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Hotwingz

Alpha Team Vanguard
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  1. Like
    Hotwingz got a reaction from Dygz_Briarthorn in Thoughts on these designs?   
    Actually I backed SC a long time ago and we have a lot of SC people who backed DU.
    I think as long as we dont devolve into bashing games, there is no problem in linking and mentioning SC.
     
    Both games that deal with space but completly different in scope and approach.
     
    Different strokes for different folks.
  2. Like
    Hotwingz got a reaction from Leonis in Dual Universe Español / Castellano - Introducción / Presentación   
    No worries.
    We can peacefully coexist.
     
    Just make sure to point your spanish speaking friends to the kickstarter page.
  3. Like
    Hotwingz got a reaction from NathanielEssex in WE NEED TO SPREAD THE KICKSTARTER!   
    I very much agree.
    I'm doing as much as I can.
     
    I've also made a post on mmorpg.com talking about the game. In the hope of attracting a few more backers.
     
    http://forums.mmorpg.com/discussion/456595/dual-universe#latest
    Please concider making a post in the thread.
  4. Like
    Hotwingz got a reaction from Grimm Liberty in It's a Problem that Ship-to-Ship Combat is a Stretch Goal   
    But anyone who followed DU and the kickstarter is given a lot of information on why they choose their set of features for launch.
     
    Why there is no CvC on launch without the stretch goal is very clearly explained.
     
    Eventhough they have 24 people working at NQ they are a small indie team. Thats why they kickstart the project to begin with.
  5. Like
    Hotwingz reacted to Velenka in How hard (or easy) will it be to earn DAC?   
    The devs decided to implement DACs because they wanted to prevent goldfarming. So I think that's all it should be. Allow player A to buy DACs from player B, who bought them from NQ. The DACs would become "soulbound" to player A. He cannot resell them. He must redeem them. DACs would not become another currency ingame, but they would still serve their purpose to combat goldfarming. Only those who need to use DACs for game time would buy them, so they would redeem the DACs immediately, making being lootable, or not, irrelevant.
     
    As a second opinion, I would agree with DACs being lootable.
  6. Like
    Hotwingz got a reaction from DarkTemplar in How hard (or easy) will it be to earn DAC?   
    In my opinion the best compromise I have read so far (somewhere) is to make DAC bind on pick up ish.
     
    Player A buys DAC from NQ.
    Player A sells DAC to player B.
    Player B can only use DAC for game time.
    Player B will not be able to resell it.
     
    This solves everything as far as I can tell. Player A gets his in game currency.
    Player B gets his game time. And DAC will be used for what its intended. To pay for game time.
     
    Everybody wins.
  7. Like
    Hotwingz got a reaction from Seraph in How hard (or easy) will it be to earn DAC?   
    In my opinion the best compromise I have read so far (somewhere) is to make DAC bind on pick up ish.
     
    Player A buys DAC from NQ.
    Player A sells DAC to player B.
    Player B can only use DAC for game time.
    Player B will not be able to resell it.
     
    This solves everything as far as I can tell. Player A gets his in game currency.
    Player B gets his game time. And DAC will be used for what its intended. To pay for game time.
     
    Everybody wins.
  8. Like
    Hotwingz reacted to AccuNut in Naming Planets and Star Systems   
    Both of these are interesting suggestions, but have some previously mentioned pitfalls.
    Mainly, it allows the planet name to change multiple times, and almost continually if the right conditions are met. This could become very confusing to players as they travel the known universe. It would also wreak havoc on any type of industry that delivers goods, since "Lot 98 on Planet Zorg" just became "Lot 98 on Planet Whatcha-ma-call-it".
    Especially if a particular name is popular, any given planet could receive the same name at different times.
     
    For example: let's say 5 different planets are to be named. On those five planets, the majority of the people like the name, "Asgard". Only one of them can be named Asgard, and the rest find different names.
    Fast forward six months, and the vote to retain the name Asgard doesn't pass, or another organization takes over and renames the planet. Meanwhile, on the neighboring planet of Sardis, (which originally wanted the name Asgard,) the controlling organization/majority of citizens realize that the name is no longer being used, and hastily rename their own planet Asgard.
    We now have two planets in the same system, in the same general​ area, (yes, I realize they will still be light-years from each other,) that have been named the same thing at some point. And this could keep happening until a new fad name surfaces, then the cycle starts all over.
     
    I see this becoming very disorienting to anyone who is trying to find a certain planet, and just plain annoying for everyone else. It would be the equivalent of being given an address to go to, and getting to the area only to find that all the streets, even the name of the town has changed! You would be totally lost.
     
    That seems to be one of the major concerns of non-permanent planet names, and I think it is quite valid.
  9. Like
    Hotwingz got a reaction from Kuritho in Naming Planets and Star Systems   
    Ah. Its going to be interesting to see people communicate about planets.
     
    'Lets meet on Bob.'
    'You mean Dave, Bob got conquered last week'
  10. Like
    Hotwingz got a reaction from Ixmucane in Video of open door at NQ   
    Right, we have something new to look at from NQ. I just noticed it on their twitter feed. Its not very long but we'll take anything we can get right.
     

     
    Enjoy.
  11. Like
    Hotwingz got a reaction from Kuritho in Video of open door at NQ   
    Right, we have something new to look at from NQ. I just noticed it on their twitter feed. Its not very long but we'll take anything we can get right.
     

     
    Enjoy.
  12. Like
    Hotwingz reacted to Hotwingz in Video of open door at NQ   
    You are very welcome.
     
    People seemed genuinly exited.
  13. Like
    Hotwingz got a reaction from Leonis in Video of open door at NQ   
    Right, we have something new to look at from NQ. I just noticed it on their twitter feed. Its not very long but we'll take anything we can get right.
     

     
    Enjoy.
  14. Like
    Hotwingz got a reaction from ATMLVE in Video of open door at NQ   
    Right, we have something new to look at from NQ. I just noticed it on their twitter feed. Its not very long but we'll take anything we can get right.
     

     
    Enjoy.
  15. Like
    Hotwingz got a reaction from wizardoftrash in Hover Bikes/open-topped constructs   
    People who hate Star Wars? *shrug* 
    I would really like to see something like this. I also have some elements I'd like to see so I can totally relate.
  16. Like
    Hotwingz got a reaction from Phroshy in Kickstarter - Update Ideas   
    Ha, I would definitly like to see pretty much everything suggested so far.
     
    I think showing a time lapse of 1 or 2 players building a bigger construct could be cool.
  17. Like
    Hotwingz got a reaction from wizardoftrash in Kickstarter - Update Ideas   
    Ha, I would definitly like to see pretty much everything suggested so far.
     
    I think showing a time lapse of 1 or 2 players building a bigger construct could be cool.
  18. Like
    Hotwingz reacted to GrandMaster Apex in It's a Problem that Ship-to-Ship Combat is a Stretch Goal   
    us old time veterans will be sitting in the tavern looking at these war mad newbies with their 1000 player cvc battles in years to come, reminiscing about the good old days when you had to get your lazy ass out of the ship to avatar vs avatar to destroy the ship. "They don't even know how good they have it" we'll say!
  19. Like
    Hotwingz reacted to Limyaael in NovaQuarks latest KS update   
    Yes, it still does. The lack of air resistance only means that one doesn't need constant thrust for a constant velocity. If a car could operate in space, you would only need to accelerate to the speed you want and then take your foot off the accelerator completely. 
    One way to think about mass is that it's a resistance to acceleration. So if you have a craft with massive thrusters at the back but the mass is evenly distributed, it will be difficult to turn, and presuming DU will have more realistic physics rather than dogfighting-in-space ala Star Wars, it will be more difficult to decelerate.
     
    In comparison, a ship with most of its weight near the back with the thrusters will find it much easier to turn. Deceleration with realistic physics will still be difficult without just placing large thrusters on the front too, though. I think the ideal design will probably be (for a smallish, Millennium Falcon-size ship rather than the Enterprise or Macross) three or so engines at the back, one at the front, and the small mini-thrusters for steering on the four sides.
  20. Like
    Hotwingz reacted to Danger in MagicaVoxel Editor - Easy prototyping for anyone   
    Ok, I've seen some people creating posts about Sketchup or even Blender. Don't get me wrong, they are great tools, but totally hardcore and not easy to understand by significant part of player base. I did some research few days ago and was looking not for perfect results (I will look for those later in game), but for tool that will allow me easy and fast prototyping.
     
    And I found this...
     
    MagicaVoxel (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home)
    - quickly prototype anything you want with cubes and save it as .vox (no slopes, but for prototypes it doesn't matter and there is way to auto-add them in the renderer)
     
    MagicaVoxel Renderer (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home)
    - load your .vox and render cool pictures out of them to show your friends (allows multiple settings as shadows, background, grid visibility, etc.)
     
    Some may say they want perfection. Ok, go use Blender. But those looking for prototyping can create really huge things much faster. I'm going to make tutorial soon and if you are interested in it, you are free to join the Alpha Academy. It's open community for everyone interested in the technical side of game and it's no problem if you are already in organization. See more in the org description or on our discord.
     
    Alpha Academy (community): https://community.dualthegame.com/organization/alpha-academy
    Discord: https://discord.gg/MdmyZJZ
     
    Here is small example of what I did roughly in 20 minutes after starting the app for first time ever:

  21. Like
    Hotwingz got a reaction from Lord_Void in An Open Letter to the Community and a Proposed Compact   
    Its all a little moot anyway.
    You need to be able to back up your authority.
     
    You can huff and puff all you want but if you fail to back it up economically or military nobody will take it seriously.
     
    Better to look at it as a personal code of conduct.
  22. Like
    Hotwingz got a reaction from Semproser in For the devs: What you can do to make me donate   
    Guys the OP has the right to voice his concerns. We as a community should do well to have an embracing mentality.
     
    Having that said; OP if you go on youtube there are plenty of interviews. In one of the interviews the guy is blown away about JC pulling out the game infront of him.
     
    Blown away about the game and server running on a laptop. Beyond that JC has repeated several times that they have been working on the tech for 3 years. And that is what they have today.
     
    To put it bluntly there is no game perse.
     
    I am not here trying to convince you but I think you have it a little backwards. A lot of kickstarters have nothing to show beyond a bit of concept art and maybe a few 3D models. Lofty ideas and a promise.
     
    JC and NQ are doing it the right way.
    They first developed the tech on their own money to see if DU was even possible. When they knew it was they decided to kickstart the project.
     
    Community members have played with the game. It is your choice to believe them or not.
     
    And to end this message; https://en.m.wikipedia.org/wiki/Jean-Christophe_Baillie you really think this guy is a con man?
     
    Your choice, we need all the pledges we can get though.
  23. Like
    Hotwingz reacted to GrandMaster Apex in Organisation Logotype / emblem   
    I am not one to be negative on forum topics, however I do feel this is one of the most ridiculous posts I have actually bothered to read to its conclusion.
     
    What you are suggesting is discrimination - Fact .. You are stopping freedom within a game that is titled to be a MMO sandbox game that is trying to break the realms of current gaming restraints to allow freedom to players on a whole new level. As such it is only logical that any organization, of any size should be able to brand themselves a logo. Players who specialize in contract work will require a logo as believe it or not, a logo is usually the basis of most advertising and awareness of service. Contract work requires 1 player, they may be a specialized miner who loans their service to organizations for a high rate, it may be a specialized architect or script writer, why would a LUA scriptwriter need 10 members if they can script? Why would an architect need 10 players to make a design? why would a pilot need a crew of 10 members to fly a 2 man ship? and why should they need 10 members to have a logo to give themselves their individuality?
     
    What happens in the later game, when new players find it hard to recruit members but want to start their own organization and have their own identity associated with it? It is very likely that a lot of players may want to have a player design a logo for them as they struggle to do it themselves, leading to a very lucrative in game business if it is in high demand. Why should this business be limited to just big orgz?
     
    The system does not need moderators to check logos every time one is designed do you not think NQ have more important things to be doing? Just as players can build offensive designs in the game that will be tagged and can be reported, the same will apply to the logo. It would be tagged with the players name who created it and when reported the moderators will review and issue necessary punishments.
     
    its very selfish and narrow minded and many players in the community may be silent about this, but small organizations have a voice and they deserve to be equal, given respect and freedom just like any other.
  24. Like
    Hotwingz reacted to HaidenFR in Dual universe - Visit at Novaquark headquarters   
    DUAL UNIVERSE
    Invitation at Novarquark

    Dual universe has actually a false reputation of being a mix between Space engineers and No man’s sky. It doesn’t helps.
    I’ve talk about that with the team...
    ...They’re not only doing a building game, at all. It’s a complete game, with everything you may expect from it, made by players who play games alike and who want to create their ultimate version with their own concepts. They’re playing the same games as you and they’re not willing to make the same mistakes.
    For now they’ve just shown their technology and they want to make a game as the same dimension as EVE online on which you’ve put some Minecraft mecanics in a ++ version

    I need to tell you that I was sceptical before going to Novaquark. I've a huge videogames experience so I hade a lot of questions.

    So, here's the interview. (It's my redaction, not exactly how they said it)

    TECHNICALLY
    - For Dual universe, you're seeking for a real big thing. Technically will it really be possible ? With how many maximum players visible ?
    For now it's a technical demo. When we've started the project it was on a multiplayer basis and not a solo one on which you add things.

    We're starting from a fresh new game, multiplayer in mind, we put the maximum and we adjust the things together.

    - At what distance you make elements of the game pop ? And when it's too far away, it doesn't pop ? It's showed but in low poly ?

    It will be in low poly. We're tweaking it as the project goes by.
     
    - Will there be differences between orbital flying and space flying ?

    For first the speed, maybe the vibrations, different motors will probably be necessary to control the player's progression. It will be luxury to have a ship who can do space AND planet flying. Our goal is more to have a ship carrying a shuttle to go on the planets. We'll also avoid big structures to go on the planets to don't see them crash on your little house without warning.
     
    - Will there be wheel vehicles and their physics ?

    It would make a lot of calculations so the size of the planets would be shrinked so no.
    But we'll have hovercrafts who follow the terrain.
     
    - What about aquatic vehicles ?

    It's hard to do in voxels but we want to make innovations with the voxels.

    CONSTRAINTS
    - Dual universe'll have limitations with the things we can build ? What happen if I build a giant penis ?

    Any building has a tag with the name of the person and you can report it. If it doesn't respect the rules of the game, the materials and buildings will be delete and the player may be banned.
    Next to that, what you can build, can be sold on the game market. I think the players
    will be more interessted to buy things with style, rather than the ones who don't match with the universe.
     
    - The pre made parts of the ships are a very good idea for me and when I see a ship it gives less the feeling of : "There are only cubes in this".

    We're putting these elements to inspire the players too. Some of them don't know how to build a ship, so we give some keys to them.
     
    - What if I wanna destroy a whole planet ?

    It won't be possible. The center can't be destroyed.
    Mining deeply will be a real career to avoid lava zones who'll be more and more numerous as long as you go deeper.
     
    - I'm a bad player so with 60 people I decide to build a giant cube around a planet, so no one can't go inside. How will you avoid that ?

    A good player will come destroy it.
     
    - How to control big groups of people that you can meet on games like survivals who are raiding or griefing anythings they find ?

    We don't want to break the game balance in any way.
    The start of the game will be safe to be able to develop yourself.
     
    COMPETITION
    - You know of course that there're others games who looks like yours in which I don't have to pay every month. Their first problem is their world is so big that we don't find any other player. How do you solve that ?

    We want to create a game to play for years, so the subscription is here to have everything to build new content. We wanna give more and more possibilities to the players.
    Dual universe isn't going to be another clone. We wanna do the ultimate sandbox game. We've played to the other games you're talking about and we allways thought that there is missing something, that's why we've decided to do our own project.
    For what you can do in the game, we believe that the community will do a big part for that in Dual universe.
     
    GAMEPLAY
    - What planets will have to give me the want to explore them ? Today the sandbox games are mostly with empty planets and sometimes a cave. This is not very interresting. What is exploration for you ?

    Exploration has to be not too easy and rewards you. It's hard to take off a planet to go to another one but there will be different ways to do it. You'll need players, materials, skills, fuel, make tests etc...
    Next to that we're putting a lot of work in the creation of the biomes so they all have a purpose and goals for the player. They're not just skins of the terrain, they all have their materials, aquatic lifeforms, animals, etc...
    You'll also can find wreaked ships, ruins and things that the players had built.
    In space you'll find minerals in asteroids or a secret base hidden by a player in one of them.

    - A universe with 30 planets and people rather than a universe with 250 planets with no one and allways the same things to do sounds more interesting for me. What do you think about that ?

    Our universe will expanse as players come in the game. The more player are in Dual Universe, the more we will add elements to, then we'll give access to stargates who'll bring you far away in the universe.
    We also want to implement safe zones to encourage people to regroup.
     
    - Will there be aliens ? NPCs ?

    The game is about the humans who're searching a new planet. The game has a story. So we're just thinking about humans and animals. But you'll have elements to make alien looking ships.
    For the NPC if by that you mean : The magician standing in front of his house, you won't have that.

    - But a city without NPCs walking by will make it look dead, no ?

    What will be constructed will be at the scale of the player population of it. So like in real life in the street, you're not allways seeing people, you'll not see players if they're not using their colony. But it will take time and investment to build these colonies so there will be players in.
     
    - The players' ships and buildings will be saved ? Tradable ? What happen if my ship is destroyed ? Can I make it again with a saved blueprint or will I have to do it again from scratch ?

    Yes, you'll have all of this and the ability to build back your ship if you've saved the blueprint.
     
    - What about the character creation. What will be the options ? Will we all have the same look ?

    There will be a character creation : man, woman, face details, haircut, nickname, logo, etc...
     
    - Will you put ranged combat on foot ? Melee combat ?

    The combat will be a lock and fire system. (Nok : Not a Tab + skill, I asked) The goal is to have a tactical combat more than a reflex combat and also because of the technical issues a too fast fighting system may create latency, etc... (Nok : So it would look like a Star wars galaxies system on its end)
     
    - How will be the space combat system ? Simulation ? Arcade ? Shields / Armor / Pilot (dead) like in most of others space games ?

    We're looking for somewhat of a realistic lock and fire space combat. A tactical combat. You'll have to hit the shields, scan to find where are the important parts of the ship to destroy them, etc...
     
    - In a multi crew ship, what are doing the other players ?

    A ship will need a lot of things to work. You'll have to close doors to take off, people in the turrets, others who'll make the power go to the speed or the shields, etc...
     
    - Someone is boarding my ship. Is it more interesting for him to destroy or hack a door or make a hole in my ship ?

    It depends of your ship construction. The ship will define its weaknesses. If you've put a strong door, they'll hit the shields. If you've strong shields, they'll hit the door, etc... Following that idea. It's up to you to enhance your ship structural after that.
     
    - Will there be any fuel ? Will I have to eat, drink or sleep ?

    Let's take an example. A player wanna explore a cold and far away zone. He'll have to equip himself with clothes to go there and have the supplies for that kind of expedition.
    In that way the more you're prepared, the more you'll be rewarded.
     
    - What happen when I die ?

    For now it's a respawn, after there'll be penalties, but it's still in the works
     
    - How will be the economy ?

    We're looking for something close to EVE online for that with markets that players can make. There can be different markets next to anothers and who compete.
    In these markets you'll be able to sell materials, objects, constructions, DAC (Subscription tokens).
    At the beginning we'll put bots, as it was on EVE online, to have a working market since the start. When it'll be working, we'll delete bots as more as players will come in.
    We have knowledge about the economic systems, so we'll make sure it's never blocked.
     
    - What are the careers planned ?

    You can see that on the Kickstarter
     
    - Will there be a criminal system ?

    We want the community to control that. For example if this group is know to be agressive, the communty will see if it has to be stopped or not. It may create police players group to stop them.

     
    Other things to notice :
    - They'll put free extensions to add specify content like : Stargates or Weather system (I mean tempests, etc...) and so on.
    - When you're in the cockpit, you can see your body in full 3D. It will be improved.
    - You'll be able to tweak your ship. With the LUA system. So it will really be your ship and with that you can expand his value on the market
     
    Now it's up to you to decide.
     
    Thank you to Alexandre Moufarek, Ludovic Serny, Jean Christophe Baillie, Berjamin Berteau and all the persons who've answered my questions. They were passionate players and very easy to speak with.
    In case you forgot, link to the Kickstarter : https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg

    Thank to all. It was Kendan for whyshouldiplay
     
  25. Like
    Hotwingz got a reaction from Anonymous in An Open Letter to the Community and a Proposed Compact   
    I have no problems signing this.
     
    Of course I can see why some of our friends refuse to sign.
     
    Having said that, bigotry and the likes have no place in a game. And personally I would prefer not to interact with those people. But it is not an easy situation.
    Without going to deep into it lets just say the right of free speech also includes situations to hear things you dont agree with.
     
    Will I play or trade with those people?
    Never.
     
    If people know CODE then I can use them as as an example of what is on the very edge of what I find tolerable.
    Even in a sandbox game I find thinly veiled fascisme too much.
     
    But thats just me.
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