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Talocan

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  1. Also if you die what happens to scans in a package?
  2. I think that the Recycle Element option isn't super great tbh. People don't really bother buying or selling parts, so unless you need/use that specific part you're SOL. I'd like to see an industry unit called the Scrapper, a tier 2 L element that when connected to a container will dismantle any element (maybe parts too?) into a portion of the product materials used to craft it. Potential benefits: Wrecks become a little less useless. PvP becomes more lucrative now that you don't have to find a buyer for damaged elements - just melt 'em down. Trade in product materials might increase, which helps close the gap between newer and older industrialists.
  3. Ammo doesn't have penalties, and ammo currently weighs about the same amount. Weapon variants also weight the same amount, and all debuffs on them are being removed. I have no idea what you are talking about here.
  4. Tier 3 ammo is strictly better than tier 2 in every way but cost. Want max performance? Tier 3 ammo. Want to save some quanta? Tier 2.
  5. I made a similar suggestion. I think that it should be based on usage rather than the will of the RNG gods, but I would support either.
  6. We don't need to let people and their alts sit on tiles indefinitely with no way to make them change owner any more than we already do.
  7. 6 sounds like a skill issue, and 8 is completely made up.
  8. So what's the consequences of running out of food when you can set a respawn point on any construct? Personally I think this is DOA, but if you must add a new consumable, make it used to power large MUs/industry units.
  9. The intent is so that exotic isn't strictly better than another tier. The benefits and drawbacks both become more exaggerated at higher tiers.
  10. Here's a thought: what if plasmas were craftable by large quantities of high-tier materials? Similarly to CCP's response to OTEC when one conglomerate of entities monopolized most fo the technetium moons. Basically you could do "unrefined" reactions that would make intermediate components that normally needed technetium with larger quantities of non-technetium materials. Ideally holding a core should be the best source of plasma but this would help counteract a "snowball effect" where the only entity in game holding the cores is the only one with ostensibly more effective exotic elements.
  11. That does seem like an abuse of the system. Perhaps the countdown to abandonment should, rather than resetting upon resubbing, start counting up (after maybe 15 days or so). So I drop sub for 89 days -> eat a dac -> timer stays at 1 day until abandonment for 15 days, then starts counting in reverse (so you'll have 16 days when your 1 month expires to get a new sub). Won't have much of an effect on normal gameplay, especially if you're subbed for 3 months at a time and actively playing, but will keep HQ alt spammers from being able to cheaply hold tiles.
  12. I think that the sandbox should allow people to commit fraud within game mechanics, but 0 quanta buy orders are still dumb. At that point you're not buying anything, you're asking for handouts. Jinxed's suggestion has merit, but is countered by putting up a buy order for 10 of the item instead of 10 million.
  13. I think Haven has some very basic stuff available from NPC orders, maybe Alioth too. I don't think we need NPC seeded stuff frequently in all markets though. What I do think is that NQ should nix the market storage fee and just charge a sales tax and maybe a listing fee. The point of listing stuff in less popular markets should be that you can get higher margins on those items at the cost of waiting longer to sell them, but if your higher margins are getting eaten by storage fees there's no point in selling your crap in places that aren't Alioth M6. Also another random idea: give different planets/areas of space/whatever bonuses to certain types of production. You can still build stuff 10km away from M6, but now people can go somewhere else to build things to compete with you, which means that stuff is getting hauled. Albion Online does this and people move stuff around to different cities to get the refining bonuses all the time.
  14. I think they're fine as is. They seem optimal for freighting stuff via warp drive, since the mass reduction is quite valuable there. 85% mass reduction on the top end seems a little much. IIRC the hub thing is intended, unless you want to explain what having an XS exotic GI container connected to a hub with optimized containers would do.
  15. With TW the safe zones would probably be massively reduced so you have no choice. Right now there's no advantage to building in PvP. There are only disadvantages, not only that you can be shot at but you're further from Alioth M6. I'd like to see carrots for building in PvP because right now there's nothing but sticks.
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