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Ochiniwa

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  1. By stack I suppose you will actually put the all there on a platform (not in a container)... well if everyone does that, lag will certainly make NQ move
  2. and there we go... courrier is booming 😉
  3. If something is done and it is damaging why would you expect to do it even more. If in the past something is done wrongly it does not justify to keep on doing it at all, on the contrary. Anyways I ahve lots of machines myself that are not used, they are stockpiled in many Large Containers. One day I will be using them again and there will be new players coming and might sell them. But I do not think they are really worth being sold.
  4. 70% of the poll post will stop playing? can you link that I would be interested in how far this is representative of the player base. We are a bunch of people playing that game for quite some time now and we are not really annoyed by this change. Ok we loose like many many hours invested in this game but we are in a beta and I expect everything, even a complete wipe down the road in a couple of months or even a year. Expect the worst and hope for the best is the motto here. I see a lot of people here saying that they do not like this or that change or would like to go a certain direction, that is fine. That is what the discussion is supposed to be. But it is a company producing this game and they do what they want and if players do not like it, they leave and do not play, as easy as that. If too many players leave, tough luck, the company goes bust (or the game dies). It is just sheer impossible to do all the changes that players request as they contradict themselves. (just like I do now when I say I like the changes). So my conclusion is, state your opinion, see what happens, you do not like it, leave it be and find another game to your liking. Cheers
  5. check the RDMS there is an new option in there to allow people to insert Schematics. So if the machine is not yours... you might need to get the rights for this.
  6. The whole discussion here is based on the current market prices. People have been producing the Warp cells like mad and are now celling their stock because the think the price is gone up by like 50%... but if it is really that expensive to produce them, the costs of the Warp Cells will just go up and that's it. And I agree 140 Days is not that long.
  7. I am sure there are people out there that can get you those schematics from other markets for a small fee.
  8. I agree, there should not be any bot orders.
  9. And you did not give him a like :)?
  10. I actually think he said it in his description as an "explorer" when he said: "Where is my box of Gold". So the point is that once you find such a ship you should have a reward worth it. Basically if you go mining right now, you can mind T1 ressources on Alioth and go sell it to the local market for a certain price. You can basically calculate the time spent/value generated. Well finding wrecks should at least be equivalent with again (I mentioned that in another post already talking about events) a random generated reward which sometimes turns out to be a container full of T1 scrap of a container full of Gold... and everything in between. The time spent should be beyond the fact that you can write a nice story on this forum of how many days you spend looking for a wreck and how disappointed you are once finding it ;-). I was actually myself considering going to look for such wrecks, but believe me, after this thread I drop it and go back to mining. Finding a large T3 Node of Petalite and mining that out in a couple of hours generals double digit million of isk, I mean hankas... can become boring but at least it is rewarding. Finding a wreck right now sounds like boring and not rewarding .
  11. Events can be like regularly randomly popping up of new sites around the planet or even throughout the system where even a solo, single player can bump into such a ship/wreck/site and salvage it. Players could salvage and bring it back to the Arc Ship for a reward which is based on the number of items/things salvaged including some random reward. There are plenty of games out there who solve this issue quite easily and nicely, get some inspiration So in a nutshell have that big event together with smaller events spread all over the place over several days/weeks and the end-result/effect be depending on the number of participants/type.
  12. First of all I am quite happy about these types of events and that such events are organized. So this is all thumbs up for NQ and the excellent work on this (not sure they will actually read this :)) Now to the "critical" for this event: I have been informed by a co-player that such an event happened and it was notified in-game at the moment it happened. However when I logged in many hours later, there was no information nowhere and no confirmation of any event. Talking to my corp, I was informed that apparently additional information was available on Twitter and here I just skipped it all. If this is true that information is available on Twitter, that is a no-go for me, I have no Twitter account and I do not plan to have one and I do not expect this game to give any information outside of the game itself. Even having to watch Youtube or go to the forums is actually already a no-go for me as all this information should be available to all players equally in the game. Second thing is that following this message I was unable to get any additional information and therefore just did not bother to follow up on this. Conclusion: I actually am quite thrilled about these types of events but I agree that content should be created for all players equally and not necessarily on a first come first served basis (not really sure if this is the case as I have little information indeed). Also it should not be on a "winner takes it all" basis. Events should actually be: the ones who play a lot and long should get a lot and much, while casual players should get casually something. Of course a "random" effect should make some players "luckier" but eventually no one should go out empty handed as this will just mean that some people will not even bother as they will be discouraged. So this is all about communication in the game and do not point me to any forum threads or communication in there, lots of people are paying to play the game, they do not pay to read the forums. Regards
  13. I could not agree more with you on this!!!
  14. As far as I have understood the Voxels, some of these are not possible. Just know that each Voxel has only 8 points, so for example c) is not possible as it has 9 points. I have seen some other figures up in this thread that are technically not possible unless the complete engine is adjusted. However what I would want to see in game is quite straightforward, take a Voxel in a seperated editor and be able to manually display each corner individually. This is currently technically possitble in the game with the "reactors", but this is such a p*** in the ***...:-(. It would be quite straight forward to do this in game and I do not understand why this was never implemented. It would give "amarteur" builders like myself such a powerfull tool. Right now I am going through hours of videos and different Voxel galleries, without being able to do what my weird mind comes up with...
  15. I have been playing this game now for about 3 weeks and I tend to disagree with that statement above and rather agree with the initial statement that the game is too easy. If the above was so true, then you do not need any skillpoints at all. Basically I think a lot can be done around the skills and I am inspired by Eve Online and would have loved to something similar here. However what I found is that everyone can do everything from the beginning and the skills are "merely" done for them to do it better (more efficient, faster, better). I would have loved that skills unlock certain things like for example: - Lower skills you can only place XS cores and interact with ships of XS cores. As such some people might focus on smaller ships and only later go up to Large Cores - Lower skills allow you to only produce certain products and skills unlock products - Lower skills do not allow you to mine/refine certain minerals - Lower skills do not allow you to use certain voxels, -... etc... the possibilities are infinite here I hope you get my point, basically the skill based tree brings you through the game slowly but surely and within a certain amount of time you are able to do most of the things and then focus on specialisation. (I.e. copy the skill tree of Eve Online which I think is the best skill tree I have see up to now). This will also avoid that players within 3 weeks do have warp drives and can go anywhere they want and do anything they want without worrying about any PVP. my 50 cents. PS: I am in favor of a restart even if it is shortly before release....
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