Jump to content

RyanMudric

Alpha Tester
  • Posts

    6
  • Joined

  • Last visited

Reputation Activity

  1. Like
    RyanMudric got a reaction from Namcigam in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    Mining unit calibration mechanic does not make sense at all.
    I've found the spot during calibration that says 100%, only to be bumped down to approx 50% once I confirm my selection. Am I missing something here?
    And with the territory taxes as they are right now, I'll be forced to sell off half of my T1 mined goods just to keep using my territory.
     
    There was a post earlier in this thread where someone complained that we're now having infinite resources... lol.
    Yeah, infinite, but you have to part with half of that every week to pay taxes, and keep pushing that silly calibration thing every day to keep it going, drag the ore to the market to sell it, drop down ore prices because nobody will want to buy it anymore. Oh yeah, and pay taxes at the market of course, because 1M per week was not enough of a resource sink.
    Yeah, an infinity of pain and misery.
     
    Calibrate and haul just so you can keep calibrating and hauling some more until the end of time.
    Infinite resources indeed.
     
    "Well, you have a shitty tile", someone will say. Why don't you simply move somewhere better?
    - Great idea! I'll just take a week of real life vacation to put my few thousand element multi-core factory in my pocket and scan my brains out to find a decent tile and just drop it there, of course.
     
     
     
  2. Like
    RyanMudric got a reaction from topsock in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    So in order to loot the territory, we'll have to pay a bribe of 500 000 moneys to the mob boss that is Aphellia, just to get the privilege of submitting a loot request paperwork in the central bureaucracy office, which starts a 2 week court proceedings during which the constructs in question can be reclaimed by their neglecting owner, thus giving us "the finger" gesture.
     
    I suggest that we make this even more interesting, by making it mandatory for the looter to validate his request every hour during those two weeks by pushing the button "yes, I am sure", while optionally adding additional money gift to Aphellia to keep her mood up.
    The Aphellia mood will be determined by a complex formula involving time and money submitted, which will finally be evaluated after two weeks. To get the mood results, looter should fly over (not VR) to a random point in space (PVP zone, of course) to obtain a scan of an asteroid. Then he should return the scan to Market 6, after which he will get the mood results.
    The mood results can finally be delivered to the court located at the Ark ship, along with 100 kt of gold nuggets as a sacrifice to the gods.
     
     
     
     
  3. Like
    RyanMudric got a reaction from Zireaa in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    Mining unit calibration mechanic does not make sense at all.
    I've found the spot during calibration that says 100%, only to be bumped down to approx 50% once I confirm my selection. Am I missing something here?
    And with the territory taxes as they are right now, I'll be forced to sell off half of my T1 mined goods just to keep using my territory.
     
    There was a post earlier in this thread where someone complained that we're now having infinite resources... lol.
    Yeah, infinite, but you have to part with half of that every week to pay taxes, and keep pushing that silly calibration thing every day to keep it going, drag the ore to the market to sell it, drop down ore prices because nobody will want to buy it anymore. Oh yeah, and pay taxes at the market of course, because 1M per week was not enough of a resource sink.
    Yeah, an infinity of pain and misery.
     
    Calibrate and haul just so you can keep calibrating and hauling some more until the end of time.
    Infinite resources indeed.
     
    "Well, you have a shitty tile", someone will say. Why don't you simply move somewhere better?
    - Great idea! I'll just take a week of real life vacation to put my few thousand element multi-core factory in my pocket and scan my brains out to find a decent tile and just drop it there, of course.
     
     
     
  4. Like
    RyanMudric got a reaction from kulkija in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    Mining unit calibration mechanic does not make sense at all.
    I've found the spot during calibration that says 100%, only to be bumped down to approx 50% once I confirm my selection. Am I missing something here?
    And with the territory taxes as they are right now, I'll be forced to sell off half of my T1 mined goods just to keep using my territory.
     
    There was a post earlier in this thread where someone complained that we're now having infinite resources... lol.
    Yeah, infinite, but you have to part with half of that every week to pay taxes, and keep pushing that silly calibration thing every day to keep it going, drag the ore to the market to sell it, drop down ore prices because nobody will want to buy it anymore. Oh yeah, and pay taxes at the market of course, because 1M per week was not enough of a resource sink.
    Yeah, an infinity of pain and misery.
     
    Calibrate and haul just so you can keep calibrating and hauling some more until the end of time.
    Infinite resources indeed.
     
    "Well, you have a shitty tile", someone will say. Why don't you simply move somewhere better?
    - Great idea! I'll just take a week of real life vacation to put my few thousand element multi-core factory in my pocket and scan my brains out to find a decent tile and just drop it there, of course.
     
     
     
  5. Like
    RyanMudric reacted to yamamushi in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    DU is becoming the opposite of the game we were promised in Kickstarter.

    Anyone who backed this game before Beta knows exactly what I'm talking about.
  6. Like
    RyanMudric got a reaction from Novoca1n3 in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    So in order to loot the territory, we'll have to pay a bribe of 500 000 moneys to the mob boss that is Aphellia, just to get the privilege of submitting a loot request paperwork in the central bureaucracy office, which starts a 2 week court proceedings during which the constructs in question can be reclaimed by their neglecting owner, thus giving us "the finger" gesture.
     
    I suggest that we make this even more interesting, by making it mandatory for the looter to validate his request every hour during those two weeks by pushing the button "yes, I am sure", while optionally adding additional money gift to Aphellia to keep her mood up.
    The Aphellia mood will be determined by a complex formula involving time and money submitted, which will finally be evaluated after two weeks. To get the mood results, looter should fly over (not VR) to a random point in space (PVP zone, of course) to obtain a scan of an asteroid. Then he should return the scan to Market 6, after which he will get the mood results.
    The mood results can finally be delivered to the court located at the Ark ship, along with 100 kt of gold nuggets as a sacrifice to the gods.
     
     
     
     
  7. Like
    RyanMudric got a reaction from Ving in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    So in order to loot the territory, we'll have to pay a bribe of 500 000 moneys to the mob boss that is Aphellia, just to get the privilege of submitting a loot request paperwork in the central bureaucracy office, which starts a 2 week court proceedings during which the constructs in question can be reclaimed by their neglecting owner, thus giving us "the finger" gesture.
     
    I suggest that we make this even more interesting, by making it mandatory for the looter to validate his request every hour during those two weeks by pushing the button "yes, I am sure", while optionally adding additional money gift to Aphellia to keep her mood up.
    The Aphellia mood will be determined by a complex formula involving time and money submitted, which will finally be evaluated after two weeks. To get the mood results, looter should fly over (not VR) to a random point in space (PVP zone, of course) to obtain a scan of an asteroid. Then he should return the scan to Market 6, after which he will get the mood results.
    The mood results can finally be delivered to the court located at the Ark ship, along with 100 kt of gold nuggets as a sacrifice to the gods.
     
     
     
     
  8. Like
    RyanMudric got a reaction from Novean-32184 in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    So in order to loot the territory, we'll have to pay a bribe of 500 000 moneys to the mob boss that is Aphellia, just to get the privilege of submitting a loot request paperwork in the central bureaucracy office, which starts a 2 week court proceedings during which the constructs in question can be reclaimed by their neglecting owner, thus giving us "the finger" gesture.
     
    I suggest that we make this even more interesting, by making it mandatory for the looter to validate his request every hour during those two weeks by pushing the button "yes, I am sure", while optionally adding additional money gift to Aphellia to keep her mood up.
    The Aphellia mood will be determined by a complex formula involving time and money submitted, which will finally be evaluated after two weeks. To get the mood results, looter should fly over (not VR) to a random point in space (PVP zone, of course) to obtain a scan of an asteroid. Then he should return the scan to Market 6, after which he will get the mood results.
    The mood results can finally be delivered to the court located at the Ark ship, along with 100 kt of gold nuggets as a sacrifice to the gods.
     
     
     
     
  9. Like
    RyanMudric got a reaction from willolake in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    So in order to loot the territory, we'll have to pay a bribe of 500 000 moneys to the mob boss that is Aphellia, just to get the privilege of submitting a loot request paperwork in the central bureaucracy office, which starts a 2 week court proceedings during which the constructs in question can be reclaimed by their neglecting owner, thus giving us "the finger" gesture.
     
    I suggest that we make this even more interesting, by making it mandatory for the looter to validate his request every hour during those two weeks by pushing the button "yes, I am sure", while optionally adding additional money gift to Aphellia to keep her mood up.
    The Aphellia mood will be determined by a complex formula involving time and money submitted, which will finally be evaluated after two weeks. To get the mood results, looter should fly over (not VR) to a random point in space (PVP zone, of course) to obtain a scan of an asteroid. Then he should return the scan to Market 6, after which he will get the mood results.
    The mood results can finally be delivered to the court located at the Ark ship, along with 100 kt of gold nuggets as a sacrifice to the gods.
     
     
     
     
  10. Like
    RyanMudric reacted to XKentX in How will Sanctuary Be Any Better than D6 Market?   
    NQ says removing the holes boosts the performance.
    NQ says making the ships go boom due to stress instead of seeing long voxel damage boosts performance.
    NQ says having many constructs in 1 place reduces performance so they should be moved/whatever.
     
    You know what has high performance ? Checkers. But for some reason people don't pay sub to play it and it's popularity is in kind of decline for last decades.
     
  11. Like
    RyanMudric reacted to Creator in Demeter=DU has failed in fundamental game design requiring either a full rebuild or re-kickstart   
    Honestly, I am mad that I am being punished for having a life outside of DU vs. scheduling everything around this game for "optimized" calibrations for tile taxes, when I just wanted to have my little island resort of 20 tiles with protected views that I spent 2 years on, and was really coming together until this shit cut loose.

    So mad to lose hard work... yes, mad for being punished for working a lot rl and game trying to enslave my free time... yes. mad that I spent hundreds of hours doing things I didn't want to in order to just build and create... hell yes... and I am not the only one that feels any of these things.

     
  12. Like
    RyanMudric got a reaction from Celestis in DEMETER PTS PREVIEW - Discussion Thread   
    Who am I paying taxes to?
     
    This abstract Aphellia entity, which also collects market taxes and already makes huge sums of money that way?
    What do I get from Aphellia for this generous donation of 1M per tile per week? 
     
    The privilege of magically being protected from looters to take away my hard earned assets? 
    I already expected this when territory warfare was rumoured, but it just doesn't seem to come.
     
    So what am I paying for exactly?
    The entire Lore of DU is about settlers colonising new worlds and tailor their own fate. There is no "state" that I bought the territory from. It was new, unclaimed land. If anything, I should be the one that collects taxes to my tenants (If I manage to find some anyway).
     
    And if you really think that Aphellia or "the state" can and should do this - Then give us ability to overthrow this greedy bastard, because apart from collecting money from us by selling us schematics, charging territory and market taxes and God knows what else in the future, Aphellia is just in the way of progress.
     
    I've been living in this universe since Alpha, and I was really enthusiastic about the game. I understand that progress should come at some price. But from my perspective I already paid the price by investing insane amount of time in mind-crushingly boring mining (thank god for mining units), doing logistics to transfer the ore, selling on maket, etc - all that so that I can finally start doing what I came here for - construct a cool starship, and go and explore the universe.
     
    Stepping out of my DU character and looking it from a casual gamer experience:
    NQ, you made so much effort in slowing down the game (schematics, and now taxes)- up to a point of grinding halt.
     
    DU no longer feels like a getaway form a real-life grind. Instead, it now feels like a prison where you are taunted with a promise that you can do anything that you want, only to be blocked with an overwhelming amount of grind that's in the way of your dream.
     
    Being a software developer myself I know that you sometimes need to make compromises in order to deliver in a timely manner, but Demeter as-is is not acceptable.
     
    Cut down the taxes to a symbolic amount, get rid of Atmo brakes tweak, and then we can continue to fight to live another day.
  13. Like
    RyanMudric got a reaction from Ving in DEMETER PTS PREVIEW - Discussion Thread   
    Who am I paying taxes to?
     
    This abstract Aphellia entity, which also collects market taxes and already makes huge sums of money that way?
    What do I get from Aphellia for this generous donation of 1M per tile per week? 
     
    The privilege of magically being protected from looters to take away my hard earned assets? 
    I already expected this when territory warfare was rumoured, but it just doesn't seem to come.
     
    So what am I paying for exactly?
    The entire Lore of DU is about settlers colonising new worlds and tailor their own fate. There is no "state" that I bought the territory from. It was new, unclaimed land. If anything, I should be the one that collects taxes to my tenants (If I manage to find some anyway).
     
    And if you really think that Aphellia or "the state" can and should do this - Then give us ability to overthrow this greedy bastard, because apart from collecting money from us by selling us schematics, charging territory and market taxes and God knows what else in the future, Aphellia is just in the way of progress.
     
    I've been living in this universe since Alpha, and I was really enthusiastic about the game. I understand that progress should come at some price. But from my perspective I already paid the price by investing insane amount of time in mind-crushingly boring mining (thank god for mining units), doing logistics to transfer the ore, selling on maket, etc - all that so that I can finally start doing what I came here for - construct a cool starship, and go and explore the universe.
     
    Stepping out of my DU character and looking it from a casual gamer experience:
    NQ, you made so much effort in slowing down the game (schematics, and now taxes)- up to a point of grinding halt.
     
    DU no longer feels like a getaway form a real-life grind. Instead, it now feels like a prison where you are taunted with a promise that you can do anything that you want, only to be blocked with an overwhelming amount of grind that's in the way of your dream.
     
    Being a software developer myself I know that you sometimes need to make compromises in order to deliver in a timely manner, but Demeter as-is is not acceptable.
     
    Cut down the taxes to a symbolic amount, get rid of Atmo brakes tweak, and then we can continue to fight to live another day.
  14. Like
    RyanMudric got a reaction from Leniver in DEMETER PTS PREVIEW - Discussion Thread   
    Who am I paying taxes to?
     
    This abstract Aphellia entity, which also collects market taxes and already makes huge sums of money that way?
    What do I get from Aphellia for this generous donation of 1M per tile per week? 
     
    The privilege of magically being protected from looters to take away my hard earned assets? 
    I already expected this when territory warfare was rumoured, but it just doesn't seem to come.
     
    So what am I paying for exactly?
    The entire Lore of DU is about settlers colonising new worlds and tailor their own fate. There is no "state" that I bought the territory from. It was new, unclaimed land. If anything, I should be the one that collects taxes to my tenants (If I manage to find some anyway).
     
    And if you really think that Aphellia or "the state" can and should do this - Then give us ability to overthrow this greedy bastard, because apart from collecting money from us by selling us schematics, charging territory and market taxes and God knows what else in the future, Aphellia is just in the way of progress.
     
    I've been living in this universe since Alpha, and I was really enthusiastic about the game. I understand that progress should come at some price. But from my perspective I already paid the price by investing insane amount of time in mind-crushingly boring mining (thank god for mining units), doing logistics to transfer the ore, selling on maket, etc - all that so that I can finally start doing what I came here for - construct a cool starship, and go and explore the universe.
     
    Stepping out of my DU character and looking it from a casual gamer experience:
    NQ, you made so much effort in slowing down the game (schematics, and now taxes)- up to a point of grinding halt.
     
    DU no longer feels like a getaway form a real-life grind. Instead, it now feels like a prison where you are taunted with a promise that you can do anything that you want, only to be blocked with an overwhelming amount of grind that's in the way of your dream.
     
    Being a software developer myself I know that you sometimes need to make compromises in order to deliver in a timely manner, but Demeter as-is is not acceptable.
     
    Cut down the taxes to a symbolic amount, get rid of Atmo brakes tweak, and then we can continue to fight to live another day.
  15. Like
    RyanMudric got a reaction from MerlDT in DEMETER PTS PREVIEW - Discussion Thread   
    Who am I paying taxes to?
     
    This abstract Aphellia entity, which also collects market taxes and already makes huge sums of money that way?
    What do I get from Aphellia for this generous donation of 1M per tile per week? 
     
    The privilege of magically being protected from looters to take away my hard earned assets? 
    I already expected this when territory warfare was rumoured, but it just doesn't seem to come.
     
    So what am I paying for exactly?
    The entire Lore of DU is about settlers colonising new worlds and tailor their own fate. There is no "state" that I bought the territory from. It was new, unclaimed land. If anything, I should be the one that collects taxes to my tenants (If I manage to find some anyway).
     
    And if you really think that Aphellia or "the state" can and should do this - Then give us ability to overthrow this greedy bastard, because apart from collecting money from us by selling us schematics, charging territory and market taxes and God knows what else in the future, Aphellia is just in the way of progress.
     
    I've been living in this universe since Alpha, and I was really enthusiastic about the game. I understand that progress should come at some price. But from my perspective I already paid the price by investing insane amount of time in mind-crushingly boring mining (thank god for mining units), doing logistics to transfer the ore, selling on maket, etc - all that so that I can finally start doing what I came here for - construct a cool starship, and go and explore the universe.
     
    Stepping out of my DU character and looking it from a casual gamer experience:
    NQ, you made so much effort in slowing down the game (schematics, and now taxes)- up to a point of grinding halt.
     
    DU no longer feels like a getaway form a real-life grind. Instead, it now feels like a prison where you are taunted with a promise that you can do anything that you want, only to be blocked with an overwhelming amount of grind that's in the way of your dream.
     
    Being a software developer myself I know that you sometimes need to make compromises in order to deliver in a timely manner, but Demeter as-is is not acceptable.
     
    Cut down the taxes to a symbolic amount, get rid of Atmo brakes tweak, and then we can continue to fight to live another day.
  16. Like
    RyanMudric got a reaction from Duragon in DEMETER PTS PREVIEW - Discussion Thread   
    Who am I paying taxes to?
     
    This abstract Aphellia entity, which also collects market taxes and already makes huge sums of money that way?
    What do I get from Aphellia for this generous donation of 1M per tile per week? 
     
    The privilege of magically being protected from looters to take away my hard earned assets? 
    I already expected this when territory warfare was rumoured, but it just doesn't seem to come.
     
    So what am I paying for exactly?
    The entire Lore of DU is about settlers colonising new worlds and tailor their own fate. There is no "state" that I bought the territory from. It was new, unclaimed land. If anything, I should be the one that collects taxes to my tenants (If I manage to find some anyway).
     
    And if you really think that Aphellia or "the state" can and should do this - Then give us ability to overthrow this greedy bastard, because apart from collecting money from us by selling us schematics, charging territory and market taxes and God knows what else in the future, Aphellia is just in the way of progress.
     
    I've been living in this universe since Alpha, and I was really enthusiastic about the game. I understand that progress should come at some price. But from my perspective I already paid the price by investing insane amount of time in mind-crushingly boring mining (thank god for mining units), doing logistics to transfer the ore, selling on maket, etc - all that so that I can finally start doing what I came here for - construct a cool starship, and go and explore the universe.
     
    Stepping out of my DU character and looking it from a casual gamer experience:
    NQ, you made so much effort in slowing down the game (schematics, and now taxes)- up to a point of grinding halt.
     
    DU no longer feels like a getaway form a real-life grind. Instead, it now feels like a prison where you are taunted with a promise that you can do anything that you want, only to be blocked with an overwhelming amount of grind that's in the way of your dream.
     
    Being a software developer myself I know that you sometimes need to make compromises in order to deliver in a timely manner, but Demeter as-is is not acceptable.
     
    Cut down the taxes to a symbolic amount, get rid of Atmo brakes tweak, and then we can continue to fight to live another day.
  17. Like
    RyanMudric got a reaction from Zarcata in DEMETER PTS PREVIEW - Discussion Thread   
    Who am I paying taxes to?
     
    This abstract Aphellia entity, which also collects market taxes and already makes huge sums of money that way?
    What do I get from Aphellia for this generous donation of 1M per tile per week? 
     
    The privilege of magically being protected from looters to take away my hard earned assets? 
    I already expected this when territory warfare was rumoured, but it just doesn't seem to come.
     
    So what am I paying for exactly?
    The entire Lore of DU is about settlers colonising new worlds and tailor their own fate. There is no "state" that I bought the territory from. It was new, unclaimed land. If anything, I should be the one that collects taxes to my tenants (If I manage to find some anyway).
     
    And if you really think that Aphellia or "the state" can and should do this - Then give us ability to overthrow this greedy bastard, because apart from collecting money from us by selling us schematics, charging territory and market taxes and God knows what else in the future, Aphellia is just in the way of progress.
     
    I've been living in this universe since Alpha, and I was really enthusiastic about the game. I understand that progress should come at some price. But from my perspective I already paid the price by investing insane amount of time in mind-crushingly boring mining (thank god for mining units), doing logistics to transfer the ore, selling on maket, etc - all that so that I can finally start doing what I came here for - construct a cool starship, and go and explore the universe.
     
    Stepping out of my DU character and looking it from a casual gamer experience:
    NQ, you made so much effort in slowing down the game (schematics, and now taxes)- up to a point of grinding halt.
     
    DU no longer feels like a getaway form a real-life grind. Instead, it now feels like a prison where you are taunted with a promise that you can do anything that you want, only to be blocked with an overwhelming amount of grind that's in the way of your dream.
     
    Being a software developer myself I know that you sometimes need to make compromises in order to deliver in a timely manner, but Demeter as-is is not acceptable.
     
    Cut down the taxes to a symbolic amount, get rid of Atmo brakes tweak, and then we can continue to fight to live another day.
  18. Like
    RyanMudric got a reaction from kulkija in DEMETER PTS PREVIEW - Discussion Thread   
    Who am I paying taxes to?
     
    This abstract Aphellia entity, which also collects market taxes and already makes huge sums of money that way?
    What do I get from Aphellia for this generous donation of 1M per tile per week? 
     
    The privilege of magically being protected from looters to take away my hard earned assets? 
    I already expected this when territory warfare was rumoured, but it just doesn't seem to come.
     
    So what am I paying for exactly?
    The entire Lore of DU is about settlers colonising new worlds and tailor their own fate. There is no "state" that I bought the territory from. It was new, unclaimed land. If anything, I should be the one that collects taxes to my tenants (If I manage to find some anyway).
     
    And if you really think that Aphellia or "the state" can and should do this - Then give us ability to overthrow this greedy bastard, because apart from collecting money from us by selling us schematics, charging territory and market taxes and God knows what else in the future, Aphellia is just in the way of progress.
     
    I've been living in this universe since Alpha, and I was really enthusiastic about the game. I understand that progress should come at some price. But from my perspective I already paid the price by investing insane amount of time in mind-crushingly boring mining (thank god for mining units), doing logistics to transfer the ore, selling on maket, etc - all that so that I can finally start doing what I came here for - construct a cool starship, and go and explore the universe.
     
    Stepping out of my DU character and looking it from a casual gamer experience:
    NQ, you made so much effort in slowing down the game (schematics, and now taxes)- up to a point of grinding halt.
     
    DU no longer feels like a getaway form a real-life grind. Instead, it now feels like a prison where you are taunted with a promise that you can do anything that you want, only to be blocked with an overwhelming amount of grind that's in the way of your dream.
     
    Being a software developer myself I know that you sometimes need to make compromises in order to deliver in a timely manner, but Demeter as-is is not acceptable.
     
    Cut down the taxes to a symbolic amount, get rid of Atmo brakes tweak, and then we can continue to fight to live another day.
  19. Like
    RyanMudric reacted to CptLoRes in Demeter will probably Kill the game if it goes to live servers..   
    What NQ/DU needs more then anything else is more customers/players. So not even NQ would consider making the game worse on purpose..   right?
     
    On the other hand, what really get to me is their inability to execute anything in a sensible fashion.
    Having some kind of mechanics that will free up inactive tiles is actually a good thing. But their implementation is truly and utterly bonkers, and riddled with so many obvious problems that it is mind blowing they are even considering it for the live servers.
     
    1. As long as players are paying the subscription, they should own their own constructs. This was after all supposed to be a persistent building MMO universe. In fact this was the number one selling point of this game during the Kickstarter. An inactive tile means the players has stopped paying a subscription, not that they have not logged in the last week and done their daily chores as dictated by NQ (which is something that goes directly against the "make your own game" motto of the initial game premise).
     
    2. The main feature of this game is building. So please NQ, for the love of... Stop making road blocks for people who actually want to build. You are now directing a large percentage of player time and building resources into just maintaining tiles.
     
    3. Not everyone is a billionaire. I have been playing this game since day one, and currently I have something like 20mill in my account. I don't care about building a financial empire, running missions or grinding just for the sake of it. I just need enough resources to do my building experiments, enjoying the game the way I want, when I want to. All in accordance with the "make your own game" premise you said we should be able to do.
     
    So any frequent login requirement for chores and territory tax above some symbolic sum, means I cannot play my game. And is in effect a death sentence for me and I suspect a lot of the solo creative players. You know.. The people who actually make interesting content for the game. Content you are now trying to remove from the game..
     
     
  20. Like
    RyanMudric reacted to TonyTones in DEMETER PTS PREVIEW - Discussion Thread   
    My 2 pennies:
     
    Taxes too high for new players. Don't tailor the game to billionares. Also wasn't the point to have all of these lasting constructs? That will go away.
     
    Hexes and mining units too low yield. Again billionares will be fine but new players? If it takes weeks to get off sanc; is that fun?
     
    Some of the new obstruction (brakes for example) seems arbitrary and unclear. Brakes obstruct in a different direction than their effect arrows. 
     
    Really take a minute to think about the population because the lower it gets, the harder it will be to attract more given this game has nothing without players. No NPCs no events, just players. At this rate, on release when people aren't playing for free, there will not be many
     
     
     
  21. Like
    RyanMudric reacted to Hachiro in DEMETER PTS PREVIEW - Discussion Thread   
    My opinion about the update:
    I like the idea, but not exactly how it's done.
     
    The main issue I have with this: The Taxes are far too high for people who are more interested in planetary building. The average Tile on Alioth gives you about ~500l/h, so ~84kl/week and most of this is T1
    Even with talents it may be 150kl/week (not exactly, but just for demonstration). This is an amount you can currently get in 1h mining. And you have to sell at least ~1/2 to pay the taxes. The amount you'll receive in the end is way less than what you can get now if you are ready to invest some time.
     
    If you are someone who likes to fly to other planets and build a base there this may be okay. I've heard about tiles with 300l/h T3 ore and more, so the taxes would not be an issue. But players who like the planetary building on alioth and not space travelling, will be extremely slowed down and I think this will cause more frustration in the playerbase.
  22. Like
    RyanMudric reacted to BlindingBright in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    Been on PTS now for 15 hours testing while collecting my thoughts. A lot of these changes will force players to /work/ to keep what they own in game... right now with rough calculations it looks like about /half/ of the ore dug may have to go back to paying taxes on the tiles, and thus players will need to work... to keep their land... to keep working to keep their land.

    I say work, because these new loops, for many- will turn it into active work/tedium to manage. Plus, potentially half of your ore income is spent on the hexes... now you'll need to take a cut for fuel to transport/logistics. After the end of it, you're left with very little to build/expand with. For new players, it will be muuuuch harder to solo while getting a foot-hold.

    So I ask, is this a move to slow players down and reduce overall server costs? As it stands this a soft-wipe of sorts, as many with "fun" projects people work on a few hours a week may now be forced into grinding to keep it going- or loose it... and if players don't come back, as it stands... you loose a tile, as it is on PTS... you also loose all the static constructs owned on that tile. 

    So is this a change to reduce quanta/inflation? if so than look at the source, missions-alt runners to curb it vs creating a huge sink via land. Is this change for... data inflation? as more ore enters the game, more constructs are made- and in live(more data due to tunnels on top of that)  so more ore = data costs.  And I dare say this is the real reason for these changes, otherwise NQ will let up on them as player outrage seams to be more so than 0.23, and it hasn't fully sunk in yet for most players what these changes even mean... and while this post covers some core issues, it does not cover the ninja-changes to ship elements/flight mechanics or other core complaints.
     
    Give us more ore via auto-mining - more charges, more ore to pull from per hex and... some way to skip the lame mini game.. please? minimum efficiency of 25% vs 0? Nobody wants to login once/twice a day to hop around auto-mining fields to play a stupid mini game. Least while mining traditionally I can tune out and watch Netflix, with autominers- it requires just enough attention you cant let your mind easily wander... but not enough satisfaction to make it.... enjoyable. 2x more ore may not be enough, 3-4x may hit a sweet spot for most. More Roids - All safe zone roids get mined out within an hour of discovery already. fix discovery timer of 20 minutes/middle Colum! Likewise, PTS seemingly won't spawn in asteroids in time for us to check the new spawn rates.... This change will /encourage/ more people into PVP space. Lower the taxes for tiles. This is a game that people pay monthly for- not a second job. 
      So say we all.

    BlindingBright
    -MTI Superlegate, Lodestar Chancellor
  23. Like
    RyanMudric reacted to DarkEvader in DEMETER PTS PREVIEW - Discussion Thread   
    I confess I'm quite disappointed by what I saw in PTS regarding the implementation of mining units. 
     
    1- Ridiculously low ore yield. Half an hour of manual mining will yield more ore than I could get from an tile's MU extraction in a week. So why even bother investing the time, quanta and talent points if there's no significant return? It barely covers the cost of fuel to travel between planets just to recalibrate MU's every 4 or 5 days. Tiles should have a far higher yield in order to make it worth the effort.
    2- Calibration mini game is based on luck and not the player's actual ability to infer the best place to start extraction - seems pointless.
    3- Regenerating calibration charges? Why not just stipulate a total amount of MU's a player can own (affected by talents), just like Core Units?
    What to expect when Demeter lands in the live server? 
    1- Ore shortages, leading to product shortages in the market. I doubt that MU's will have the capacity to produce an overall equivalent amount of ore as is currently produced by planetary mining.
    2- Players actually having to dedicate more time to mining. MU's wont provide enough ore, and with only asteroids to mine, which have smaller ore nodes, mining is less efficient than current planetary mining, so more time spent. I expected the implementation of MU's would actually reduce the amount of time we would need to spend in manual mining, but I guess it's going to be the opposite.
  24. Like
    RyanMudric reacted to Briggenti in DEMETER PTS PREVIEW - Discussion Thread   
    When implementing the ore extraction rates and territory taxes, please just start with higher numbers for ore, and lower numbers for taxes. You can always adjust toward stricter later.
    A slope, versus a cliff.
  25. Like
    RyanMudric reacted to Stratio5 in DEMETER PTS PREVIEW - Discussion Thread   
    Demeter feedback:
     
    Dropping the atmo-brake obstruction on us at this point is ridiculous. It should have been announced when you brought up element stacking. Let all the corrections happen at once. Also, why was there no obstruction on the brakes in the first place? What was the logic at the time and why the change of heart? Mining Units are TERRITORY WARFARE. The ore pools are spread across multiple territories and as such someone in a neighboring tile can set up a bunch of mining units and take all the ore out of the pool. What determines which mining unit gets access to the ore: First started? Highest concentration? Random? This is DISTRESSING as hell. Not only is there going to be mad rush to find tiles, claim them, pay EXORBITANT taxes, but someone else will see very clearly there's something good to mine, plop down their own TCU and start stealing from your pool. NO. I AM NOT PLAYING THIS GAME. Mining Units are BROKEN. I started a unit, performed the mini-game, and it was mining some ore -- it even ran an hour and put some ore in a container. Now I tested stopping it and starting it again.... and this is wear it broke. It's now producing 0L/hr. All the units in this pool are producing 0L/hr. Mining Units are a POOR subtitle for ground mining - the income that's possible for active game play is NOTHING -- compile that with the fact that missions running is still broken and crazy profitable as ever pretty much leaves the majority of the player base at an even LARGER DISADVANTAGE than before. Performance in general doesn't seem to have improved - but in fact, gotten worse.
×
×
  • Create New...