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Underhook

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  1. Like
    Underhook reacted to Flamm in [Discussion] DevBlog: Rebalancing the Universe   
    Today finding T5 on symeon is easier than finding T4 on the same planet -> to be adjust
    to find more more usage for T5 ore
    once done put the T5 on veryhigh gravity planet 1.5-2G
  2. Like
    Underhook reacted to CptLoRes in Abandoned ships/structures   
    Alpha is work in progress. Beta is most parts working, but needs bug fixes and minor adjustments.. So make that 2+ years..
  3. Like
    Underhook reacted to Deintus in Combat trashing   
    I can not speak for @Olmeca_Gold but for myself, being a manufacturer of goods and actively flying parts and ore between my sites, I think what is needed is a balance. When I read the games details, I fully expected for people like @XKentX to take their shot at me. But my plan on counter-balance is paying fighter escorts.
     
    I think what is needed is a fair and plausible way of fighting pirates, while allowing that piracy to still be a viable option for players. For me, it livens the whole game and enriches my experience. I don't want to be picked off like a pigeon in a gun range, but neither do I want to be bullet-proof. I think the best tactics and overall strategy should win the day.
     
     
  4. Like
    Underhook reacted to blazemonger in Combat trashing   
    Once proper repair mechanics through elements are in game, I'm all for prohibiting entering build mode when engaged in combat or while moving even. At t he moment build mode is the only way to make (emergency) repairs and making what you can or can't do in build mode depend on the state of the construct woud take too many resources away from moer important work IMO.
     
  5. Like
    Underhook got a reaction from TildaW4 in Combat trashing   
    Yes, maybe disable build mode.  However, throwing away your cargo could be considered a legitimate tactic to discourage pirates.  Which appears be working on you?  With that said the cargo should  probably be hurtling through space with a possibility of being picked up.
  6. Like
    Underhook got a reaction from Supermega in Combat trashing   
    Yes, I think trashing engine etc is spiteful behaviour.
    Disabling build mode sounds fair but not trash.  As I said.  I think throwing away your cargo is a legitimate tactic and could (and has been) be employed in real world to discourage pirates.  So taking away that ability would be taking away players rights IMO.  However, cargo thrown overboard, should be overboard somewhere.  That, is probably going to be hard to implement.
     
  7. Like
    Underhook got a reaction from Deintus in Combat trashing   
    Yes, I think trashing engine etc is spiteful behaviour.
    Disabling build mode sounds fair but not trash.  As I said.  I think throwing away your cargo is a legitimate tactic and could (and has been) be employed in real world to discourage pirates.  So taking away that ability would be taking away players rights IMO.  However, cargo thrown overboard, should be overboard somewhere.  That, is probably going to be hard to implement.
     
  8. Like
    Underhook got a reaction from Emptiness in Let's talk DU events   
    Ideas:
    1)  For new players:  Mission requires stealth.  Player must be low renown.  No access to people with above  blah blah skill points.  Some people will create new accounts to access it but that will make NQ more money so this should be an easy sell.
    2)  For new players or PvE players:  MIssion requires peace envoy:  Character must have zero PvP skills 
    3)  For PvP players:  Mission requires Mercenary:  Character must have PvP skills above blah blah skill points or possibly blah blah number of kills.
    4)  For orgs that limit org membership:  Mission requires loyalty:  Character can not belong to more than one org.
    5)  For open orgs:  Mission requires diplomat:  Character must belong to at least 5 orgs.
     
    I could go on and on but I hope you find this helpful.  I'm not used to MMO's so maybe my ideas are easily exploited?  I dont know.
    I think it is important that some of what is available to new or solo players is valuable or even vital.  So, for example lets say DU has an ongoing saga that requires heavy research and co-ordination.  Something only a biggish org could pull off.  Something that also probably requires knowledge gained in alpha (like the 1st one) and/or knowledge gained from completing the 1st one (probably the next one).  Well, that vital next clue ...........  make that something only a new player or solo player can complete.   Any major content should involve all players.  The only way that can be done IMO, is by restricting some players.  
  9. Like
    Underhook reacted to Emptiness in Let's talk DU events   
    I like them. Add:
    (6) For industry players. Mission requires Industrialist: Character must have at least x skill points in Crafting skills.
    (7) For miners. Mission requires Mining: Character must have at least x skill points in Mining skills.
    (8) For athletes. Mission requires Parkour. Character must have at least x skill points in Avatar skills.
  10. Like
    Underhook reacted to XKentX in Let's talk DU events   
    If that ship would be in deep PvP zone that would be fun. Some stuff would definitely go down around there.
    Now, it's a flying circus with base64 enthusiasts.
     
    Event idea:
    NQ staff takes a ship on a weekend, some L badass battleship. Arkship announces rogue admiral and provides coords of it (in PVP or PVE space) + puts a bounty on his head.
    Players go there, for each damage dealt you get quanta. That battleship randomly shoots at approaching players so you can't just grind it and should maneuver/disengage if damaged.
    At least some action...
     
  11. Like
    Underhook got a reaction from Istanicas in Where to go for info   
    Great discussion.  Thanks to those who have contributed.
    I built my bases underground.  I just figured that if eventually we can shoot at bases with atmo ships those weapons might not damage ground blocks in the same was as honeycomb.  
  12. Like
    Underhook reacted to Ochiniwa in Let's talk DU events   
    Events can be like regularly randomly popping up of new sites around the planet or even throughout the system where even a solo, single player can bump into such a ship/wreck/site and salvage it. Players could salvage and bring it back to the Arc Ship for a reward which is based on the number of items/things salvaged including some random reward. There are plenty of games out there who solve this issue quite easily and nicely, get some inspiration
     
    So in a nutshell have that big event together with smaller events spread all over the place over several days/weeks and the end-result/effect be depending on the number of participants/type.
  13. Like
    Underhook reacted to le_souriceau in Let's talk DU events   
    First -- great thanks for detailed answers!
     
    About 4).
     
    I perfectly understand difficulties -- I was doing same (on obviously more amateurish level) leading MC server event team. One powerful solution -- adding layers to event, aimed for different types of players. Let me explain on example of your last event.
     
    1) Race part. Fun/competition for organized/pvp oriented people, some daring solo explorers. You can keep it completly same. Its ok. 
     
    Yet once it over, serious chunk of players felt completly "late to the party" and, considering all valuable content was copied/shown in screenshots and videous -- without much of reason to even visit event location. So let's do 2 easy things (I think they pretty much within powers of your event team toolset):
     
    2) Add despenser or two, so every player in game can get some memo item, like UEF flag or poster, or other "devs only" minor decorative asset. Leave it acceccable for week.
     
    It gives solo/late players "collector" reason to actualy visit wreck and get their little thing and be participant of grand story (even if humble one). 
     
    3) Then ask art team to make several very quick, utlra rough stetches of 2-3  "UEF ships". Lets assume its by lore -- personal sketch albom of second leutenent LaBarr, found on wreck. Publish it. Make it building contest -- ask players to build ships based on this sketches. Builders (who may never even be remotly interested in "race" part) will be delighted too and become involved in content.
     
    So now, with very little added trouble (I hope) we have generaly same, but more memorable event with much larger player base covered/busy/happy/not salty.
     
     
     
     
     
  14. Like
    Underhook reacted to NQ-Naunet in Let's talk DU events   
    Excellent questions, @le_souriceau ❤️ I passed this feedback along to the team this morning, and have returned with some answers.

    1) You're right, and this is a goal we're actively striving to meet.  (As the NQ team and game grow, so to does our ability to develop better processes/alignment between Community, Marketing and Game Design; the trifecta of event-related departments.) Put plainly, we're getting organized and finding our rhythm. The earlier events are announced, the better. (Unless of course we purposely want to sew the seeds of mystery & surprise.)

    2) This one is tougher to do at present, but it's not out of the question in the future! Running events in/for DU is obviously a newer experience for us, so the first handful we run are not indicative of what will happen down the road. We'd love to try some weekend events eventually, we just have to do some serious finessing on our current iteration of events. Once we've hit an events 'sweet spot' as it were, we can staff for weekend coverage and go to town. Right now however, we want to stick to weekdays so everyone at NQ is at their desk and ready to jump in should anything happen.

    3) We're heading in this direction! It's always been our desire to hold events that last for long stretches of time. This particular event was obviously limited in some ways, but again - that's not indicative of what you can expect for every future event. We're just getting started.

    (If I may add a little comparison for point 3: we've seen the community ask us to please prioritize the fixing of bugs before the implementation of feature changes. This is the philosophy we're applying to events, essentially. Fix any issues with events first, THEN upgrade to weekend event 'features'.)

    4) Noted!! One team member raised a good point that I'd like to volley back to all of you: "right now, it's tough to design an event that works for solo/new players that also can't be overwhelmed/overrun with more experienced folks". What say all of you? What kinds of solo events would you like to see during Beta that can't be taken over by groups/experienced players?
  15. Like
    Underhook got a reaction from CptLoRes in Let's talk DU events   
    Thank you for starting this thread.
    I live in Australia so I sort of expect events to happen when I'm asleep.  I logged in at 9.30am this morning and began scanning.  I thought I'd watch a youtube video and there I see a video about an event.  The video went live at 2.30am.
    I watched the video and thought to myself ..... well that will be all over by now.  Then I thought, why wasnt there a message waiting for me in game to let me know there was an event?
     
    So
    1)  was there in game notification of the event, perhaps directing people to the video?
    2) If not, thats pretty bad.  We already had the 1st event which was pretty much for alpha backers only (since special knowledge was required).  I was fine with that but we should not require inside knowledge or heads up from devs for future events.  Also, after watching a video of a clan participating in this event, they seemed to be indicating that knowledge gained in the previous event was assisting then in this event.  Which kinda made me think.  Is there any point in participating?
    3) If there was in game notification ant the time then woo hoo well done.  Please add a notification for people who log in later.
  16. Like
    Underhook reacted to le_souriceau in Let's talk DU events   
    I wanted to talk not about any particular, concluded NQ-made events, but more about their overall direction and organization in future.
     
    Can we expect?..
     
    1) Prior anouncement (at least week before start, better - two).
    2) Scheduling on week-end. 
    3) Inclusion of long-term events, where players can meaningfully participate in active stage in duration of several days or even week.
    4) Inclusion of more solo/new players friendly events, where they doing more individual goals, not being clearly pitted against groups of veterans.
     
    What else do people want?
     
    Fire away, we now have CMs that like to read our ideas and feedback ?
     
     
     
     
     
  17. Like
    Underhook reacted to theshockcabletv in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    The disconnect idea would be good, if the game was optimized.
    The fact is when you go to a populated area you get massive lag or what ever the case maybe.
     People use the disconnect option to save from this.
    I believe that this should be implemented only after optimizations of the game take place.
     
    As far as the movement tool is concerned , with the problem above mentioned, the movement tool in its current state helps 
    elevate this problem.
  18. Like
    Underhook got a reaction from Satanah in let the whole world know about this game   
    Agreed.  We would burn too many potential players.  Its better to wait until the game completes it alpha phase (currently called beta)
  19. Like
    Underhook got a reaction from Daphne Jones in Territory defense?   
    The impression I got from interviews was that who owned the tile next to you was not important (so long as they are not the attacker).  The idea being that being in the centre of a city is a pretty safe place and it would be a huge undertaking to take a city.  However living on the fringes is less secure.
  20. Like
    Underhook got a reaction from Iorail in let the whole world know about this game   
    Agreed.  We would burn too many potential players.  Its better to wait until the game completes it alpha phase (currently called beta)
  21. Like
    Underhook reacted to Pleione in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    You are correct.  I always build my stations in zero G space.
  22. Like
    Underhook reacted to XKentX in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    1) I pursue ship in PVP.
     
    2) He logs off (instantly stops).
     
    3) I slow down, turn around, approach it.
     
    4) He logs back in and is flying at 30,000 km/h away from me while I have 0 speed.
     
    ARE YOU NUTS ?
     
    Does anyone thinks about those changes at all ?
     
    Please make the ship at least stop if it was shot at in the last 10 minutes (shot, not targeted, targeting can be abused in the safe zone, shooting cannot)
  23. Like
    Underhook reacted to TheGeek in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  24. Like
    Underhook reacted to Nightranger in Leaving the game for a good while (Read this before buying)   
    Well, In short - This is what the kickstarter was for really... To pay for the early access.... Just short of £500k was raised for the development, In the grand scheme of things, It's not a great deal, however should be more than enough to accomplish what they have so far, and a decent UI/UX... Instead it feels kind of wasted, on the bare bare bones of what could have been a hugely impressive and popular game, Instead I feel it was stretched too much, with not enough care and attention put into it.

    Sure the building side is good, Once you get the hang of it, but the PvP side is pure burnt toast, The economy is completely pointless, Trading is meh, The overall navigation of everything is pretty dire and easily confusing, The implementation of the RDMS system, is poor... 

    My personal opinion, is that NQ have rushed far far too much, and not paid enough attention to the important details - I.E User experience (UX) and User Interface (UI) instead keeping a game set hundreds of years in the future, all the way back to windows 95....

    While I appreciate the work they do, I do somewhat feel that it's a cash cow, I would consider paying a sub if the whole UI/UX got updated, and was more up-to date (Hold one button to open a wheel to select the tool you need, not this whole drag/drop and fill your inventory screen up with stuff) - Better colours, Better contrast, Futuristic looking designs, not huge square box modals with as much information crammed in as humanly possible... Although that would be one step in the right direction for this game, I still can't help but feel that this won't become a thing, the devs will continue pursuing what they want to achieve, money will eventually dry out, because there isn't enough stuff to keep people playing, there isn't any risk/reward - There isn't an economy, It isn't a "Open canvass to do what you like with", because there are too many factors affecting that (NQ TP requests/Fixing... Bugs, Crashes, etc...)

    As I said, I'll come back in a few months or so... See if it's still alive... Although I can say this - Alot of people are waiting for this next update, and if that fails, well a lot of people will be leaving, regardless of NQ begging people to come back, or showcasing videos of other people to try and show that people can "Laugh"... at some stuff...
     
  25. Like
    Underhook got a reaction from Nightranger in Leaving the game for a good while (Read this before buying)   
    Interesting discussion.
    Regarding the OP's post:  I'm still enjoying the game but can understand the way you feel.  My general feeling is that the game is still in an Alpha state.  Since there is apparently not going to be any server wipe it means that the mistakes made will take a long time to iron out.  My only issue is ....... do I want to keep paying a monthly fee whilst waiting for the game to develop.
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