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Hotwingz

Alpha Team Vanguard
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  1. Like
    Hotwingz got a reaction from Dhara in Another gem from Twitter. A look at Alioth.   
    First ingame screenshot of Alioth.
    Enjoy.
     

  2. Like
    Hotwingz got a reaction from BliitzTheFox in City Planners / Urban Planners / Zone Planning   
    I dont think that will work.
    There is no such thing as a designated area that is tagged "city".
     
    In DU there is land.
    On that land you can build.
    Eventually settlements of several buildings will emerge. At some point it will get of a large enough size that players will call it a city. But from a game point of view there is nothing that defines a city.
     
    (A territory unit can be placed anywhere on the land. And a TU has nothing to do with the concept of a city.)
     
    Urban planning is something you will have to plan before trying to build a city. Not implement some plot mechanic.
     

     
    PS if you want to move buildings then you need a dynamic core unit. Standard core's cant move.
  3. Like
    Hotwingz got a reaction from Wilks Checkov in Another gem from Twitter. A look at Alioth.   
    First ingame screenshot of Alioth.
    Enjoy.
     

  4. Like
    Hotwingz got a reaction from wesbruce in Another gem from Twitter. A look at Alioth.   
    First ingame screenshot of Alioth.
    Enjoy.
     

  5. Like
    Hotwingz got a reaction from Danger in City Planners / Urban Planners / Zone Planning   
    I dont think that will work.
    There is no such thing as a designated area that is tagged "city".
     
    In DU there is land.
    On that land you can build.
    Eventually settlements of several buildings will emerge. At some point it will get of a large enough size that players will call it a city. But from a game point of view there is nothing that defines a city.
     
    (A territory unit can be placed anywhere on the land. And a TU has nothing to do with the concept of a city.)
     
    Urban planning is something you will have to plan before trying to build a city. Not implement some plot mechanic.
     

     
    PS if you want to move buildings then you need a dynamic core unit. Standard core's cant move.
  6. Like
    Hotwingz got a reaction from Kongou in The mechanics of large scale resource harvesting   
    Sorry no npc's either.
    You'll have to make due with slaves.
  7. Like
    Hotwingz got a reaction from Seraph in Another gem from Twitter. A look at Alioth.   
    First ingame screenshot of Alioth.
    Enjoy.
     

  8. Like
    Hotwingz got a reaction from Lord_Void in City Planners / Urban Planners / Zone Planning   
    I dont think that will work.
    There is no such thing as a designated area that is tagged "city".
     
    In DU there is land.
    On that land you can build.
    Eventually settlements of several buildings will emerge. At some point it will get of a large enough size that players will call it a city. But from a game point of view there is nothing that defines a city.
     
    (A territory unit can be placed anywhere on the land. And a TU has nothing to do with the concept of a city.)
     
    Urban planning is something you will have to plan before trying to build a city. Not implement some plot mechanic.
     

     
    PS if you want to move buildings then you need a dynamic core unit. Standard core's cant move.
  9. Like
    Hotwingz got a reaction from Kongou in Kickstarter Predictions   
    Oh what the hell,
    1 billion dollars!
     

  10. Like
    Hotwingz got a reaction from DaSchiz in Another gem from Twitter. A look at Alioth.   
    First ingame screenshot of Alioth.
    Enjoy.
     

  11. Like
    Hotwingz got a reaction from Vyz Ejstu in Another gem from Twitter. A look at Alioth.   
    First ingame screenshot of Alioth.
    Enjoy.
     

  12. Like
    Hotwingz got a reaction from Kuritho in Another gem from Twitter. A look at Alioth.   
    First ingame screenshot of Alioth.
    Enjoy.
     

  13. Like
    Hotwingz reacted to Volkier in Dude, where is my ship?   
    What about in a non-perfect world? So for instance, you lose power / internet to your house for the evening due to whatever reason / computer explodes etc. Games like EvE (I'm only comparing due to the similar "destructible ships system where the ship doesn't respawn with you" situation) would warp your ship out to a random unmarked spot away from any player / installation in space, and subsequently make your ship disappear after fifteen minutes. There are risks - your ship is still very vulnerable in those 15 minutes, but at least it's not a blatantly "you are definitely screwed" scenario if you drop connection while on a tour in hostile space.
     
    Or what about servers having an emergency patch or crash? It does happen, and has happened with pretty much every single MMO to date. You would then have to physically camp your computer well into the next morning, waiting for the server to come back up so you could get back on before your enemies do and destroy your ship.
     
    Wouldn't having your ships permanently out kind of put all players at the mercy of things beyond game world and beyond player control, in a pretty straight forward "guaranteed screw-uppery" as a consequence? 
     
    I wouldn't be as worried about trolls parking stuff outside buildings. It would be pretty simple to have "no landing" zones on city streets for instance in my opinion, and would make sense to have specific "landing pads" attached to hangars scattered throughout the city. I would, however, be a bit worried of the above, and feel there are better ways to maintain the immersion and not have ships "disappear" in front of people's eyes, as well as avoid players "logging in" out of nowhere creating a "offline camping" mechanic - which is just as much of a problem. 
     
    I mean yay for persistence, and I'm all for it, but there needs to be some reason logic and compromise, considering that in a fully immersed game, you would be "living on your ship" - which you obviously cannot do since it's sadly DU is not RL. And show me a gamer who has never had their internet disrupted for whatever reason, timed out due to something like a "gaming platform" (cough steam) deciding to cripple your gaming by applying updates you have no control over, experience servers crashing or coming offline out of schedule by ten minutes for an update, or simply having the game crash on them since god knows no developer can optimise for every single combinations of hardware (a lot of which hasn't been released yet). 
  14. Like
    Hotwingz got a reaction from Kurock in Dude, where is my ship?   
    While I understand, I dont think its up to the devs to do anything about such things.
     
    Yes people will want some simple tools to deal with the most obvious problems.
    But this being a sandbox with this much freedom you shouldnt set too many hard limitations.
     
    Just accept that there will be idiots, you will get griefed sometimes and there will be plenty of people doing stupid things like flying into your building with obvious phallus shaped things.
     
    Setting hard limitations on such things will only diminish the game, not add to it. I'll even go as far and say GM intervention should be restricted to the most serious issues. Like hacking and similar offences that cross the line.
     
    Its already a big thing that the safezone is non pvp.
  15. Like
    Hotwingz got a reaction from Jeronimo in Dev Diary Building Tools   
    Damn it Twerk!
    Pink was horrible enough but now this?!
     
    ...
  16. Like
    Hotwingz got a reaction from Atmosph3rik in Dev Diary Building Tools   
    Damn it Twerk!
    Pink was horrible enough but now this?!
     
    ...
  17. Like
    Hotwingz reacted to Anaximander in a command for turning all guns on ships to fire at once   
    Have you tried turning your ego off and on?
  18. Like
    Hotwingz got a reaction from Phroshy in Dude, where is my ship?   
    https://gamerpantheon.com/2016/09/27/ground-breaking-spacecivilization-game-in-the-making-interview-with-dual-universe-from-novaquark/
     
    "Arkification tokens have been deprecated, as we realized that they could cause many balancing issues. We will favor instead the possibility for explorers to discover and then unlock new Safe Zones, similar to the one around the Arkship, but on other planets and at a later stage in the game (probably attached to some ancient ruins, connected to the back story)."
     

  19. Like
    Hotwingz got a reaction from Anaximander in Dude, where is my ship?   
    https://gamerpantheon.com/2016/09/27/ground-breaking-spacecivilization-game-in-the-making-interview-with-dual-universe-from-novaquark/
     
    "Arkification tokens have been deprecated, as we realized that they could cause many balancing issues. We will favor instead the possibility for explorers to discover and then unlock new Safe Zones, similar to the one around the Arkship, but on other planets and at a later stage in the game (probably attached to some ancient ruins, connected to the back story)."
     

  20. Like
    Hotwingz reacted to Lord_Void in Removal of monthly fee with a solution.   
    Yeah, my thoughts exactly. I don't know how old kid means (I'm going to guess around 14) but this is not a game for kids. I started playing EVE (whose community is very similar to DU) at 18 and people made fun of me for being a kid, and with good reason. Kids are immature. Games like this are not for kids. Period. I wish parents would realize that and not just expect the gaming community to be a bunch of babysitters. Had a 14 year old in an EVE corp once. He broke the rules and was a dick normal 14 year old, so we kicked him. The kid gets his Mom on mumble .... she starts lecturing about how she paid for the game so we had to be nice or she'd call our moms or whatever. Who cares. Long story short, our CEO ripped her a new poop shoot and we all died laughing and did age checks from then on.
     
    Sorry, back to the topic.
     
    Like people have said, f2p makes for terrible games. The problem is that 99% of the people who say "Let's make it free but have micro transactions to pay for it" don't actually want to pay the micro transactions themselves, just like the OP here. So either the developers get no money and the game crashes and burns or they make the micro transaction relevant to gameplay and the game becomes horrible. Like Twerk said, games are a privilege not a right, and if you can't afford them you can't play them.  The monthly sub is the best/only way this game is going to work.
     
    EDIT 1: The DAC system does allow for people to play free, so if you are willing to put in the work, there is that for you.
     
    EDIT 2: I know the topic has been beaten to death ... I just wanted to share my kid story ><
  21. Like
    Hotwingz got a reaction from Lord_Void in Catching Ships/Tackling   
    Very good point.
    I did not look at it like that.
     
    Have a like.
  22. Like
    Hotwingz reacted to Pang_Dread in Naming Planets and Star Systems   
    I can live with that if I don't have to run into planet Harambe or Planet Pepe the frog.
  23. Like
    Hotwingz reacted to Leonis in Catching Ships/Tackling   
    He could make a difference because of the calculations. The ships are in one or multiple gravitational fields from the planets, if they create gravitation themselves it would mean bending the space again, and mean more complexity in the gravitation prospect.
  24. Like
    Hotwingz got a reaction from Pang_Dread in Air voxels   
    Doesnt require air in that scenario.
     
    But I'm going to stop participating in this thread.
     
    Good luck and have fun, maybe the devs will change their mind.
  25. Like
    Hotwingz got a reaction from Leonis in Hey guys, new video!   
    Hurray, NQ released a new video!
    I havent watched it yet but it promises to be very cool.
     
    http://www.mmorpg.com/mobile/news.cfm/read/41538/ismb/1/Dual-Universe-Exclusive-Multiplayer-Video.html
     
    https://youtu.be/0S7sjAoIFMQ
     
    Hmm for some reason it doesnt imbed this time.
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