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Istanicas

Alpha Tester
  • Content Count

    37
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About Istanicas

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location:
    United States
  • Interests
    Gaming good food and out door adventures. A good book never hurts either.
  • Alpha
    Yes

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795 profile views
  1. Ah worlds adrift man I loved that game. It could have been truly great. When my buddy and I started Dual Universe we said to each other this is kind of like the feeling of awesome potential Worlds Adrift had. Down the line we are now saying to each other I hope this doesn't end up like worlds adrift did. Because not listening to the community is not the step to go. My small organization miners myself included were not happy with the Q&A we do not want linking gone etc. Mining vehicles would be awesome, something needs to be done to make mining more enjoyable not just locate a node mindlessly click it and find ways to transport it.
  2. I used to play elite a lot but the grind for everything got too much. It got to a point where I wasn't having fun I was just grinding just to grind because of the way the mechanics are set up. I bring this up because I fear DU is going the route of tedium. I understand trying to balance things and I will still test this patch and future patches however I do not think the current direction is where the majority of the player base wants it to go. I have ten percent of my organization left playing. Out of that 10 percent left 90 percent are in complete disagreement with this upcoming patch. Patches should be something to be excited about and add content not more tedium, more grinding, and a throttle to fun gameplay. If you wanted to limit creativity to make this game only operable by hard core big groups than I guess that is where this is leading in my mind. I was trying to stay optimistic and was hoping and still am that NQ has some card rolled up their sleeve and have some content to go along with this throttling of fun update but that optimism is starting to look like foolishness.
  3. I am also highly curious about the answer to this because there are several abandoned ships near our territories on Alioth and no one has been on them in months. Atleast you can manuever ships on your territory away from building projects.
  4. After the whole link container issue and the history of updates breaking things when they try to tweak something you may be right.
  5. I do a lot of mining and so do a lot of people that I play with regularly. While scanning Hexs a lot of us experience being disconnected multiple times throughout the day while our scanners are just finishing or nearing 100 percent done. This causes us to have to restart the scanners and waste the 15 minutes we waited in the first place. I wish that there was a system where if you get disconnected or are logged off for less than three minutes after a scanner is finished and log back in within those three minutes your scan results are still there and don't disappear. Until the servers are stabilized further and disconnects are minimized have the game make you restart your scanners makes an already grindy time loop even worse. If I had to add up all the time I had to wait an extra 15 minutes it would probably equate to several hours or more of game time. What is your thoughts as the community on this? Should we just suck it up and deal with it as one of the many growing pains of Dual Universe or do you think the Devs should tweak the system a little bit to account for frequent disconnects while scanning territories? I appreciate all feed back. I usually don't post topics but this issue has been annoying me greatly. Along with the ghost nodes issues its starting to add up to reasons why a lot of the miners in my community of 60 players have quit the game until further updates and I hate seeing players that I've played with since alpha just get fed up to the point they don't even want to play anymore.
  6. I would love to see some form of renewable resources implemented. Its an mmo no reason to have finite resources. I am not satisfied with wrecks in the game currently as I feel they are too sparse and do not reward well enough to warrant looking for them. I think the damage feature upcoming is not what people want the focus to be on. Half of my organization has quit until meaningful content updates and those that quit when reading about the new update in December maneuver tool and damage they were pretty upset that is where the focus was on. I have not heard any meaningful news on actual content updates coming maybe I am looking in the wrong places but DU seems to not have a good area of information flow coming out of the PR department.
  7. I have seen them doing quite a bit of advertising on facebook and other places. I think they are starting to branch out with advertising. However I do not think this game is ready for a steam launch I would rather them wait than have the game get review bombed. This game while I love it at the moment is niche until more completed polish and features. Not everyone likes dealing with early access alpha/beta games and what comes along with it.
  8. I don't think it is local client based as I've had a whole big group of people come from all over and try to find a few of them and we've collectively wasted probably over ten hours on these ghost nodes. It always happens after we mine one super node worth 1000kl or so and then we go look for the other 2000kl in the hex and can never find any.
  9. I have tested this with my organization Chem Dogs on several hexs throughout the system, Alioth and Talemai and Talemai moon 1 and 2 mainly. We scan a hex get 2 million bauxite for example and we mine out one super node worth 750kl-1000kl and there should be 1000kl left in another node and we cannot ever find the other nodes because the scanner leads us back to the mined out super node or leads us to an area where the detector doesn't pick anything up and there is nothing there. It is extremely frustrating. We are sitting on many scans with millions of ore left in the Hexs and cannot find the ore even with full mining teams scouring the hex. We've been playing since alpha and early beta and know what we are doing and it gets extremely annoying hitting this problem over and over again. Out of my 60 person organization about 40 of them have quit the game until it is updated more and fixed as these problems start to add up over time. @Helediron I love your scripts btw big fan!
  10. With shipwrecks being so rare currently I think they should give a large reward upon finding them. I have yet to come across one personally. But I have no motivation to look for wrecks if I can mine and make a huge profit and supply my organization with everything we need to thrive. I feel like at this point if I went looking for shipwrecks I wouldn't be contributing to the organization and not being a helpful member as where other gameplay loops the contribution is easily seen. I would like them to add more shipwrecks and maybe some kind of abandoned precursor civilization outposts just more POI (points of interest) in general in the future and give explorers something to actually gain. Elite Dangerous for example you can scan planets and sell those scans at stations and still make profit.
  11. It does state that as the user above posted, the dates for tests are posted and you will have access if you bought the game to the next test in a few days and the beta comes out soon. Always read the fine print on everything before buying.
  12. I would love this addition for the ability to pretty up areas.
  13. I think the protections in place will protect you greatly. I am sure that if you are peaceful in nature and want to do only building and no combat there are options for you. However limiting pvp to arenas would also cut down on tons of people who like to do PVP or just play to do PVP. The STU and GTU mechanics talked about offer tons of building options in safe areas. Space stations are the only real thing that my organization discussed that almost wouldn't be worth building without having sentries on guard at all times. Since space is open pvp. I am interested in other people thoughts on this.
  14. I would start now. I've already started and am enjoying it. You save more if you start now, its a no brainier if you are planning to play long term. Not to mention all the other goodies that come with the pack.
  15. I don't personally play with controller but I know a ton of people in my organization strictly like to play games with controllers. Even Star citizen for example lol. I hope controller support is on the pipeline.
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