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Comrademoco

Alpha Team Vanguard
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Everything posted by Comrademoco

  1. discordauth:ESWD4AoUgOLovHdEAFrjlYIn5IK8_xGnImGF9pNLP3Q=

  2. discordauth:ESWD4AoUgOLovHdEAFrjlYIn5IK8_xGnImGF9pNLP3Q=

  3. Comrademoco

    Corporatism

    1. The game is currently in Alpha 1 2. Alpha 1 means no actual economy in the game 3. A testing economy system will be implemented in Alpha 2 - Dual Evolution with the introduction of factories and markets 4. An economy system which will then be enhanced Beta - Player Nations having more freedom with the RDMS system fully developed. Lastly 5. Kinda of hard to categorize a basically non existing economy in Alpha 1 as a "Problem with this game" can it having a missing fiat system. Just my 2....5 cents!
  4. Font is Earth Orbiter Here's a version of it without the smoke or background texture in it: https://i.imgur.com/KVQ6Bwm.png
  5. Color me impressed... Here's a challenging one; https://www.deviantart.com/comrademoco/art/The-Freelancers-671605292 Can you animate that one ??? ???
  6. I'm not sure if this is just being argued now for the sake of being argued or what, but, this not how the bot works, if fact it's 100% impossible for the bot to do this. I mean the code is all public, it's just a matter of taking some time to actually read it to realize the bot does not monitor NDA breaches, but only checks the forum's profile for the proper tags to grant a Discord account access to those channels... Monitoring NDA breaches is still left at the moderators expanse. Something that was done even before the Discord was Official. Users breaking NDA were removed and reported to NQ. Not via the bot but via moderators actually reading the channels themselves. To think that the bot is used for monitoring breaches just baffles me. But a las. As we've mentioned a million times. Using the linking process the bot provides is not a requirement to use the Discord itself. It only allows users the ability to use the NDA channels in a secure way... And get this... If and ONLY IF they want to use those channels. If you want to use those channels you must prove to the bot that you have proper access. Otherwise, don't. Simple. Comrade
  7. Awesome News: https://www.dualthegame.com/en/news/2018/09/10/dual-universe-official-discord-server/ Welcome everyone to the Official Dual Universe Discord. The OP has been updated to reflect the changes. https://dualuniverse.chat
  8. At Gamescom 2018? Just found out about DU at Gamescom? Then come to join us in the Dual Universe Community Discord to chat more about Dual Universe. Get your questions answered. Find out what DU is all about. Get to meet more Noveans excited about DU. See you there! https://dualuniverse.chat
  9. Looks... Intel'esting to me ? Looking forward to seeing the Ryzen Empire in action. Hopefully, its Ryzen'able with my chache demands. Welcome!
  10. Welcome back mmtheboss. Hope this time we get to see Void League being ran properly without having to result to the problems that plagued the previous organizations. It would a be shame if it went there. But regardless, welcome back. Looking forward to seeing Void League prosper.
  11. The following info can be found in the Sep 24, 2016 Kickstarter AMA Event Video: (Without getting into the whole biased PVP/PVE off topic debate I'll just give you the answers that came straight from JC) Answer at 9:56 into the video: https://www.youtube.com/watch?v=efu_129hI9o&t=596s Question: Damage: "What will the damage model be like? Will collisions damage ships? Will weapons blast holes in the voxel structure or will ships just have a health percentage? Answer: That way damage is gonna be implemented most likely in construct vs construct, is that we'll use the fact that every voxel is editable, so you could actually "edit" a hole in it. "an area of destruction." So we will implement a way to select the place where you want to shoot, then you shoot. Based on stats and other skills and the type of weapon damage that you use and the types of protections and the type of materials and all sort of things, there we'll be an amount of damage that happens to the ship. We may try to aggregate the overall level of destruction to give you a visual feedback so that you have an idea of a percentage of destruction, but it would be purely informative. Things will actually be destroyed, or things will be deactivated if you loose an engine or if you loose a certain weapon. It will just cease to be operational in your construct. So this is aiming to being very realistic. What we want to have is that collisions between constructs will actually create damage, we could do it technically, but the idea that in terms of gameplay, we don't want people to build some kind of torpedo ship and just slam ships over each other and I don't think this is going to be a great addition to the gameplay but it will certainly be a great addition to the load on the servers, so we favor, rather than that, we favor missiles that will formally be implemented and that will not actually involve physical objects flying. But again the usual "lock and fire" mechanism with the stats behind the scenes." See @supermega's answer above.
  12. Hi. Post it here.

     

  13. discordauth:ESWD4AoUgOLovHdEAFrjlYIn5IK8_xGnImGF9pNLP3Q=

  14. Hey you! Yes you! Yeah you reading this! Are you new to Dual Universe? Trying to find answers to your questions? Looking to chat up with other Noveans? Well... come join us in the Community Discord. Chat with us. Play games with us. And DU stuff! https://dualuniverse.chat DU IT! Cheers, ME
  15. New to the community and looking for a place to hang out and talk all about DU with other peeps, without joining an org? Come join us in the Community Discord: https://dualuniverse.chat Come hang out, chat, play games, talk about DUway (eat fresh) or just plain... nerd-over DU... P.S we also have NDA secure channels where you can chat a long other pre-alpha testers DUring the testing phases... See you in the Discord!!! Cheers, Comrade I'm so excited, and I just can't hide it. I'm about to lose control and I think I like it
  16. @yamamushi, would you be interested in in joining the https://www.astrumempire.com as our Communications Outreach Protocol General? The position includes but is not limited to doing what you like. Doing projects to help draw new members into the empire. Projects can be from simple give aways, to hosting events within the realm of dual universe; such as; races, building contests, qnas live streams etc. The limit is your imagination. Anything that would interest new members and to help keep alive the Empire is the goal. Essentially, a community manager! Astrum Empire is ready for you. No application BS. No questions. Are you ready? Comrademoco Emperor - Astrum Empire
  17. To be honest, I totally agree with this statement. If the Player Contracting System is done perfect, there's really no reason to have also a Bounty Hunting system. I'm sure NQ is looking to making this happen... ~(°-°)~ But yeah, Full fledged contracting system should cover that too... Knowing TutsieRoll he'd be the 1st one to put a bounty on my head and have Swifty collect it :/ Cheers, Comrademoco
  18. Welcome Mate!!! ~(°-°)~ Cheers, Comrademoco
  19. That's an old Kickstarter Update: don't expect actual Release on December 2018. (This is logical with any development - things get pushed back - as have we seen already with Alpha) This summer (soon^tm) we'll get the Road Map which will give you a better idea when we'll be seeing release... Definitely wont be seeing Alpha, Beta This month... Cheers, Comrademoco
  20. Making my way downtown walking fast
    Faces pass and I'm home bound
    Staring blankly ahead just making my way
    Making a way through the crowd


    And I need you
    And I miss you
    And now I wonder


    If I could fall into the sky
    Do you think time would pass me by?
    'Cause you know I'd walk a thousand miles
    If I could just see you tonight

     

     

    FH1kAfv.gif

     

     

    ???

     

     

     

  21. But in regards to the topic... If you want an anti-tu device, you should get to the tiles you want first and set up a TU of yours. In this case, an overly complicated system is not needed. You need competition to get the good spots... Otherwise you'd have people running around placing ATUs everywhere just to troll. Cheers, Comrademoco
  22. Over the years, since the creation of The Galactic Republic of Planets, the goals and focus of the Republic were both unclear and unmet. As a long standing and oldest organization in Dual Universe, this was both; unacceptable and distasteful. This came as an unwanted side effect; forgotten. Something the Republic was not looking for. The Galactic Republic of Planets of Past The Galactic Republic of Planets served its' purpose, be a strong and well influential organization in the early days of Dual Universe. This, however, changed as the Dual Universe morphed into more than that. To cope with these changes, The Galactic Republic of Planets is no more. The Astrum Empire of Now The Astrum Empire is a complete Monarchial Organization. It's Focus. Bringing sustainability to its land, prosperity to its' citizens, aid to those in need, create long-lasting friendships, and to maintain a golden era of growth in Dual Universe Welcome. To the Astrum Empire of Now! Want to join or learn more about us? Head over to: https://www.astrumempire.com Cheers, Comrademoco Imperator - Astrum Empire
  23. That kindof defeats the whole purpose of the protection shields systems. And as a former student, I can tell you that each of those 12 students, can and does have more than just themselves as friends... if they get attacked, they have exactly 24-48hrs to come up with a plan, notify other organizations members or friends who play or take actions themselves. But Lethys.... Band Practice... and Football tryouts!!! you can't quit those Cheers, Comrademoco
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