponder on that.
     
     
    Cheers,
    Comrademoco
  11. Like
    Comrademoco got a reaction from Captain Jack in PvP System   
    Honestly, just let it play out and see how it all goes guys... Cause of right now, you're just going to keep beating the horse over and over based on theories, beliefs and wants... 
     
    Will pvp be as bad as some are making it to be? Who here really knows for sure? Legitimately. Who here 100% knows what the universe is going to evolve into?
     
    Or at least wait until NQ releases the devdiary/blog regarding griefing, maybe it'll answer some questions, maybe it won't...
     
    Again, the main point being, we don't know for sure what the universe will be down the road.
     
    Just ponder on that.
     
     
    Cheers,
    Comrademoco
  12. Like
    Comrademoco got a reaction from Hades in PvP System   
    Honestly, just let it play out and see how it all goes guys... Cause of right now, you're just going to keep beating the horse over and over based on theories, beliefs and wants... 
     
    Will pvp be as bad as some are making it to be? Who here really knows for sure? Legitimately. Who here 100% knows what the universe is going to evolve into?
     
    Or at least wait until NQ releases the devdiary/blog regarding griefing, maybe it'll answer some questions, maybe it won't...
     
    Again, the main point being, we don't know for sure what the universe will be down the road.
     
    Just ponder on that.
     
     
    Cheers,
    Comrademoco
  13. Like
    Comrademoco got a reaction from The_War_Doctor in PvP System   
    Emergent:
    "in the process of coming into being or becoming prominent."
     
    Emergent Gameplay: 
    "Complex situations that emerge from simple mechanic interactions"
     
     
    As many stated DU is NOT this first then that second...
     
    Whilst a simple headline - like the one used above as an example - can lead someone to believe DU will be a building game first. You have to understand the whole in order to understand the meaning of what that headline means or is trying to portray...
     
     
    So what does this mean?
     
    Well, it means that during the first couple of months, maybe even years, the primary focus of the emergent gameplay maybe be building... and not in the sense that everyone is making it to be but as building (the process of creating - not physical items - but the emergent gameplay that will play the bigger part, of the later years of DU) the universe. You can't have warfare, politics, trade and pvp without having built the emergent player driven universe first. And sure, that building process can even entitle physical building of constructs as part of the building process of the "emergent universe". 
     
    So again, while that headline in the website says "Building MMO" understand the context of it: DU is a "Civilization Building" MMORPG. What emerges from that... it is up to the players to decide when they interact with the simple mechanics of the game; trading, building, exploring and warfare. Who knows! Maybe it'll be more building of constructs, maybe the clashing of big empires and alliances, maybe it'll be a universe run by pirates full of pvp... The point is, we dont know what DU will be in the later years... we have to build that emergent universe ourselves and see what it turns out to be.
     
     
     
     
    Cheers,
    Comrademoco
     
  14. Like
    Comrademoco got a reaction from Ben Fargo in PvP System   
    Emergent:
    "in the process of coming into being or becoming prominent."
     
    Emergent Gameplay: 
    "Complex situations that emerge from simple mechanic interactions"
     
     
    As many stated DU is NOT this first then that second...
     
    Whilst a simple headline - like the one used above as an example - can lead someone to believe DU will be a building game first. You have to understand the whole in order to understand the meaning of what that headline means or is trying to portray...
     
     
    So what does this mean?
     
    Well, it means that during the first couple of months, maybe even years, the primary focus of the emergent gameplay maybe be building... and not in the sense that everyone is making it to be but as building (the process of creating - not physical items - but the emergent gameplay that will play the bigger part, of the later years of DU) the universe. You can't have warfare, politics, trade and pvp without having built the emergent player driven universe first. And sure, that building process can even entitle physical building of constructs as part of the building process of the "emergent universe". 
     
    So again, while that headline in the website says "Building MMO" understand the context of it: DU is a "Civilization Building" MMORPG. What emerges from that... it is up to the players to decide when they interact with the simple mechanics of the game; trading, building, exploring and warfare. Who knows! Maybe it'll be more building of constructs, maybe the clashing of big empires and alliances, maybe it'll be a universe run by pirates full of pvp... The point is, we dont know what DU will be in the later years... we have to build that emergent universe ourselves and see what it turns out to be.
     
     
     
     
    Cheers,
    Comrademoco
     
  15. Like
    Comrademoco got a reaction from Supermega in PvP System   
    Emergent:
    "in the process of coming into being or becoming prominent."
     
    Emergent Gameplay: 
    "Complex situations that emerge from simple mechanic interactions"
     
     
    As many stated DU is NOT this first then that second...
     
    Whilst a simple headline - like the one used above as an example - can lead someone to believe DU will be a building game first. You have to understand the whole in order to understand the meaning of what that headline means or is trying to portray...
     
     
    So what does this mean?
     
    Well, it means that during the first couple of months, maybe even years, the primary focus of the emergent gameplay maybe be building... and not in the sense that everyone is making it to be but as building (the process of creating - not physical items - but the emergent gameplay that will play the bigger part, of the later years of DU) the universe. You can't have warfare, politics, trade and pvp without having built the emergent player driven universe first. And sure, that building process can even entitle physical building of constructs as part of the building process of the "emergent universe". 
     
    So again, while that headline in the website says "Building MMO" understand the context of it: DU is a "Civilization Building" MMORPG. What emerges from that... it is up to the players to decide when they interact with the simple mechanics of the game; trading, building, exploring and warfare. Who knows! Maybe it'll be more building of constructs, maybe the clashing of big empires and alliances, maybe it'll be a universe run by pirates full of pvp... The point is, we dont know what DU will be in the later years... we have to build that emergent universe ourselves and see what it turns out to be.
     
     
     
     
    Cheers,
    Comrademoco
     
  16. Like
    Comrademoco got a reaction from Zamarus in PvP System   
    Emergent:
    "in the process of coming into being or becoming prominent."
     
    Emergent Gameplay: 
    "Complex situations that emerge from simple mechanic interactions"
     
     
    As many stated DU is NOT this first then that second...
     
    Whilst a simple headline - like the one used above as an example - can lead someone to believe DU will be a building game first. You have to understand the whole in order to understand the meaning of what that headline means or is trying to portray...
     
     
    So what does this mean?
     
    Well, it means that during the first couple of months, maybe even years, the primary focus of the emergent gameplay maybe be building... and not in the sense that everyone is making it to be but as building (the process of creating - not physical items - but the emergent gameplay that will play the bigger part, of the later years of DU) the universe. You can't have warfare, politics, trade and pvp without having built the emergent player driven universe first. And sure, that building process can even entitle physical building of constructs as part of the building process of the "emergent universe". 
     
    So again, while that headline in the website says "Building MMO" understand the context of it: DU is a "Civilization Building" MMORPG. What emerges from that... it is up to the players to decide when they interact with the simple mechanics of the game; trading, building, exploring and warfare. Who knows! Maybe it'll be more building of constructs, maybe the clashing of big empires and alliances, maybe it'll be a universe run by pirates full of pvp... The point is, we dont know what DU will be in the later years... we have to build that emergent universe ourselves and see what it turns out to be.
     
     
     
     
    Cheers,
    Comrademoco
     
  17. Like
    Comrademoco got a reaction from Armedwithwings in PvP System   
    Emergent:
    "in the process of coming into being or becoming prominent."
     
    Emergent Gameplay: 
    "Complex situations that emerge from simple mechanic interactions"
     
     
    As many stated DU is NOT this first then that second...
     
    Whilst a simple headline - like the one used above as an example - can lead someone to believe DU will be a building game first. You have to understand the whole in order to understand the meaning of what that headline means or is trying to portray...
     
     
    So what does this mean?
     
    Well, it means that during the first couple of months, maybe even years, the primary focus of the emergent gameplay maybe be building... and not in the sense that everyone is making it to be but as building (the process of creating - not physical items - but the emergent gameplay that will play the bigger part, of the later years of DU) the universe. You can't have warfare, politics, trade and pvp without having built the emergent player driven universe first. And sure, that building process can even entitle physical building of constructs as part of the building process of the "emergent universe". 
     
    So again, while that headline in the website says "Building MMO" understand the context of it: DU is a "Civilization Building" MMORPG. What emerges from that... it is up to the players to decide when they interact with the simple mechanics of the game; trading, building, exploring and warfare. Who knows! Maybe it'll be more building of constructs, maybe the clashing of big empires and alliances, maybe it'll be a universe run by pirates full of pvp... The point is, we dont know what DU will be in the later years... we have to build that emergent universe ourselves and see what it turns out to be.
     
     
     
     
    Cheers,
    Comrademoco
     
  18. Like
    Comrademoco got a reaction from Hades in PvP System   
    Emergent:
    "in the process of coming into being or becoming prominent."
     
    Emergent Gameplay: 
    "Complex situations that emerge from simple mechanic interactions"
     
     
    As many stated DU is NOT this first then that second...
     
    Whilst a simple headline - like the one used above as an example - can lead someone to believe DU will be a building game first. You have to understand the whole in order to understand the meaning of what that headline means or is trying to portray...
     
     
    So what does this mean?
     
    Well, it means that during the first couple of months, maybe even years, the primary focus of the emergent gameplay maybe be building... and not in the sense that everyone is making it to be but as building (the process of creating - not physical items - but the emergent gameplay that will play the bigger part, of the later years of DU) the universe. You can't have warfare, politics, trade and pvp without having built the emergent player driven universe first. And sure, that building process can even entitle physical building of constructs as part of the building process of the "emergent universe". 
     
    So again, while that headline in the website says "Building MMO" understand the context of it: DU is a "Civilization Building" MMORPG. What emerges from that... it is up to the players to decide when they interact with the simple mechanics of the game; trading, building, exploring and warfare. Who knows! Maybe it'll be more building of constructs, maybe the clashing of big empires and alliances, maybe it'll be a universe run by pirates full of pvp... The point is, we dont know what DU will be in the later years... we have to build that emergent universe ourselves and see what it turns out to be.
     
     
     
     
    Cheers,
    Comrademoco
     
  19. Like
    Comrademoco reacted to Lethys in PvP System   
    Why do ppl always argue what DU is "primarily" or "mostly" or "secondary" ? It doesn't really matter if building attracts more ppl (eve ppl would disagree here either way) - the only thing that matters is the vision of NQ
     
    DU is a game. As that, the devs set certain boundaries to it as you can't please anyone. You can't have a single shard mmo where everyone can do whatever he wants, anytime, anywhere. That leads to ppl demanding to be safe anywhere with a magical shield because they don't want to pvp at all.
    So DU sets a scenario (as EVERY other game does - that's the basis for everyone): there is an arkzone where there's no pvp. Outside there's the sandbox - do whatever you want (attack someone. Don't attack him. That kind of thing).
    The "vision" or baseline of DU is: emergent gameplay and rebuilding society.
     
    If the players decide that they want to have a huge peaceful city where everyone can build whatever he wants - then THEY have to do that
    If the players want a FFA gankfest outside - then THEY have to do it
    If the players want to live in peace on alioth and decide that it's maybe a good idea to let alioth be the "starter" planet for new ppl and the they fight somewhere else in the system - then THEY have to do it
     
    That's emergent gameplay - this is what DU is about. It doesn't matter if building is primary or secondary or whatever to NQ - everything is equal at first. It's US PLAYERS who will place building on top.....or pvp.....
    "we pvpers" don't force anything on ppl - we play the game. If those mechanics are broken or unfair - it will be patched. I don't expect pvp to be the same after 5 years as it was in the beginning
     
    That doesn't mean there shouldn't be any rules at all - it's the internet after all... that's why there are bounties. That's why there is RDMS.
     
    And again:
    Anyone believing that NQ will deliberately and intentionally unbalance the game - killing is easier than building thus shifting the favor to the attacker - is a moron. It's common sense to balance it.
    Making armor/shields stronger than weapons doesn't really change a thing here. Everyone has that "bonus" - so the newbro may be better defended, as is the pirate trying to kill him. It doesn't change anything in regards to the calculation you have to make: will I lose less than I gain? Bullets won't be that expensive and as "professional killer" you will have skills which boost your damage.
    Making shields/armor less expensive may work for newbros - but in the long run it's harder for everyone then to evict those pesky pirates. They will heavily fortify their den.
     
    Calculating Risk vs Reward is essential in pvp. If there are no killboards (as in eve) no one (except the occasional " herp derp see what I can do" troll) will kill newbros as they literally don't have anything of value. Merchants, builders and crafters may be a more valuable target - and they can do smth about it.
     
    Ppl need to learn mechanics too as I truly believe NQ will make it hard for defenders aswell as for attackers.
    In eve (I know, eve comparison *yawn*) I have over 10.000h of gametime. >9500 of those I lived in Nullsec and wormholes (dangerous spaces). At first I got killed a lot of times but then I realized I can counter their tactics. Once I learned that and knew how to react, it was no problem at all. I lived there alone, with no backup and rarely got killed. IF I got killed, it was my fault because I did a stupid mistake.
    I went mining in a warzone
    Flew C5 wormhole PVE solo (real solo, not even my alt was online)
    Stole ships from deep within nullsec territory
    If you know the mechanics the game gives you, you can counter nearly everything - that's called balance
     
    Facts we know:
    - there is ONE safe zone which is huge
    - outside that zone PVP is allowed
     
    It's not about what NQ gives us, but what we make of it.
     
  20. Like
    Comrademoco reacted to DarkHorizon in Official Dual Universe Discord   
    That giveaway for the PBUG game code will be wrapping up soon at noon UTC.
     
    Check #announcements for the details!
  21. Like
    Comrademoco reacted to seennotheard in Should Marketplaces Have Lua Scripts/Have APIs?   
    By a long time, I mean going to another planet within a system will take days, if not weeks.
  22. Like
    Comrademoco got a reaction from CodePeon in Official Dual Universe Discord   
    Hello Noveans,
     
    Are you interested in talking about Dual Universe or just hanging out with Dual Universe members without necessarily being part of an organization? If so. Come join us in the Official Dual Universe Discord.

    What is it?
    The Official Community Discord (Now Official) was set-up by enthusiast members of the community to be the place to talk all things Dual Universe in real time and a place to hang out and get to know each other.
     
    Why Unofficial?
    It is unofficial because currently it is lead by community members like you who are excited to be part of Dual Universe. We also recently have had NQ guest join it to hang out and chat with everyone. 
     
    https://www.dualthegame.com/en/news/2018/09/10/dual-universe-official-discord-server/
     
    How do I join?
    Simple head over to one of the following links to join the 1000+ Noveans already part of it. 
     
    https://dualuniverse.chat
    https://discord.gg/FRDShpt
     
    So if you'd like to be part of this, we welcome you to join us in there any time. We look forward to seeing you in the DUniverse and in Discord.
     
     
    Cheers,
    Comrademoco
     
    p.s. We sometimes hold game giveaways 
     
     
    About Discord
    Discord is a free multi-platform application built by gamers for gamers. Chat in real time in text, voice or video calls. https://discordapp.com
     
     
     
  23. Like
    Comrademoco reacted to Vinux in Official Dual Universe Discord   
    I enter it about 2 hours ago, and I confirm. It's really friendly, and very fun.
     
    And I am not a moderator
  24. Like
    Comrademoco reacted to DarkHorizon in Official Dual Universe Discord   
    Hey guys, the staff is running a giveaway of a PUBG game code. Everyone is free to join in, the details are in the #announcements channel.
  25. Like
    Comrademoco got a reaction from Shockeray in Official Dual Universe Discord   
    Hello Noveans,
     
    Are you interested in talking about Dual Universe or just hanging out with Dual Universe members without necessarily being part of an organization? If so. Come join us in the Official Dual Universe Discord.

    What is it?
    The Official Community Discord (Now Official) was set-up by enthusiast members of the community to be the place to talk all things Dual Universe in real time and a place to hang out and get to know each other.
     
    Why Unofficial?
    It is unofficial because currently it is lead by community members like you who are excited to be part of Dual Universe. We also recently have had NQ guest join it to hang out and chat with everyone. 
     
    https://www.dualthegame.com/en/news/2018/09/10/dual-universe-official-discord-server/
     
    How do I join?
    Simple head over to one of the following links to join the 1000+ Noveans already part of it. 
     
    https://dualuniverse.chat
    https://discord.gg/FRDShpt
     
    So if you'd like to be part of this, we welcome you to join us in there any time. We look forward to seeing you in the DUniverse and in Discord.
     
     
    Cheers,
    Comrademoco
     
    p.s. We sometimes hold game giveaways 
     
     
    About Discord
    Discord is a free multi-platform application built by gamers for gamers. Chat in real time in text, voice or video calls. https://discordapp.com
     
     
     
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