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Daphne Jones

Alpha Tester
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  1. Like
    Daphne Jones got a reaction from Moulinex in DUAL UNIVERSE: WHAT'S COMING NEXT   
    I absolutely agree with this. Replace "no" with "yes, and"
  2. Like
    Daphne Jones got a reaction from enjeyy in DUAL UNIVERSE: WHAT'S COMING NEXT   
    I absolutely agree with this. Replace "no" with "yes, and"
  3. Like
    Daphne Jones got a reaction from Tordan in DUAL UNIVERSE: WHAT'S COMING NEXT   
    I absolutely agree with this. Replace "no" with "yes, and"
  4. Like
    Daphne Jones reacted to NQ-Wanderer in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Hello, everyone! I'm Mark van den Heuvel, known to many of you as NQ-Deckard, a member of the Production team here at Novaquark.
     
    First, to those of you who celebrated your new year recently, I wish you a wonderful new year, and I look forward to seeing all of your creations in-game. As we step into 2023, I want to bring you all up to speed on where we're at with Dual Universe and where we are going.
     
    After our launch last September, we have all worked hard to squash remaining bugs and improve balancing. We also delivered the promised digital Kickstarter rewards to our backers.
     
    As is always the case with Dual Universe, work does create itself in front of us, and we have a great deal to work on and improve. One of our current central goals is to enhance the gameplay experience and catch up with some features and quality-of-life improvements, particularly some of those requested by our community.
     
    Let me walk you through some of what we have planned for you both soon and further down the road.
     
    Planets

    We’ve recently released a new version of Talemai, and we’re continuing work on the others. After reviewing our progress, we've decided to take extra time to make the new planets truly feel different with new art, new terrain, and more exciting features. This means they are coming at a slower pace and possibly in a different order than we had envisioned. Expect new teasers, concept art, and images from us soon™!

    Combat Missions

    We had decided early in the life of Dual Universe not to focus on a PvE combat system, given other priorities. With all of the feedback we’ve received since the beginning of the game, PvE combat has consistently remained a highly requested feature from our community. We always try to listen to your feedback, and I’m happy to announce that we have begun work on implementing the first iteration of a PvE combat system into the game!
    We’re planning the first version to be a PvE mission system that takes players into combat in their ships. The missions will scale in size to allow all players (solo or part of a larger group) to participate.
     
    We’re very excited about the PvE combat feature. It will add more engaging gameplay for all Noveans and allow players to try out the rigors of space combat before heading out to battle with other players in Dual Universe PvP.
     
    We are still in the early development of this feature, and it will take time, but we are already looking forward to seeing you all trying it in future PTS sessions. Your feedback will be instrumental in our developing PvE combat in Dual Universe.

    PvP Improvements

    Following a recent and very successful round table discussion with members of our PvP community, we are reviewing all the feedback gathered and our own data to determine what changes we will make. We are considering increasing the importance and/or requirement of having voxel armor onboard successful PvP ship designs, finding ways to encourage multi-crew ship setups, and potentially restricting the ability to remove cargo while in combat. Stay tuned for more exciting developments on PvP.

    Contest Winner Constructs

    Before launch, we ran the Build Your Legacy Contest for players to design starting outposts and speeders, with the winning entries being added to Dual Universe. We are currently working to make the constructs that the contest winners submitted available as options to select during the first start of the game, and we are also looking to make these available for purchase in the UEF shop. The contest entries were original and impressive. I want to congratulate all of you who took part. 

    Maintenance Unit

    A complete rework of the repair unit was planned for the 1.2 release just before the holidays. The feature still needed more work, and we decided to delay its release with plans to include it in the upcoming 1.3 update. When finished, the repair unit will be replaced with the maintenance unit, which can repair constructs with scrap and disassemble constructs. However, construct disassembly is the feature that still requires the most work, and we are determining if the feature will make it into the 1.3 release. When added, this feature will remove the pain of finding that one last bit of voxel in a construct and make redesigning builds easier, with the Maintenance Unit taking down constructs for you.

    Joystick Support

    Dual Universe already has a basic system to connect joysticks to the game. However, these were never cohesively connected with the Lua system. We will change that, allowing players to map analog and button inputs from Joysticks, Throttles, Pedals, and even simple Gamepads into Dual Universe. This will significantly improve the flying experience for non-Lua developing players and open new doors for Lua developers through projects such as Lua arcade games, custom flight control systems, and other nifty things our community creates.

    Default Lua Configuration Rework

    Once we’ve added Joystick support, we will redesign the default Lua scripts we give to players. Our community has long requested this update, and we want to ensure we deliver it. We will add a full suite of features and improvements. This means new Lua flight control systems, the ability to toggle widgets on and off without requiring Lua code, and integrating several systems not fully encapsulated in current control scripts, such as Anti-Gravity Generators.

    Fuel Intake Changes

    This has been a popular demand by our players, and we are looking into options to allow players to refuel tanks from another element. Currently, we plan to make a  'Fuel Intake' able to act as a proxy for a single fuel tank. This feature is still on the drawing board and may change as we dive deeper into it.
     
    -------------------------------------------

    As always, thank you for reading this short overview of some of what’s coming up. I hope you have a clearer picture of the direction we're taking Dual Universe in, and I look forward to hearing your thoughts on the forums. Have a wonderful day.
    - Mark (NQ-Deckard)
     
  5. Like
    Daphne Jones reacted to Memoti in Opinion from Sanctuary hex owners   
    I agree. This is one of the benefits to being on Sanct. It was promised that it would be a backers only area, to change that now and open it up to everyone would be another great big middle finger to the backers.
  6. Like
    Daphne Jones got a reaction from Hecticus in Pets?   
    Yeah, I didn't sub for pets either, but one of the ones I have is pretty cute (the one with flapping wings and XXXS AGG pulsors). The other one not so much.
  7. Like
    Daphne Jones reacted to GraXXoR in Recycling   
    Awesome, I'll try it out the next time my Albatross HUD lags the fk out and I tank my ship into a Thades cliff at 700kph... ahem....
  8. Like
    Daphne Jones got a reaction from NQ-Nicodemus in Pets?   
    Oh, I do have pets. I just didn't see them on the rewards notification and didn't know how to access them.
     
    Thanks.
  9. Like
    Daphne Jones got a reaction from Knight-Sevy in Why DU's PVP isn't as fun as pre-shields.   
    Yeah, I think you're right.
     
    I also think allowing the remote control trick where a gunner flies the ship from a remote control is a problem. It kills crewed ships... fighting as a crew was the only thing in DU PVP that was ever fun and now it's gone. And of course shields break crewed PVP also by making repair crew unnecessary.
     
    I would like to see HP dependent on voxel build complexity. We're already evaluating complexity... just increase HP up to mid-complexity and reduce it above that. That will encourage interesting builds (no borg cubes).
  10. Like
    Daphne Jones reacted to GraXXoR in NQ, are you removing shopping bots from T1?   
    We need to balance the income with the amount of money flowing out of the economy weekly due to taxes and schematics. 
     
    If NQ fail to do this one single thing, the entire  in game economy collapses. Repeating the same mission to Aphelia twice a day is obviously not a tenable situation and is boring as sin. 

    Presumably the 100k daily stipend is permanent? 
     
    if every player has one tile like a good communist should, then they will have 200k ℏ per week to spend after taxes and like a peasant they can barter their ores for other wares and trinkets.
     
    also, a proper communist org with 1000 robots, I mean players, will have 200m ℏ per week at its disposal and also receive an amount of ores as protection money from their members. 
     
    Ah, the smell of communism in the morning.
     
    Typically, still no answer from NQ regarding such an absolutely fundamental inquiry. This shows a level of disrespect towards their customers of almost Apple like proportions, IMHO. 
     
  11. Like
    Daphne Jones reacted to huschhusch in Do we really need the old planets back or is the game more buzzing?   
    English (Translator used)
    I hope the planets will reappear in new star systems. In addition, you can then add planets that cannot be entered (gas giants, very hot metal planets).
    This would make new game mechanics possible, such as gas and energy extraction in space (etc.).
     
     
    Die Waldfee
     
  12. Like
    Daphne Jones reacted to Aaron Cain in Frustrated Industrialist banging head at every turn   
    And back to the point:)
     
    Lets not shift this from NQ
     
    Industry is indeed a beast and while i even have professional experience with industry, to be honest the beast created is even more challenging as real-world industrial lines.
     
    there already is a recepy in every industrial unit but beside that we need a schematic to run a recipy, crazyness 101. its the same as needing a licence to read a cook book to actually cook dinner and not only that, you need a different licence for everything you cook.
     
    But if you shove the materials in your mouth and just chew them all together no licence is needed.
     
    And Thats schematics.... If they ever make a 101 on what killed DU i would say that schematics is number one starting with the introduction in 0.23 that sent about 60 to 70% of all active players flying. if not even more
     
  13. Like
    Daphne Jones reacted to Pleione in Frustrated Industrialist banging head at every turn   
    Hardly "always".  Note I'm an Alpha Tester.  Prior to 0.23, industry was fun.  You would make progress based on effort expended and could feel good doing so.  Optimizing a layout, using Transfer Units to keep things running - this was fun.  Now it feels like the head banging in the title of this thread.  Oh, not to mention you could take a two week vacation and come back and pick up where you left off.  With luck, might have even raised some quanta via your dispensers.   Now everything is based around paying the tax man.
     
    I've invested 4 years of my life in this game, and subscribed myself and 2 alts for a year in hopes it wasn't as bad as I heard.  It is.
     
    I really feel bad for anyone coming into this game 6 months down the road, presuming its still running.  Surface ores are going to be the stuff of legends.
     
    The balance is simply broke.  We tried for years to discuss this with NQ... but they knew better.  Not.  Most everything I've seen since 0.23 has been implemented to reduce the cost of running the servers - and sold as "performance enhancements", at the expense of players.
     
    Its depressing.  I'm too old with too much medical history to every hope to get in the ground floor of another game with this potential.  Sad, just sad.
  14. Like
    Daphne Jones got a reaction from Vilifier in Mission Running - Quanta Explosion again   
    I suspect that NQ is not greatly upset about players paying 50 subs to have enough alts to stack lucrative missions. That might even be key their business plan.
  15. Like
    Daphne Jones got a reaction from Messaline in Mission Running - Quanta Explosion again   
    I suspect that NQ is not greatly upset about players paying 50 subs to have enough alts to stack lucrative missions. That might even be key their business plan.
  16. Like
    Daphne Jones got a reaction from Wolfram in Mission Running - Quanta Explosion again   
    I suspect that NQ is not greatly upset about players paying 50 subs to have enough alts to stack lucrative missions. That might even be key their business plan.
  17. Like
    Daphne Jones got a reaction from Captain Hills in Mission Running - Quanta Explosion again   
    I suspect that NQ is not greatly upset about players paying 50 subs to have enough alts to stack lucrative missions. That might even be key their business plan.
  18. Like
    Daphne Jones got a reaction from Captain Hills in Do we really need the old planets back or is the game more buzzing?   
    It actually seems pretty dead to me compared to early beta. I don't care whether they put the rest of the planets in or not since I don't expect to ever go to them.
  19. Like
    Daphne Jones got a reaction from Doombad in Mission Running - Quanta Explosion again   
    I suspect that NQ is not greatly upset about players paying 50 subs to have enough alts to stack lucrative missions. That might even be key their business plan.
  20. Like
    Daphne Jones got a reaction from Aaron Cain in Do we really need the old planets back or is the game more buzzing?   
    It actually seems pretty dead to me compared to early beta. I don't care whether they put the rest of the planets in or not since I don't expect to ever go to them.
  21. Like
    Daphne Jones got a reaction from Messaline in NQ, are you removing shopping bots from T1?   
    I'm just shutting down MUs as the local market runs out of orders. No point in mining on a hex that can't pay its tax from mining. Hopefully, big ore buyers will decide that waiting for fools to sell at 10 isn't worth shutting down their factories.
  22. Like
    Daphne Jones got a reaction from merihim in NQ, are you removing shopping bots from T1?   
    I'm just shutting down MUs as the local market runs out of orders. No point in mining on a hex that can't pay its tax from mining. Hopefully, big ore buyers will decide that waiting for fools to sell at 10 isn't worth shutting down their factories.
  23. Like
    Daphne Jones got a reaction from Captain Hills in Waiting for over 14 days on a STU.   
    Still waiting and getting really sore from being slapped in the face.
  24. Like
    Daphne Jones got a reaction from Megabosslord in Mining today. It used to be better?   
    Yeah. I agree with the OP. They needed to do something about the mining lag, but the result was removal of one of the stronger games loop that supported other things like big ore hauling ships. I don't have a good answer to this, but it's an issue.
  25. Like
    Daphne Jones got a reaction from Leonim in Waiting for over 14 days on a STU.   
    Tax free 4 x 100+ ore pool? That's better than Haven. Also closer to Alioth and has a low-grav, airless moon nearby to base space-only vehicles. Yes. I would take it now even though it would have been more valuable earlier.
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