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Kruzer

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Posts posted by Kruzer

  1. I always find it amusing when 'pirates' in this game talk about the need for others to face challenges while taking part in maybe the least challenging 'pvp' activity in all of gaming.  I don't put the blame on any particular group. It is all down to sht game design. 

     

    If it wasn't for asteroids outside the safe zone, pvp game play would be almost pointless so giving the OP his wish would result in the destruction of the gameplay loop others enjoy.  Which hardly seems fair.  So once again, the fault is with NQ which is unable to implement pvp in any way that doesn't resemble big game hunting at a zoo. 

  2. 7 hours ago, Kezzle said:

    There will be some casualties in the supply chain, obviously, but that's the unregulated free market for you: Darwinian.

     

    This kind of thing always makes me laugh.  The casualties and misery resulting from every time the free market is fck'd with have been staggering.  While the unregulated free markets are a great thing, I'm not sure anyone would suggest it can fix poor game design. 

     

    However, in real life, the market will have a solution for DU.  Sadly, it won't be one that anyone will like.

  3. On 6/10/2022 at 5:56 AM, Catarix said:

    no one is playing. game is stagnating. wipe is ahead. the is nothing to lose for now. lets try more PvP everywhere (except Haven and Sanctuary). lets try planetary PvP according space rules. lets try in now because after release it will be impossible to do global changes. 

    if this game is THE SPACE MMO ENTIRELY BUILT AND DRIVEN BY PLAYERS why I can't control my guns everywhere where I want to? if it's peaceful minecraft in space why here are weapon? 

     

    While I agree with you about PvP being a cornerstone of the game concept.  The game as it is has a player base that has been reduced to 2 broad groups.  Those that like to build sand castles and those that want to kick them  over.  The only thing the 2 groups have in common is that they both haven't realized they're playing a dead game.

  4. OP, the 'paralysis' isn't due to indecision.  It is basically the devs hitting a dead end as the server tech has completely failed.  The single shard was the defining characteristic of this game and in order to make it 'work' they've had to strip down key game mechanics to only very basic functionality.  Everything from space combat to the changes in mining to the abandonment of TW are all a result of the server tech being insufficient to support those mechanics. 

  5. Make combat interesting or worthwhile?  Give it a purpose besides simple ship destruction?  

     

     

    15 minutes ago, Waffle Boy said:

    You need to come up with ideas to avoid pirates like other players do.  There's plenty of people who have avoided pirates by using good escape strategies or just using a throw away ship that they don't care about.

     

    Isn't avoidance of pirates exactly what pirates have been complaining about?  As you've said, plenty of people have avoided pirates.  This is exactly what led to the flood of pirate tears to the dev begging for the devs to implement crutch after crutch to help pirates find their victims. 

  6. On 4/20/2022 at 9:12 AM, FuriousPuppy said:

    I wont say its a scam, but a super huge failed attempt at completing goals. 

     

    When the pvp trailer came out and it looks high impact with fighter jets and explosions it looks awesome, but the reality of it is, all that footage is fake and scripted. Its not even close to what pvp is on the live server and when I asked NQ about it they said its what they "envisioned"

     

    I was mad because its a fully eddited video with fake explosions and player manuevers that you cant do on live. YOU CANT EVEN SEE THE ENEMY SHIP UNLESS YOU ARE WITHIN 5KM 

     

    absolute meme and joke. PVP advertised as awesome and come to try it and it sucks. GG no RE

     

    If it wasn't a scam, it is now.  That video showing their 'concept' of ship combat is being used now on Youtube video adverts for the game when they know perfectly well combat will never look like that.  Pretty blatant false advertising.

  7. The active player base is probably 25 guys each with multiple accounts.  Banning alternate accounts would shrink the player base by multiples.  In the end, arguments about multiple accounts, or wipe vs no wipe are pointless.  The game is destined to be still born on release and thus all this angst around such issues will be rendered moot.

  8. On 3/30/2022 at 10:25 AM, Captain Hills said:

     

     

    BUT THEN ...

    Its hard to confess, but the more I think about that WIPE the more I start to like that idea.

     

    That would be my way to - stop playing, stop thinking, planning, dreaming - any longer about DU.

    No more hours and hours and HOURS of scanning one planet after another with no success for anything. No more pressure to do anything for growth. No more questionmarks for things I cant lookup somewhere. All that gone - with just that one little simple WIPE.

     

     

     

    Given what you say here, I'm actually starting to think such a scenario would be healthy for you. 

     

     

     

     

  9. Anybody who saw the promotional videos and what was promised and then spent years playing the Alpha and so called Beta and experiencing the huge divergence between what was promoted and what was delivered and still thought that the 'promise' of no wipe was somehow uniquely iron clad should have their head examined.

     

    Frankly, given the trajectory this game is on, the only wipe you should be worried about is the likely final wipe that will occur about 6 months after this so called release flops.

  10. There is a portion of folks who'll only come back or continue to play if there is a wipe and there is another portion of folks who'll only come back or continue to play if there isn't a wipe.  I don't think either group is relevant because in my opinion, neither group is big enough to support the game and  it is likely both groups are dwarfed by the portion that aren't coming back regardless.

  11. 35 minutes ago, Dracostan said:

     

     

     

     

    And responding to the OPs claim that DU should be 'more like real life' in that we shouldn't change our career path at all easily- why? This is a game set on a new frontier, where we have been tasked to rebuild - or more rightly just flat out build anew. Surely the idea would be to have a society able to rapidly respond to changing demands on that society, as it grows. Having a monolithic society, that has deliberate blocks and inertia to career change is a script for stagnation and boredom - as can be seen in the 'real world' you seem so eager to replicate.

    This is a game we play to escape that monotony, why would you want to bring the limitations of the world into the entertainment we indulge in to escape it?

     

     

    I'm not so sure you are right about that.  I'm pretty sure being tasked with rebuilding or building anew wouldn't involve taxes, or schematics priced with a year return.  This game has no premise.

     

    Edit: I'm still howling about you saying "This is a game we play to escape that monotony".  That's like saying we moved to Greenland to escape snow.

  12. No, the biggest problem is shit game design. 

     

    There is no real point to the game.  The only point to PvP is to harass other players and serve as a refuge to the unskilled who can't pass muster in other games with combat that requires real skills.

     

    Construction is just there to build pretty but useless structures (sand castles) and is basically there to serve the Landmark refugee crowd who weren't enough in number to save that game.

     

    The economy is on life support (bots) because there is no demand for anything.  This is where the OP's point comes in. There is no specialization in the game. Specialization is what drives economic growth but, the economy in this game was always going to face an uphill battle.  The devs are French and with that comes a belief in economics that is more akin to alchemy and magic.  I suppose that also explains PvP to an extent, as it largely consists of running away.

     

     

  13. On 11/17/2021 at 10:00 AM, Slayer031992 said:

     NQ, you want a Sandbox game, cool cool we can dig it. You want a PvP game, great! 

     

    This is a fundamental misunderstanding in the player community.  When NQ talks about a Sandbox game they aren't talking about the Sandbox genre, they are talking about the tech level of the game.

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