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Leonis

Alpha Team Vanguard
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  1. Like
    Leonis reacted to Atmosph3rik in please delete   
    That's funny because there's spam in my forum mailbox with your organizations name on it.  
  2. Like
    Leonis got a reaction from AccuNut in Will Blueprints be Viewable   
    Great to talk about that. I thought a little bit more of an icon (fixed) in the inventory, which 3D shapes in it would rotate while hovering it with the cursor (in one way and on the Y axis only). Like a preview but rotating.
  3. Like
    Leonis got a reaction from Midaxos in augmented reality   
    Cool idea. You basically want an app that increases your playing time, or more likely follow up and utilize your automatic stuff to craft for example, or to manage...
    A gaming app, that is. But it's already been talked about, and it's far away from us. First we need an alpha.
  4. Like
    Leonis got a reaction from L1k0ss in DU questions/answers from the team I got   
    Hey there, community, here's what I got from asking questions at the meeting and playing the pre-alpha build. I will make no paragraph but only points as it is LONG, there's a lot, and even more questions than I had before then.
     
     
     
    Creation / Exploration  
     
    NPCs : there will be some at the beginning of the game (where everyone spawn) showing you how to use your powers (creation suit), how the economy works, and everything that will be added like for example the 3D map  
    Ship creation: we have created our ship (little, single place ship) ourselves. What's needed: - a cubic unit you can make spawn that is the centre of the ship's creation (has to be one of the most expensive item) that allows one construction to be movable. (I don't remember the name of the unit)
    - a cockpit
    - structure (metal) you can make spawn by voxel (you know, the video)
    - reactor(s) :
    hover to use the vehicle on earth and hover close to the ground real reactors placed besides a plane object (for those we used), so that the reactors were on each of the ship's sides - a gyroscope unit (1/20th maybe the size of the cube needed imagine a cube like in minecraft but half the size) that points the way the cockpit is
    - one rule : all of the component linked with direct or indirect contact with the make-structure-movable unit (cube)
    - one other rule (not in the pre alpha) : physically it has to be possible regarding the size and so mass of the thing and also balance and aerodynamic proof of the ship
    - Blueprints : you will have the possibility to get blueprints out of the ship you created with the prefabs, to manufacture it. You will have the ability to create (for advanced users it seems) more difficult objects and get a blueprint out of it (like a specific cockpit), though I'm not sure that last thing will ever be possible, it will bring the game to a realm of creation not even expected.
     
    Buildings : same as ships without the mythic cube. Though you cannot make a ship out of earth, maybe you can do this with buildings or at least with hobbit-like holes... Massive ships or structures into space: - instead of a cockpit you have a control centre were you can command the ship if it is one, know where enemies or outside units are (radar-like)
    - they talked about a drone you could throw out of the ship to make circle around the big structure and know what is outside in the command centre (with non-moving space buildings)
     Conquest : flag-like (as an idea it was said to me like that but well... You know a flag in a future universe is weird) anyway the idea is this one. You conquer, you put your mark, you deploy shields (let's say force shields like a bubble or between a gate), well at least buildings (and guys to protect) and that's all, it's like IRL  
    Others: - Jet packs (for creation): there will be (I don't know for the fuel) only to construct things, I heard about using it only for this but not to travel, and with energy supply to recharge maybe...
    - Painting ? It will be possible to do it at close range, though the build we tested was not capable of that
    - Map : there will be one, a 3D one maybe, probably not in the pre-alpha as you can play without it to help debug the game (alpha is for that, don't expect to get pure pleasure, it's to test the game and help it being debugged)
     
     
     
    Servers, players creations' economy  
    Cluster servers The server as in game when it will be released as alpha were not used (I believe) when we played pre-alpha. We were basically using a small on-the-go server. So of course it looked like a pre-alpha build, the one they are using to work on as they say. See the videos on you-tube (Dual Universe channel) for more information on how the cluster server works: it's one server for all that charges round your player's location.
     
    Scripting and blueprint economy Still a good question. The problem is the server allowance and processing duration. It will be impossible to have all your scripts into the server to sell them, and there is still the problem about the security. We had a big talk about it, like we thought of common scripts within a same group or society that still runs if someone is connected (this will be possible), but to sell a script without the buyer that uses it reads it... it's something else. Also how much scripts are being used at the same time (I mean for robots you make out) is a deal and one of the biggest challenge of all we came into in our discussions.
     
     
     
    Environment  
    Destroyable environment, the idea to find raw material being used then for ships is to have tools to scan where riches are. Day/Night system (possibilities): - Fake-sun (unreachable, that is a sunlight seen as coming from the sun) projecting realistically the light by moving on an axis : it's the one we saw being moved in god-mode, into a giant planet's ground. It seemed rather satisfying to see.
    - fixed sun(s), planets rotating on themselves
     
    Water, fluids? No water, it won't be in the alpha nor the beta (as far as I know), and most probably won't be in the final game (Dec. 2018). What is sure is that fluids spawning and fluids manipulating at hand won't be possible to make and won't be at release it's sure. But (I didn't ask), still water why not (I don't talk about lands under water yet or anything under water), you'd be falling and dying probably. Swimming, I don't know as for sea ships.. Still conceivable but it won't be in any beta. The idea is: no liquids, anyway the game will still be OK and hard to handle (I mean you will get busy by playing it) just by exploring, making business, a new society, war...
     
     
    Questions in suspend For now the gravitation operated in the universe is still not a question developed within the team, or anyway I have not asked to the team directly (one might confirm me that). So the planet acceleration should be (at first) the same with no mind to their mass.
    One point though considering the size of planets and what it results (you know, the smaller the planet is, the thinner and lower the atmosphere is, due to the gravity): to get out of the atmosphere, you can accelerate with your ship with one kind of gas (used within an atmosphere), and you use another type of combustion when into the void (turns automatically). So basically, the atmosphere seems (I haven't checked, sorry, not the time to do two lifts-off, and I would have had to count the seconds for that over all) graphically to be proportional to the size of the planet (anyway I don't consider mass). This is not a big problem here, I just want to expose anything I understood or schemed in my head.
    Concerning weapons and combats system, we could access such things in the pre-alpha, but the team said there will be weapons (at least on the ships) and shields to counter (ships and buildings).
    I haven't asked for the in-game "hacking a territory base" system as it was exposed in the kick-starter video, but it's still an idea.
     
     
    All in all, we could see creation (god mode, for developers) and exploration by spaceship (the cabin already looks good btw).
    Thanks for reading.
  5. Like
    Leonis got a reaction from Midaxos in KS: What about a giveaway on facebook?   
    Hey,
     
    What about a closed-beta and alpha keys give-away on the official dual universe facebook page.
    The interested would just like and share as for every giveaway on fb, with the link for the KS and a new video.
     
    Is there is a topic that have talked about that already?
  6. Like
    Leonis got a reaction from Midaxos in In-game voice.   
    If done nicely, it will fit as IRL. You must own 5.1/7.1 headphones though, but it would be really immersive. Only the guys passing near you would distinctly hear of, the rest would sound like a crowd sound, like in other video games.
  7. Like
    Leonis got a reaction from Midaxos in Will Blueprints be Viewable   
    Double post of your own. Please someone closes it.
  8. Like
    Leonis got a reaction from Midaxos in Hi   
    Hey you. I feel you, I'm in the same struggle.
    Feel free to join the org you like (particularly mine, the Empire has great prospects), anyway it's a long time before even the alpha, but we still talk in Discord.
  9. Like
    Leonis got a reaction from Midaxos in Will Blueprints be Viewable   
    Great to talk about that. I thought a little bit more of an icon (fixed) in the inventory, which 3D shapes in it would rotate while hovering it with the cursor (in one way and on the Y axis only). Like a preview but rotating.
  10. Like
    Leonis reacted to Hotwingz in Dual Universe Español / Castellano - Introducción / Presentación   
    No worries.
    We can peacefully coexist.
     
    Just make sure to point your spanish speaking friends to the kickstarter page.
  11. Like
    Leonis reacted to Anaximander in How hard (or easy) will it be to earn DAC?   
    No, the redemption system only works one way. You can't "unredeem" an item. DACs are a commodity, not a crrency, that's what the lootable part ensures, that nobody can use DAC as currency that is unlootable, thus defeating its initial function of a playtime extension.
     
    Tracking how much money goes through your trading hub is an easy thing to do, it only requires for a spreadsheet to showcase that. Welcome to the world of actual economics. It's not for the feint of heart
  12. Like
    Leonis reacted to Anaximander in How hard (or easy) will it be to earn DAC?   
    DACs are objects in game, currency is not. For someone to sell the DAC they bought for real money in the market, theyn eed to make it into an item in-game first. Also, currency is a player's progress in the game, either in asset form or currency form.
     
     
     
    DACs are not innately lootable. They are turned into an item, then sold for in-game cash. The lootable part comes into play, if the player that bought the DAC for in-game money, tries to resell or hoard said DAC for later on. The player who bought the DAC with in-game money is the one who is affected by the lootable part. And let's be honest, the player that actually wants the DAC for its extra gametime, will consume the DAC on the spot, not hoard it, so the ones who actually need it are covered as well.
     
    Now, if you are goiing to trade DACs in the premises of a place equivalent to a war zone, then that's your fault, not the company's fault for making it lootable. The only reason PLEX is not considered Pay2Win in EVE, is because it is lootable. And when it is actually looted, it's because someone hoarded PLEX (EVE's DAC) and tried to resell them later on, only to be intercepted by pirates in-game. Bad luck, sure, but it's what makes PLEX not Pay2Win.
     
    What I'm saying is, sell the DACs inside a safe zone, in fact, sell ANYTHING in a safe zone. It guarantees you won't be mugged on sight.
     
  13. Like
    Leonis got a reaction from Midaxos in Intelligent Protection (The Aether Backstory Part 8)   
    Yeah. Moreover the way that is 'tolkien-like' to come up with some random fake document's name by some unsound poem's lines. Come on, it's an outrage to Tolkien's memory itself, fake history doesn't come out of nowhere.
  14. Like
    Leonis reacted to NQ-Nyzaltar in My Community Has Withdrawn Our Pledges   
    Hi everyone,
     
    As the topic is derivating seriously in the last pages, it's going to be closed.
    To all those who are wondering if the current level of funding already include the pledge withdrawal, the answer is yes: The pledge amount is updated in real time. If someone unpledge, it's immediately reflected to the amount pledged on the Kickstarter page. 
     
    @ChipPatton:
     
    To sum up your point of view:
    1) Our communication is canned because we didn't reply directly to your community's experience.
    2) You didn't try to discuss with us because the previous reply was canned in your opinion.
    3) You said the PLEX is inefficient against goldfarming.
    4) You assume that I'm convinced DAC is the perfect too and that, apparently, only my opinion counts in the Novaquark Team.
    5) You consider that globally we are non-caring.
     
    So to address this (very) subjective declaration:
     
    1) We read your community experience and we understand that your experience with PLEX hasn't been fun. However, just looking by the prism of one experience, and refusing to look at the bigger picture is something we can't do as game developers: The problem you encountered is something that you would have encountered sooner or later even without the PLEX existence. Why? If unfair players want to harass a specific group and they have money for it, yes, the official staff can close as many accounts as possible if those use gold farming sites to get a lot of in-game money, but the unfair players will come back again and again, as money is not a problem for them. This is a neverending story. As an EVE veteran player, you probably won't refute the fact that you can harass anyone with fresh new toons, only a few hours old, in Tech1 ships in EVE Online. Again, even without the PLEX/DAC system, the problem remains as a whole, only less visible. So what you consider as a "canned reply" is just a different opinion from yours.
     
    2) Avoiding to start a discussion just because we have a different opinion from yours, and that there are chances it wouldn't go your way... It has indeed no chance to convince the Novaquark Team. Self fulfilling Prophecy here. But you have no right to complain if you didn't even try.
     
    3) Three big developers/publishers seem to disagree: CCP, Blizzard and NCSoft (Carabine studios).
    Beside that, as gamers, we didn't experience the consistent huge amount of PLEX/gold selling you're mentionning in EVE (Yes, we have EVE players in the team). Do you have something to back your declaration about PLEX system being inefficient beside your own words? If it's the case, we are interested in this data.
     
    4) The Community Manager status seems to have been misunderstood here: having a personal opinion and making the communication (both ways) between players and the Novaquark team are two different things. Whether or not I'm convinced of something is irrelevant in this case: If players have concerns about one aspect, I transmit the message to the team. If the team has an official stance on a topic, I transmit it to the players (the reason why you received twice globally the same answer). Now, while the team won't change a feature as important as the DAC system on a whim, if some solid concerns followed by facts are given in a well-argued discussion, everything is possible (except coming on what has been already promised to other players such as Kickstarter DACs). However, loud voices and threats of unpledging without solid reasons will not affect game design decisions. 
     
    5) Just because we have a different opinion doesn't mean we are non-caring. We care about every opinion. However, we are also realistic about the fact that we cannot satisfy everyone. Nobody can.
     
    If you have something else to discuss with us that are not: 
    - Your (unfortunate) experience on EvE Online.
    - Assumptions of the real intents of the Novaquark Team (like implying the DAC system has been chosen by greediness, when the game is free, the expansions will be free and there will be a free trial period when starting the game... not really a good way to start a reasonable discussion with a developer).
     
    Then by all means, send me a private message on this forum and I will transmit the message to the team for discussion.
     
    Best regards,
    Nyzaltar.
  15. Like
    Leonis got a reaction from Tumeden in In-game voice.   
    The point is talking to someone you are close at or come across with, TS wouldn't give you that feature, and the spammers can get reported. Anyway, I think the orgs masters only should have the right to use city-speakers to inform the population.
  16. Like
    Leonis reacted to Daphne Jones in Boom, funded. Congrats NQ!   
    YAY. Now let's get 200K more in the next 2 days and get our stretch goals
  17. Like
    Leonis reacted to Archer in Jetpacks!   
    Let's have this thing as one of the jetpack options.  Good for vertical takeoff, hovering and precise movements, basically what you want when working on the outside of a tall construct.
  18. Like
    Leonis got a reaction from Kongou in Heimera Trade Xchange   
    Well now there is the Aether, there is a need for 'the Nether" team to be released xD, their worst enemy.
  19. Like
    Leonis got a reaction from Demonneo in What the hell is this?   
    First of the devs won't create a city out of their hands that's really too long to do, and what they need is to develop the game. Now, about the ship I'm both agreeing and disagreeing with the post, in fact if you look the structure there are cuts into the voxel bricks but we didn't see how they'd made it, the video was like a low frame-rate time-lapse. The ship could have been better but in fact what lacks was the video as we didn't see HOW they've made the ship.
  20. Like
    Leonis got a reaction from RagenTerror in WHAT ONLINE GAME DID YOU COME FROM?   
    Planetside 2 again. What is still really frustrating is the distance rendering. You can be a sniper at a distance like 400 meters for real, but the environment charges low quality at that distance, and players moving just keep jerking sideways like teleporting.
  21. Like
    Leonis got a reaction from Dinkledash in Is there an actual lore link to whats already been decided?   
    Oh yeah I see what you mean by Lore, back-story it is. Just here then:
     
    https://dual-static-web.s3.amazonaws.com/static/pdf/Dual-Universe-English.pdf
  22. Like
    Leonis reacted to Bluestorm in Contract Fulfillment: Negative Condition   
    I found a source here : http://dualuniverse.gamepedia.com/Archive:DU_Explorers_Interview_(Sep_17,_2016)#Market_Terminal_Details
     
  23. Like
    Leonis got a reaction from Pang_Dread in My Community Has Withdrawn Our Pledges   
    I think the team will figure out how not to give us a P2W game. Rich guys shouldn't be able to buy everything, and should have a limitation on how much they can buy per month and day. Anyway, the powerful orgs with real buddies playing (by powerful I mean big) should be priority and union should override the well off.
  24. Like
    Leonis reacted to DaSchiz in To All of You Spies Out There   
    Thanks for blowing my cover .... geeeesh ... last two months of subterfuge and work all for nothing.  Now I'll have to create Yin Yang Confederation ......
     
    OH SHI- did it again.
  25. Like
    Leonis got a reaction from RagenTerror in WHAT ONLINE GAME DID YOU COME FROM?   
    I heard that game was purely about extensions every year like WOW pushing you to pay a lot. Yeah well VR on DU should be awesome.
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