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VandelayIndustries

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  1. Like
    VandelayIndustries reacted to Kanamechan in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    100 personnal core
    100 slots organisation.
     
    This is too many ! Why all this mess for come back to 200 core for all people ? 
     
    Definitely i think, 25 core personnal and 50 core for org, with a limit of 25 core per organization is enought. It will encourage people to support community project, iconic personal project, friends projects, or others.
     

     
  2. Like
    VandelayIndustries reacted to fridaywitch in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I didn't vote on this.

    The first question has a more nuanced answer than yes/no and NQ hasn't given us a response to our feedback.  They've made changes based on community feedback in the past, and I believe they will here.

    The second question is irrelevant, based on unannounced info, and has a real negative inference when NQ hasn't even gotten a chance to make an official statement on it.  It's unfair.
  3. Like
    VandelayIndustries reacted to i2eilly in PvP Ship Design Issue   
    Heat from engines being linked to radar range would be a nice addition to the game.  We would also need an extended radar range over 2su for that to be become a fun hunting mechanic.  So I mean the hotter you are, the further you are seen, would make for some interesting gameplay!
  4. Like
    VandelayIndustries reacted to Nayropux in PvP Ship Design Issue   
    There are two parts to building: aesthetic design, and engineering. Building is not just about making things look good; the engineering part of this game is sorely lacking, and any attempt to add more engineering is heavily resisted by the crowd who only cares about aesthetic design. The game needs more interesting tradeoffs and systems to design around, like power and heat. No structural integrity or center of thrust based torque are also issues with the lack of challenge in building a ship.
  5. Like
    VandelayIndustries got a reaction from OrionSteed in PvP Ship Design Issue   
    Hard disagree. There is a reason in the past pvp engagements lagged even in 1v1, and that's voxels. You will never get big battles with voxels as the main tank. Just the way it is. You can tweak other things first before you do something so stupid as shield bleed. Terrible idea.
  6. Like
    VandelayIndustries got a reaction from sHuRuLuNi in Energy / Survival When?   
    Ya I don't understand these people. When someone says survival mechanics I do not think about eating,drinking.  I'm thinking about an environment that can kill you, ya know if you fall a long distance.  Or need special suits for certain extreme temperatures of planets, etc.  Stuff that gives some challenge and diversity to planets. 
  7. Like
    VandelayIndustries reacted to sHuRuLuNi in Energy / Survival When?   
    Why does every single one of you automatically assume "having to eat, cook, crap" when we say "survival elements"?
     
    No one is talking about having to eat and drink and what not. What we talk about (what I also explicitly mentioned in a video of mine) is survival elements as in: no possibility to breathe under water. Needing shelter from natural elements (storms, rain, snow, cold). Making it so that you actually DIE if you fall into an abyss. Making it so that you cannot simply fly off into space sitting on a bloody chair without any protection around you. All that ties in together with energy, industry and so on.
    And of course you can have food and crops and animals and everything - not because you need to consume food every 5 minutes (which is stupid when used in many games), but because through crops and food you have other linking game loops, and the food you can use for boosts or whatever.
     
    Ugh!!! God it pisses me off when people keep copy-pasting only the same one argument ignoring everything else ...
     
     
  8. Like
    VandelayIndustries reacted to Nayropux in PvP Ship Design Issue   
    I really like cross section as a mechanic since it encourages you to put at the least some thought into your ship engineering and piloting. You are both encouraged to cut the fat on ships AND fly them in a correct way. Scaling hit chance based on total volume is interesting until you realize it removes piloting from the equation.
     
    I do think it would be interesting to see some small amount of shield bleeding. Make it both a small fraction of the damage, as well as a probability. The probability of the damage getting through increases as your shields go down. This can give interesting gameplay around venting early to keep your high shield percentage for longer, while also encouraging the use of voxels.
     
    I do not think special consideration should be given to the "beauty" of a ship. The game is already too focused on aesthetics only; the game has a huge issue with pretty-but-functionless constructs littered about everywhere. Making a functional ship look nice is far more rewarding than just making a ship with no limitations. Consider cars for instance; people in this thread would be complaining about how they all have 4 wheels, kinda boxy, need to reduce frontal cross section to reduce air resistance, etc. But we can all agree that even with these design constraints that some cars are more beautiful compared than others, and there is still a lot of room for designs to appeal to different tastes.
  9. Like
    VandelayIndustries reacted to Waffle Boy in DEVBLOG: PANACEA 'REMEDIES" ON THE WAY - Discussion thread   
    Figures the only people happy about this are the people that don't want to enter the PvP zone.  Goodbye asteroid mining and goodbye for reasons to PvP
  10. Like
    VandelayIndustries reacted to Waffle Boy in DEVBLOG: PANACEA 'REMEDIES" ON THE WAY - Discussion thread   
    When will the new roadmap come?
  11. Like
    VandelayIndustries reacted to blundertwink in Why do NQ keep trying to perform heart surgery with a hammer?   
    NQ 2018: "single shard is fantastic! Everyone will be able to see your work and build without limits!"
    NQ 2022: "single shard is expensive...everyone must pay taxes and stay under new core and complexity limits!"
     
    People wondered how this game would remain affordable as it scaled back in 2016...back then it was easier to dismiss any questions because DU would implement "cutting edge" technology that somehow made these issues go away.
     
    Well...now we know that NQ doesn't have cutting-edge tech in their back pocket -- that they never figured out how this game would scale, either. Not even in the most basic ways. Demeter made that abundantly clear. 
     
    They need this beast to scale because they need to start marketing it. They know most people won't be retained for more than 1 month of sub, so it's very important that they can monetize that 1 month...hence why we're stuck in cost-cutting mode. 
     
    So yeah, I expect harsher core limits and complexity limits. I expect other cost-cutting changes, too. 
  12. Like
    VandelayIndustries reacted to Underhook in PvP Ship Design Issue   
    My  3 cents worth:
    This situation is extremely difficult to fix.
    Without a cross section penalty, in my view, the most logical design for a space fighter is a big flat sheet.  As big as the core will allow.  That sheet is completely covered in guns.
    These ships might not look good either but without armour one would fire all guns and possibly turn side on to receive fire.
    My point is if cross section penalties are removed ..... players will start complaining that all the fighters look like flat sheets.
     
    Why is this issue so difficult to fix?
    Well, lets use WW2 as an example.  All of the planes, ships, tanks looked and operated in pretty much the same way.  EG.  all the tanks looked pretty much the same.  Thats because, there is one best design.  Now, yes, those designs changed over the course of the war but always in response to something.  For example, larger guns and armour penetrating ammunition resulted in thicker and sloped armour.  Better armour resulted in bigger guns and so on.  My point is that at any one time, there is a best design.  Given that in DU there are few economy/material/time constraints.  Players will simply build that one best design every time.
     
     
  13. Like
    VandelayIndustries reacted to Kurock in DEVBLOG: TRA$H TO TREASURE - discussion thread   
    Love these changes.  These wrecks are how their low-browed terrestrial cousins should have been. And the salvaging is long overdue.

    My only suggestion is to extend the "salvagable" timer on aphelia owned tiles from two days to a week before full deletion.  Players will clean those up quickly.

    For every well meaning DarkHorizon there are twenty market spammers with horrendous advertising and lag inducing sales pitching constructs.  I am still against having Aphelia run markets at all (power to the players, players run markets, advertising run by players) but this is still a good step in the interim.
  14. Like
    VandelayIndustries reacted to blundertwink in New obstruction is too extreme   
    Unusual take.
     
    Single shard doesn't work. There's no magic technology here that makes it simple for hundreds (never mind thousands) of people to share an interactive space. 
     
    Of course it's "under-utilized"....because single shard is a joke. The only way it works is when players stay far apart -- if even the few thousand players on DU today decided to meet in the same area, it would murder the servers. Hell, they couldn't even support mining with so few people.
     
    NQ's history with technical performance is one of struggle even at small populations. There's no evidence to suggest single shard works well -- that it can support thousands of people sharing a space like a city or battlefield. Everything we've seen indicates they still suffer from classic scaling problems. There's nothing "cutting-edge" about their implementation at all.  

    All that being said...I do agree that NQ would be better served with less detail and complexity in their building system -- they clearly needed to use those dev cycles to develop game features.
     
    Obviously building as a primary feature can attract thousands or millions of players as the world's most popular multi-billion dollar franchise establishes...but not as NQ has implemented it...that said, if NQ can't ace building as a mechanic I don't see why they'd be able to create the sort of gameplay you envision. You're talking about politics, exploration, and NPCs...they're stuck on mining and reworking basic features. 
  15. Like
    VandelayIndustries reacted to CoyoteNZ in New Sample planet with no 2su safe zone radius.   
    Eventually I believe the plan is/was to remove the 2su safe zone around planets. so as soon as you reach the top of atmosphere, you are in the PVP zone.
     
    This will mean no warping from safe zone to safe zone, as you will be two close to warp by the time you leave atmosphere.
     
    This will really change up game mechanics and a lot of play style for people on the planets out of the safe zone bubble.
     
    When (if) this comes it will be a huge shock for the player base. Because of this instead of just one day announcing it, and three months latter everybody getting a huge shock and complaining rage quitting, etc., how about you give us a new planet now which this is the case. Seed it slightly better, but not to much better than the other planets to give people reason to go there. Then everybody can get used to the idea instead of it just hitting them in the fact when most of the planets in the system switch.
     
    Even better make it a little more than 500su from the closest planet so people have to make a little range before they can warp.
     
    It would let us practice for what is to come. I know it is possible as I have gone to the VR training worlds, and travelled to the top of atmosphere and found that it went straight to PvP zone.
     
    So release a new planet, we can then have a long time to workout what the issues will be, and iron them out before all non bubble planets go that way
  16. Like
    VandelayIndustries reacted to Warlander in Elements need Element Usage Stress mechanic (accumulating stress while being used)   
    DU is a fad based game.
     
    They wanted EvE but they ended up with Space Landmark and it fails at both aspects since anything we build beyond industry has no purpose with resource generators and bad PvP. Lol the worst thing that can happen is they actually could make a game more than 1000 people play if they actually developed something.
  17. Like
    VandelayIndustries reacted to Maxim Kammerer in Post Mortem; The Asteroids issue this weekend from a player’s perspective [SUGGESTIONS]   
    3 - Don't implement basic gameplay loops as scheduled events:
     
    If asteroids would randomly spawn and de-spawn every day most players would't even notice that there is such a technical problem.
  18. Like
    VandelayIndustries reacted to Metsys in Why DU's PVP isn't as fun as pre-shields.   
    If you could read you'd see it's 138m² for an M core. As far as I know most currently aim their L cores at ~400m². Again, LOGIC! IT MAKES SENSE

    Also if with that M core I target an L core nano I still get at least 40% hit probs, if not more. An L core trying to hit said small cross section M core will have a difficult time, which gives M core the niche to be able to counter L nanos. If my M core would max out the space of an M core construct it might become larger than the INTENTIONALLY SMALL L core and SHOULD get hit equally as easily or take even more hits. In return a 2seater L core with cannons (and maybe some voxel) will shred the M core regardless, as the far higher dps and rate of fire of cannons at same/similar range as M rails will completely obliterate any advantage the small M core cross section ship might have.

    There is a system in this and asking for the removal defies any sense of logic.
  19. Like
    VandelayIndustries got a reaction from Metsys in Why DU's PVP isn't as fun as pre-shields.   
    And then you remember how terrible the pvp was. I'd 100% rather have ugly ships over this, because looking "good" is subjective and provides zero value.  Yes let's go back to the time when only L core was viable and 13 ships would engage each other for 1 hour and no one dies and everyone flies back into the safe zone. Absolutely trash game and pvp it use to be. That's why it was changed.
  20. Like
    VandelayIndustries got a reaction from Metsys in Why DU's PVP isn't as fun as pre-shields.   
    It really wasnt that great. You pointed at something and left click.  It was monkey brain dead activity.  Second, we must not forget, a big reason for these changes were to help the server.  Gun cycles were increased for that reason, and shields were added too.  Server literally shit itself when you have to download the damage.  I really don envision any scenario where the old style of pvp comes back.  And to that I say good riddance.  Flying your ship is way more fun, and having speed differences alone will add fleet comps and variation.  We need to thoroughly test those new changes first so we can give accurate feedback and go from there. 
  21. Like
    VandelayIndustries reacted to DrFrigoPorco in Wipe the damn servers!   
    Of course the game needs a wipe. Everyone knows it, and no one wants to say it. This is a no brainer for any company looking to take over this project. WIPE HYPE is real! 
  22. Like
    VandelayIndustries got a reaction from enjeyy in Are huge haulers obsolete now?   
    Gameplay > realism
     
    It's always cringe putting realism up to video games. You add things for immersion when you can, but it's a game.  The flights already are stupid with designs don't add lift in atmo, Magic "space fuel" and warp drive.  Shooting a railgun projectile while flying 30k speed onto another ship also doing 30k.  The speed changes are desperately needed, and they are coming. 
  23. Like
    VandelayIndustries reacted to sHuRuLuNi in What do you think about tax suspension?   
    Do you REALLY think they will change ANYTHING FOR THE BETTER .... You should know better by now ... The game should simply STOP. Should be taken over by someone, anyone else, re-started the Development of the CORE GAME DESIGN, mark it for what it is - a PRE-ALPHA - start a Crowdfunding - and start implementing actualy GAMEPLAY FEATURES of an SPACE EXPLORATION game, an engaging, intriguing, mysterious universe, and not a Dead Universe.
  24. Like
    VandelayIndustries reacted to vylqun in Lack of atmosphere variation since Alpha   
    indeed, just look at those glowy rocks that make pretty much every biome look like sh*t
  25. Like
    VandelayIndustries reacted to GraXXoR in Lack of atmosphere variation since Alpha   
    Quite literally the most obnoxious “feature” I’ve seen any non free to play game introduce.
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