Jump to content

Semproser

Alpha Tester
  • Content Count

    61
  • Joined

  • Last visited

About Semproser

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling
  • Location:
    British Space Colony Tarvix-5
  • backer_title
    Patron
  • Alpha
    Yes

Recent Profile Visitors

1002 profile views
  1. discordauth:tkhUC5fuLCkarmbvaZxFWM1_plhB06ttHlCW2D2qMWg=

  2. lol Bullnosing is rounding a hard edge-face into a semi-cylinder. Like this:
  3. I wouldn't worry about it, this forum is basically designed for overthinking things. Any discussion about experience with the game is under NDA and we've barely got 4 hours worth of (some very old) footage and descriptions with fairly little actual gameplay. What else can we do but overthink things
  4. But why bother with the risk. Why have a bank in an area that could be attacked when you could put it in an 100% safe invulnerable area. People can camp outside non-msa bases too, but they can also attack it too. Does anyone know how raw resource to general currency or other usable items will work? (like buildable ATMS, markets/general markets - where?) Will you really ever need to take things out of their safety?
  5. I've gone through that and I'm still not seeing a reason anyone would ever put time into building OUTSIDE a safezone, therefore what ever will there be to do PVP with? Why DOES someone build something outside the safezone where they can't be raided and cant lose their stuff - hence how can raiding or war ever be a viable option? Surely you can just mine your stuff cheaply without any non essential structures and transport the goods frequently, leaving little to ever plunder. If a secret and evil organisation wanted to steal from the USA then they rob a bank, not steal a lumberjacks wallet whil
  6. found this info: A Territory Unit is an inventory item that allows you to claim a hexagon of land in the game. When on a claimed hexagon, only the owner of that Territory Unit can build upon it. However, please keep in mind that this does not protect you from a player’s direct assault. There are two kinds of Territory Units: Normal Territory Units Sanctuary Territory Units Normal Territory Units can be crafted or bought using in-game currency up to a certain limit. They are restricted to: Normal territories, which are the large majority of the game
  7. Hi all, So with the new support packs coming out, one of the reasons you might get one pack over the other is the "Sanctuary Territory Unit (STU)" Their description is as follows: Territories located in a Moon Secure Area are called “Sanctuary Territories”. A player can claim a Sanctuary Territory with a Normal or Sanctuary Territory Unit. (Note: Sanctuary Territory Units are bound to account). The precise role and application of Sanctuary Territory Units will be explained in more detail at a later date. On unclaimed Sanctuary Territories there are no offensi
  8. To be honest the audio there seems like it was edited in rather than in-game. Which wouldn't be unreasonable as the video wasn't exactly a tech showoff, it was just a quick tribute. We very rarely see games with interactive audio that's quite that realistic in terms of action, and DU is still really early in dev. If it is from in-game then its quite exciting.
  9. Really good comments guys, thanks. If they do end up adding clouds like the video @Tango_Lima just posted then I will be very happy indeed. As for what you guys want first, I feel like that's fairly irrelevant as the graphics/world building guys really shouldn't also be the backend server guys, so this isnt the kind of thing that would stop the other progressing. And I dont expect or event want work on this any time soon, I just thought its worth discussing. Actual gameplay should come first before anything else at this point. Thanks @MookMcMook for the info, I wasn't aware they'd said anythin
  10. Specifically clouds. Hi all, So I've noticed from all the DU videos that at the moment clouds are seemingly just a single flat model held at a height, and frankly look awful. I assume they're just placeholders, but id like to know if DU intends to make more advanced clouds. As silly as this seems, I think clouds in a single-shard open-world space/planet game are actually going to be fairly important in terms of graphics, as you'll see them from basically every angle. And so far, most games (especially space/planet games) completely get clouds wrong and just have these cheap awf
  11. I spent some time as a UI developer and intend to in the near future, and one aspect of this video had me slightly wary: My concern is with the responsiveness of UI elements. It's been proven by studies (and anyone that has used any bad UI for an extensive amount of time will tell you) that added delays of over 100ms between interaction and response leads to user-input frustration. As displayed at 0:07 pressing b opens a menu, however it does so slowly, sacrificing usability for an entirely aesthetic animation. At the very first time you use something slow but pretty you'll
  12. Looks like I accidentally duplicated the post when making it, sorry! Can someone remove the other two please? I cant find a way to delete them
  13. Hi! I'm just wondering if we'll have tools within the voxel system to make bent surfaces/faces/lines. For times you want to make a ship that looks very curvy, you'd want to actually bend the voxels with a system rather than try to cobble together loads of straight lines yourself. Example: You want an arching column (a "parabola") over the top of your ship. You want it to look like a perfect arch and for it to be easy to do ideally. From all I've seen so far, you'd need to just build lots and lots of straight cuboids to build the shape. What i'd quite like to see is having a 3 point vector
×
×
  • Create New...