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NQ-Naunet

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  1. Like
    NQ-Naunet got a reaction from CptLoRes in NQ does not want your ideas (or do they?)   
    I moved the Idea Box up in 'ranking' so it now appears right under the Beta Announcements/Updates section.
     
    If you would like it higher up, let me know.
  2. Like
    NQ-Naunet got a reaction from Moosegun in NQ does not want your ideas (or do they?)   
    I moved the Idea Box up in 'ranking' so it now appears right under the Beta Announcements/Updates section.
     
    If you would like it higher up, let me know.
  3. Like
    NQ-Naunet got a reaction from CptLoRes in NQ does not want your ideas (or do they?)   
    It is important. I'll move it so that it's more visible! It's okay to feel grumpy. As always, I'm here to try to help however I can, even if that ends up being limited sometimes.
  4. Like
    NQ-Naunet got a reaction from VerZalj in NQ does not want your ideas (or do they?)   
    I moved the Idea Box up in 'ranking' so it now appears right under the Beta Announcements/Updates section.
     
    If you would like it higher up, let me know.
  5. Like
    NQ-Naunet got a reaction from blazemonger in NQ does not want your ideas (or do they?)   
    I moved the Idea Box up in 'ranking' so it now appears right under the Beta Announcements/Updates section.
     
    If you would like it higher up, let me know.
  6. Like
    NQ-Naunet got a reaction from fiddlybits in NQ does not want your ideas (or do they?)   
    I moved the Idea Box up in 'ranking' so it now appears right under the Beta Announcements/Updates section.
     
    If you would like it higher up, let me know.
  7. Like
    NQ-Naunet got a reaction from NewStart101 in Dear Community   
    Welcome to DU, NewStart!!  Really glad to have you with us, both in-game and in the community.

    You've posed some really great questions, and I hope more players join in to help get you set up for the kind of adventure you'd like to have.

    As for your third question, that sounds like something I should inquire about! I'll be back when I have more information for you.  
  8. Like
    NQ-Naunet got a reaction from michaelk in NQ does not want your ideas (or do they?)   
    Where would you like me to put it? Is General a better place in terms of visibility? More than happy to shuffle it.  
  9. Like
    NQ-Naunet got a reaction from Moosegun in NQ does not want your ideas (or do they?)   
    It is important. I'll move it so that it's more visible! It's okay to feel grumpy. As always, I'm here to try to help however I can, even if that ends up being limited sometimes.
  10. Like
    NQ-Naunet got a reaction from Shockr in NQ does not want your ideas (or do they?)   
    Where would you like me to put it? Is General a better place in terms of visibility? More than happy to shuffle it.  
  11. Like
    NQ-Naunet reacted to NewStart101 in Dear Community   
    First and foremost, I am NewStart! I downloaded the game and see this game to be a lot of fun so far. Really enjoying the idea of building industries and such. It is most definitely a great platform to start on with my new gaming ideas. I am a person who in this game world, would like to be a miner/laborer/engineer. However that seems to be the idea of the game. Now, I have been working on multiple ideas and i have several questions I would like to have answered before i start on my adventure. Some simple questions will be asked so bare with me as some of these ideas are not fully fleshed out.

    1) I am somebody who like to make small things. In order to make these things, I need material. I claimed a spot that is rich in material and I have too much to hold on to. I would like to create a small refinery. Is that currently possible? And if so, is there any small tutorials that are currently shared for a new player like me? This way i can kind of get an idea for what it is I would like to work on?

    2) I notice that a LOT of space ports are full and littered with ships, I understand that this is supposed to be a place where we take care of our property, however if this game increases in player size, will clutter be an issue? As well as framerate dropping? I dont know if that is a factor or not, I am just speculating. 

    3) If down the road I decide to change my in-game name, is there a possibility that we can get an option in order to mask our username for an added layer of security for our accounts? 

    I have no more questions however if I manage to think of any new questions, I will respond to this thread in order to not fill up the forum space. (unless you want more meta data then ill clutter it ALLL up)
  12. Like
    NQ-Naunet got a reaction from Shockr in [Discussion] DevBlog: The Mission System   
    You know what to do.  Share your thoughts about today's DevBlog here!
     

    Don't forget to respond to the call to action at the end: Which do you anticipate doing the most: creating missions, doing missions, or pirating missions?
  13. Like
    NQ-Naunet got a reaction from Shockr in Planetary Discord?   
    Why not begin your very own server?  Choose your fave planet and go to town!
  14. Like
    NQ-Naunet got a reaction from HollyDOL in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! ?‍♀️
  15. Like
    NQ-Naunet reacted to Shockr in Utopia Station - Now Open!   
    ----------WELCOME TO UTOPIA STATION----------
    -----brought to you by the Utopia Spacing Guild-----
     
    The future of humankind is in the stars, and we present to you the first of many steps to broaden the horizons of all Noveans.
     
    The first of it's kind, a 2.6 kilometre long space station right in the middle of the safe zone. Less than 80SU from Alioth, Madis and Thades, this new commercial hub offers free access to the station's Warp Beacon and the future USG Warp Network.
     
    Phase 1: The Ring, offers 4 KM of space over 192 medium space cores, ideal for shops, display rooms, factories, storage and offices.
     
    Core rentals start from just 1,000,000h a month, equivalent to just 1 week of NQ pocket money. (below prices are incorrect)
     
    Visit the station via VR: "Utopia Station Visitors" or request a tour via our associates discord: https://discord.gg/BUm8ceYv78
     

     
     
    Phase 2: To begin construction - Central commercial 'high street' core of the station with markets & storage.

     
     



     
    *Utopia Station is not affiliated with any political parties or associations and remains neutral in any military conflict.
  16. Like
    NQ-Naunet got a reaction from OrionSteed in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! ?‍♀️
  17. Like
    NQ-Naunet got a reaction from Bazzy_505 in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! ?‍♀️
  18. Like
    NQ-Naunet got a reaction from ELX987 in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! ?‍♀️
  19. Like
    NQ-Naunet got a reaction from XKentX in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! ?‍♀️
  20. Like
    NQ-Naunet got a reaction from Elias24 in [Jan DevBlog] The Mission System   
    Hey there, Noveans!

    As we ramp up for the next Dual Universe update, we wanted to begin sharing information about some of the interesting new features you can look forward to with the arrival of 0.24.
     
    One of the key highlights of 0.24 is the Mission system, affording the movers and shakers an opportunity to, well, move and shake their way to a wealthier DU lifestyle. And who doesn’t love the delicious sound of quanta cascading in their coffers? ?
     
    OUR MISSION

    In listening to player feedback, we know that players have been looking for more ways to make money. The Mission system will provide those opportunities in a number of ways that suits a wide swath of playstyles and experience.
     
    The intent of Mission system is to:
     
    Offer new ways for players, especially new players, to make money. Allow merchants to focus on creating goods rather than spending time traveling to markets to sell their wares. Give those who enjoy traveling more than making things a lucrative reason to take to those beautiful, wide-open skies. Create more traffic in space, hence more opportunities for pirates. Help organizations to coordinate internal work.
      The long-term goal is to enrich the Mission system with more mission types, starting with “taxi” missions, SoS, and later adding PvP and various other “formalizable” activities. For now, we’re introducing the Mission system with transport-type hauling missions.

    It all starts with the Mission Panel, a dedicated dashboard tab for job and hauling missions. It is equivalent to other dashboard tabs such as the organization dashboard tab. Within the Mission Panel, you’ll find the "Job Forum" section and the "Hauling" section. Each of these contains a similar page: a home page, a search page, a creation modal, etc.

    THE JOB FORUM

    The Job Forum allows players to create jobs with various specifications. (Please note that the UI for the Mission system is still in progress. The images below are samples of what it will look like.)


     
    The upper part of the interface lists “Aphelia” jobs, which are created by Novaquark to provide information about game events, like discovering new wreck ships, etc.
    Players can inspect job details in a dedicated window and engage in a conversation with the job issuer in a mini-chat integrated to the mission.


     
    You will also find Aphelia (NPC) missions that will provide new ways of making money. And, lastly, issuers can limit their missions to fellow org members only as a way to keep transactions and missions in-house.

    HAULING MISSIONS

    These come with formal guarantees on the rewards, collaterals, time, etc. It is tightly-coupled with the possibility to create sell orders so that you can express your intention to sell a good on a distant market and simultaneously create a transport mission to arrange transport of the goods to the said market.
    The definition of a hauling mission includes:
     
    Start/end point + indication if this is in PvP zone or not. Collateral (lost by the mission responder if the mission is not completed). Time limit. Reward.
    The game enforces these, picking the rewards and putting collateral in escrow when the mission is created. The content of the mission is to be retrieved either from a “mission container” (a new type of container dedicated to hauling missions, think of it as a mailbox) or from a market container. It is then stored as a package with the content hidden for the mission responder. (Opening the package voids the mission and the collateral is paid.) The package can be retrieved or delivered by interacting directly with the associated container (via context-menu entries) or within a 2km range by using the controls on the interface.

    Failing a mission can occur if:
     
    The responder does not deliver within the given time frame (including if the package is destroyed). The package is opened by either the responder or someone else (i.e. pirates). The destruction of the destination container does not fail the mission. Instead, the mission responder can keep the package and open it without penalty; however, this means the mission cannot be completed anymore.
      CAVEAT EMPTOR

    What is important to remember is that negotiations about rewards, or even the job description and purpose, are entirely declarative and non-binding. It is there as a statement, made clear with various warnings and “Are you sure?” windows.
     
    There’s often an element of danger involved when doing business. For some, the lure of pulling one over on an unsuspecting stranger has an even larger allure than the money to be made. Sure, you can scam sweet, trusting little lambs for a time, but eventually you’ll be the one to pay the price. Both the Job Forum and the Mission system have the possibility to rate the interaction for the issuer and the responder. Scores between 0 and 5 are attached to players as responders or issuers of missions (both formal and jobs), which will help to identify and potentially weed out scammers.
     
    YOUR FIRST MISSION STARTS HERE

    Your mission now, should you choose to accept it, is to head over to this section of the forums to share your thoughts about this devblog. Which do you anticipate doing the most: creating missions, doing missions, or pirating missions?
  21. Like
    NQ-Naunet got a reaction from Distinct Mint in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! ?‍♀️
  22. Like
    NQ-Naunet got a reaction from admsve in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! ?‍♀️
  23. Like
    NQ-Naunet got a reaction from Moosegun in Dual Universe Today Magazine - Today's Issue   
    You had me at "not adulting" ?
  24. Like
    NQ-Naunet got a reaction from Elitez in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! ?‍♀️
  25. Like
    NQ-Naunet reacted to DrFrigoPorco in Dual Universe Today Magazine - Today's Issue   
    Dual Universe Magazine is back! (formerly Dual Universe Today). Here's the first issue. ENJOY! 

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