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GrayLeader

Alpha Tester
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  • backer_title
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  • Alpha
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  1. My alts are atherian and mofatlas just to clarify
  2. As a builder i just want to have my store and my building area without the lag so having a few extra hq tiles goes a long way to helping this. Also what people do with what is theres is not my business nor do i care (example if i buy a car and dont drive it thats my problem not someone elses) there is plenty of land to pick from.
  3. So we asked a lot people and everyone has said the same thing. Please go back to the 5 headquarter tyles. So its very very very irritating to not have the original 5 headquarter tyles in the game. As and example im not a miner but a builder i make content ie ships building kits and other stuff. I do not mine and as such refuse to pay taxes on a tyle as that would kill the game for me. However i need the 5 tyles just personally because i dont want my store and my base right on top of each other as that just generates a lot of lag. benefits 1st. builders would have more room to expand and make new content. 2nd. the building areas would feel less congested as we could spread out more. 3rd. adds some more options for base building and spreading stuff out to create a more realistic base.
  4. Several people have come together on this idea of having a better ground modification setup. (aka terraforming) So idea as follows. We would love a way to use square ground modification instead of just a circle. (i would say more of a smoothed cube for server performance.) As and example allowing us to smooth out some roads of have better territories and not so much randomized structure placement because of ground leveling. Benefits 1st. way less cores in the world for getting roads in the game. 2nd. race tracks! 3rd. getting more realism out of dual universe. 4th. lowering server lag due to jagged edges due to the round tools and flattening tools.
  5. So this is a thing that a lot of us have talked about that could be a great idea if possible and a very good solution to the ore issues. We had an idea for the layout of ore that could benefit the game and everyone who plays and the markets as well. Idea as follows. On all tyles in the game have your normal distribution of ore layout in T1 ores. On all tyles add a 3-6 month randomizer for anything above T1 ores so T2 - T5. (so every like 6 months switch it up.) Make it to where we have a random grouping of the planets possible ores of above T1. Benefits as follows. 1st. this would help the obtaining of ore and pricing as would add more competition in the process. 2nd. ending permanent monopolies in the safe zones. 3rd. Raise player interactions and create new ways to cause economic flow.
  6. The rdms is pretty versatile as is however i have run into a change that would heavily benefit the community and the servers all at once. This change involves the Kits and the number of cores used for kits by the players. The request is to add an option to allow only the use of control+c instead of both the +c and +x to prevent errors or having to fix mistakes all the time. The benefits would be as follows. The original builders could have master cores down for vr copy paste instead of having to buy a bp and having a thousand cores of just kits everywhere. More security to the builder in the terms of control as they have to let people have access to the core. Less resources in the world and less cores being taken up by people just for copy usage.
  7. PVP Idea for making the game far more fun an risky at same time!

    Dual universe pvp revive.rtf

  8. hi had a small probably neat idea wanted to pass along for repair times and the complaints. Instead of repair times do teirs of difficulty example 10 times damaged normal repair costs from scrap after 10 times damaged go to teir 2 where it costs 1.25 times the scrap then teir 3 as 1.5 then 1.75 then 2 x and so on making it more expensive but still usable you could do an overhaul mechanic as well for when it reaches teir 3 have a cost to overhaul the element to teir one what do you think? [12:47 PM] it makes them more realistic in the sense of basic mechanics just like your car replace basic parts until you really need to do an overhaul to bring it back into new condition [12:48 PM] also it would be cool and the players would probably like this as well add in a talent set for overhaul and such possibly introducing a whole new possible service people could offer as well [12:50 PM] also would had an idea for inertia box aid for the ship building matrix but ill hold until you want it I sent this to several of your devs wanted to garner some attention to it if i could also possibly the bottom idea would greatly aid just basic ship building so instead of numbers for drift there would be a 4 part screen rep. a 3d matrix in four panels so players could see exactly what the drift is would lower a lot of complaints i see in this game. i really really really like this game and im not whining i think you guys are doing a great job but sometimes people focus on the wrong solution and forget that there are other methods and you can balance them ie example a space territory unit or attatch a build territory large to a warp beacon or make small meadium and large warp drives that can only be placed on those sizes or possibly down size the large fuel tank for the rockets just a pinch. lots of defferent things but let me know if the first idea up there would be of interest as is now awesome game but becoming not playable even for the rich and i dont want that i like this game.
  9. discordauth:yFn8STNGamebvdB1ACMZYOyMsSyM-_OwOAkvxng1Tng=

     

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