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DenysS

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  1. Like
    DenysS got a reaction from LeoCora in RESET NEWS ANNOUNCEMENT - Discussion thread   
    thanks for the answer. Though now it makes less sense for "gratitude for players support" reward and looks more like "last cash grab" type 😄
  2. Like
    DenysS got a reaction from Distinct Mint in RESET NEWS ANNOUNCEMENT - Discussion thread   
    thanks for the answer. Though now it makes less sense for "gratitude for players support" reward and looks more like "last cash grab" type 😄
  3. Like
    DenysS reacted to Gunhand in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    I appreciate the idea to release the game through Steam, but I have an intense feeling it's going to get crucified in the reviews.
     
    Steam will open the game up to a wider audience as it deserves and needs the playerbase, but releasing as a full release with a sub when it's still missing its core pillars and features will not go down well. If it was through an early access system players may be more forgiving but as it stands I feel it will not go well.
     
    I hope I'm proved wrong.
  4. Like
    DenysS got a reaction from Gamer59 in The Point of Designing a Cool Ship?   
    A lot of interesting answers in this topic, so let me put my 5 cents : D
     
    1. No, there is 0 functional point in designing ship now. I have seen cubes, spheres, coca-cola trucks, chess-boards, two-floor houses and even an ass-crack flying in atmo and feel same comfortable as bad-ass looking spaceships. And as author mentioned - current pvp-meta is a flying blob.
    2. Is that bad?
    2.1 The fact that players do build flying death cubes are not bad. As people above mentioned - it is current meta, you can do nothing with it. If something is top-effective - people will use it. You can stay in your bubble, building Elon wet dreams spaceship designs for pure aesthetic - but when pvp will start to mean something, you either build your borg ship with guns or sit tight in your safe zone and suck.
    2.2 The fact that game allows player to build a flying blob that is a meta - is a very bad thing. There is too much of building sugar added to dynamic constructs. Airfoils always applying lifting force to the center of mass wherever it is placed, containers mass placement easy manipulated with hub, center of mass will most probably always be between engines, obstruction with voxels is non-existent and so on. Same goes with weapons, though I believe something is planned to be changed there.
    3. Can we expect game will be OK with current state of flying constructs physic?
    It will, but we all be flying in cubes with railguns, never leaving safe zones or losing our sweet Normandies every time we do.
    4. Should that be changed?
    Depends on how devs envision the future of the game on release. If this should be a space sim with realistic but simplified physics - definitely. If this is going to be an arcade where you can just design your ship - it is good as it is, can be simplified even more, but I won't be playing it then. Both will attract their audience - and developers should decide which one they want. Until then realists will be crying that they are tired of flying penises and physics should be more strict, while arcadists will be crying that they can not create ship of their dream as it can not take off, and physics should be simplified. 
  5. Like
    DenysS got a reaction from Atmosph3rik in Fair Warning. And a message to the devs.   
    Do you want to speak to the manager?
  6. Like
    DenysS got a reaction from JohnnyTazer in Fair Warning. And a message to the devs.   
    Do you want to speak to the manager?
  7. Like
    DenysS reacted to le_souriceau in Planet Resource Deserts Are Not A Good Experience   
    Yet at some time, ODY and Infinity ironicly one of worst organized "offenders" in effective resource extaction/hoarding : )
     
    Critical problem with civilization generaly same as we disussed ad nauseam during Alpha -- there is almost ZERO practical value in static position and static development. Territories, beyond small % that a good for trading (because near NPC markets) are all same and worthless. All value of game world in finite ore.
     
    IRL civilization were more or less (with some caveats) based on idea, that people decided to abandon nomadic lifestyle and heavely invest into much more profitable in long run "river valley tiles".
     
    Even in EVE critical part of concept is competing for valuable static positions to exploit their resources.
     
    In DU you can only need 1 warehouse in SZ where you hoard ore you digged somewhere else (once!). Everything else is of very questionable value.
  8. Like
    DenysS reacted to GraXXoR in Planet Resource Deserts Are Not A Good Experience   
    That's just a temporary band-aid... All planets will tend to zero at some point. Remember JC thought it would take a month to get to space from the get go... He also said the planet's resources would take "years and years" to exhaust. LOL

    And the game isn't even out of Beta. Far from building a civilisation, we will be like the bugs from Men in Black, going from planet to planet, strip mining it of resources within a few months and moving on... There will likely be no meaningful civilisation built... Seriously, what were we expecting? Roads, hospitals, cities of gleaming skyscrapers like in Star Citizen.

    No. we will get a bunch of swisscheese planets with half baked platform factories dotted on flat land, temporarily churning out goods and with just one or two places of frivolous, playful beauty spotted all too far between by the likes of ODY and Infinity.

    And when full PVP happens, the lack of materials will come even more acutely.  We are living in a very short lived golden age of plenty, but within a year, without new planets to pillage and gut, there will be nothing left.
  9. Like
    DenysS reacted to dumpeet in Planet Resource Deserts Are Not A Good Experience   
    Literally all they had to do was make TCUs collect ore from the tiles you own and produce passive income. This will make territory control crucial instead of a "hmmmm I guess I will cap some tiles to build a factory" afterthought.
  10. Like
    DenysS reacted to Ater Omen in Planet Resource Deserts Are Not A Good Experience   
    Or plug in an ore respawn mechanism.
  11. Like
    DenysS got a reaction from Iamhole in What is the deal with voxel obstruction?   
    ps: 
    just to clarify - no, hover engines are not beneath, they are inside this thing 

  12. Like
    DenysS got a reaction from Iamhole in What is the deal with voxel obstruction?   
    I have just realized that there is no such a thing like voxel obstruction in the game - elements are obstructed only by other elements. So I can effectively just put everything I need for a ship into one big monolithic voxel cube and fly like a damn borg ship with same efficiency as players placed their stuff in adequate way... Will this stay like this?
     
    Below is a completely functional ship from DU perspective and it flies perfectly fine... while being just a bunch of piloting elements bulged into one solid voxel cube
     
  13. Like
    DenysS reacted to Mordgier in PvP is Broken aka Pay to Win   
    This is so unbelievably stupid.
     
    It's as stupid as solo players complaining that they have no chance against groups of players.
     
    Finally the primary use case of multiboxing isn't pvp directly but being able to mine on your alt while your pvp alt is stuck on a ship idling or playing an alt as your main is flying between planets.
     
    Nevermind that regardless of if NQ allows or prohibits multiboxing - it's impossible to detect so no matter what NQs stance on it was, it would still happen.
     
    As I've had to say way way way too many times on this forum - deal with it.
  14. Like
    DenysS reacted to blazemonger in PvP is Broken aka Pay to Win   
    Considering multiboxing as a P2W is silly at best. Making this claim simply means you have no idea on how unworkable this actually is in a game like DU.
     
    Will some people try it? sure.. But there is no benefit here as you can't fly and shoot at the same time.
    Will people trying it have an advantage over two people working together? Not a chance in hell.
     
    So instead of complaining about a non issue, why don't you go and find someone to play with and have the upper hand when you encounter someone trying to do two jobs at the same time.
     
    The "fluid" safe zone is not an exploit, the attacker actually does not know you are seeing yourself as being in the safezone as NQ explained.
     
    There is no pay2win in DU..
  15. Like
    DenysS got a reaction from Elrood in Here's the thing   
    If you have a gaming rig to play DU, have time to play DU, and interested enough in DU to play current preprealpha stage - you definitely have 20$. If you have neither of that - you don't play DU. Seems fair to me.
  16. Like
    DenysS got a reaction from Elrood in Here's the thing   
    yeah, just few more years and he can try : D
     
    in general 20EUR for 3 months sub is totally ok, other games can bill it for 1. ESO sub costs 15EUR, WoW sub costs 13EUR, I see no problems to put 20EUR price tag for 3 months sub. Devs have to get money somehow now fur further development, as 90% of new players arrived on a hype train will never pay for a 2nd month in the current state of the game : D
  17. Like
    DenysS got a reaction from GraXXoR in What is the deal with voxel obstruction?   
    I have no idea what did you do to block your engines with voxels. Specially for you I have made this sandbox with clearly visible voxels behind engines with no obstruction whatsoever 
    https://ibb.co/yXLy39t
    https://ibb.co/bLrJdwd
     
    and as far as you did not test how it flies - here I have put cubes of shit behind engines of flying ship, and guess what? Nothing changed. No obstruction neither in report nor in flying. (just a small out of fuel case : D) 
    https://ibb.co/T4rLFkg
     
    basically same way you can go and wrap the whole ship in one big voxel cube - I just did not want to clean that after
  18. Like
    DenysS got a reaction from HairballHacker in NQ, Griefers are a problem   
    so, dude build a wall on his/unclaimed hex - and you were smart enough to build a runway that starts from non-yours hex. What is the problem here? If I will decide to build a big factory near your runway, will you run to the NQ support ticket crying how me bad player influencing your gameplay by minding my own biz on my own hex? The problem here is not a griefer but an issue with texture load - so you may write NQ a ticket to fix it instead. If we go and start to report all people on neighboring hexes that bother us - that guy can go and write a ticket that he is tired of your ships smashing his wall and each time he has to remove the wrecks
     
    And that streaming menacing reminds me of this:
     
  19. Like
    DenysS reacted to Mordgier in NQ, Griefers are a problem   
    NQ has commented that they will delete voxel dongs.
     
    So if OP wants NQ to delete the wall, OP should build a giant dong on the wall. Remember to get the red soil from Madis for the tip.
  20. Like
    DenysS reacted to michaelk in NQ, Griefers are a problem   
    A player taking advantage of how elements load into the game to construct an invisible wall of death is clearly exploitative. It takes advantage of technical flaws with the game, not an intended game mechanic.
     
    I don't really think NQ should step in, though. When issues like this are dealt with ad-hoc by GMs, it is sloppy and prone to inconsistency. It doesn't stop bad behavior, it punishes it after the fact. Frankly, NQ will never be able to afford enough GMs to monitor players for "good behavior". 
     
    If they want to stop a behavior, it's easy -- just fix the technical issues or game rules that make griefing possible.
     
    The rules of the game shouldn't be a guess. If you can do it, it is legal. If you shouldn't be able to do it, the game should not let you do it...not an underpaid and overworked GM prone to human error. 
  21. Like
    DenysS reacted to Mordgier in NQ, Griefers are a problem   
    Yawn.
     
    Unclaimed territory.
     
    Also dude sucks at it. If he wants to do it right, he should dig the wall after he builds it to create tiny voxels that still blow everything up on contact but are basically impossible to see but still destroy ships on impact even if they are just 1 floating voxel.
     
     
  22. Like
    DenysS reacted to Mordgier in NQ, Griefers are a problem   
    You are fully able to enjoy the game. You just want to control what people do in other tiles. It's not you tile.
     
    You don't like it, claim it. 
  23. Like
    DenysS reacted to Oxdale in The Point of Designing a Cool Ship?   
    Totally agree with the initial post even if I DO believe that DU needs PvP, even the most sauvage version of it.
     
    But the game, on this aspect, is really unbalanced. 
     
    Some ideas :
    - no exploitable external view while in PvP combat, for example no engine control or weapon activation => no more seat in voxel blobs, no more blind voxel blocks => add the need to design proper cockpits with usable view. 
     
    - seats needs to be "inside" the ship. Totally possible as they are already able to detect it (for the sound)
     
    - currently, PvP is a huge and sharp cissor and a very thin leaf and a tiny rock. Pure escaping ship (speed or signature) or tanky ship should be able to manage encounters without problem. And these feature should be exclusive with heavily weaponized ships. Using capacity, perhaps? With thrust enhancer or shield, plugged on the seat? 
     
    - no build mode while in combat. You should be able to repair from inside the ship.
     
    Just some ideas. 
     
     
     
     
  24. Like
    DenysS reacted to Moosegun in The Point of Designing a Cool Ship?   
    Slightly confused why you think that someone who like aesthetic design is a 'kid', we tend to find that it is peoples love for good looking ships that increases the quantity and value of the ships that we sell.  I also like to 'min/max' the amount of quanta in my wallet.  Having one of the best designers in the game building ships for my org certainly does that.  Having nice buildings also bring recognition to my org and our activities.  You would be surprised how many leaders I have spoken to through the quality of our asset design.

    I am all for quality design, and also for the devs doing everything they can to remove any benefits from having borg cubes / 'exploits to circumvent restrictions'
  25. Like
    DenysS reacted to JohnnyTazer in NQ, Griefers are a problem   
    From my point of view, you guys are griefing that dudes wall.  Im going to file a ticket. 
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