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SirJohn85

Alpha Team Vanguard
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Posts posted by SirJohn85

  1. 15 hours ago, TheBlender said:

    What is the current state of AvA specifically? Is it even still planned? Also, what of planetside combat generally?
     

     

    It has been postponed indefinitely after release. This was confirmed in a podcast here in December 2019, which was later shown in a roadmap.

    Podcast here with timestamp to the ava/cvc part: 

     

     

     

    And of course, after listening to it, I couldn't help making memes. Link: https://imgur.com/a/uVOYJT0

     

    It was just funny to see how no one had a problem except a few who pointed out the problems that already existed there. But blind trust didn't help anyone. The unpleasant awakening of the majority came later. And today we are where we are.

  2. Two things, regardless of the content:

     

    - The video explains why you are doing what, it seems more personal. I like it. I would like to see something like this in a live stream, where you can also ask questions. I wish you would have started earlier. If you keep this up for the future (video format, explanation, streams), you're already on the right track.

     

    - I've only just realised that NQ-Nyota has cat ears. From now on I'll call you NQ-Nyata.

     

    About the content:
    It was to be expected and you are making the right decision. Now it must not happen that individuals again buy schematics for 1% of the value and are compensated 100 times over. Even if it was only a few, the money still remains in the economy, which a few do not understand.

     

    After the wipe, it must also be ensured that errors are addressed immediately. 

    Now it will be interesting to see what you will do.

  3. 23 minutes ago, Jake Arver said:

    At the time NQ said that AvA was the easier of the two and so they were going for CvC first. Obviously that was not exactly the truth and soon enough AvA got pushed out past "release" as one of the frst main mechanics to meet that fate. By now both AvA and Territory Warfare are all but a distant memory. There is no indication at all whether NQ will still bring both and/or when..

     

    Fear not my friend! I still have my memes from December 2019 that I made when they announced that AvA would not be available before release. Link: https://imgur.com/a/uVOYJT0

     

    B2Topic: Now that I've listened to the Aphelia podcast and learned that there will be no PTS for the system, I have a question.

     

    Quo vadis, NQ?

  4. 46 minutes ago, Hazaatan said:

    Out of the games that you guys mentioned, which ones started with the markets already cornered, player already maxed out and OP, and players already billions ahead in game currency?

     

    No idea, as I expect a wipe. At least it would not make sense in my eyes to continue this way. When was the fiasco with the prices for the schematics? 2021? That had people screaming "Rollback!" but Nq didn't respond.
     
    And while we're at it - remove the schematics. My nanoformer is smarter than the factory.

  5. 2 hours ago, Hazaatan said:

    The most important part of any game is the launch, prove me wrong.

     

     

    I can think of Fortnite (right, Fortnite. The Battle Royale mode came only half a year later!), also things like Eso (very bumpy start), GW2 (praised as the PvP / e-sport game, it then eventually changed the focus to PvE) and FF14 (driven against the wall because it was not contemporary at release). Very good that they have revised it).

     

    I would rephrase the statement to say the essential foundations of a game must be in place for people to be retained. If people are already running away from you after 2 months, then you're doing something wrong. But if people stay with you after 2 months, even if things are not finished or even missing (See Star Wars Galaxies - Until the first expansion you couldn't even fly a spaceship and the "Star Wars" is missing in a "Star Wars" game), then the essence or the foundation of the game is right and can be expanded.

     

    Will DU be able to do that? I don't know. But it has to become more than just Landmark in Space.

    The restrictions or course changes make it hard for me to believe that. Missing AvA, Player Markets, for me this is not a sandbox but a game that NQ dictates how you have to play it.

  6. On 6/5/2022 at 2:31 AM, STARSUNNA said:

    This type of negative non sense needs to be removed as it ruins games in progress saying it's dead. How can a game be dead that's in beta testing that hasn't been released yet working in progress to report all bugs till it runs clean getting rid of all issues making sure everything is working knocking out all exploits, exploit it in places known from angles and certain spots trying to break game until it can't be broke no more. But these kind of post needs to go and should of never been allowed as it ruins all the hard work the devs put into the game. Players see post like this and it kills games before it's ever released. I know and seen how so many great games got ruined by dumb players that do a bad game review and game isn't even out. When it should of been reports to devs of issues doing what's needed for devs to finish the game and ready for release date with no issues. But games never get to make it when post like these kill it. Remove it  and don't allow negative post like this it spreads like cancer and termites all over the internet as it has been. I hear non-sense do to these post. Makes it true when they keep seeing this. Don't throw away all the hard work that gets ruin by 1 foul wrong post about a game that isn't even out yet but seen so many games in progress took out by a dead post. Understand what breaks hard work. Don't allow it. Untrue games dead when it hasn't even got 2 live yet. but this will kill and has been killing it. On discord players wasting chat that don't have anything to do with the game. It rude. i tell them read the devs pins and respect it. Stop free chat on it and use there own discord and non sense towards me. They don't understand that it's only for true help and support 4 the game as players playing live. They ruin it wasting what could of been really connecting with the devs doing work enjoying it

     

    I'm keeping this quote from your throwaway account. I have rarely laughed so much. This, ladies and gentlemen, is called a denial of reality.

    The moment you can no longer constructively criticize anything, as most do here in the forums, I would worry about what kind of people you play with here. A very strange attitude. 

     

    But to return to the OP:
    This seems to be indeed a local problem that exists on your pc.

     

     

     

     

  7. 36 minutes ago, Zarcata said:

    The money is not much, after all, when you consider over the time to date just the payment of several employees. What does one cost? 100.000$p.a.? so if we take only 30employees, within 5 years it is 15.000.000$. 

     

    The cost or what problems they have is not important to me as a player. In the end they stood up and said with a little over 600k euros and about 25 employees (at that time) we can meet the Kickstarter rewards as well as the game. It was even awarded things still like the bounty system because it did not reach the 650k. What they have for costs or how they organize themselves, I assume that this has already been calculated through, if I put money in someone's hand on a serious platform who always said he was a scientist and tried to prove what he did in the past. 

     

    All the mechanics, like planetary mining, was thrown overboard for mining units because their technology doesn't work. Or Avatar vs Avatar, which was postponed after release with no time given. But well, the CEO at the time who wanted the money is now no longer in management. That makes things a bit more complicated to look at as a whole. 

     

    In the end DU, Chronicles of Elyria and also Star Citizens made sure that mmorpgs via this platform now have to be enjoyed with caution after the year 2020. It's a pity, because I had good experiences with Kickstarter with games like for example Factorio, Elite Dangerous, FTL, Darkest Dungeon, Divinity: Original Sin or Pillars of Eternity.

     

    So do I have to expect that I won't get it like that anymore ingame as an earnable item and will be asked to pay for it? Several outfits were presented in the past.

    I have many questions NQ.

     

  8. On 5/31/2022 at 8:22 PM, blundertwink said:

    They could do a soft release or label it "early access", but then that's just semantics....would still be a released game and they'd need to start marketing it. 

     

    The monetization of the game on a subscription basis where at the beginning it was said that the wipe was not excluded but would be our last resort (so to speak, hedge in the subordinate clause that it can happen after all), reflects here exactly what you are asking. In August, it will be 2 years where this course is driven.

     

    However, it would not surprise me that they once again say something in a news and then do something else, as evidenced by many years of experience with this company.

    "We hear you, we hear you!" /s

  9. 9 hours ago, RugesV said:

    You say that, but we have no idea what they are working on. Personally I invision them working on micro transaction content right now.

     

     

    I also wouldn't be surprised if NQ came on release day (or up to 4 weeks after) and said "yo guys, we have cosmetics you can buy for real money."

     

    Should this be the case: How about getting the core mechanics done for once? Wasn't the 30 million euro and the trust of the backers enough to put the game in a solid position?

  10. They could also wipe nothing - You let players move to solar system 1 without items, they keep talents, money (or a max amount of money) and blueprints. The difference - once moved you can't get back to the current one (solar system 0). No matter how you spin it, you're going to have to cut back to find a compromise without feeling screwed for the monthly money you paid. And new created characters start in solar system 1.

  11. 19 hours ago, Atmosph3rik said:

     

     

    The comparison is that both games had/have a very rough simple UI.

     

    Everquest chose to spend the next several years developing features and content, before they put time into designing a new UI.  

     

    Do you think that was a mistake?

     

    This is a question about what NQ needs to do moving forwards.  If you think the game should already have a better UI, cool, but it doesn't.

     

     

     

    You can't just pick out UI and hide the circumstances. If I have to invent an entire system, as in my example, because the players haven't seen it yet, then a different focus has been placed here. We already complained years ago for DU, in Alpha 3 already, that the UI is static and not intuitive. Not much has happened there. Instead, we got some stone textures in the game world this year that didn't have to be there. That's why I don't understand your reasoning now. NQ has time for stone textures, but not for a UI. See WoW Vanilla 2004 - They used the invented systems of that time and built a user-friendly interface and made it suitable for the masses.

     

    I never said it needed that. But according to you, it is not important, it is the game features. I actually expect features to come then. But overall, not much has really happened over time. The patches speak for themselves. In the end, it's just your opinion. It is not universally valid. You can see in the game which orgs and players from the past are still there. But there won't be many of them any more. Too many mistakes were made in the past for that. They can't even manage to implement the game features in a reasonable amount of time, let alone make patches in two parts and never release the second part. 

     

    A good UI seems to be nothing more than wishful thinking today.

  12. 1 hour ago, Atmosph3rik said:

     

    Do you think it would have improved Everquest if they had poured their development time into designing a flashy UI instead of focusing on new features and content?

     

    The comparison is somewhat misleading.

    You can't compare a game that should have been released in 2018 and will probably be released in 2022 with one that is over 20 years old. The pioneering work of Everquest, be it world creation, what a realm is, what groups are etc were things that didn't exist back then. The UI had no real meaning back then, even colourblind mode was a foreign concept.

     

    NQ doesn't need to reinvent the things mentioned, like knowing what groups are, guilds are.... Heck, it's even an empty sandbox game without quests and npc.... What has NQ been doing all this time since august 2020? Not much has happened this time. Well, except for a lot of people leaving and few features coming, not really. 

  13. 2 hours ago, Sassiee said:

       Thanks for the reply, but, that has nothing what so ever to do with my original post....  

     

    There are roadmaps that shows what has been planned over the years, but it has been out of date for a long time because too much has been pushed around and the wrong people have been listened to. Key features have also been postponed from the main goal at kickstarter, so that they no longer appear at the time of release but later. Most of those who wanted a 2nd EVE have moved on because they won't find it in DU. A quick look at all the org advertisements from 2017 to 2020 and today will show you the difference.

     

    TLDR: No one can answer that for you.
    I've put together the 3 roadmaps I know of. The first two are older, the last one was published in July this year. I leave the conclusion to you.

    https://imgur.com/a/5j6CQ73

     

  14. 9 minutes ago, CptLoRes said:

    Exactly. After the so called "testing and feedback" stage in pre and alpha where I and other players submitted countless rapports on bugs and issues, only to be completely ignored. My motivation to spend time trying to "help" NQ with bug rapports is literally zero. You reap what you sow and all that..

     

    DU started the beta without a stress test. If I compare that with the other game, which had up to 3 events every week in the closed alpha (in the form of stress test and pvp events, besides servers running 24/7) up to closed alpha for a year, which by the way can also be documented afterwards from the announcements in their discord(!), then they are two different worlds. Oh, and I would like to note that after each event you were given forms to fill out. DU had that too. In the whole pre-beta time 2 times or so. Have you been asked in the NQ forms if you think the game is ready for the beta? No, you were not. In the other company you were ALWAYS asked what your view on early access is.

  15. 32 minutes ago, CptLoRes said:

    Speaking of that other game. One their forums currently one of the hottest topics is about how the crafting system is to slow.

     

    And..  The developer responsible for the system actually responded directly in the forum. Explaining the rationale behind the system, what went wrong, and how they plan to fix it. And that response came only a week after the thread was started, despite what I imagine must be a very busy time for them.

     

    After years dealing with NQ, that blew my mind. I don't care if there are bugs and design issues in early access, that is to be expected. It is how the devs respond and deal with the problems that matter.

     

     

    I would like to add at this point that the tech tree was not in closed alpha, just like the easy build mode. We did not have the opportunity to give our feedback on it.  

    But to pick up on your initial point, that's what I've always said: The players will forgive you if you live flawless communication like the other company over 2 years and treat your players like real customers. 

     

    I gave my feedback on the translations a couple of days just before early access what people were doing and the dev in charge, who you usually never see talking in discord, spoke up. She took note, took my suggestions seriously and communicated the changes that were coming.

     

    If I then compare this with NQ, where I commented that the org changes (as they were originally planned) would not work as they were (as an example, I took 2 people who want to collaborate together and would need a 3rd person to run this alliance), I got the answer: "It's a multiplayer game". Planned changes or that my point of view would be taken into account? Not a chance.

     

    It then took 3 weeks to communicate that they had listened to "big" orgs and are postponing it. In the end, I feel slightly fooled. So why continue to give my input?

  16. 13 minutes ago, ShippyLongstalking said:

    Also, good luck finding 100 skilled Unigen2 devs. I doubt there's 100 skilled Unigen2 devs on the planet...no one has released a large game like this using this game engine, so any dev you hire has to start out learning the engine...so they have a bunch of engineering overhead as if it were a custom engine without any of the benefits. 

     

    To underline this statement, here is the link from Wiki with a few games. Look at the mmorpgs made with this engine, whether they were still being developed and when the last updates were released by the developers.

    To cut a long story short: No mmorpg except Dual Universe is still in development or has seen a release. 

     

    https://en.wikipedia.org/wiki/Unigine#Games

     

    ----

     

    But I'll jump straight to the other game. The guys also tell you what to expect at the beginning. And that 19 days before early access. And that's what I call transparency. You know what you get for your money. They don't sell it as a beta. Beta would mean it is feature complete (speaking from a software development pov).

     

     

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  17. 1 hour ago, joaocordeiro said:

    ..............................................

    Dude.................

    You know what NQ is talking about....

    If you use the boarding mechanism to board a ship without authorization = exploit
    If you use your L railgun to make a 10 by 10 hole in a ship and EVA in = not exploit

     

    Exactly what I said. You cannot sneak in a ship and raid it. I even provided you with weapon examples that are close range. Don't know what your problem is.

    Non-Consensual Boarding means here, you are not allowed to enter the ship without the permission of the owner. Maybe you should read the news there again.

     

    If you have further questions, you can send me a pm. Let's not discuss something else in the topic now.

  18. Broken down to the crudest (and with some recent examples), I guess for me it's things like:
    - Game development that is misleading. See patches that do not have their content. Or generally a very meagre roadmap for 2021.
    - No communication. The community itself found out first that there is a new CEO.
    - Wrong priorities. See the last announcement about the game.

     

    So in a pvp zone I need the consent of a person to board their ship. 

    Then, while looking at another game coming out on 29 July, the developers ask me if I'd rather carry a shotgun, rocket launcher, flamethrower or remote charges when I raid the ship.

     

    - The lack of features like Avatar vs Avatar, which one or another backer on Kickstarter saw as a reason to spend money on it, are also the reason for me. That will only come post-launch and not at the time of release as advertised.

    - The appreciation of your community. I don't have the impression that NQ has taken me seriously lately, despite my critical voice here or in other areas. At least I raise my eyebrows when I have to smirk that org changes with the cores are postponed. (Interpret this statement as you like, I am not breaking any NDA here)

     

    I think I also wrote this in another place: even if NQ should manage to turn the tide, you don't forget the last years like it was here. And that has a bitter taste. Many players who put their heart, soul, sweat, time and energy into this project as customers, both before and after the release of the softlaunch aka betaphase, have left in the end. 

    Personally, in the end I just wanted to contribute to the game and have an amazing time with people.

     

    As example - Community Translation of the game into other languages.

    See the date of the thread when I created it (and no reply from NQ in it). 

     

     

    The developers of another game, which will be released on 29 July, have called on players to come forward who would like to translate. Since I had already translated 80% of their wiki into German, I applied and was accepted. Which I think is pretty cool, even though I don't think it's necessary, but they will mention the names of the translators in the credits in the early access version. With all the NDA and secrecy, a wiki for DU has never been possible. Instead of being transparent, like the vision preached in the Kickstarter, and opening up to the community, they have closed themselves off.

     

    Perhaps after this wall of text you will ask yourself why I am still here. The answer is simple: If you want to hear my opinion about what I want as a customer, then I'm happy to make that known. I also help to contribute to the game if I can. But if NQ doesn't want that and they don't want to see me, then that's okay with me. You can also ignore me and I'll bring out the popcorn if I'm right again. For me, both sides are beautiful.

     

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