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le_souriceau

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  1. Like
    le_souriceau reacted to XKentX in player has high level AR interface script stolen, ransom has been offered.   
    BTW: a little more info how the guy got that ship.
     
    He VRed there... He didn't fly there on his own construct, there is a public VR on that station. Therefore it completely eliminates any construct manipulations he just VRed there and was running around.
     
  2. Like
    le_souriceau got a reaction from XKentX in player has high level AR interface script stolen, ransom has been offered.   
    You expect wrong. NQ tried to recover code for Elias in first hours (4-5 h from accident) by their admin technical means. But failed to do so (getting only usless corrupted version -- because some unuasal symbols in code). Actual, only working version was returned by pirates.
     
    Anyway, while I was initialy fully on Elias side in this accident emotionaly, took it to heart and tried to help (even thinking about some crowdfunding for ransom and other shennegians), but it seems level of cover NQ (and all sidekicks) ready to provide in "special cases" beyond all expectations and makes all such worries irrelevant, even hilarious retrospectivly. Muck, they even worked on week end for this.
     
    This "vanishing" of constuct is disturbing. If they dare to ban someone of pirates after this, I will not take it easy.
     
     
  3. Like
    le_souriceau got a reaction from carijay766 in player has high level AR interface script stolen, ransom has been offered.   
    You expect wrong. NQ tried to recover code for Elias in first hours (4-5 h from accident) by their admin technical means. But failed to do so (getting only usless corrupted version -- because some unuasal symbols in code). Actual, only working version was returned by pirates.
     
    Anyway, while I was initialy fully on Elias side in this accident emotionaly, took it to heart and tried to help (even thinking about some crowdfunding for ransom and other shennegians), but it seems level of cover NQ (and all sidekicks) ready to provide in "special cases" beyond all expectations and makes all such worries irrelevant, even hilarious retrospectivly. Muck, they even worked on week end for this.
     
    This "vanishing" of constuct is disturbing. If they dare to ban someone of pirates after this, I will not take it easy.
     
     
  4. Like
    le_souriceau reacted to Taziar in [Discuss] We've Heard You!   
    "The right approach to set such a price would be to evaluate how much time it takes to recoup your investment by selling the products that the schematics allow to produce. It should be a few months so that the investment is a real commitment and it makes sense to plan for it."
     
    Yea, no.  Grind for money to buy a schematic then use that schematic for MONTHS to break even?  Nope.  Not my idea of fun.  I want to build and craft and enjoy all the systems implemented in the game. 
     
    Further, schematics do not protect the economy they just delay the inevitable.  They are only an initial cost, not an incremental expense which means the market will eventually be flooded with people owning them as a subset of players grind their way to wealth.  The reality is, no video game is going to have an actual functioning economy.  Partly because it is too complex and requires numerous motivators only the real world provides for most people, but mostly because functioning economies SUCK.  Why?  Because for every industrial giant like Rockefeller, you have 100,000 low-level peons swinging a pickaxe.  People expect to be special in video games.  The CEO, not the janitor.  You cannot have an economy filled with CEOs, but you cannot have an enjoyable game when most people are stuck playing janitors (or in this case, miners).  This game is doomed to a VERY niche audience.
     
    (If you really want to keep parts from flooding the market you would be better off with a licensing system which incurs a reoccurring cost.  Still not what I want in a game, however.)
  5. Like
    le_souriceau reacted to Aaron Cain in Interesting first Kickstarter update.   
    So why did people pay for beta, do they get their money back?
  6. Like
    le_souriceau reacted to Dhara in Does this game still have hope?   
    The rest of them will be go mine X and deliver it to me.  The mission system won't keep people from having to mine.  It will be a lot of big guys trying to convince the small guys that mining for them at a loss is in the way to go.

    Bounties might be nice when ava comes, until the average player realizes that he will spend more in ship parts, ammo, fuel and time than the bounty is worth. 

    Until they fix the grind of mining and the costs of basic industry, I think this game has about had it.
  7. Like
    le_souriceau reacted to Sawafa in NQ: Could you please clearly clarify what is allowed and what is not?   
    Considering the recent event with Elias Villd and the discussion in discord, NQ could you please clarify where exploiting starts? Could you please reply in details on each of the issues listed below?
    Could you please clearly clarify what is allowed from specified activity and what is not?
     
    Thank you a lot!
     
     
    All described issues below don't use any additional tools (like maneuver tool or any other tool) or constructs. All of them involve only player movement in atmo and/or space with only standard game physics involved.
     
     
    1) Is it allowed for someone to jump on a ship (Dynamic Construct) while ship has no its pilot nearby? Is it considered exploit or not?
     
    Let's assume pilot of the ship logged out while moving or not being docked to some static construct. This resulted in speed "stored" in the ship. So, when someone will jump on such ship he will restore (with curent game mechanics) the ship's speed instantly.
     
    2) Is such action - restoring the ship's speed after jumping on the ship - allowed? Is it considered exploit or not?
     
    Let's assume after restoring the speed ship is moving towards nearest planet. So, if someone will continue to stay on the ship the ship will eventually fall into the planet and explode.
     
    3.1) Is such action - staying on the ship while it is falling on the planet - allowed? Is it considered exploit or not?
     
    Let's assume after restoring the speed ship is moving in some random direction that finally ends in PvP zone. So, if someone will continue to stay on the ship the ship will eventually be moved BY ITSELF into PvP zone.
     
    3.2) Is such action - staying on the ship while it is travelling without the pilot towards PvP zone - allowed? Is it considered exploit or not?
     
     
    In all above issues ship is moving by itself, only general game physics is involved. Not a single tool/exploiting technic is used.
     
     
    Could you please clarify about spying issues. No any exploit is involved, only standard game physics:
     
    4) Is it allowed to jump to the ship and go to log off? So it will be possible to be a spy on the ship. Is having spy on the enemy ship allowed or not? Is it considered exploit or not?
     
    4.1) If after log in into the game the spy finds itself on the ship in space and that ship is moving by itself into PvP zone without pilot - is it allowed to be on such ship? Is it allowed to wait in such case while the ship will reach PvP zone?
     
    4.2) The same as above, but ship is falling on the planet. Is it allowed or not to continue to stay on the ship?
     
     
    What about if spy will bring with him some additional weight in inventory that will pull down the flying ship or will not allow the ship to lift off?
     
     
     
    5) Is it allowed to jump to the someone's ship with some weight in the inventory? Is it exploit or not?
     
    5.1) The same as 5) but do log out after jumping on the ship. So, ship could have additional weight. Is this allowed or not? Is it considered exploit or not?
     
     
    6) During normal fly in atmo: can pilot of one ship disturb the flight of another ship? I mean can one ship be controlled in such a way that it will end in collision with another ship? Is it considered exploit or not? I am speaking about flying in atmo/safe zone here.
     
     
    7) There is some bug in game while parenting bigger dynamic core to the smaller one. The resulted couple could gain some free speed in some situations. Is it allowed to use this parenting issue for cheaper transportation of your own constructs?
     
    7.1) If someone jumps on such couple of dynamic constructs in space (the case when such couple of constructs doesn't below to the jumper), and it will result in this couple moving towards PvP zone - is it allowed action or not? Can player continue to sit on the construction or should it jump out from it immediately? Is it considered exploit or not? 
     
     
    Some normal PvP related issues:
     
     
    While normal PvP session with guns and pew pew - if pilot of one ship will log out his ship will lose it's speed resulting in brake from 30k kmh (or any other value) to 0 kmh instantly. When pilot will log in, the ship will restore its speed - 5%. Is it allowed to use such mechanic to interfere PvP atacker pursuit of the target? Is it considered exploit or not?
     
    8.1) Is it considered exploit or not to stop killed ship (the one which has gray marker) with maneuver tool even if the attacked ship has "stored" speed?
     
    9) Finally, could you please clarify what is "Parenting Ships" from your article here: https://support.dualthegame.com/hc/en-us/articles/360016890940-Clarification-Regarding-Bug-Exploits-and-Griefing 
    By parenting, is it considered parenting between constructs only OR between construct and player (Can player be parented to construct?) is also considered parenting? Is construct transferring to PvP zone with one of the methods described above considered "Parenting" and is also forbidden? Is it, finally, exploit or not?
     
    Last issues I would like to clarify:
     
    10) What is official position about burying other people dynamic constructs on unclaimed tiles?  Is it acceptable action or is it also exploit?
     
    10.1) And if the tile is claimed by me, can I bury (cover with earth) alien ship? Is it acceptable action or exploit?
     
    10.2) Let's assume I found some ship staying on unclaimed territory. If I will claim the territory and bury the ship immediately after claiming the tile - is it acceptable action or is it exploit?
     
    I will be very thankful for clearly answers on all of these 1) - 9) issues, just to clarify the rules of the game and of what is allowed and what is not.
  8. Like
    le_souriceau got a reaction from ShippyLongstalking in Does this game still have hope?   
    You twisting here. He said in development, not in public. 
     
    It was in development 6-7 years. JC himself: "So, I got a first prototype working back in 2014, and Novaquark was born soon after." In older interview he even says about prototype in 2013. I remember when they pitched in KS, they said game in development for 2 years or so too.
     
    In terms of public access they planned it much faster (but NQ failed do so), here from 2016 article: "An alpha version demonstrating the unique single hard cluster (CSSC) and planetary engine with a preliminary set of gameplay features is planned to become available at the beginning of 2017."
     
    So, factual base generaly proves point of many people here about development timeline.
     
     
  9. Like
    le_souriceau reacted to XKentX in player has high level AR interface script stolen, ransom has been offered.   
    Some clarification regarding the script:
    We first thought it was some "for profit" project, like that autopilot that is being sold for 10mil a pop and we thought we got a source of it. Pirates know about Rum and yarrrr not that much about AR.
     
    I have talked to Ellas and it seems this is an "open source" and free project that is going to be released to the community so it's "for the greater good" of everyone.
     
    We have a rule in Anarchy that everyone decides on his own what to do with the loot he got.
    After communicating this information(that script is free for all when finished) to my Anarchy folks we decided to give the script back to the owner.
     
    Due to the script being kinda unique (it contains some special characters or something so you can't just copy/paste it) we are currently figuring out how we can give it back.
     
  10. Like
    le_souriceau got a reaction from Lethys in 500 Mill Theft. WATCHOUT FOR THIS GUY   
    Usualy its same scenario here, some "instantly super-friendly" mucker appears, eager to talk and help (usualy quite superficial, low effort way, pretending be noob or stupid, to not waste too much energy) and joins some obsure micro org with naive leadership. Dudes in such low tier orgs are always so starved on rectuits, that accept anyone and kiss him in ass all the way (giving all rights to show how they love him), asking zero of questions to themeselves why guy even here, what is his agenda...
     
    Almost same story everytime.
     
    I personaly not fan of eve-style shit in games (too softhearted myself to see such drama and horrors), but... honestly its often punishment (if cruel) for lack of social skills from victims. Most of scammers are not super smart/talented people (some are plain stupid) and giving endless signals for attentive observer about their crap.
     
     
     
  11. Like
    le_souriceau reacted to CptLoRes in Ship Removal   
    A couple more of those 'pointless' suggestions ignored by NQ, and you will also become 'toxic' in no time..
  12. Like
    le_souriceau reacted to GraXXoR in Ship Removal   
    Just compactify the ship to a magic blueprint...  then limit respawning the ship to the tile where it was compactified. System is basically already in place.
    Almost zero dev time and not even any time needed to design a stand and mechanism that dispenses the correct blueprint to the correct owner after pressing a button.
     
    Once the game goes live, replace it with a player focussed salvage mechanic... where core ownership counts down and becomes unowned after a set time.
     
    Hell, we need all the gameplay we can get, currently and that seems fairly organic to me..

    -- edit: I said I wouldn't, but I just realised I made another pointless suggestion that will be ignored anyway. shrug.
  13. Like
    le_souriceau reacted to CptLoRes in Ship Removal   
    IRL you have to collect something that is impounded and pay a fee, it's not magically transported back to your garage or something like that. And that's the idea here also.
    Ie. there will be a stand at the same market where the constructs was impounded, and this will be the only place you can get the blueprint back (fee or not). And.. this magic blueprint would have some mechanics to prevent exploits. For example the blueprint would be the same weight as the construct, and/or have a very limited range (similar to the the container link range functionality) outside the impound retrieval pod where it can be deployed.
     
    Anyways, the point is that the mechanics for this are already largely there in the game with blueprints, market pods, weight restrictions and container link range. So the dev time would be orders of magnitude less then for example a completely new hangar docking feature. And it solves more then one problem, since the same mechanics could be used for setting parking rights and dealing with construct greifing on player tiles, space stations etc.
  14. Like
    le_souriceau got a reaction from Dhara in Dual Universe beta timeline?   
    It was totaly BS excuse from begining, considering they bragged on KS: Our team is an experienced team of industry veterans from Sony, Apple, Ubisoft and several other French game companies. 
     
    So, as we say here in my country: either take off your cross or put on underwear.
  15. Like
    le_souriceau got a reaction from blazemonger in Dual Universe beta timeline?   
    It was totaly BS excuse from begining, considering they bragged on KS: Our team is an experienced team of industry veterans from Sony, Apple, Ubisoft and several other French game companies. 
     
    So, as we say here in my country: either take off your cross or put on underwear.
  16. Like
    le_souriceau reacted to GraXXoR in Dual Universe beta timeline?   
    TLDR at the bottom...

    I have supported in excess of $20,000 worth of kickstarters and Indiegogos etc. over the last decade. And every one has to some extent delivered on their promises.  VR headsets, electric bikes, pocket sized computers, kitchen knives (don’t ask), retro camera lenses, ED, SC and DU included. 
     
    During that time, I have managed to refund -before the grace period expired - over $3000 worth of projects, nearly all of which have still not delivered or are now defunct. 
     
    I’m not claiming to be a crowdfunding Guru or anything like that, I think I have a reasonably good judgement when it comes to the reality of project definitions and their scope.
     
    of all the projects, Star Citizen and DU were the two I was most on the fence about, heck I was even skeptical about ED.  Their scope and scale were more ambitious than anything else I backed and I ummed and ahhed for a long time before backing them all. 
     
    Let’s have a look at their status:
     
    ED released a playable game, and came out of alpha in a timely fashion. Bugs -initially- were squashed in a timely fashion and new features were released for the first two years thereafter at a fair clip. Moreover, a number exploited bugs were rapidly quashed and announcement of quashing was made just before they did so, essentially giving all the players a little bit of time to.. ahem... "test" the bugs out and report.  In one particular case, I do remember that they actually rolled back accounts that had exploited a major cash making bug.
     
    but then for three years, the game has lain in slumber with unfixed bugs, and a large number of their placeholder temporary mechanics becoming permanent features and early 2012 statements by David Braben such as damage model, ship interiors, scavenging and walking about, nowhere to be seen. 
     
    moreover, nearly all the community facing content disappeared for two years, as did communication from within. 
     
    And despite having tens of thousands of daily players according to third party plugin API data, their forums are a bit of a bitch fest aimed at FDEV. 
     
    Still, as of this year, much of the community activities and storyline suddenly rose from the dead, and communication about the future restarted in a major way and yesterday, a new DLC, Odyssey claiming to be the biggest paradigm shift and overall update in the game to date, moved into open beta and should address much of the EVA deficits.
      
    Ambition: 7/10
    Communication: 5/10-now 7/10
    enjoyability : from 5/10 to 8/10
    Delivery: 7/10 (soon to be 8?)

    Star Citizen. 
     
    yeah.. ok.. I know people get their knickers in a twist about this one so I’m gonna try and stay objective. Lol.
     
    Suffice it to say that their saving grace is their incredible and endless communication with the players. 
     
    Their intentions are made clear, they respond to the community to an extent, are delivering quarterly updates, their (fluidly shifting!!) roadmap is usually current and their rate of progress this last 12 months has finally 
    reached something acceptable considering their epic and continually increasing budget. 
     
    but the game is still a beautiful, beautiful bugfest . 

    Ambition: 11/10
    Communication: 10/10
    Enjoyability: 4/10 to 6/10 (T pose mayhem, etc)
    Delivery: 5/10 , soon to be 6? With first extra system and stargates finally making an appearance. 
     
    We all know about DU so no need to go into detail. 
     
    Ambition: 11/10
    (I still don’t think there is technology capable of delivering their dream in a realistic way.)
     
    Communication:  4/10 and declining rapidly. 
    (it was never very good yet now it’s all but nonexistent)
    Enjoyability: 2 or 3/10 PvP, 7 or 8 / 10 Creatives. 
    Delivery: 4/10
    most of the basic systems are in but a lot of the initial goals have evaporated.

    Basically, DU is in the worst place of the three major kickstarters and is showing the most signs of a project out of control and in freefall.
     
    Now here is the interesting bit about the forums:
     
    the ED forums, due to FDEV’s recent activity, are fairly lively and the vitriol is directed between the PvP meta players, griefing, grinding and the rest of the PvE players. 
    there is solid PvE play. 
     
    the SC forums, due to CGI’s constant activity, are fairly lively and the vitriol is directed between the PvP meta players, so called griefing and the rest of the PvE players and also chatter about the various game breaking bugs. 
    there are solid PvE 
     
    Now we have the DU forums. 
     
    the DU forums, due to NQ’s lack of activity, are mostly defunct apart from the ten or so of us who still comment.  and the vitriol is directed between the PvP meta players, griefers, exploiters, the devs, each other and basically anyone...  there are almost no solid PvE loops.  There is very little actual discussion about the game at all any more, because there is little to nothing to discuss.
     
    it seems to me that vitriol is directly a result of the lack of communication from upstairs. 
     
    the other two projects appear (recently at least)  to have a strong indication of direction and clarity of progression that is lacking in this project and in the idle gaps, dissatisfaction breeds.  The other two games' forums are fairly pleasant, recently, a far brighter and more positive outlook than a year or so ago.


    TLDR here:

     
    I do believe that DU can still be saved from oblivion if they sort out some of the ridiculous mechanics that they have foisted on the players and deliver on a few more of their promises.
    First, DU needs to get its focus back and NQ need to start communicating more clearly to bring back confidence among the player base.
     
    PLAYER driven markets and player owned markets must become a reality, not bot driven: bots running markets, bots selling schematics, bots buying ores... These are absoloutely bullshit and need to go.
     
    LAG FREE, Bug free, dynamic and exciting PvP. This is an absolute MUST if the game is to survive. (hell, I'm not a PvPer but this is f'ckn obvious since it was sold front and centre before the "Balpha" rolled out.)

    Performance: The game is really not optimised currently and with graphics cards being $2000+ for anything above toy level,  the game is going to have to get its shit together, especially around markets.
     
    I’d hate this to be the first failed project among all of my crowdfunding....
  17. Like
    le_souriceau reacted to SirJohn85 in Dual Universe beta timeline?   
    - I look at the 0.24 changelog and what's new since 0.23 from autumn.
    - Then I realise that this company has 2 studios
    - Again I then look at the picture I posted: 
     
    And then I ask if this is a early April Fool's joke.
    But we've already had the discussion and explanations, I'll save the words here.
     
    It is a pity for the transparency of the communication that we find things where one wonders who introduced these ideas. 
    I have no idea who the game designer is at NovaQuark now, because it's so opaque by now and I don't have a name. With other mmorpg you know who is working on what.
  18. Like
    le_souriceau got a reaction from Dhara in Schematics   
    Schems, to be fair, only drammaticly accelerated collapse of whole thing.
     
    If you imagine for a moment that 0.23 never happened, does it (honestly) makes game anymore fundamentaly fun? No. People just be getting exausted and quiting slower and with less bitterness. Because beyond stuff NQ stolen from us (by locking away with ransom) with 0.23, there is still no good content generating mechanics. Game is pretty sterile (in some aspects -- blatant tech demo) beyond building.
     
     
     
     
     
  19. Like
    le_souriceau got a reaction from Lethys in Dual Universe beta timeline?   
    DU is not vaporware, obviously.
     
    But, sadly, with every passing week (and people taking "breaks" or quiting), it feels less and less salvagable. Population dynamics is utterly unforgiving for MMOs, especialy with one shard idea. Well known competitor likely outpace ever slugginsh NQ with Release vs PvP update (may), making things even worse and comparisons even more mocking.
     
     
  20. Like
    le_souriceau got a reaction from Lethys in Schematics   
    Schems, to be fair, only drammaticly accelerated collapse of whole thing.
     
    If you imagine for a moment that 0.23 never happened, does it (honestly) makes game anymore fundamentaly fun? No. People just be getting exausted and quiting slower and with less bitterness. Because beyond stuff NQ stolen from us (by locking away with ransom) with 0.23, there is still no good content generating mechanics. Game is pretty sterile (in some aspects -- blatant tech demo) beyond building.
     
     
     
     
     
  21. Like
    le_souriceau reacted to Triopalite in no fun performancewise - beggars believe - single digit fps, 1 minute pop in, etc   
    The game looks pretty bad, always has. It can't really get better because performance is always going to be an issue. The game runs bad and there are hardly any players in there, compared to what they say it should be able to handle.
    Overall DU is great in promise and low in delivery. The idea behind the game had most block building space fans drooling when first announced. But I think most have realised that the worry about performance etc, at the beginning that we all thought about, is showing itself to be the biggest issue they are going to have and probably, as many players thought at the time, they are not going to win that battle.
  22. Like
    le_souriceau got a reaction from IvanGrozniy in I'm about ready to uninstall this game...   
    Btw, people people (who not in terminal stage of DU-induced gangrene) may try to find attempt of salvation here:
     
    https://mmopress.wixsite.com/newmeroviachronicle/post/utopia-be-sure-to-wear-flowers-in-your-hair
     
    (shameless advert)
  23. Like
    le_souriceau got a reaction from Aaron Cain in I'm about ready to uninstall this game...   
    Btw, people people (who not in terminal stage of DU-induced gangrene) may try to find attempt of salvation here:
     
    https://mmopress.wixsite.com/newmeroviachronicle/post/utopia-be-sure-to-wear-flowers-in-your-hair
     
    (shameless advert)
  24. Like
    le_souriceau got a reaction from IvanGrozniy in PVP IN SPACE! NQ READ   
    I sometimes envy NQ twitter man how such low-effort work still getting him monthly paycheck.
  25. Like
    le_souriceau reacted to Pleione in When you use NPS scores on a survey ...   
    Its classic statistical manipulation.  As my college stat teacher said:  "Lies, Damm Lies, and Statistics".
     
    This is just like going to a Corvette club and asking "How many of you like Corvettes?".  By forcing people into the game to do the survey, instead of in the launcher or on the forum with an e-mail link (best of the options in my opinion), they solicited those still playing and ask if they like the game - huge bias.  Of course, as mentioned above, if they did it on the forum the results would likely be public - and that don't want that.
     
    They have the data - why not do a number of surveys focusing on people that played less than 10 hours, 10 to 100 hours, 100 to 1000 hours, 1000+ hours based on connect time of the account?  THAT would be useful data.
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