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Hotwingz

Alpha Team Vanguard
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  1. Like
    Hotwingz got a reaction from GunDeva in Ruins from the past (re-claimed TU)   
    The X part was a joke. 
  2. Like
    Hotwingz got a reaction from Vyz Ejstu in The Outpost called Zebra   
    Hello everyone, 
     
    Recently I had the chance to sit down and chat with FleetAdmiralCoke from the Terran Union. 
     
    It was an interesting look into the ideas behind the currently largest org. Feel free to go and have a look. 
     
    In other news, Outpost Zebra is still looking for new talent to join us. Experience writing is appreciated but not required. If this interests you feel free to contact me, Falstaf, with a PM. Or reply to this thread. 
     
    Thank you for your time. 
  3. Like
    Hotwingz got a reaction from MrShaw in The Outpost called Zebra   
    Hello everyone, 
     
    Recently I had the chance to sit down and chat with FleetAdmiralCoke from the Terran Union. 
     
    It was an interesting look into the ideas behind the currently largest org. Feel free to go and have a look. 
     
    In other news, Outpost Zebra is still looking for new talent to join us. Experience writing is appreciated but not required. If this interests you feel free to contact me, Falstaf, with a PM. Or reply to this thread. 
     
    Thank you for your time. 
  4. Like
    Hotwingz got a reaction from Astrophil in The Outpost called Zebra   
    Hello everyone, 
     
    Recently I had the chance to sit down and chat with FleetAdmiralCoke from the Terran Union. 
     
    It was an interesting look into the ideas behind the currently largest org. Feel free to go and have a look. 
     
    In other news, Outpost Zebra is still looking for new talent to join us. Experience writing is appreciated but not required. If this interests you feel free to contact me, Falstaf, with a PM. Or reply to this thread. 
     
    Thank you for your time. 
  5. Like
    Hotwingz got a reaction from ATMLVE in The Outpost called Zebra   
    Hello everyone, 
     
    Recently I had the chance to sit down and chat with FleetAdmiralCoke from the Terran Union. 
     
    It was an interesting look into the ideas behind the currently largest org. Feel free to go and have a look. 
     
    In other news, Outpost Zebra is still looking for new talent to join us. Experience writing is appreciated but not required. If this interests you feel free to contact me, Falstaf, with a PM. Or reply to this thread. 
     
    Thank you for your time. 
  6. Like
    Hotwingz got a reaction from Armedwithwings in The Outpost called Zebra   
    Hello everyone, 
     
    Recently I had the chance to sit down and chat with FleetAdmiralCoke from the Terran Union. 
     
    It was an interesting look into the ideas behind the currently largest org. Feel free to go and have a look. 
     
    In other news, Outpost Zebra is still looking for new talent to join us. Experience writing is appreciated but not required. If this interests you feel free to contact me, Falstaf, with a PM. Or reply to this thread. 
     
    Thank you for your time. 
  7. Like
    Hotwingz got a reaction from Kurock in The Outpost called Zebra   
    Hello everyone, 
     
    Recently I had the chance to sit down and chat with FleetAdmiralCoke from the Terran Union. 
     
    It was an interesting look into the ideas behind the currently largest org. Feel free to go and have a look. 
     
    In other news, Outpost Zebra is still looking for new talent to join us. Experience writing is appreciated but not required. If this interests you feel free to contact me, Falstaf, with a PM. Or reply to this thread. 
     
    Thank you for your time. 
  8. Like
    Hotwingz got a reaction from Kael in The Outpost called Zebra   
    Hello everyone, 
     
    Recently I had the chance to sit down and chat with FleetAdmiralCoke from the Terran Union. 
     
    It was an interesting look into the ideas behind the currently largest org. Feel free to go and have a look. 
     
    In other news, Outpost Zebra is still looking for new talent to join us. Experience writing is appreciated but not required. If this interests you feel free to contact me, Falstaf, with a PM. Or reply to this thread. 
     
    Thank you for your time. 
  9. Like
    Hotwingz got a reaction from Ben Fargo in The Outpost called Zebra   
    Hello everyone, 
     
    Recently I had the chance to sit down and chat with FleetAdmiralCoke from the Terran Union. 
     
    It was an interesting look into the ideas behind the currently largest org. Feel free to go and have a look. 
     
    In other news, Outpost Zebra is still looking for new talent to join us. Experience writing is appreciated but not required. If this interests you feel free to contact me, Falstaf, with a PM. Or reply to this thread. 
     
    Thank you for your time. 
  10. Like
    Hotwingz reacted to Kurock in DICE Den: Pitch an in-game game idea. Win prizes.   
    Voting is closed and the winning entry is Flipmaze by Ben Fargo
     
    The voting thread and winning announcement can be found here: 
     
    The DU Community in-game game idea pitch competition. Welcome to the DICE Den.
     
    Note: Please keep discussions about a specific ideas in a separate thread, this thread is for entrants. (Putting this first so that it is hopefully read)
     
    What is it? A DU community competition, here on the forums, where anyone can suggest an in-game game and then the community will vote for their favourite.
     

    (Scribbles are welcome)
     
    Rules:
    The game must take place in playing field of at most 110x75 meters with a height of 50 meters inside Dual Universe (give or take a few meters) and should cater for spectators. A single post may be made per person detailing their idea. Keep it under a few paragraphs, enough to get the idea across. Pictures (even mspaint drawings) may be beneficial, but keep them few. While this is more a sales pitch than a complete design, if you feel inspired, just DU it. Entrants are free to make assumptions about DU combat and how elements work in DU, if relevant to their game. Working in groups is allowed but only a single person can enter the group's work here and win the prize. The competition is open to all that can post on these forums.  
    Dates: Competition entries start on 1 February 2018 with last day for entries on 22 February 2018. Voting then starts on 23 February 2018 an will continue until 10 March 2018.
     
    Prize: The winning suggestion wins a game key of their choice and DICE (https://community.dualthegame.com/organization/dice) will implement a prototype of the game and potentially add it to the roster of DICE games. The game keys can be chosen from: The Long Dark, Quantum Break, Sleeping Dogs: Definitive Edition, and Tomb Raider.
     
    TLDR: Yo wazzup! I heard you like games so I want to put games in your games so make a game then I award you with a game in a game as well as a game that is not in the game. Kapish?
     
    This competition is sponsored by Soarnir. Also feel free to drop by the unofficial DU discord (http://dualuniverse.chat/) and say hi.
  11. Like
    Hotwingz got a reaction from Lethys in When will the Closed Beta be available?   
    Well....
     
    Concider we are January 31 2018 and we are still in pre alpha. 
     
    I wouldn't expect the game to follow the original anticipated time line. 
    I'm not a developer so I can't predict any dates for you. But as a consumer who has been down this road many times before, I wouldnt expect closed beta to come just yet. 
     
    Some patience is required. 
     
    Edit: of course I have no information on how far NQ is internally. I'm talking from a probability point of view. 
  12. Like
    Hotwingz reacted to PerksPlus in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    My immediate concern about the MSA is that they'll be used as a proxy staging area for everybody:
     
    You find an active planet with valuable resources.
    Go to the closest satellite.
    Claim a sanctuary zone.
    Load with your choice of ships/ammunition.
    Gank miners.
    Stockpile in the secure area.
     
    Something about that is a little bit unsettling to me. If someone is really being a nuisance in your area, I feel they'd be over-protected.
     
     
     
  13. Like
    Hotwingz reacted to NQ-Nyzaltar in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Hi everyone!
     
    A new Devblog has been released on Territory Protection Mechanics: you can find it here!
    As we plan to post now all DevBlog articles directly on the website, we will have one dedicated topic per Devblog.
    Feel free to give your feedback in the present topic for "Our thoughts on Territory Protection Mechanics".
     
    Best Regards,
    Nyzaltar.
     
  14. Like
    Hotwingz got a reaction from Supermega in Should Marketplaces Have Lua Scripts/Have APIs?   
    I don't think that applies. 
     
    Let's say you transport Kyrium from its source to a far of planet. 
    If you can change price on every market at the same time why would you work with the local price at all? 
     
    You would just make 1 unit price for all locations. 
  15. Like
    Hotwingz reacted to Lethys in Should Marketplaces Have Lua Scripts/Have APIs?   
    only because it doesn't affect eve's economy doesn't mean it won't affect DU's economy either. I don't think it will, but it may be possible if the mechanics are way different - so it's worth debating nonetheless
  16. Like
    Hotwingz got a reaction from Lethys in Should Marketplaces Have Lua Scripts/Have APIs?   
    Hmm, that's true as well. 
     
    Looks like I'm wrong in my opinion on that one. 
  17. Like
    Hotwingz got a reaction from Veln in Should Marketplaces Have Lua Scripts/Have APIs?   
    Personally I think if you want to interact with the market you should log in and play the game. 
     
    An api to look at prices would be something many people would enjoy. But I'm strongly against being able to use it to buy or sell items without logging in. 
     
    Or automate actions, that smells too much like botting. 
    As far as I understand it. 
     
  18. Like
    Hotwingz reacted to Kuritho in Leaving for a few months   
    Sorry guys, I have major personal problems going on right now, so I'm going to leave for a few months.
    See you in the full release. 
    xoxox -Kuri
  19. Like
    Hotwingz reacted to Vyz Ejstu in PvP System   
    "I completely agree with this. If you don't want to PvP at all, that's fine. No one will force you out of the safe zones unless you bring something out of there. Bumping ships is something common in Eve, and I'd like to see how possible it is to get something bumped out of safe space. It should be possible after all. I mean, if someone destroyed your valuable construct for the fun of it and happens to leave his shiny hovercraft out in the open while AFK, you should be permitted to have some revenge of your own. That should give players a good reason to employ whatever 'anchor' or 'docking' mechanics Dual Universe will have in the future, and not leave children unattended in public places. Getting a cup of tea in a 'jiffy' is plenty enough time for some content-makers or disgruntled players to populate DU's version of Zkillboard (NQ, we need APIs for this.)."
     
    "Fifteen men on the dead man's chest.
    Yo-ho-ho and a bottle of rum!
    Drink and the Devil's done for the rest.
    Yo-ho-ho and a bottle of rum!
     
    It is wonderful the way you put it: you have a 'good chance' of not being killed. 'Good chance' in this case is similar to the fate of late General John Sedgewick whose reported last words were along the lines of: "Why are you dodging like this? They couldn't hit an elephant at this distance".  Before being shot by Confederate sharpshooters.
     
    May his soul rest in peace. 
     
    If you see a passing craft in open space, you will likely be fired upon, unless the owners of said craft are nice people, in a serious hurry, or they don't deem you worth the effort (which could be either of two things: you will likely cause them too much trouble to handle alone, or you simply don't have anything worth offering. In Eve, we generally don't waste shots on shooting stuff that costs way less than every salvo of expensive ammo. Yup, counting salvos is a thing, at times. You'll understand why if Dual Universe gets to that level.) 
     
    Best defence: stay safe with other people, defences or build up a reputation of someone who doesn't mind ruining the game for someone else who ruins his day (pro-tip: you might want to keep an eye out for bounties, although if NQ follows the Eve way of bounty loss being equal to the ship destroyed, bounties will be a lot less attractive or effective than we would like...Be that as it may, HTX is here if you need help with swift vengeance.) 
     
    Carry a big stick. You will know peace. 
     
    Be an ant, you will get stepped on. 
    "
     
    "Hehe. If I feel in the mood for killing people on a certain day, you'd better hope that I meet people way out of my league. Generally, we don't need good reasons to destroy things. Once you lose enough stuff to people who make it a point to provide non-consensual PvP, you begin to look at things in a different light. Rampaging will be a thing and it will teach people to be circumspect (in Eve-speak: watch local, check corp, keep an eye on intel channel, D-scan, keep an eye out for probes, and all those kinds of security measures). I don't know how much self-restraint people exercise on a daily basis, but vets will generally think it their duty to show new players how it is not done in an MMO. How they go about that matter is different. Some blow you up and refund the cost (I love doing this), giving you tips along the way. Others blow you up and explain what you did wrong and leave. Yet others, ruin you and leave without saying a word, or sometimes they rub it in your face.
     
    Like someone said: "Get over it. We can't all be nice people." 
     
    What the aggressed usually forget is that it's a game What the aggressors generally know is that it will happen to them, or has happened to them. It will be a game, and it was made to be a game. By the time you have emos showing up - wailing, whining and issuing death threats, you know someone's about to get banned...in most cases, the aggressor gets off with a few hours of hate and life resumes as usual - with one player less, of course. I've lost expensive ships because I was too lazy to switch to an alt and move them to corp controlled territory that way. If you're hauling stuff and you have someone 'yellow-boxing' (targeting) you, generally dock-up fast and log-out (this happened to me quite recently. I logged off, came back, switched ships to something small and fast and made the safe delivery of expensive implants). Come back when the 'gankers' (think kamikaze) are mostly offline. It's mostly advised to fly covert ops ships in the first place, that way you're only seen when undocking and never again.
    You'd want to avoid this kind of loss:  https://zkillboard.com/kill/67196585/ . 500 PLEX (One month of Omega subscription) is about 1.6 billion ISK. $20 == 500 PLEX. That freighter lost 84 billion. You may do the math at your leisure. Despite popular opinion, it's quite hard to imagine the pilot's face when that ship was down to 25% hull and there was no help in sight (assuming he was not AFK, or his client didn't close unexpectedly). 
    Whether or not the pilot took it with a grain of salt, learnt something from it or cried himself to sleep, I have no idea. What I know is: it happened in an unprotected area of space where killing is legal: i.e Low-sec. Even in high-sec (protected space), gankers fly ships fitted to dish out massive DPS and laugh at your pain. You are free to hunt gankers down, but they generally use alts. Don't think me to be a horrible person: I'm firmly against ganking innocent traders and newbros, but that doesn't mean everyone is.
     
    Others have lost it. Be smart. Be safe. Don't do it unprotected.
    "
    "
    Yes, the Universe is big, but investment (effort, resources, dedication) make any new home small. There's a reason why most people live on the coast or in heavily populated areas. 95% of humanity lives on just 10% of the land, anyway. But, there are always safer places to move to - it makes me wonder whether wormholes will be a thing, but I digress. This is DU not Eve, although a lot of Eve veterans and sandbox players, in general, will have a headstart in knowing how to secure and manage land. 
     
    Oh, yes. Someone will find you. Most of the time, it won't be your average friendly neighbourhood Spiderman.  
     
    Yes, and no. Cities are generally safe if you're talking about war declarations by small bands. There are enough people who care about making the game conducive enough for new players or themselves and they will swiftly show misguided gangs that you don't fight a city with standard rank and file army tactics. On the other hand, you might want to get your things in order if Zerg alliance decides it's annoyed your city exists. Zergs are very touchy people, you see. The reason being that the loot in a city is worth the Zerg's time and effort. They don't mind swarming your city like zombies and losing 300billion Quanta if they know the loot and property in that city is worth 600-900billion.
     
    Oh, no. War needs to be essential for the economy. And you just mentioned why: occupied space will be small, right? For example, if the occupied space is small, and people refuse to move out, and resources are ever abundant (just a skip away to planet X, while the collective hive mind expands at 8 hex tiles a minute), tell me how you plan on getting rich from mining? War makes things scarce, war makes things unpredictable. That's why people are willing to pay more for items found only in dangerous environments. If everyone knows where to find something:
     
    "Just go get it and come back chap. I'll pay you five Quanta per 100m3. What? Too low? Well, anyone can do it. I'll find someone else. Cheers."
    And he will find someone else, because there is always someone more desperate than you or with a bigger ore hold than you.
     
    But, if they know Sector F-911 is inhabited by dangerous content makers and the only other choice is to wait four weeks for Care Bear Hauling Services to get enough orders to make the trip to System S-112 worth their while, they will be willing to pay you many times the standard price. We as humans, generally want things done fast...besides, subscription won't pause while JDHS waits to ship several thousand tonnes of raw material. Time's a running. War makes you rich, and I'm not talking about BAE, Northrop Grumman or Lockheed Martin here, I'm talking about the average Novean.
    "
    "
    +1. 
     
     
    Cheers.
    "
  20. Like
    Hotwingz reacted to Lethys in Builder robots for large scale builds   
    Lua ist there for us to facilitate our lives and, as the devs said now many times, Not to kill certain jobs people may want to do.
     
    My answer was more about his ..... "Idea".... to not even have the most basic systems ingame so players even HAVE TO script a power routine for example and that's just a bad idea imho. 
     
    I agree with most of your points, though you forget the consequences of an automated industry. Just look at eve. As a noob you can't really live from production or mining. You can ofc, but just doing missions yields 1000% more per hour and brings you way farther. 
    You lack ingame skills (which is fine, as vets who specialize should have an edge), money (to start margin trading), knowledge - which is part of the fun of learning a complicated game and is No big deal imho.
     
    But first and foremost you lack bots, highly specialized equipment ("automated miners") and 10 alt accs. 
    Without that you won't make enough money in eve in those professions as other players just ruin the market with cheap ore and minerals. I started mining in eve years ago with a cruiser and it was quite well payed - nowadays you would need at least 2 accs and a dedicated Mining barge. And yes, I'm only talking high sec. It gets a little better in dangerous space, but not so good that it would pay off for the risk you take alone.
     
    That's why NQ is against automated Mining and every script which could render a player useless. Newbros are actually useful, No matter their skill level ingame. Orgs do profit from a newbro as He might not be as fast in mining as a vet, but He adds smth at least (which wouldn't be true in eve for instance). 
     
    Mining will always be the backbone of DUs economy as it's (for now) the only quanta faucet we know of
  21. Like
    Hotwingz got a reaction from ShioriStein in Should Marketplaces Have Lua Scripts/Have APIs?   
    Personally I think if you want to interact with the market you should log in and play the game. 
     
    An api to look at prices would be something many people would enjoy. But I'm strongly against being able to use it to buy or sell items without logging in. 
     
    Or automate actions, that smells too much like botting. 
    As far as I understand it. 
     
  22. Like
    Hotwingz got a reaction from huschhusch in Should Marketplaces Have Lua Scripts/Have APIs?   
    Personally I think if you want to interact with the market you should log in and play the game. 
     
    An api to look at prices would be something many people would enjoy. But I'm strongly against being able to use it to buy or sell items without logging in. 
     
    Or automate actions, that smells too much like botting. 
    As far as I understand it. 
     
  23. Like
    Hotwingz got a reaction from Lethys in Should Marketplaces Have Lua Scripts/Have APIs?   
    Personally I think if you want to interact with the market you should log in and play the game. 
     
    An api to look at prices would be something many people would enjoy. But I'm strongly against being able to use it to buy or sell items without logging in. 
     
    Or automate actions, that smells too much like botting. 
    As far as I understand it. 
     
  24. Like
    Hotwingz got a reaction from blazemonger in Should Marketplaces Have Lua Scripts/Have APIs?   
    Personally I think if you want to interact with the market you should log in and play the game. 
     
    An api to look at prices would be something many people would enjoy. But I'm strongly against being able to use it to buy or sell items without logging in. 
     
    Or automate actions, that smells too much like botting. 
    As far as I understand it. 
     
  25. Like
    Hotwingz reacted to NQ-Oli in Config Windows=Osx   
    EN: This is incorrect and we didn't provide these requirements. You can check this article: https://support.dualthegame.com/hc/en-us/articles/115002021534-What-are-the-specs-required-to-play-Dual-Universe-in-Pre-Alpha- or reach out to support@novaquark.com and we'll try to help.
     
    FR : Ce n'est pas correct les machines / config qu'ils recommandent, je soupçonne qu'elles ont été mises un peu au hasard. Tu peux consulter cet article https://support.dualthegame.com/hc/en-us/articles/115002021534-What-are-the-specs-required-to-play-Dual-Universe-in-Pre-Alpha- sinon tu peux nous contacter à support@novaquark.com et on essayera de t'aider.
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