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TheGeek

Alpha Tester
  • Posts

    3
  • Joined

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Profile Information

  • Gender
    Male
  • Location:
    USA
  • Interests
    Computers, Videogames, Robots, Anime, Games that let me build
  • backer_title
    Contributor
  • Alpha
    Yes

TheGeek's Achievements

  1. So let me get this straight... Being shot at will cancel warp. So the tiniest pirate fighter can keep even a large freighter/capital ship from warping away just by shooting it. Isn't this catering to pirates a little TOO much? Can we consider having a damage threshold that must be met to cancel warp? Or heck, make it so you have to take hull damage to cancel warp. Or perhaps taking damage will pause or lengthen the spool-up time. This mechanic works well in Elite Dangerous, where you can spool up your FTL drive, but having someone close enough increases the spool time exponentially. This change gives a single XS cannon the ability to interdict ANYTHING indefinitely. Makes it way too strong IMHO.
  2. If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs. The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play. And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  3. discordauth:iT53sWet_pK9xiOHlTnF2lEbGmMHiVsGlkW7otFBGB4=

  4. discordauth:iT53sWet_pK9xiOHlTnF2lEbGmMHiVsGlkW7otFBGB4=

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