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kulkija

Alpha Tester
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  1. Like
    kulkija reacted to Bozarius in NQ suggests buffing engines, your thoughts?   
    No problem, then either reduce container size or reduce weight of Ores.

    Just, make it ballanced. 

    Ever seen cargo space of a boeing? its huge. Compared to the engines. 
    Here we have 1 container supported by a wall of engines.
  2. Like
    kulkija got a reaction from Shaman in NQ suggests buffing engines, your thoughts?   
    Yes please.

    Those engine walls are ridiculous.
  3. Like
    kulkija reacted to Shulace in BEST MINING SIM EVER! thanks NQ for SPACE MINECRAFT   
    This project is more than likely going to shut down/go F2P before it becomes a proper game.
     
    Its pretty obvious at this point that NQ are unable to develop solutions to the glaring issues that plague the game. You would think leaving the band-aids in place would be a good idea in order to keep your community and subs. Instead they ripped it off because they somehow thought/still think that solo/small gang players were/are ruining the game. Now all the bugs and poor game design decisions are unbearable to the normal folks, the masochist minority love it though.

    Now since no one else can use their ore, the large orgs and people already with ALOT of credits are lobbying to remove bots so they can lowball ore for slave labor rates, since they themselves don't wanna mine, they're above that shit, DU is their game in their minds, you should work for them on your sub and they shouldn't pay more than 25h per L of ore. They can always place a buy order for more than that and get all the ore but nah.
     
    It boggles my mind why they would do this to their own game and pretty much guarantee its failure. The only folks that remain are the ones that play no other games outside the space-sim genre and are hardcore fans of star citizen(no wonder).
     
     
  4. Like
    kulkija reacted to Fembot68 in NQ suggests buffing engines, your thoughts?   
    I have posted many many times on this  we should not have to have 80 engines or 100 wings / any other element on a ship to make it function properly. 
     
  5. Like
    kulkija got a reaction from Fembot68 in NQ suggests buffing engines, your thoughts?   
    Yes please.

    Those engine walls are ridiculous.
  6. Like
    kulkija reacted to Dimencia in DEVBLOG: DOCKING AND BOARDING REVAMP - Discussion Thread   
    Damn you people are whiny.
     
    This change is awesome.  Docking is simplified, not made harder - much better than the maneuver tool jankiness.  Though floating 'docked' ships may look a bit odd.  
    The only form of 'boarding' DU has today is where you take an alt and logout on someone's ship when they're not online.  Which part of that is fun?  It is very nice that NQ has finally cleared that up, so people like Markee aren't constantly being harassed, and until we have AvA there's no downsides.  We may see some changes once AvA is in, who knows
  7. Like
    kulkija reacted to Jeronimo in Jeronimo's Angry review + angry feedback   
    Three years and half after pre alpha launch, the best period ever for DU, everything got overcomplicated, heavy and excruciatingly laggy, especially at the introduction of industry 2.O which has changed till now fps, lag and loading times for everyone, but since the developers aren't testing nor playing their own game, very little have been done concerning the content and game mechanics.

    Since the beginning JC pretends that he wants to control the visual aspect of the game, but look at the thousands of player made atrocities and piles of elements scattered everywhere
     
    For those who never heard about, but there is a french simplistic and satiric cartoon called "Shadoks", where a group of engineers and workers, work hard together to make simple things more complicated, from where we are getting the expression: "why do simple when you can do complicated?"
    And this is exactly what is happening here
     
    But in real life, and i quote, professionals, engineers, designers, and architects will all agree: "Less is more"
     
    So here are my thoughts, after 3 years of hope and life time, on the bad and good decisions taken, and what could be improved at the moment:
     
     
     Building mechanics: Vertices editor should have been a priority long ago, long before that not so useful update on the line tool
    The actual given building tools are half of the reason why we see so much trash everywhere, and why most players are giving up, because voxelmancy is a considerable waste of time since ship selling will never be a major part of the market (everyone want to build his own), PVP will destroy it in a matter of seconds, and detailed or undetailed static or dynamic constructs' spaces are dead as hell.
     
    Vertices Editor: self explanatory
      Line tool: add triangular and circular shapes, and make one of the corners of the selection the center of rotation (not the center of selection, this doesn't make any sense)
      Paint tool: (omg seriously this one is the biggest joke and laziest decision taken) need to absolutely remove from the game this ridiculous number of different honeycombs, performance wise, and gameplay wise. Every material should have one and only one raw honeycomb, on which we could, using build mode, apply a color we want, a shininess type and or a pattern
    That would optimize the game code, our inventories/containers, and our factories (and will fix that uggly .24 update changes)
      Remove the deploy and selection sizes limitations
      Be more consistent in the deploy shapes size increment (1 by 1, not 1 2 3 4 5 6 8 12 16 24 32)  
    * by the way change "galvanized" honeycomb name and check the definition of galvanized on wiki: which is a zinc coating process to protect different metals from rusting
     
     Elements: Here is the second half of the reason why we are surrounded by trashes
    First, element design is very badly fusing with the voxel building system, specially all the dynamic constructs elements, elements are detailed meshes that don't match with a voxel hull and the voxel default sizes
    Even after the best achievable voxelmancy, engines, brakes, hovers, wings, look like stains on our creations, element colors dont match available honeycomb colors, some elements are offsets, some are badly symmetrical
    I m not saying that its bad to have detailed mesh elements, but half of them, must be redesigned to be used and integrated "into" a basic voxel shapes, not to be put like a flower pot "on" the voxels, and this concerning all the elements used for designing ships
     
    Dynamic elements (engines, brakes, airfoils): those elements can be a single detailed face element, the face that will pop out from our voxels, and other faces must be designed with an easier global shape to work with the voxel grid (tubular, square, rectangle, just as Empyrion or Space engineers do...)
      Decorative elements: make sure they are scaled for the voxel grid and size (the reinforced sliding door is the perfect example of bad design and bad consideration)
      Ability to change elements main color
      Engines: no no no and no to all this different types of engines (safe/maneuver/military/etc...) with different recipes. again its a mess in inventories and markets, same problem as honeycombs, why doing simple when can do complicated?. while the quality (normal/advanced/rare etc...) should remain, all engines should be crafted as a standard factory type, and have an option by right clicking on them to change their mode type, and why not beeing able to change it using lua  
     
    Flight mechanics: Overall the flight mechanics are very good, stable and well developed
    But, the main issue is bringing back to the dynamic elements issue and the overall aesthetic of the game and players creations
     
    Elements power/thrust should be multiplied by a minimum of 5!!!! this would greatly reduce the number of elements needed on each ship, reducing the lag and loading time, but most importantly we would not compromise anymore on the design in order to have "acceptable" flight performances (which will increase the visual quality of players creations)
      Vertical and horizontal cross sections must produce anti drift and high altitude lift, which will reduce the number of wings and stabilizers elements needed, and again will increase everyone performances due to less elements, and allow better ship design
      Fuel consumption to divide by 2 or more, we are tired to mine 2 hours, refine for an other hour, for 20min of flight (nowadays long distances planes can fly at cruise speed 900kmph for about 12 to 14 hours)  
     
    LUA Lua is one of the greatest part of the game, allows the best customization possible, but is still way too limited, for no reasons
     
    Unlock to unlimited  number of links/slots to a pb/remote/ECU/command chair etc... will reduce the number of scripts running at same time, so will increase performances (what is better? to have 10 scripts, on 10 PB, each one linked to 10 elements? or 1 script on 1 PB linked to 100 elements? do the math!)
      Increase again the recently nerfed CPU usage for custom scripts (they were not producing any client side performances issues, so why decreasing it again?)
      Increase the conf file allowed size, 150k isnt enough
      Make possible to install conf files on programming boards
      Increase Databank sizes
      Fix the rocket engine please for custom scripts, they are broken and deadly, they activate themselves when construct controls are taken
      Add function for camera relative rotation and position
      Ability to save scripts in our nanopack and exchange/sell scripts with DRM protection or not  
     
    PVP I think pvp is a very delicate topic, but globally so few people have any interest in pvp at all due it its extrem unbalance
    In my opinion there is no goal and no reward in pvp, which makes it boring
    So much time and effort put in mining/producing/building a pvp-able ship that it pushes everyone away
     
    there should be no safe zone, nowhere!
    - heard and read too many stories of players ravaging orgs from the inside, secretly stealing work of dozens, and then venting themselves on streams. there should be no safe                        place in the universe for those people to hide their shameful loot
    - cargo ships should be accompanied and escorted by armed fleets, even while mining
      quantas could be physical/stockable/stealable
      claimed territories shouldnt be visible on the map, unless personally discovered surface ore stones, should be mine-able by anyone anytime anywhere (claimed or not. we should be able to get some fast scrap and fuel if we emergency land in middle of a huge claimed territory)
      static and dynamic construct need energy shields element
      containers content should not be destroyed unless the container lost all its lives (otherwise there will be no loot in pvp), they should just be inaccessible
      there should be a way to restore all lives on salvaged elements (repair unit maybe?)  
     
     
     
     
    There is so much more to add, but please NQ consider and fix a big part of this first before adding new buggy "content"
    At some point there should be a planetary wipe, to leave space for the new planets design (allowing what ever is standing in space to be excluded from the wipe, for players beeing able to save enough to restart quickly)
  8. Like
    kulkija got a reaction from le_souriceau in 0.24 Phase One - Discussion Thread   
    From patch notes:
    Metal structures are allways coated with paint or electroplating or similar coating.
     
    We had no paint tool. But material did represent nice and interesting colors as well as in some cases electroplated metals. So we were able to create illusions of something more what game was allowing.
     
    @NQ:
     
    So you decided that using materials creative way were not intended way to play this game also and took it away.
     
    At same time you wiped hundreds of hours of creative work form builders.
     
    I agreed that this is beta, but play hours are not.
     
    Time spent playing is our own time in real world. And it is not infinite for us. Please stop wasting our limited time in real life. My life (what is left of it) is too short for this.
     
     
  9. Like
    kulkija got a reaction from WooTiPanTz in 0.24 Phase One - Discussion Thread   
    From patch notes:
    Metal structures are allways coated with paint or electroplating or similar coating.
     
    We had no paint tool. But material did represent nice and interesting colors as well as in some cases electroplated metals. So we were able to create illusions of something more what game was allowing.
     
    @NQ:
     
    So you decided that using materials creative way were not intended way to play this game also and took it away.
     
    At same time you wiped hundreds of hours of creative work form builders.
     
    I agreed that this is beta, but play hours are not.
     
    Time spent playing is our own time in real world. And it is not infinite for us. Please stop wasting our limited time in real life. My life (what is left of it) is too short for this.
     
     
  10. Like
    kulkija got a reaction from AlexRingess in 0.24 Phase One - Discussion Thread   
    From patch notes:
    Metal structures are allways coated with paint or electroplating or similar coating.
     
    We had no paint tool. But material did represent nice and interesting colors as well as in some cases electroplated metals. So we were able to create illusions of something more what game was allowing.
     
    @NQ:
     
    So you decided that using materials creative way were not intended way to play this game also and took it away.
     
    At same time you wiped hundreds of hours of creative work form builders.
     
    I agreed that this is beta, but play hours are not.
     
    Time spent playing is our own time in real world. And it is not infinite for us. Please stop wasting our limited time in real life. My life (what is left of it) is too short for this.
     
     
  11. Like
    kulkija reacted to GraXXoR in 0.24 Phase One - Discussion Thread   
    great. My whole range of ships was once made from a coordinated range of luscious golden orange steel, now its apparently made from what I like to call "polished-turd brown".
     
    The polished orange steel is hideously bad looking now! whereas red, blue and green still look ok.
     
     
    Also... what happened to my lovely, gleaming Silicon black panel? One of the best high quality looking glossy black flooring options now likes like a homeless man has relieved himself in the corridor and left it to dry rather than use Toilet Unit A.
      
    Nah, there are only about 10% of the players still playing... Those abandoned ships are from the 90% that have left.  Should Be Fine (TM).  ?
  12. Like
    kulkija got a reaction from Fembot68 in 0.24 Phase One - Discussion Thread   
    This is SCIFI - Space game, not a realism simulator.
  13. Like
    kulkija got a reaction from WooTiPanTz in 0.24 Phase One - Discussion Thread   
    This went to total opposite
    Game is darker and gray...
    - sand is darker and ugly
    - i'we used white pattern iron and galvanized white iron to get at least some light and playability in my building. Now it is all gray and dark.
    - glossy materials were interesting and created nice effects. Not anymore Why you did spoil that. It may be 100% realistic, but hey come on this is SCIFI space game. Do not try ti make this a dull realism simulator.
    - if materials are not grayed out or darker textures get overexposed if light is used
     
    Before

     
    Now
     

     

  14. Like
    kulkija got a reaction from AlexRingess in 0.24 Phase One - Discussion Thread   
    This went to total opposite
    Game is darker and gray...
    - sand is darker and ugly
    - i'we used white pattern iron and galvanized white iron to get at least some light and playability in my building. Now it is all gray and dark.
    - glossy materials were interesting and created nice effects. Not anymore Why you did spoil that. It may be 100% realistic, but hey come on this is SCIFI space game. Do not try ti make this a dull realism simulator.
    - if materials are not grayed out or darker textures get overexposed if light is used
     
    Before

     
    Now
     

     

  15. Like
    kulkija got a reaction from [BOO] Sylva in 0.24 Phase One - Discussion Thread   
    This went to total opposite
    Game is darker and gray...
    - sand is darker and ugly
    - i'we used white pattern iron and galvanized white iron to get at least some light and playability in my building. Now it is all gray and dark.
    - glossy materials were interesting and created nice effects. Not anymore Why you did spoil that. It may be 100% realistic, but hey come on this is SCIFI space game. Do not try ti make this a dull realism simulator.
    - if materials are not grayed out or darker textures get overexposed if light is used
     
    Before

     
    Now
     

     

  16. Like
    kulkija reacted to WooTiPanTz in 0.24 Phase One - Discussion Thread   
    Lighting/shadows vs voxels and elements completely borked now. As it was they did sort of leak through some voxels/shiny material (which all looks like cheap spray paint instead of awesome glossy metals, btw - for instance check GLOSSY Lithium now looks like cheap silver spray paint.) and if you designed a voxel hood with holes in it you could get some really kool effects using the Vertical lights. Also, to create drama and other kool effects I was using things like containers to block light. this no longer works at all. Light just blasts right through all elements now and the voxel hoods no longer work. 
    Luminescent glass - while it's great that the glare is cut, you went a bit too far. Also, it no longer casts a light from what I can tell. While I applaud the more matte shaders for the matte materials you all went too far and reduced the emissive qualities a bit too much. Hope you all try to look into this as for some of us trying to eek out a nitch, in DU, you just broke us. I may be a newbie posting here, I am far from a newbie to material shaders in game development.
  17. Like
    kulkija reacted to Lethys in NQ quietly rolling out 0.24 ..   
    don't worry, as long as NQ can't provide basic kickstarter goals they promised, vets won't come back xD
  18. Like
    kulkija reacted to le_souriceau in The market clutter is becoming a real problem for some   
    I bet in some new (false advert, as usual) trailer on words "player driven economy and markets" they use scripted footage of bots happly using market terminals and bot ships flying in mock skyscrapper city in unrealistic trejectories simulating some super-activity, that never happens. And totaly NOT these sickening junkyards of real in game markets.
  19. Like
    kulkija reacted to CptLoRes in The market clutter is becoming a real problem for some   
    Yeah.. But it's so frustrating to watch NQ fumble around. If NQ just implemented 'parking' which is a feature we will need regardless as the player base grows. Then the entire market littering problem would also be solved..
  20. Like
    kulkija reacted to XKentX in The market clutter is becoming a real problem for some   
    I stopped caring and just drop my ships on top of all the others when I am at the market.
    Thinking about putting some L cubes there so I have personal docking space tho... If NQ doesn't care, we should figure it out somehow I guess.
  21. Like
    kulkija reacted to joaocordeiro in BOO crashed the SW pvp Event, was good fun and generated content :D   
    I kind of love BOO for doing this. 
    Sure it was a 100% dick move. One my moral values would prevent me from doing.
     
    But this is what all of you PVP lovers wanted. 
    If you all wanted for pvp to be free, unregulated in all places except sanctuary moon. This is it. 
    This is unregulated pvp. 
    They dont care about you, your feelings or your event. And you support this rule set they used. 
     
    Most of you expected your little org to have a blast killing others, but now you are the pray. 
     
    Next time, think this through before asking for a system that makes only 1 winner and 99 losers. 
     
  22. Like
    kulkija reacted to le_souriceau in The market clutter is becoming a real problem for some   
    We asked this ourselfs (mostly) and NQ endless times since Alpha. This whole forum in this regard feels like sort of "Groundhog Day" sort of insanity. @Kruzer formulated quite well: likely NQ so preoccupied with survival level issues, that this inconvinience (even if very irritating for players) shoved shomewhere deep into "can wait" list.
  23. Like
    kulkija reacted to Cajanegra in The market clutter is becoming a real problem for some   
    I just don't understand why NQ is not doing something with this.
     
    Imagine going to a market where you can't land anywhere near, you cant move at all freely over the pads areas, you barely can get into the market itself.
    How this is handled is a joke, learning too late sometimes is just too late.
  24. Like
    kulkija reacted to ELX987 in The market clutter is becoming a real problem for some   
    i think NQ should not allow Dynamic core placement on market tiles and should outright remove any advertisement/spam constructs on market tiles, its atrocious and needs to be dealt with, fuel depots and shops are fine, but NO ADs or spying birds!!
  25. Like
    kulkija reacted to Kirth Gersen in [Discuss] We've Heard You!   
    Just forget about ATV. Their influence was clearly bad on this game.
    Learn about the history of MMOs to avoid repeating the same mistakes other already made in past.
    And play your own game (without the cheat codes).
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