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HairballHacker

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  1. No, it does not imply the other guy has a gun. In fact, combat operations are more successful if you can get the drop on your opponent when he is not ready.
  2. YES! I was thinking of posting your graphic ('say "combat" not "PvP) over on the ED forums. There the debate has never ceased and is always polarized between the same two toxic extremes. FDev responded and as a result much of the game has been ruined IMO. I really don't want that to happen to DU.
  3. This is pretty much standard operating procedure with player-backed games. Such games often change direction during development. This sort of risk is almost always stated plainly up front (but many players seem to act oblivious when they decide they want a refund). Live and learn.
  4. Role play that NQ is a whimsical god. Enqueism.
  5. I respectfully disagree. Elite Dangerous is 'Carebears in Space'.
  6. LOL, what? Multi-boxing is P2W?? It may be forbidden, but that doesn't make it P2W. P2W means "Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying." https://www.urbandictionary.com/define.php?term=pay-to-win
  7. Are you saying losing your stuff to piracy does not cause "overwhelming feeling of loss and sorrow"? Because that was YOUR definition of griefing.
  8. Yup. This is it right here. I am reminded of people in Elite Dangerous, back in the day, parking their Anaconda in the entrance to stations so no one could enter\leave. Classic griefing right there. Wikipedia has the right of it:
  9. So now you are a vigilante? That's not how this thread started. I think you are changing the subject. I don't think people need you to tell them to avoid PvP situations that they might not like. But if I am wrong, then start your own thread on how they can stay safe.
  10. 595 people. Wow. Out of how many millions of gamers? Also, I don't recognize your self-appointed position of Arbiter of Moral Scales.
  11. This just goes to show that there is no definitive definition of "griefing". In which case there is no rational resolution to this debate. All that remains is NQ's definition of consent to PvP within the context of DU.
  12. That is true in the case of respawns, where the player has no control over where he respawns. But we were talking about a player returning over and over to his lost core only to be killed by the same person each time. In this case the "victim" has complete control. He is not forced to return to his core to retrieve it. He is choosing to put himself into that situation. If he insists on returning and gets killed, he did so by his own choice and was not griefed. Please refer to NQs stance on consenting to PvP.
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