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Majestic

Alpha Tester
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  1. Like
    Majestic reacted to blazemonger in DevBlog: Element Destruction - DUscussion thread   
    The pattern NQ follows:
     
    Start bringing up a new "thing" in interviews
    Work out what they think will be the right way to go and start implementing it
    Towards the time the patch is going to be released, post a devblog on it
    Invite discussion which is pointless as the change is already set and beyond the point of making changes.
    NQ also doe snot engage in the discussion nor actively work with the feedback they get.
     
    6 months go by after patch
     
    "We heard your feedback and are reworking the way this works"
    Kind of work some of the feedback into the mechanic but as there is no actual structural record of the feedback it is mostly half done.


    If NQ instead would allow for a discussion over the course of say 4 weeks shortly after starting implementation and then take 8 weeks to work in the feedback towards the first iteration they probably gain 6 months or more  of development time which then is available for other purposes. IMO a major cause for the delays in progress for the game development are the above. 
     
     
    Why is this happening?
    No centralized project management a culture of "what does this button do, let's try as it looks cool" "Pretend" interest in engaging with community Not taking feedback on board sub par communication insecure about critical feedback and how to take it on board "make it up as we go" style of development Not using the ATV resource to preview, no requirements for engagement from ATV members and not actively managing ATV (I doubt many of the ATV members are even still playing) No resources to mass test separate from the live servers prior to a patch being released  
  2. Like
    Majestic got a reaction from Pleione in DevBlog: Element Destruction - DUscussion thread   
    There are some people that prefer the solo play style, what do they do? I thought DU was supposed to be played any way you want to play it.
     
    Stop thinking like a generic MMO player.
  3. Like
    Majestic got a reaction from NQ-Pann in Hi, I'm NQ-Pann! AMA!   
    Guards
    Bank
    Vendor buy
    All follow me..
  4. Like
    Majestic got a reaction from sHuRuLuNi in Let's talk DU quits   
    Everyone gets something different from the game.  I have played all of the Beta and haven't quit..yet. For me it isn't about PvP. The draw for me was sandbox and exploration, I have no interest in the PvP side of this game at the moment.
     
    For the most part PvP just seems to be you win if you have the right elements on your construct, the constructs that are used in combat have little to no thought in their creation, mostly(not all of them before you take offense) they seem to be just a cube or minimalist design with a bunch of elements thrown in then you just wait around for a name to pop up on a screen, get in range and hit the fire button followed by some text saying damage was done to random parts of someones ship, there is no targeting of specific parts involved it seems to be 90% ambush/gank. If you don't like PvP then you are kind of trapped inside the safe zones. Yes you can warp from one place to another, at the moment, but getting fuel for the drives is time consuming at best if you don't have heaps of currency. This is not appealing to me and tbh when the safe zones are removed and you get forced into taking part in this it will probably kill the game for me. I am not interested in the toxic attitude that is encouraged by PvP.
     
    When I backed the game my interest was tweaked by the building aspects, being able to fly directly from one planet to another seamlessly, everyone on the same playing field etc. I did have a few concerns then, namely Lua and how much of an advantage this gives players over others that aren't savvy with the code and certain aspects of a no holes barred approach to gameplay. Things like scamming being allowed as it encourages 'emergent gameplay' sounds fancy but as you can see at pretty much any market place there are some that will just abuse any system in place and dupe others for the fun it gives them. Walls built near warp destinations(in safe zones), traps to sap currency from new players, kilometers high towers made from glass in the hope someone will crash into it, burying someones construct, the list goes on. These are not fun for the victims of this so called emergent gameplay and will just drive people away from the game.
     
    I do enjoy designing ships, however ugly my designs turn out. This is proving difficult with the limited skins/designs of elements but I find that challenge fun sometimes.  More and more though the game seems to be heading in a direction where you have to learn something outside the game to get ahead, Voxelmancy, Lua coding and so on. On top of that there are a few bloated mechanics that I have no interest in learning such as the RDMS system.
     
    More PVE adventures, more design options(honeycomb glass), more engine skins will keep me and a few people I know interested, PvP is going to stop a few people I know, including me unless something makes it appealing. And I don't mean making something only accessible through PvP, that simply excludes anyone not interested in it.
     
    This is my opinion.
     
     
  5. Like
    Majestic got a reaction from Kurosawa in DevBlog: Element Destruction - DUscussion thread   
    There are some people that prefer the solo play style, what do they do? I thought DU was supposed to be played any way you want to play it.
     
    Stop thinking like a generic MMO player.
  6. Like
    Majestic got a reaction from NoRezervationz in DevBlog: Element Destruction - DUscussion thread   
    The help-Support Channel is going to get busier with people asking to have their ships repaired/restored because of server lag crashes. This will also probably be abused by people who just want their stuff back and will try to dupe the system.
     
    The sheer amount of time it takes to craft some items, I think some people will just give up. It's ok if you have an Org to help with resupply but people that prefer a more solo type of gameplay are in for a rough time.
     
    What happens to talent points spent on improving repair skills or the time and resources spent crafting repair units? These are far less appealing/useful with this system and the points may feel wasted.
     
    Then there's new players, their first ship, taken a month to get the mats together, not used to flying and boom, their ship is destroyed and they're back to square one.
     
    Nice idea further down the line but I think some of the creases need to be ironed out before this kind of thing goes live.  This is just funneling people into a specific playstyle, you must have an org or it will just be a grind, you must instantly be proficient at flying etc.
  7. Like
    Majestic got a reaction from John in DevBlog: Element Destruction - DUscussion thread   
    The help-Support Channel is going to get busier with people asking to have their ships repaired/restored because of server lag crashes. This will also probably be abused by people who just want their stuff back and will try to dupe the system.
     
    The sheer amount of time it takes to craft some items, I think some people will just give up. It's ok if you have an Org to help with resupply but people that prefer a more solo type of gameplay are in for a rough time.
     
    What happens to talent points spent on improving repair skills or the time and resources spent crafting repair units? These are far less appealing/useful with this system and the points may feel wasted.
     
    Then there's new players, their first ship, taken a month to get the mats together, not used to flying and boom, their ship is destroyed and they're back to square one.
     
    Nice idea further down the line but I think some of the creases need to be ironed out before this kind of thing goes live.  This is just funneling people into a specific playstyle, you must have an org or it will just be a grind, you must instantly be proficient at flying etc.
  8. Like
    Majestic got a reaction from Everywon in DevBlog: Element Destruction - DUscussion thread   
    The help-Support Channel is going to get busier with people asking to have their ships repaired/restored because of server lag crashes. This will also probably be abused by people who just want their stuff back and will try to dupe the system.
     
    The sheer amount of time it takes to craft some items, I think some people will just give up. It's ok if you have an Org to help with resupply but people that prefer a more solo type of gameplay are in for a rough time.
     
    What happens to talent points spent on improving repair skills or the time and resources spent crafting repair units? These are far less appealing/useful with this system and the points may feel wasted.
     
    Then there's new players, their first ship, taken a month to get the mats together, not used to flying and boom, their ship is destroyed and they're back to square one.
     
    Nice idea further down the line but I think some of the creases need to be ironed out before this kind of thing goes live.  This is just funneling people into a specific playstyle, you must have an org or it will just be a grind, you must instantly be proficient at flying etc.
  9. Like
    Majestic got a reaction from le_souriceau in Let's talk DU quits   
    Everyone gets something different from the game.  I have played all of the Beta and haven't quit..yet. For me it isn't about PvP. The draw for me was sandbox and exploration, I have no interest in the PvP side of this game at the moment.
     
    For the most part PvP just seems to be you win if you have the right elements on your construct, the constructs that are used in combat have little to no thought in their creation, mostly(not all of them before you take offense) they seem to be just a cube or minimalist design with a bunch of elements thrown in then you just wait around for a name to pop up on a screen, get in range and hit the fire button followed by some text saying damage was done to random parts of someones ship, there is no targeting of specific parts involved it seems to be 90% ambush/gank. If you don't like PvP then you are kind of trapped inside the safe zones. Yes you can warp from one place to another, at the moment, but getting fuel for the drives is time consuming at best if you don't have heaps of currency. This is not appealing to me and tbh when the safe zones are removed and you get forced into taking part in this it will probably kill the game for me. I am not interested in the toxic attitude that is encouraged by PvP.
     
    When I backed the game my interest was tweaked by the building aspects, being able to fly directly from one planet to another seamlessly, everyone on the same playing field etc. I did have a few concerns then, namely Lua and how much of an advantage this gives players over others that aren't savvy with the code and certain aspects of a no holes barred approach to gameplay. Things like scamming being allowed as it encourages 'emergent gameplay' sounds fancy but as you can see at pretty much any market place there are some that will just abuse any system in place and dupe others for the fun it gives them. Walls built near warp destinations(in safe zones), traps to sap currency from new players, kilometers high towers made from glass in the hope someone will crash into it, burying someones construct, the list goes on. These are not fun for the victims of this so called emergent gameplay and will just drive people away from the game.
     
    I do enjoy designing ships, however ugly my designs turn out. This is proving difficult with the limited skins/designs of elements but I find that challenge fun sometimes.  More and more though the game seems to be heading in a direction where you have to learn something outside the game to get ahead, Voxelmancy, Lua coding and so on. On top of that there are a few bloated mechanics that I have no interest in learning such as the RDMS system.
     
    More PVE adventures, more design options(honeycomb glass), more engine skins will keep me and a few people I know interested, PvP is going to stop a few people I know, including me unless something makes it appealing. And I don't mean making something only accessible through PvP, that simply excludes anyone not interested in it.
     
    This is my opinion.
     
     
  10. Like
    Majestic reacted to sHuRuLuNi in How do you share a seat now?   
    Of course. Very logical. Why have the option to right-click and directly on the element when you can have the option to go to inentory, rdms, create a policy, look for an element tag by scrolling a long list, add actors, add actions, add rights.

    Much easier.
  11. Like
    Majestic got a reaction from IvanGrozniy in Let's talk DU quits   
    Everyone gets something different from the game.  I have played all of the Beta and haven't quit..yet. For me it isn't about PvP. The draw for me was sandbox and exploration, I have no interest in the PvP side of this game at the moment.
     
    For the most part PvP just seems to be you win if you have the right elements on your construct, the constructs that are used in combat have little to no thought in their creation, mostly(not all of them before you take offense) they seem to be just a cube or minimalist design with a bunch of elements thrown in then you just wait around for a name to pop up on a screen, get in range and hit the fire button followed by some text saying damage was done to random parts of someones ship, there is no targeting of specific parts involved it seems to be 90% ambush/gank. If you don't like PvP then you are kind of trapped inside the safe zones. Yes you can warp from one place to another, at the moment, but getting fuel for the drives is time consuming at best if you don't have heaps of currency. This is not appealing to me and tbh when the safe zones are removed and you get forced into taking part in this it will probably kill the game for me. I am not interested in the toxic attitude that is encouraged by PvP.
     
    When I backed the game my interest was tweaked by the building aspects, being able to fly directly from one planet to another seamlessly, everyone on the same playing field etc. I did have a few concerns then, namely Lua and how much of an advantage this gives players over others that aren't savvy with the code and certain aspects of a no holes barred approach to gameplay. Things like scamming being allowed as it encourages 'emergent gameplay' sounds fancy but as you can see at pretty much any market place there are some that will just abuse any system in place and dupe others for the fun it gives them. Walls built near warp destinations(in safe zones), traps to sap currency from new players, kilometers high towers made from glass in the hope someone will crash into it, burying someones construct, the list goes on. These are not fun for the victims of this so called emergent gameplay and will just drive people away from the game.
     
    I do enjoy designing ships, however ugly my designs turn out. This is proving difficult with the limited skins/designs of elements but I find that challenge fun sometimes.  More and more though the game seems to be heading in a direction where you have to learn something outside the game to get ahead, Voxelmancy, Lua coding and so on. On top of that there are a few bloated mechanics that I have no interest in learning such as the RDMS system.
     
    More PVE adventures, more design options(honeycomb glass), more engine skins will keep me and a few people I know interested, PvP is going to stop a few people I know, including me unless something makes it appealing. And I don't mean making something only accessible through PvP, that simply excludes anyone not interested in it.
     
    This is my opinion.
     
     
  12. Like
    Majestic reacted to michaelk in Let's talk DU quits   
    Back to the original topic, why people are quitting DU. 
     
    People like this, frankly. The discussion about PvP becomes instantly aggressive if not hostile. 
     
    It isn't about articulating an opinion, it's about insisting over and over and over that the only opinion that matters is their own and that anyone that doesn't understand how important PvP is just needs to "deal with it". I've seen a lot of name calling and ranting without articulating anything of substance beyond a demand for PvP and an insistence that the game will die if their whims aren't met. 
     
    I don't really see the point in trying to create a society with people in this demographic. I know there are plenty of PvP players that aren't like this...but there's too many that are. 
     
    The PvP mentality seems to extend to every interaction they make with players in any context, and that just isn't fun or interesting for me. 
     
  13. Like
    Majestic got a reaction from DogMinion in Getting started for beginners September '20   
    Things have smoothed out a bit since the start of Beta, This is a few tips to help you get started. These are suggestions of course none to be taken as rules.
    This is an MMO, there is a vast amount of information to be absorbed, at first it will be overwhelming, just figure stuff out with baby steps.
    It's in Beta, there are bugs and glitches, expect disconnects and erratic behavior of items.
    There is quite a few guide videos appearing on Youtube now, some good some bad but if you like reading then here you go.
     
     At the beginning you are given a core tutorial for the basics, movement, interacting with things and what some items are etc. It's a good idea to go through this as it gives you your first territory claim unit and vehicle. If it seems to get stuck because you have already completed a step then use Shift + Page Down to skip a step. If you need to restart it, go to the start building again and hit the button on the top floor. The more in-depth Institute tutorials are still in development and are one of the more buggy parts of the game, it's advisable to avoid these for now but if you do decide you want to try them, make sure you have an empty inventory as things have a habit of going missing or you may need to force a re-spawn to get unstuck which is the same as killing your character and empties your inventory.
     
    You are given a basic hovercraft vehicle in the form of a blueprint through the core tutorial.  If you deploy this on the planet you start on(Alioth) you will need to dismantle it to take it to other planets in your inventory so decide which planet you want to start on before deploying it. If you need to dismantle it, it is highly likely parts of it will be bugged. There are fixes for the bugs. If you get an error relating to something called an ECU or a cockpit then right click the part of that name in your inventory and 'remove dynamic properties',  if you get an error saying you don't have enough material, simply add a little more of the same material into your inventory(a tiny amount) which you can collect from surface rocks on any planet. You will need to have claimed a territory on Sanctuary to be able to collect rocks there but not on other planets.
     
    The main chat channel is a support channel, ask any questions you like in there, players are very helpful. There are also  official Discord channels for Tech support help, in game help, LUA scripting help etc. A link for this can be found under the community tab here https://www.dualuniverse.game/.
     
     'Everything starts with a Core'. You will see this in a few places in the world. Buildings use a Static Core, Vehicles use a Dynamic Core and space stations use a Space Core. You obtain these either through crating or buying from the market, you will also be given a small one from the core tutorial to get you going. You deploy this and then you can add stuff to it to make your designs.
     
    Talents. Basically the longer you play the more talent points you build up. If you are training a talent these points increase faster than when you don't have anything queued, you also get points from completing tutorials and getting achievements and probably from quests later on when they are introduced. Because of this I would suggest starting something training asap.  Press F2 and you will see there is a huge list of available talents, each talent has a tier, higher tiers take longer. For the start a couple of very useful ones are to increase the number of cores you can have active and maybe some movement speed. These are found under the Mining and Inventory dropdown - Architect and Avatar dropdown menus.  Most of the lower Tier options only take minutes or a hour or so tops, no need to complete entire sections in one go.  You can have months of talents in a queue.
     
    All talents and build queues continue when you are offline, building a queue to keep going overnight or until the next time you can play is a good idea.
     
    To make some currency to get going, simply collect surface rocks for a little while, visit a market and use the instant sell option. You won't get rich doing this, unless you spend all day doing it but that's kind of boring and not really necessary. Currency will allow you to skip the learning process of how to make stuff by buying everything, your choice. 
     
    Everything you see in game, buildings, ships, signs are all craftable even a Bonsai tree.
     
    Planets. When you start you are given a STU(Sanctuary Territory Unit). This will allow you to set up a base on the Sanctuary moon for free. You can also buy or craft standard Territory units to set up base on other Planets. The price to deploy these increases the more you have, the first one on a new planet is free. At the moment there is no PVP on any planet so they are all safe, PVP is only in deep space, ship to ship combat but this will change in the future . Sanctuary has Tier 1 and Tier 2 ores for crafting but the ore veins underground are generally smaller than on other planets but will always be safe.
     
    You are in a space suit, you can breath underwater(you can't swim) and in space just fine and don't consume any resources doing so.
     
    Mining is a big part of the game and you will spend a fair bit of time underground and underwater looking for ore veins, I did a rough guide here.
     
    Once you have your first territory a few things to build first are an Assembly Unit S then an Assembly Unit M followed by a Refiner M and then maybe a container or 2. These 3 machines will allow you to transform your ore into ingots and to be able to craft several other machines. Which order you do them in after that is up to you, usually as and when needed is a good idea.  Press K this will open up your nanocrafter menu, at the top left uncheck 'nanocrafter only', this hides some of the things you want to build at the start, search for any of these items and it will give you a list of what you need.
     
    A couple of useful keybinds -
     
    ALT is the universal opposite action button, nearly all questions on how to do something like remove an item or fill a hole in are answered with use ALT + 'tool' , so to remove something you have placed when building you use the deployment tool you used to place it and ALT + click it, to fill a hole you use the mining tool and ALT + click it and so on.
    ALT + Z  - Auto Run.
    TAB - Allows you to select on screen buttons.
    V - Shows/Hides player name tags and territory boundaries.
    Alt + V brings up the filter window for icons.
     
    In a vehicle.
    ALT + R toggles cruise control.
    ALT + C or Spacebar lowers and raises your hover height.
    INSERT - 3rd Person view and SHIFT + Scroll is zoom.
     
    If you made it this far well done! Hope it helps.
  14. Like
    Majestic got a reaction from michaelk in Getting started for beginners September '20   
    Things have smoothed out a bit since the start of Beta, This is a few tips to help you get started. These are suggestions of course none to be taken as rules.
    This is an MMO, there is a vast amount of information to be absorbed, at first it will be overwhelming, just figure stuff out with baby steps.
    It's in Beta, there are bugs and glitches, expect disconnects and erratic behavior of items.
    There is quite a few guide videos appearing on Youtube now, some good some bad but if you like reading then here you go.
     
     At the beginning you are given a core tutorial for the basics, movement, interacting with things and what some items are etc. It's a good idea to go through this as it gives you your first territory claim unit and vehicle. If it seems to get stuck because you have already completed a step then use Shift + Page Down to skip a step. If you need to restart it, go to the start building again and hit the button on the top floor. The more in-depth Institute tutorials are still in development and are one of the more buggy parts of the game, it's advisable to avoid these for now but if you do decide you want to try them, make sure you have an empty inventory as things have a habit of going missing or you may need to force a re-spawn to get unstuck which is the same as killing your character and empties your inventory.
     
    You are given a basic hovercraft vehicle in the form of a blueprint through the core tutorial.  If you deploy this on the planet you start on(Alioth) you will need to dismantle it to take it to other planets in your inventory so decide which planet you want to start on before deploying it. If you need to dismantle it, it is highly likely parts of it will be bugged. There are fixes for the bugs. If you get an error relating to something called an ECU or a cockpit then right click the part of that name in your inventory and 'remove dynamic properties',  if you get an error saying you don't have enough material, simply add a little more of the same material into your inventory(a tiny amount) which you can collect from surface rocks on any planet. You will need to have claimed a territory on Sanctuary to be able to collect rocks there but not on other planets.
     
    The main chat channel is a support channel, ask any questions you like in there, players are very helpful. There are also  official Discord channels for Tech support help, in game help, LUA scripting help etc. A link for this can be found under the community tab here https://www.dualuniverse.game/.
     
     'Everything starts with a Core'. You will see this in a few places in the world. Buildings use a Static Core, Vehicles use a Dynamic Core and space stations use a Space Core. You obtain these either through crating or buying from the market, you will also be given a small one from the core tutorial to get you going. You deploy this and then you can add stuff to it to make your designs.
     
    Talents. Basically the longer you play the more talent points you build up. If you are training a talent these points increase faster than when you don't have anything queued, you also get points from completing tutorials and getting achievements and probably from quests later on when they are introduced. Because of this I would suggest starting something training asap.  Press F2 and you will see there is a huge list of available talents, each talent has a tier, higher tiers take longer. For the start a couple of very useful ones are to increase the number of cores you can have active and maybe some movement speed. These are found under the Mining and Inventory dropdown - Architect and Avatar dropdown menus.  Most of the lower Tier options only take minutes or a hour or so tops, no need to complete entire sections in one go.  You can have months of talents in a queue.
     
    All talents and build queues continue when you are offline, building a queue to keep going overnight or until the next time you can play is a good idea.
     
    To make some currency to get going, simply collect surface rocks for a little while, visit a market and use the instant sell option. You won't get rich doing this, unless you spend all day doing it but that's kind of boring and not really necessary. Currency will allow you to skip the learning process of how to make stuff by buying everything, your choice. 
     
    Everything you see in game, buildings, ships, signs are all craftable even a Bonsai tree.
     
    Planets. When you start you are given a STU(Sanctuary Territory Unit). This will allow you to set up a base on the Sanctuary moon for free. You can also buy or craft standard Territory units to set up base on other Planets. The price to deploy these increases the more you have, the first one on a new planet is free. At the moment there is no PVP on any planet so they are all safe, PVP is only in deep space, ship to ship combat but this will change in the future . Sanctuary has Tier 1 and Tier 2 ores for crafting but the ore veins underground are generally smaller than on other planets but will always be safe.
     
    You are in a space suit, you can breath underwater(you can't swim) and in space just fine and don't consume any resources doing so.
     
    Mining is a big part of the game and you will spend a fair bit of time underground and underwater looking for ore veins, I did a rough guide here.
     
    Once you have your first territory a few things to build first are an Assembly Unit S then an Assembly Unit M followed by a Refiner M and then maybe a container or 2. These 3 machines will allow you to transform your ore into ingots and to be able to craft several other machines. Which order you do them in after that is up to you, usually as and when needed is a good idea.  Press K this will open up your nanocrafter menu, at the top left uncheck 'nanocrafter only', this hides some of the things you want to build at the start, search for any of these items and it will give you a list of what you need.
     
    A couple of useful keybinds -
     
    ALT is the universal opposite action button, nearly all questions on how to do something like remove an item or fill a hole in are answered with use ALT + 'tool' , so to remove something you have placed when building you use the deployment tool you used to place it and ALT + click it, to fill a hole you use the mining tool and ALT + click it and so on.
    ALT + Z  - Auto Run.
    TAB - Allows you to select on screen buttons.
    V - Shows/Hides player name tags and territory boundaries.
    Alt + V brings up the filter window for icons.
     
    In a vehicle.
    ALT + R toggles cruise control.
    ALT + C or Spacebar lowers and raises your hover height.
    INSERT - 3rd Person view and SHIFT + Scroll is zoom.
     
    If you made it this far well done! Hope it helps.
  15. Like
    Majestic got a reaction from Moosegun in Getting started for beginners September '20   
    Things have smoothed out a bit since the start of Beta, This is a few tips to help you get started. These are suggestions of course none to be taken as rules.
    This is an MMO, there is a vast amount of information to be absorbed, at first it will be overwhelming, just figure stuff out with baby steps.
    It's in Beta, there are bugs and glitches, expect disconnects and erratic behavior of items.
    There is quite a few guide videos appearing on Youtube now, some good some bad but if you like reading then here you go.
     
     At the beginning you are given a core tutorial for the basics, movement, interacting with things and what some items are etc. It's a good idea to go through this as it gives you your first territory claim unit and vehicle. If it seems to get stuck because you have already completed a step then use Shift + Page Down to skip a step. If you need to restart it, go to the start building again and hit the button on the top floor. The more in-depth Institute tutorials are still in development and are one of the more buggy parts of the game, it's advisable to avoid these for now but if you do decide you want to try them, make sure you have an empty inventory as things have a habit of going missing or you may need to force a re-spawn to get unstuck which is the same as killing your character and empties your inventory.
     
    You are given a basic hovercraft vehicle in the form of a blueprint through the core tutorial.  If you deploy this on the planet you start on(Alioth) you will need to dismantle it to take it to other planets in your inventory so decide which planet you want to start on before deploying it. If you need to dismantle it, it is highly likely parts of it will be bugged. There are fixes for the bugs. If you get an error relating to something called an ECU or a cockpit then right click the part of that name in your inventory and 'remove dynamic properties',  if you get an error saying you don't have enough material, simply add a little more of the same material into your inventory(a tiny amount) which you can collect from surface rocks on any planet. You will need to have claimed a territory on Sanctuary to be able to collect rocks there but not on other planets.
     
    The main chat channel is a support channel, ask any questions you like in there, players are very helpful. There are also  official Discord channels for Tech support help, in game help, LUA scripting help etc. A link for this can be found under the community tab here https://www.dualuniverse.game/.
     
     'Everything starts with a Core'. You will see this in a few places in the world. Buildings use a Static Core, Vehicles use a Dynamic Core and space stations use a Space Core. You obtain these either through crating or buying from the market, you will also be given a small one from the core tutorial to get you going. You deploy this and then you can add stuff to it to make your designs.
     
    Talents. Basically the longer you play the more talent points you build up. If you are training a talent these points increase faster than when you don't have anything queued, you also get points from completing tutorials and getting achievements and probably from quests later on when they are introduced. Because of this I would suggest starting something training asap.  Press F2 and you will see there is a huge list of available talents, each talent has a tier, higher tiers take longer. For the start a couple of very useful ones are to increase the number of cores you can have active and maybe some movement speed. These are found under the Mining and Inventory dropdown - Architect and Avatar dropdown menus.  Most of the lower Tier options only take minutes or a hour or so tops, no need to complete entire sections in one go.  You can have months of talents in a queue.
     
    All talents and build queues continue when you are offline, building a queue to keep going overnight or until the next time you can play is a good idea.
     
    To make some currency to get going, simply collect surface rocks for a little while, visit a market and use the instant sell option. You won't get rich doing this, unless you spend all day doing it but that's kind of boring and not really necessary. Currency will allow you to skip the learning process of how to make stuff by buying everything, your choice. 
     
    Everything you see in game, buildings, ships, signs are all craftable even a Bonsai tree.
     
    Planets. When you start you are given a STU(Sanctuary Territory Unit). This will allow you to set up a base on the Sanctuary moon for free. You can also buy or craft standard Territory units to set up base on other Planets. The price to deploy these increases the more you have, the first one on a new planet is free. At the moment there is no PVP on any planet so they are all safe, PVP is only in deep space, ship to ship combat but this will change in the future . Sanctuary has Tier 1 and Tier 2 ores for crafting but the ore veins underground are generally smaller than on other planets but will always be safe.
     
    You are in a space suit, you can breath underwater(you can't swim) and in space just fine and don't consume any resources doing so.
     
    Mining is a big part of the game and you will spend a fair bit of time underground and underwater looking for ore veins, I did a rough guide here.
     
    Once you have your first territory a few things to build first are an Assembly Unit S then an Assembly Unit M followed by a Refiner M and then maybe a container or 2. These 3 machines will allow you to transform your ore into ingots and to be able to craft several other machines. Which order you do them in after that is up to you, usually as and when needed is a good idea.  Press K this will open up your nanocrafter menu, at the top left uncheck 'nanocrafter only', this hides some of the things you want to build at the start, search for any of these items and it will give you a list of what you need.
     
    A couple of useful keybinds -
     
    ALT is the universal opposite action button, nearly all questions on how to do something like remove an item or fill a hole in are answered with use ALT + 'tool' , so to remove something you have placed when building you use the deployment tool you used to place it and ALT + click it, to fill a hole you use the mining tool and ALT + click it and so on.
    ALT + Z  - Auto Run.
    TAB - Allows you to select on screen buttons.
    V - Shows/Hides player name tags and territory boundaries.
    Alt + V brings up the filter window for icons.
     
    In a vehicle.
    ALT + R toggles cruise control.
    ALT + C or Spacebar lowers and raises your hover height.
    INSERT - 3rd Person view and SHIFT + Scroll is zoom.
     
    If you made it this far well done! Hope it helps.
  16. Like
    Majestic got a reaction from CaptainBalding in Getting started for beginners September '20   
    Things have smoothed out a bit since the start of Beta, This is a few tips to help you get started. These are suggestions of course none to be taken as rules.
    This is an MMO, there is a vast amount of information to be absorbed, at first it will be overwhelming, just figure stuff out with baby steps.
    It's in Beta, there are bugs and glitches, expect disconnects and erratic behavior of items.
    There is quite a few guide videos appearing on Youtube now, some good some bad but if you like reading then here you go.
     
     At the beginning you are given a core tutorial for the basics, movement, interacting with things and what some items are etc. It's a good idea to go through this as it gives you your first territory claim unit and vehicle. If it seems to get stuck because you have already completed a step then use Shift + Page Down to skip a step. If you need to restart it, go to the start building again and hit the button on the top floor. The more in-depth Institute tutorials are still in development and are one of the more buggy parts of the game, it's advisable to avoid these for now but if you do decide you want to try them, make sure you have an empty inventory as things have a habit of going missing or you may need to force a re-spawn to get unstuck which is the same as killing your character and empties your inventory.
     
    You are given a basic hovercraft vehicle in the form of a blueprint through the core tutorial.  If you deploy this on the planet you start on(Alioth) you will need to dismantle it to take it to other planets in your inventory so decide which planet you want to start on before deploying it. If you need to dismantle it, it is highly likely parts of it will be bugged. There are fixes for the bugs. If you get an error relating to something called an ECU or a cockpit then right click the part of that name in your inventory and 'remove dynamic properties',  if you get an error saying you don't have enough material, simply add a little more of the same material into your inventory(a tiny amount) which you can collect from surface rocks on any planet. You will need to have claimed a territory on Sanctuary to be able to collect rocks there but not on other planets.
     
    The main chat channel is a support channel, ask any questions you like in there, players are very helpful. There are also  official Discord channels for Tech support help, in game help, LUA scripting help etc. A link for this can be found under the community tab here https://www.dualuniverse.game/.
     
     'Everything starts with a Core'. You will see this in a few places in the world. Buildings use a Static Core, Vehicles use a Dynamic Core and space stations use a Space Core. You obtain these either through crating or buying from the market, you will also be given a small one from the core tutorial to get you going. You deploy this and then you can add stuff to it to make your designs.
     
    Talents. Basically the longer you play the more talent points you build up. If you are training a talent these points increase faster than when you don't have anything queued, you also get points from completing tutorials and getting achievements and probably from quests later on when they are introduced. Because of this I would suggest starting something training asap.  Press F2 and you will see there is a huge list of available talents, each talent has a tier, higher tiers take longer. For the start a couple of very useful ones are to increase the number of cores you can have active and maybe some movement speed. These are found under the Mining and Inventory dropdown - Architect and Avatar dropdown menus.  Most of the lower Tier options only take minutes or a hour or so tops, no need to complete entire sections in one go.  You can have months of talents in a queue.
     
    All talents and build queues continue when you are offline, building a queue to keep going overnight or until the next time you can play is a good idea.
     
    To make some currency to get going, simply collect surface rocks for a little while, visit a market and use the instant sell option. You won't get rich doing this, unless you spend all day doing it but that's kind of boring and not really necessary. Currency will allow you to skip the learning process of how to make stuff by buying everything, your choice. 
     
    Everything you see in game, buildings, ships, signs are all craftable even a Bonsai tree.
     
    Planets. When you start you are given a STU(Sanctuary Territory Unit). This will allow you to set up a base on the Sanctuary moon for free. You can also buy or craft standard Territory units to set up base on other Planets. The price to deploy these increases the more you have, the first one on a new planet is free. At the moment there is no PVP on any planet so they are all safe, PVP is only in deep space, ship to ship combat but this will change in the future . Sanctuary has Tier 1 and Tier 2 ores for crafting but the ore veins underground are generally smaller than on other planets but will always be safe.
     
    You are in a space suit, you can breath underwater(you can't swim) and in space just fine and don't consume any resources doing so.
     
    Mining is a big part of the game and you will spend a fair bit of time underground and underwater looking for ore veins, I did a rough guide here.
     
    Once you have your first territory a few things to build first are an Assembly Unit S then an Assembly Unit M followed by a Refiner M and then maybe a container or 2. These 3 machines will allow you to transform your ore into ingots and to be able to craft several other machines. Which order you do them in after that is up to you, usually as and when needed is a good idea.  Press K this will open up your nanocrafter menu, at the top left uncheck 'nanocrafter only', this hides some of the things you want to build at the start, search for any of these items and it will give you a list of what you need.
     
    A couple of useful keybinds -
     
    ALT is the universal opposite action button, nearly all questions on how to do something like remove an item or fill a hole in are answered with use ALT + 'tool' , so to remove something you have placed when building you use the deployment tool you used to place it and ALT + click it, to fill a hole you use the mining tool and ALT + click it and so on.
    ALT + Z  - Auto Run.
    TAB - Allows you to select on screen buttons.
    V - Shows/Hides player name tags and territory boundaries.
    Alt + V brings up the filter window for icons.
     
    In a vehicle.
    ALT + R toggles cruise control.
    ALT + C or Spacebar lowers and raises your hover height.
    INSERT - 3rd Person view and SHIFT + Scroll is zoom.
     
    If you made it this far well done! Hope it helps.
  17. Like
    Majestic got a reaction from Iorail in Getting started for beginners September '20   
    Things have smoothed out a bit since the start of Beta, This is a few tips to help you get started. These are suggestions of course none to be taken as rules.
    This is an MMO, there is a vast amount of information to be absorbed, at first it will be overwhelming, just figure stuff out with baby steps.
    It's in Beta, there are bugs and glitches, expect disconnects and erratic behavior of items.
    There is quite a few guide videos appearing on Youtube now, some good some bad but if you like reading then here you go.
     
     At the beginning you are given a core tutorial for the basics, movement, interacting with things and what some items are etc. It's a good idea to go through this as it gives you your first territory claim unit and vehicle. If it seems to get stuck because you have already completed a step then use Shift + Page Down to skip a step. If you need to restart it, go to the start building again and hit the button on the top floor. The more in-depth Institute tutorials are still in development and are one of the more buggy parts of the game, it's advisable to avoid these for now but if you do decide you want to try them, make sure you have an empty inventory as things have a habit of going missing or you may need to force a re-spawn to get unstuck which is the same as killing your character and empties your inventory.
     
    You are given a basic hovercraft vehicle in the form of a blueprint through the core tutorial.  If you deploy this on the planet you start on(Alioth) you will need to dismantle it to take it to other planets in your inventory so decide which planet you want to start on before deploying it. If you need to dismantle it, it is highly likely parts of it will be bugged. There are fixes for the bugs. If you get an error relating to something called an ECU or a cockpit then right click the part of that name in your inventory and 'remove dynamic properties',  if you get an error saying you don't have enough material, simply add a little more of the same material into your inventory(a tiny amount) which you can collect from surface rocks on any planet. You will need to have claimed a territory on Sanctuary to be able to collect rocks there but not on other planets.
     
    The main chat channel is a support channel, ask any questions you like in there, players are very helpful. There are also  official Discord channels for Tech support help, in game help, LUA scripting help etc. A link for this can be found under the community tab here https://www.dualuniverse.game/.
     
     'Everything starts with a Core'. You will see this in a few places in the world. Buildings use a Static Core, Vehicles use a Dynamic Core and space stations use a Space Core. You obtain these either through crating or buying from the market, you will also be given a small one from the core tutorial to get you going. You deploy this and then you can add stuff to it to make your designs.
     
    Talents. Basically the longer you play the more talent points you build up. If you are training a talent these points increase faster than when you don't have anything queued, you also get points from completing tutorials and getting achievements and probably from quests later on when they are introduced. Because of this I would suggest starting something training asap.  Press F2 and you will see there is a huge list of available talents, each talent has a tier, higher tiers take longer. For the start a couple of very useful ones are to increase the number of cores you can have active and maybe some movement speed. These are found under the Mining and Inventory dropdown - Architect and Avatar dropdown menus.  Most of the lower Tier options only take minutes or a hour or so tops, no need to complete entire sections in one go.  You can have months of talents in a queue.
     
    All talents and build queues continue when you are offline, building a queue to keep going overnight or until the next time you can play is a good idea.
     
    To make some currency to get going, simply collect surface rocks for a little while, visit a market and use the instant sell option. You won't get rich doing this, unless you spend all day doing it but that's kind of boring and not really necessary. Currency will allow you to skip the learning process of how to make stuff by buying everything, your choice. 
     
    Everything you see in game, buildings, ships, signs are all craftable even a Bonsai tree.
     
    Planets. When you start you are given a STU(Sanctuary Territory Unit). This will allow you to set up a base on the Sanctuary moon for free. You can also buy or craft standard Territory units to set up base on other Planets. The price to deploy these increases the more you have, the first one on a new planet is free. At the moment there is no PVP on any planet so they are all safe, PVP is only in deep space, ship to ship combat but this will change in the future . Sanctuary has Tier 1 and Tier 2 ores for crafting but the ore veins underground are generally smaller than on other planets but will always be safe.
     
    You are in a space suit, you can breath underwater(you can't swim) and in space just fine and don't consume any resources doing so.
     
    Mining is a big part of the game and you will spend a fair bit of time underground and underwater looking for ore veins, I did a rough guide here.
     
    Once you have your first territory a few things to build first are an Assembly Unit S then an Assembly Unit M followed by a Refiner M and then maybe a container or 2. These 3 machines will allow you to transform your ore into ingots and to be able to craft several other machines. Which order you do them in after that is up to you, usually as and when needed is a good idea.  Press K this will open up your nanocrafter menu, at the top left uncheck 'nanocrafter only', this hides some of the things you want to build at the start, search for any of these items and it will give you a list of what you need.
     
    A couple of useful keybinds -
     
    ALT is the universal opposite action button, nearly all questions on how to do something like remove an item or fill a hole in are answered with use ALT + 'tool' , so to remove something you have placed when building you use the deployment tool you used to place it and ALT + click it, to fill a hole you use the mining tool and ALT + click it and so on.
    ALT + Z  - Auto Run.
    TAB - Allows you to select on screen buttons.
    V - Shows/Hides player name tags and territory boundaries.
    Alt + V brings up the filter window for icons.
     
    In a vehicle.
    ALT + R toggles cruise control.
    ALT + C or Spacebar lowers and raises your hover height.
    INSERT - 3rd Person view and SHIFT + Scroll is zoom.
     
    If you made it this far well done! Hope it helps.
  18. Like
    Majestic reacted to Kezzle in Is this Beta or a paid Alpha   
    It's a paid beta. Simples.
     
    The big problems they are hitting now are precisely  what a classic beta hopes to discover: issues based around scaling the number of real concurrent users, whether with infrastructure or compatibility with "uncommon" client hardware configurations. And by that measure, this is an insanely successful Beta; just look at the problems it's unearthing!
     
    Not that it's a "classic" beta; there are still several significant game pillars which are non-existent, including Avatar to Avatar combat, and Construct v Construct in Atmosphere. But those weren't scheduled to be in their Beta; they launched to Beta with the major features they planned to, per their roadmap of last December. And if 20 bucks meant that much to someone, perhaps they should have checked what features the game had before they forked out.
  19. Like
    Majestic got a reaction from Hero164 in Mining guide.   
    Addition.
    Your mining tool size, speed at which you mine, how much ore you mine can all be increased with talents.
    Press F2, go to Mining and Inventory and browse through the options to see which option suits you best.
     
    If you have a linked container active then Ore will be placed in there. If you are out of range of your linked container it will default to your inventory.
    You can place a container on your speeder by adding one in the build mode of the speeder then bring the speeder closer to your mine, just beware a full inventory and full container is a lot of weight and the default speed will struggle to move or will handle erratically with so much extra weight.
     
    If you are looking for Tier 3 onward, those are likely to be deeper underground and only on certain planets/moons. You will need to train talents to increase the scanners range.
    If you open your map, select System Zone at the top then click on a planet it will show you there which ores are available on each.
  20. Like
    Majestic got a reaction from Hero164 in Mining guide.   
    There probably are Youtube videos but this is the way I have been working it if you prefer a text guide. Hope it helps.
     
    1. Open the scanner, No3 button.
    2. Press Tab and click the graph in the middle of the screen.
    3. Leave whatever ore you want highlighted at the bottom.
    4. Press tab again once your done.
    5. Run around until you pick up a signal on the graph(line with a dot), if the dot moves further away on the right of the graph go the other way.
    6. Once it stops moving closer or further away open your map, zoom in and set destination on yourself which will put a marker in the world.
    7. From the marker you just set, move north then south, east and west. If the distance to the ore(the dot on the graph) get closer, re-mark your map at the closest point.
    8. Once your happy you can't get the dot any closer this way you should be more or less directly over the ore, re-mark your position on the map(set destination).
    9. Take note of your Elevation - top right, next to the mini map.
    10. When you are on your marker subtract your Elevation from the distance to the ore. The result is your target depth,  more or less directly below your marker.
    11. Move some distance way from the marker, 100-200m ish, it doesn't have to be exact.
    12. Press L to turn on your light, this will give you a gauge on the right of the screen that shows at what angle you are pointing down or up. Around 45-60 degrees is comfortable and makes it easy to navigate up and down your tunnels, although 75 degree is managable
    13. Dig down until you reach your target depth, you will go underwater a lot, don't worry you are in a suit and can't drown. You are aiming to be at your target depth directly below your marker on the mini-map. If you over shoot before you hit your depth just dig around in a spiral, if you reach your depth before you reach the marker just dig along at 0 degree until you're under the marker.
    14. Once your at the right depth below your marker, hit no3 scanner again, you should be a lot closer now.
    15. If you are more than 50m away from the ore on the graph use the flatten tool to open up a large space at the end of your tunnel.
    16. Run around the large space you just created following the first steps so you are getting closer to the ore again. (Alt+ Click does a manual scan)
    17. Once you get below 50 m press tab, at the bottom you can set it to Short range. Just run around on short range until you're getting closer again. Increase the area you are running around in with the flatten tool again to give you more room to scan.
    18. Once you are around 25-30m away you can switch to the number 4 directional scanner. This one is a lot more precise so you have to move it slowly around the screen, zig zag back and forward slowly all around you. When you are pointing at the ore with this scanner, you will hear static and see a small vertical line appear at the bottom of the scan window.
    19. Once you have the line simply mine a tunnel in that direction. You have a maximum range you can reach with your mine tool from where you are standing, you should only have to dig 1 or 2 times in the direction of the ore to maximum reach. Stop and check you are still heading the right way after a short distance.
    20. The ore will appear as a green highlighted material, just use your mining tool on this to extract the ore.
     
    The ore chunks underground are pretty big(4-5k of ore on Sanctuary and up to millions of Litres on other planets in Mega nodes), just be careful not to lose sight of your access tunnel or mine down too much so you can't reach it. If you have trouble you can always just mine your way back to the surface.
    Pending Operation is server lag, just give it a chance to catch up.
    If you made too many tunnels trying to pinpoint ore you can mine dirt and block passages you don't need to make it easier. Open your inventory, at the top right select keep none precious ore, mine some soil, snow or whatever from anywhere around you. Right click the ore in your inventory and hit equip. Look at the tunnel you wish to block and with the mine tool selected hit alt click to place some of the soil. Just be aware the soil takes up inventory space too, you might want to discard it once you have blocked passages.
  21. Like
    Majestic got a reaction from Iorail in Free Month of Game Time Announced   
    Yes OP it is very generous offer for a game that is in Beta. It's a pity not everyone sees it like that and expects more.
  22. Like
    Majestic reacted to TheSkyder in How long will it be before we can't catch up?   
    Not being able to catch up is not something you should be worried about at this time. Here are a couple of reasons why:
    Most people are still setting up their first starting industries/bases (I still haven't left Sanctuary Moon yet) Not everyone can play all day long every day, and with the average age of the people in this game, I would suppose the majority are this way as we are working adults. Having a bunch of talent points stocked up for things you aren't going to use right away is either useless or by your design/build for your avatar. This game is a marathon not a sprint at all. Enjoy it, take it at your own pace, do not have FOMO or a bad case of Keeping up with the Jones' When you are able to start, join an organization, most likely they will have industry set up and ready for people to use that come into the game.  Money will come, and it will go.  I have spent my 100k each day to help accelerate the building of starting organization factory, I would assume most people are doing this or something like this, which means new members/new people to the game can very well still benefit from the daily stipend from the NQ overlords. Just a few of my thoughts about this because there have been plenty of times I felt this way when I couldn't play much during the 1 week closed beta. Really though once I took a step back and thought about it, what another person is doing right now in game really has no bearing on what I am doing because this game is so vast.
  23. Like
    Majestic got a reaction from Xenus333 in Mining guide.   
    There probably are Youtube videos but this is the way I have been working it if you prefer a text guide. Hope it helps.
     
    1. Open the scanner, No3 button.
    2. Press Tab and click the graph in the middle of the screen.
    3. Leave whatever ore you want highlighted at the bottom.
    4. Press tab again once your done.
    5. Run around until you pick up a signal on the graph(line with a dot), if the dot moves further away on the right of the graph go the other way.
    6. Once it stops moving closer or further away open your map, zoom in and set destination on yourself which will put a marker in the world.
    7. From the marker you just set, move north then south, east and west. If the distance to the ore(the dot on the graph) get closer, re-mark your map at the closest point.
    8. Once your happy you can't get the dot any closer this way you should be more or less directly over the ore, re-mark your position on the map(set destination).
    9. Take note of your Elevation - top right, next to the mini map.
    10. When you are on your marker subtract your Elevation from the distance to the ore. The result is your target depth,  more or less directly below your marker.
    11. Move some distance way from the marker, 100-200m ish, it doesn't have to be exact.
    12. Press L to turn on your light, this will give you a gauge on the right of the screen that shows at what angle you are pointing down or up. Around 45-60 degrees is comfortable and makes it easy to navigate up and down your tunnels, although 75 degree is managable
    13. Dig down until you reach your target depth, you will go underwater a lot, don't worry you are in a suit and can't drown. You are aiming to be at your target depth directly below your marker on the mini-map. If you over shoot before you hit your depth just dig around in a spiral, if you reach your depth before you reach the marker just dig along at 0 degree until you're under the marker.
    14. Once your at the right depth below your marker, hit no3 scanner again, you should be a lot closer now.
    15. If you are more than 50m away from the ore on the graph use the flatten tool to open up a large space at the end of your tunnel.
    16. Run around the large space you just created following the first steps so you are getting closer to the ore again. (Alt+ Click does a manual scan)
    17. Once you get below 50 m press tab, at the bottom you can set it to Short range. Just run around on short range until you're getting closer again. Increase the area you are running around in with the flatten tool again to give you more room to scan.
    18. Once you are around 25-30m away you can switch to the number 4 directional scanner. This one is a lot more precise so you have to move it slowly around the screen, zig zag back and forward slowly all around you. When you are pointing at the ore with this scanner, you will hear static and see a small vertical line appear at the bottom of the scan window.
    19. Once you have the line simply mine a tunnel in that direction. You have a maximum range you can reach with your mine tool from where you are standing, you should only have to dig 1 or 2 times in the direction of the ore to maximum reach. Stop and check you are still heading the right way after a short distance.
    20. The ore will appear as a green highlighted material, just use your mining tool on this to extract the ore.
     
    The ore chunks underground are pretty big(4-5k of ore on Sanctuary and up to millions of Litres on other planets in Mega nodes), just be careful not to lose sight of your access tunnel or mine down too much so you can't reach it. If you have trouble you can always just mine your way back to the surface.
    Pending Operation is server lag, just give it a chance to catch up.
    If you made too many tunnels trying to pinpoint ore you can mine dirt and block passages you don't need to make it easier. Open your inventory, at the top right select keep none precious ore, mine some soil, snow or whatever from anywhere around you. Right click the ore in your inventory and hit equip. Look at the tunnel you wish to block and with the mine tool selected hit alt click to place some of the soil. Just be aware the soil takes up inventory space too, you might want to discard it once you have blocked passages.
  24. Like
    Majestic got a reaction from Velase85 in Mining guide.   
    There probably are Youtube videos but this is the way I have been working it if you prefer a text guide. Hope it helps.
     
    1. Open the scanner, No3 button.
    2. Press Tab and click the graph in the middle of the screen.
    3. Leave whatever ore you want highlighted at the bottom.
    4. Press tab again once your done.
    5. Run around until you pick up a signal on the graph(line with a dot), if the dot moves further away on the right of the graph go the other way.
    6. Once it stops moving closer or further away open your map, zoom in and set destination on yourself which will put a marker in the world.
    7. From the marker you just set, move north then south, east and west. If the distance to the ore(the dot on the graph) get closer, re-mark your map at the closest point.
    8. Once your happy you can't get the dot any closer this way you should be more or less directly over the ore, re-mark your position on the map(set destination).
    9. Take note of your Elevation - top right, next to the mini map.
    10. When you are on your marker subtract your Elevation from the distance to the ore. The result is your target depth,  more or less directly below your marker.
    11. Move some distance way from the marker, 100-200m ish, it doesn't have to be exact.
    12. Press L to turn on your light, this will give you a gauge on the right of the screen that shows at what angle you are pointing down or up. Around 45-60 degrees is comfortable and makes it easy to navigate up and down your tunnels, although 75 degree is managable
    13. Dig down until you reach your target depth, you will go underwater a lot, don't worry you are in a suit and can't drown. You are aiming to be at your target depth directly below your marker on the mini-map. If you over shoot before you hit your depth just dig around in a spiral, if you reach your depth before you reach the marker just dig along at 0 degree until you're under the marker.
    14. Once your at the right depth below your marker, hit no3 scanner again, you should be a lot closer now.
    15. If you are more than 50m away from the ore on the graph use the flatten tool to open up a large space at the end of your tunnel.
    16. Run around the large space you just created following the first steps so you are getting closer to the ore again. (Alt+ Click does a manual scan)
    17. Once you get below 50 m press tab, at the bottom you can set it to Short range. Just run around on short range until you're getting closer again. Increase the area you are running around in with the flatten tool again to give you more room to scan.
    18. Once you are around 25-30m away you can switch to the number 4 directional scanner. This one is a lot more precise so you have to move it slowly around the screen, zig zag back and forward slowly all around you. When you are pointing at the ore with this scanner, you will hear static and see a small vertical line appear at the bottom of the scan window.
    19. Once you have the line simply mine a tunnel in that direction. You have a maximum range you can reach with your mine tool from where you are standing, you should only have to dig 1 or 2 times in the direction of the ore to maximum reach. Stop and check you are still heading the right way after a short distance.
    20. The ore will appear as a green highlighted material, just use your mining tool on this to extract the ore.
     
    The ore chunks underground are pretty big(4-5k of ore on Sanctuary and up to millions of Litres on other planets in Mega nodes), just be careful not to lose sight of your access tunnel or mine down too much so you can't reach it. If you have trouble you can always just mine your way back to the surface.
    Pending Operation is server lag, just give it a chance to catch up.
    If you made too many tunnels trying to pinpoint ore you can mine dirt and block passages you don't need to make it easier. Open your inventory, at the top right select keep none precious ore, mine some soil, snow or whatever from anywhere around you. Right click the ore in your inventory and hit equip. Look at the tunnel you wish to block and with the mine tool selected hit alt click to place some of the soil. Just be aware the soil takes up inventory space too, you might want to discard it once you have blocked passages.
  25. Like
    Majestic reacted to Megaddd in 11 Beginner Tips for August.   
    I'd add 'Middle Mouse Button' (stop engines) and Ctrl (brakes) to the "very important" keys list for piloting. Pressing both simultaneously is a good 'panic button'.
     
    Good post!
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