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SimonVolcanov

Alpha Tester
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  1. Like
    SimonVolcanov got a reaction from Flow2606 in Newest DevDiary   
    Hope I'm the first one! 
     
     
     
    This months DevDiary includes info on the (Pre-) Alpha, a view at the game menu, a glimpse at the inventory system, redesign of the cockpit widgets and several things about building and scripting!
  2. Like
    SimonVolcanov got a reaction from Mr_Kamikaze in Newest DevDiary   
    Hope I'm the first one! 
     
     
     
    This months DevDiary includes info on the (Pre-) Alpha, a view at the game menu, a glimpse at the inventory system, redesign of the cockpit widgets and several things about building and scripting!
  3. Like
    SimonVolcanov got a reaction from Violet in Newest DevDiary   
    Hope I'm the first one! 
     
     
     
    This months DevDiary includes info on the (Pre-) Alpha, a view at the game menu, a glimpse at the inventory system, redesign of the cockpit widgets and several things about building and scripting!
  4. Like
    SimonVolcanov got a reaction from Flow2606 in Newest DevDiary   
    I especially like the headlights. I wanna see some police drones hunting a thief or murderer in the forest, each equipped with a headlight...
  5. Like
    SimonVolcanov got a reaction from FrozenFace in Newest DevDiary   
    Hope I'm the first one! 
     
     
     
    This months DevDiary includes info on the (Pre-) Alpha, a view at the game menu, a glimpse at the inventory system, redesign of the cockpit widgets and several things about building and scripting!
  6. Like
    SimonVolcanov got a reaction from WaitThisIsntEVE in Newest DevDiary   
    Hope I'm the first one! 
     
     
     
    This months DevDiary includes info on the (Pre-) Alpha, a view at the game menu, a glimpse at the inventory system, redesign of the cockpit widgets and several things about building and scripting!
  7. Like
    SimonVolcanov reacted to The_War_Doctor in Wipes?   
    the lore behind the alpha and beta to explain the wipes is this......we are still on the arkship and we are in a VR simulation while in our cyropods.  Alpha might even have weekly wipes. This isn't an early access game. This is also a single shard persistent world we will be living in. To not have wipes would cause so many issues. So while it might seem annoying that you might "lose" your creations you shouldn't go in to a test phase thinking what you are doing will be in the final game. Even how the game plays is up for change in a full release.
  8. Like
    SimonVolcanov got a reaction from Ezghoul in Basic LUA tutorial   
    Howdy hi ho, fellow architects of this fine world! Since scripting will be a big part of the game and not everyone grew up indulging themselves in various programming languages, I thought I'd link this little LUA tutorial here that I stumbled upon while improving my own LUA skills. 
     
     
  9. Like
    SimonVolcanov reacted to Croomar in What could you do on a multi-crew ship?   
    Logistician
    A role especially useful on larger ships and longer travels, sorting and checking the cargo, supplying different stations, buying supplies and keeping an oversight over the overall ship inventory.
  10. Like
    SimonVolcanov reacted to MinerMax555 in Oije   
    Welcome! Enjoy your stay and try not to be made to one of Cybrex Alts.
  11. Like
    SimonVolcanov reacted to RightBigToe in LF Partner - Novark Power Corporation   
    Novark Power Corporation
    https://community.dualthegame.com/organization/novark-power-corporation
     
    In my capacity as the owner of the Novark Power Corporation (NPC), I am posting this solicitation for a partner to help plan, design, and construct a utility network throughout the Novark Safe Zone (NSZ).   
     
    The expectation is to collaborate on:
    Developing conceptual sketches and drawings. Constructing test scenarios and trials in-game during Pre-Alpha & beyond. Planning a system of underground connections, wireless substations, and connected networks. Designing & Constructing a series of standard components for the above system.  
    Feel free to ask questions below, or message me here or on Discord (Right Big Toe#4567).
  12. Like
    SimonVolcanov got a reaction from GunDeva in DU First City Proyect   
    The city around the Arkship will very likely emerge naturally, when merchants, recruiters and offices set up. Maybe some factories too, but getting ressources back there would probably be harder in the future, since every newcomer pirate hangs around there...
  13. Like
    SimonVolcanov reacted to RightBigToe in Artificial Eclipses   
    Would be pretty cool if the arkship was eclipsed daily
  14. Like
    SimonVolcanov reacted to Mazillus in Taking inspiration and idea from other games   
    Something I wanted to say was that I really love that they JC, developers and community really take on board ideas and game mechanics that work well in other games like EVE online.
     
    A lot of times in the past if you mention another competing game you ended being told: "This is not x game". 
     
    There is a lot of game mechanics out there that simply work well and the fact that DU is taking inspiration from those games is great in my opinion. 
  15. Like
    SimonVolcanov reacted to Code24 in BOO - Band of Outlaws Recruitment   
    lol these quotes are great
  16. Like
    SimonVolcanov reacted to Cybrex in BOO - Band of Outlaws Recruitment   
  17. Like
    SimonVolcanov reacted to FD3242 in Reduce mining/building radius   
  18. Like
    SimonVolcanov reacted to DarkTemplar in Gamescom insights   
    I think this is the most important piece of knowledge we can take away from gamescon
  19. Like
    SimonVolcanov reacted to yamisniper in Gamescom insights   
    Right now, you can embed any HTML-content, except for Javascripts, in the Screen-Unit, e.g. embedding a Youtube-Video works right now, they arent sure, if they continue to allow that  they really need to allow it cause then we can watch streams of wars going on in bars and where ever we want
  20. Like
    SimonVolcanov reacted to Sharknoon in Gamescom insights   
    I had the pleasure to talk to JC for about one hour at gamescom. Here are some hopefully new informations I can remember:
    JC dont know when the Alpha is ready but it is going to happen in 2018 The Market-Feature is going to be implemented in the first update for the alpha (some weeks after the alpha launch) They havent done much yet to prevent hackers To prevent glitching when standing on moving objects (like space engineers or GTA) they give every construct their own relative coordinate system, called Local-Frame, which the player is bounded to. To detect which Frame is the right one (e.g. jumping from a ship to a planet) they send a ray downwards and the ray detects the Frame underneath the player. Right now only the skybox is rotating, but planet rotation is planned for the future On Tuesday, August 22, Novaquark has implemented a sitting function for the couch (not a joke!) They are hiring several new people starting in september, including a webdeveloper, who is going to work for the first 4 month on the community portal full-time JC itself has written the LUA-Scripting, flight-mechanics, logical-gates and the HTML/SVG Screenunit The Community Managers are really happy seeing such a growing community and that much interest in the game Most of the people at novaquark are playing the game mosty at work, not very often at home You can freely reskin the entire UI of the game, the whole UI is made up of HTML and CSS, NQ wont prevent making changes to the ui Right now, you can embed any HTML-content, except for Javascripts, in the Screen-Unit, e.g. embedding a Youtube-Video works right now, they arent sure, if they continue to allow that The client and the server are written in C++. The client needs C++ for the performance, the server is also written in C++ due to the high amount of the same code with the client. They wished, they could make it in a safer language like Java, but htey simply doesnt have the time to write a lot of code twice. Traveling to other planets takes in average 2 days, to other solar systems 2 weeks When the player has a limited internet-connection, they lower the refresh-rate of constructs and players When the player has a slow computer, they are limiting the viewing distance and also lowering the refresh-rate of constructs and players The goal is to reach 30fps on every mid-sized pc Thats all for now, sorry for my bad english and some typing errors
  21. Like
    SimonVolcanov reacted to Shynras in Simple but detailed Questions   
    Taxes exponentially growing the more land you own is a good choice for the safezone (not for pvp zones though). Still, it can be abused by giving ownerships to alts or friends to reduce the exponential increment, so they need to find a solution for that.  
  22. Like
    SimonVolcanov reacted to Shockeray in Alpha Postponed. Thoughts:   
    Did they take into account that some people would do that willingly?
  23. Like
    SimonVolcanov reacted to Wilks Checkov in Anyone else taking time off work for Pre-Alpha?   
    Guys can we simply just stop flaming at each other and just go back to awaiting the DU alpha... Come on, some of us can take time off from work and want to do so to enjoy the alpha. There is nothing wrong with that, some people simply care enough about it, to do such things. Then there are those of us who can not take off time for the alpha, sadly I am one of the latter in this instance, but guaranteed a lot of us who can not play due to work/school time constraints will do what we can to be online as we are able. 
     
    What is not proper however is to flame at individuals due to the fact that they are taking time off from work to enjoy the alpha, or that a group does not care enough to take time off for the alpha. 
     
    What I do suggest, is that we just go back to our quiet little corners, and just continue to wait for more information from NQ about the coming alpha.
  24. Like
    SimonVolcanov got a reaction from Lethys in Alpha Postponed. Thoughts:   
    Well. I think this counts as the actual Alpha, even if NQ doesn't consider it as such. But I'd rather take this perfectionism over an unfinished final release any day
  25. Like
    SimonVolcanov reacted to Lethys in Alpha Postponed. Thoughts:   
    I wouldn't call it "alpha postponed". They held their promise and give us a game to break and test, that's all that counts for me.
     
    Good job @NQ-Nomad, well done. It shows that you really care for this community and we will do our best to give that trust back to you
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