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Deintus

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  1. Like
    Deintus reacted to Eternal in (Discussion) What do you feel is holding DU back?   
    Here are number of things that turns me off about this game which are reasons why I want to play the game less:
     
    1.) the build mode editor can produce extensive results but through means of voxelmancy. With how voxels behave, it is just painful to build as you will get a lot of unexpected results and commonly are permanent even if you undo the action/s--these are painful to fix/redo. And since you will voxelmance everything which is very time-consuming, it is wise that you build your own voxel library to save your reusable shapes which you spend a lot of time creating for the purpose of reusability and saving time in your future projects. The idea of having to go through voxelmancy and building your own voxel library and the time and effort that it takes, for you to access this extensiveness, is ridiculous. Let me give you a simile: instead of giving us a word editor and give us the option to choose different fonts to make our writing unique and personalized, you gave us a touch screen and a Wacom pen--now you gave us a more extensive way of styling our writing but at the cost of what? You want me to draw the fonts? You want me to use a grid and ruler to proportion my fonts? If this is the build editor we have in this game, I don't wanna play it. You must eliminate voxelmancy through having a more intuitive, flexible, and productive build mode editor. I don't want to go through voxelmancy and I don't want to build voxel libraries! 
     
    2.) you are giving away 100K (I heard it's now 150K?) quanta per account daily. As someone who is interested in the economic aspect of this game, this system is a joke! You are giving away free equity and everyday indefinitely! What kind of incentive is this for us to produce? What kind of incentive is this when you are devaluating liquidity which devaluates resources (things that you can buy with the free money).
     
    3.) NQ wants this game to be group-based and the way it turned out is it's just like in Eve. You want to know why I was soloing the game? Every single organization in this game is a communist organization because the RDMS, organization system, and the mentality of the players are communists in nature. If you are gonna force me to communism, I'd rather not play this game! This is a communist game! You want to design a civilization-building MMO and you copied Eve which is communist by design? Do you know what a corporation is? It is a legal entity of it's own. Why would you prefer a corporation over a sole-proprietorship and partnership as an investor? So you cannot be liable, instead the corporation is liable (it is a way to protect you and your partners as individuals). You exist, a corporation does not exists physically. I don't care about dying and giving all I've got to a company like how a bee does to it's colony, all I care about is my stake in the company (you want to see the company succeed and you contribute because you are a stakeholder, that is all that there is to it, it is not loyalty and devotion). At the end of the day, we are all individuals with our own needs and wants. Stop thinking about organizations like they exists physically and it is something to die for! I'd rather not play this game if this is the system we have! 
     
    4.) terraforming in this game is very tedious. When you are building a static construct, there are 2 ways to do it: you stilt it, or you flatten the ground where you're construct will sit on. You will have to terraform most likely when you want to build a static construct. It is very tedious to develop the bloody land(tile)! Not only it is ridiculously hard and time-consuming to build in this game, it is also ridiculously hard and time-consuming to terraform. What is this game?! 
     
    5.) the talent(skill) system is a turn off! Why did we went with this kind of design?! It is unique, and at the same time, it sucks! The idea that it is time-based and you get the most points by training your talents in queue or you lose points and having to set them up is a responsibility (it is like taking care of a pet). Make this a seamless game and make us acquire points through engagement! Don't make this like a Tamagotchi where we have to monitor and maintain our talents, it is a responsibility! 
     
    6.) Aerodynamics and flight is ridiculously hard in this game! You know, I have a better chance of designing an M1-size manned fixed-wing aircraft that is airworthy and works as intended in real-life than to design something in this game that works! I do the mechanical maintenance of m2 airline planes, my colleagues are pilots, I am telling you, we can't get a dynamic construct to work in this game! In the first place, I don't know how the game works because of the lack of information. 
     
    7.) You have finite raw resources in this game which means that if you are not mining, other people are mining from the limited reserve the universe have. This is a mining simulator! You see, it forces you to think about mining when you don't want to mine! Get that out of our head and make the resources renewable! 
     
    8.) We have too many honeycombs in this game! Too many that it is not good! Look at their application? They are all applicable for everything which means they are just variety of textures! Make this less of a clutter! 
  2. Like
    Deintus reacted to Bazzy_505 in (Discussion) What do you feel is holding DU back?   
    JC comes from academia background,  and the whole DU progress kinda resembles basic research project, which by its nature usually has very flexible time scale and  focused primarily on gaining knowledge but not particularly on practical application  ( for as long as grants are awarded) 
     
    The trouble is, commerical products generally tend to resemble applied research, where time tables are tight, research goals are clearly defined and negotiated by its originators, and application is expected on particular budget.
  3. Like
    Deintus got a reaction from Warlander in (Discussion) What do you feel is holding DU back?   
    Very much this is key. @NQ_Naunet many well meaning people on these forums alone have made tons of suggestions over the last few months. The devs seem to pass over the simplest ones and shoot for some grander picture that we/I have yet to understand. As it is we still do not see details in updates and have to find game breaking rules by shear accident.
     
    I may be wrong, but the corners that are cut seem very likely to appeal to the few instead of the many. I guess like I have said, time will tell.
  4. Like
    Deintus got a reaction from michaelk in (Discussion) What do you feel is holding DU back?   
    Very much this is key. @NQ_Naunet many well meaning people on these forums alone have made tons of suggestions over the last few months. The devs seem to pass over the simplest ones and shoot for some grander picture that we/I have yet to understand. As it is we still do not see details in updates and have to find game breaking rules by shear accident.
     
    I may be wrong, but the corners that are cut seem very likely to appeal to the few instead of the many. I guess like I have said, time will tell.
  5. Like
    Deintus reacted to Daphne Jones in Plea to NQ. Support needs improvements urgently!   
    Completely agree, but not holding my breath and not coming in game except to pick up my welfare check in case the game ever gets back to playability.
  6. Like
    Deintus reacted to Aaron Cain in Warp removing any risk from pvp needs to end.   
    By reading all these posts and many others it is clear there are a lot of different views on how PvP or Non-PvP should emerge in DU but one thing is coming back every time, the cost of it all and that the cost of it all is the biggest hinderence to actual gameplay, whether you are on the PVP side or the non-PVP side, miner, creator you name it.
     
    I propose to open a petition to NQ With a very simple question, nothing too fancy: "Please make Time invested in DU worthwile by reducing overal costs in creating ships and buildings".
     
    Alternatively this will also probably reduce the gold sellers as margins plumeth and will inspire PvP as losses are manageble. Moreover will this help the economy because everyone loves to keep industry rolling so the surplus needs to go somewhere. Only reason not to would be in my perspective if the goldsellers are actual NQ people or affiliated.
     
    It all comes down to what was already said, would you risk a 200 euro/dollar ship? probably not.  Would you risk a ship thats net worth is a cup of coffee and maybe a donut?  I would, wouldn't you?
  7. Like
    Deintus reacted to Revelcro in Warp removing any risk from pvp needs to end.   
    Right now we have massive amounts of resources tied up in our major mining operations and factories.  A truly mind boggling amount of quanta is tied up in all of it.  The idea of even tempting to risk some of it to pvp is laughable.  You are insane if you think we would risk a 300-500 million quanta operation on an outskirt planet to pvp if there was any serious chance of losing that much investment to a handful of bored lane campers and their cheap gank ship.  It's just not going to happen.  We probably would never trust a pvp org to guard us since they are notorious for turning on their benefactors for the lulz alone (and i'm sure guard duty would be even more boring than gank duty).  Most would rather quit playing than lose a fleet of haulers and prospectors every time they go out. Take away safe warping and at best you would drive us to using cheap throw away mining ships that are bringing back a mere 5KT of ore at a time on some slow boat lane, and thats going to get boring real fast for all parties
     
    Right now the cost of moving ore in significant quantities is just too expensive ship wise.  Too much to invest to ever risk losing.  Thats not even speaking about the dozens of hours spent mining out all the ore over several days.  All down the drain.   Make building our mega haulers a bit easier and cheaper to replace and we might consider riskier tactics in getting it home.  But if you make it common to lose all of that on a regular basis without some way of getting our ships up and running without a massive investment, then the pvp orgs will have to take turns being the miner in the barrel  because the major mining orgs will just go find something else to do with their time.  Nobody is going to put up with that.
     
     
  8. Like
    Deintus reacted to michaelk in Warp removing any risk from pvp needs to end.   
    Personally, I think the problem is the exact opposite...they had a really vague vision that appealed to a lot of people, but never articulated it into a detailed, cohesive design. 
     
    It's like the show "Lost"...when everything is a mystery, it appeals to a lot of people because the imagination works to fill in the many gaps. Once you realize the writers have no freakin' clue what they are doing, the appeal starts to vanish.
     
    After six years, DU is still in the "Lost" period where the appeal of the game is almost completely driven by the mystery and promise of what comes next. If you think about it too long, you realize they're even more lost than we are. 
     
    People love to talk about how DU "isn't the right game for you" because of wanting too little or too much PvP...but it's always been up to NQ to communicate what type of game this will be. They still don't know. They're still knee-deep in smoke monster, unable to fathom a bigger picture. 
     
    This isn't an issue with some players wanting peace and some other players wanting "free" PvP. It really isn't. 
     
    The issue is that NQ still isn't sure what game it's making. Dig up all the past promises and explanations you want, the fact that "but PvP needs to work THIS way" keeps coming up over and over and over and over again is proof that they haven't written the ending...never mind figuring out how to actually get there. 
     
    It really doesn't matter what you think the smoke monster ought to be...cuz trust me, the writers have a really different and probably stupid perspective. 
  9. Like
    Deintus reacted to le_souriceau in (Discussion) What do you feel is holding DU back?   
    Totaly disagree. Because time is what they pretty much used already: with 2 year delay, questinable Alpha stage and half of year of slug's pace. Even website promised almost 1 year ago still not fully operational.
     
    Main DU problem is quite similiar to many other failed (or relativly failed) indy games:
     
    1) devs progressing too slow and want to cut corners with "alpha/early access" release;
    2) then nothing changed and they still go too slow to keep game relevant for wider audience;
    3) lack of money (and subsequently -- motivation) leads to even more... slowleness or outright simulation of activity;
    4) game stays half-finished shit forever.

    NQ totaly need to develop some serious speed if they want to live as company. I'm not super much into gloom and doom usualy, but I think its actualy how question more or less stays now.
     
     
  10. Like
    Deintus reacted to personality_matrix in Talemai LOCKDOWN   
    Please be patient. They are trying RP and it's their first time.
  11. Like
    Deintus reacted to blazemonger in (Discussion) What do you feel is holding DU back?   
    NQ = JC as far as I can see
    I am pretty sure he has final say and what he wants/says goes.
  12. Like
    Deintus reacted to blazemonger in Please NQ - Clean Up the Markets!   
    Which is also why I'd like to see an "impound" at a separate location.. you want your stuff back? you will have pay for it and go get it..
  13. Like
    Deintus reacted to fiddlybits in [Discuss] We've Heard You!   
    I don't agree with the claim of abuse, but there is 100% a relationship between devs and the player base for any game that has ongoing development. An example of this is how players react to changes and bugs in the game. Players that trust the developers' vision are more willing to deal with bugs and negative changes because they believe the game will end up better in the long run. Players that have a more negative relationship with the developers and have less trust are more likely to be frustrated and leave the game.
     
    This is one reason transparency and communication between the developers and the players is valuable. It strengthens the relationship between them.
  14. Like
    Deintus reacted to Arctic_fox in Please NQ - Clean Up the Markets!   
    Simplier solution. Allow us players to make markets and market hubs, and allow us to set a timer with a minimum duration of say 24 hours to salvage anything left on our pads without permission. Then if people clutter up our shops we can grab the mess toss the constructs in a scrapyard and take care of it oursleves.
     
    Problem solves itself at that point. I know i and many other players would MASSIVLY prefer to land at a player owned market or start our own over dealing with the amd with all due respect to NQ moronic pile of bullshit mess we have now. And its fewer resources and less time to impliment.
  15. Like
    Deintus reacted to GraXXoR in Please NQ - Clean Up the Markets!   
    What if they covered the entire hex with a single landing pad, made a 3 hex purple buffer around each market and made a no fly “burn zone” a 100m or so around the central building with “elevator” pads dotted around the hex to zoom players closer to the central building instead of having them walk?
     
    that would solve short term cloggage. Then just add a dash of “core unlocks after a month parked on a purple hex”
     
     
  16. Like
    Deintus got a reaction from Warlander in Let's talk about endgame   
    This is how I feel it's going as well. Honestly, this is the only game I had ever played that gave me an overwhelming sense of paranoia of other players while giving me zero sense of security.
     
    Someone else had mentioned this very thing, and I don't know how many players feel the same way, but the fact that anyone feels it at all is a recipe for disaster. Think about it. If the hexes around you begin bristling with defenses, guns, etc. How long will it be before someone strikes first? And not out of territorial conquest, just out of simple fear the other guy will get stronger and strike you if you wait to long.
     
    That is one thing (of many) the game sorely lacks. A sense of unity.
  17. Like
    Deintus reacted to Lethys in [Discuss] We've Heard You!   
    With a bad game it is the only option for one who doesn't enjoy it
  18. Like
    Deintus reacted to XKentX in Anyone else?   
    Didn't work yet but why not try...
  19. Like
    Deintus reacted to Physics in Warp removing any risk from pvp needs to end.   
    With the current system players are able to mine and warp haul the rarest resources back to the safe zone triangle with absolutely no risk, just pure reward. This removes any need to tactically think of ways to haul these resources back, hire military escort services or scout their travel path. 

    This of course will end with the release of Atmos pvp / territory warfare but this may well be a long time away. So I have a proposal that should be light on development resources that would bring the risk aspect back in to the game while also giving ways to avoid pirate warp exit point camping.
     
    Warp cost change.
     
    Currently the cost of warp is calculated from a formula that takes total warp distance multiplied by ship weight. You set the warp at A and are frozen until you reach B of which the warp cells used are removed from inventory on arrival and ship unlocks. 
     
    A better way of doing this is for the Warp cost to start at 1 cell, the cost then increases while you are in warp due to warp distance you have covered. If you reach the warp cell limit of your inventory you will drop out of warp wherever you are on the line. Additionally you can now choose to exit warp at any time of the journey.

    This allows players to change direction and move off the common travel routes without the need to slowboat. Doing this will also change your target planet / moon warp exit point.
     
    Now finally until Atmos pvp / Territory warfare is introduced I recommend moving the warp exit points and warp interference radius of planets not in the safe zone triangle out in to the pvp area of space by around 5 - 10 SU. This will finally add some risk for the higher resource rewards from these planets.
  20. Like
    Deintus reacted to XKentX in Let's talk about endgame   
    I think you meant "box". The sand is still in development.
     
  21. Like
    Deintus reacted to XKentX in Schematics for talent points   
    Yea and the stuff it produces is soulbound - can only be used by that character...
     
    omg what game am I playing
  22. Like
    Deintus reacted to DuskLight in Let's talk about endgame   
    The game was advertised as a civilization building game. My issue with the direction ZDU is going is that there are no mechanics which promote large scale cooperation and large scale conflict (pvp). The minute someone buys a lot next to me, the only thought I have is "as soon as pvp rolls out, not only do I have to kill my neighbor, but I also need to make sure that he is completely bankrupt so he can never do the same to me"" that is a really terrible way to play. Just awful. 
  23. Like
    Deintus reacted to XKentX in Schematics for talent points   
    Terrible idea.
     
    Coming next: "I am noob, subscribed yesterday, it will take me 2 years to get AGG S schematics, please wipe the server !"
  24. Like
    Deintus reacted to Warlander in Why 30K?   
    Neither do I. Its some basic baseline numbers that are semi realistic (mileage may vary since a lot of numbers are so far off the mark).
     
    Im not expecting it to be real nor do I want it to be a mirror image of reality as it would not leave any room for the Sci-fi that everyone really wants since this Nazi WW2 V2 Fossil Fuel V2 Rocket sim meets Kittyhawk learning to fly at the dawn of space flight wright bros sim they have going frankly sucks ass and I hope they start phasing that archaeic system out for more fun and efficient sci-fi parts to where I dont need 300 Stabilizers to fly 2 L containes of gold..
     
    Just saying to clarify.
  25. Like
    Deintus reacted to Revelcro in Crashed because of lag and almost lost my ship   
    Wonder if they were surprised by how many people quit over the last big patch.
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