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personality_matrix

Alpha Tester
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  1. Like
    personality_matrix got a reaction from Noddles in [Discussion] DevBlog: The Mission System   
    So people can just warp missions for cash? Seems like that skips the entire PVP game loop. Why would PVP folks even login right now? No PVP concessions made honestly. How will this create more non-warp traffic in space? I don't believe it will honestly. Also, why isn't there collateral both ways? The reward should be locked in too. Collateral for the one to accept it is a half answer...Picking up rewards at a players base is totally gameable as well. Start digging.
  2. Like
    personality_matrix got a reaction from smurfenq in [Discussion] DevBlog: The Mission System   
    So people can just warp missions for cash? Seems like that skips the entire PVP game loop. Why would PVP folks even login right now? No PVP concessions made honestly. How will this create more non-warp traffic in space? I don't believe it will honestly. Also, why isn't there collateral both ways? The reward should be locked in too. Collateral for the one to accept it is a half answer...Picking up rewards at a players base is totally gameable as well. Start digging.
  3. Like
    personality_matrix got a reaction from Physics in [Discussion] DevBlog: The Mission System   
    So people can just warp missions for cash? Seems like that skips the entire PVP game loop. Why would PVP folks even login right now? No PVP concessions made honestly. How will this create more non-warp traffic in space? I don't believe it will honestly. Also, why isn't there collateral both ways? The reward should be locked in too. Collateral for the one to accept it is a half answer...Picking up rewards at a players base is totally gameable as well. Start digging.
  4. Like
    personality_matrix reacted to michaelk in Talemai LOCKDOWN   
    I'd suggest you don't use a real email for your username...like, I shouldn't know your full name and that you live around {CENSORED}
     
    Also...makes it super easy for bots to scrape and spam. ?‍♂️
  5. Like
    personality_matrix got a reaction from Atmosph3rik in Talemai LOCKDOWN   
    Please be patient. They are trying RP and it's their first time.
  6. Like
    personality_matrix got a reaction from Deintus in Talemai LOCKDOWN   
    Please be patient. They are trying RP and it's their first time.
  7. Like
    personality_matrix got a reaction from OrionSteed in Talemai LOCKDOWN   
    give me a ride, i'll come as a war reporter
  8. Like
    personality_matrix got a reaction from Maxim Kammerer in Warp removing any risk from pvp needs to end.   
    I like a twist in this wherein you can choose to warp "closer" to a planet (coming or going), but risk some kind of RNG element damage either blanket or random with no skills or anything able to mitigate it. Pure chance. "You are warping too close to a gravity well, your ship may be damaged or destroyed. Are you sure you want to do this?". For me that would be a cool non deterministic twist to add some spice to warping.
  9. Like
    personality_matrix got a reaction from Physics in Warp removing any risk from pvp needs to end.   
    I like a twist in this wherein you can choose to warp "closer" to a planet (coming or going), but risk some kind of RNG element damage either blanket or random with no skills or anything able to mitigate it. Pure chance. "You are warping too close to a gravity well, your ship may be damaged or destroyed. Are you sure you want to do this?". For me that would be a cool non deterministic twist to add some spice to warping.
  10. Like
    personality_matrix got a reaction from NQ-Pann in Hi, I'm NQ-Pann! AMA!   
    What was your EVE CCP name? Just curious.
  11. Like
    personality_matrix got a reaction from IvanGrozniy in Megathread: TwoAngryGamers Interview   
    Please ask this question: Will and when will we get recycling elements & honeycomb to base elements? Will there be a nerfed amount (not 100% of build input vs recycle output)? How will this play with damaged element mechanics on the way?
     
    Secondary questions: Are any changes coming that will interfere with currently built stacked L core space elevators? For instance, will stuff built > 1km atmo be limited to tile owner? Will stuff > 1km be vulnerable to attack without considering territory warfare when atmo pvp is turned on?
     
    Will there be an API released to let us access ship kill information such as winner(s) and loser, elements/honeycomb lost, POS in game (or something like nearest planet so its not too revealing), orgs each player involved belongs to, etc?
  12. Like
    personality_matrix got a reaction from IvanGrozniy in Megathread: TwoAngryGamers Interview   
    Other questions:
    Will we ever get the ability to see the actual color of honeycomb before we buy/make it? Yes there are libraries of them, but will NQ specifically put out this ability?
     
    Can you explain if mining efficiency is working as intended and if Territory Scanner results vs actual mega node sizes are sometimes inaccurate by large %'s (1ML vs 4ML as an example)?
     
    Elevators are tagged as XS currently. Are there larger elevators coming? Do they have expanded purposes?
     
    Lots of players have made dynamic core Doors and Elevators. In general, does NQ plan to add any support for this or in particular add the ability to change element size and shape for things like doors, windows, force fields and/or elevators?
     
    Resnode cooldown, will this happen soon? PVP only cooldown?
     
    What is something exciting coming that you would like this share which have not yet revealed to players?
     
    Rotating engines when/ever?
     
    Cockpit glass when?
     
    Red or Blue pill?
     
  13. Like
    personality_matrix got a reaction from NQ-Naunet in Megathread: TwoAngryGamers Interview   
    Please ask this question: Will and when will we get recycling elements & honeycomb to base elements? Will there be a nerfed amount (not 100% of build input vs recycle output)? How will this play with damaged element mechanics on the way?
     
    Secondary questions: Are any changes coming that will interfere with currently built stacked L core space elevators? For instance, will stuff built > 1km atmo be limited to tile owner? Will stuff > 1km be vulnerable to attack without considering territory warfare when atmo pvp is turned on?
     
    Will there be an API released to let us access ship kill information such as winner(s) and loser, elements/honeycomb lost, POS in game (or something like nearest planet so its not too revealing), orgs each player involved belongs to, etc?
  14. Like
    personality_matrix got a reaction from JohnnyTazer in Salvaging - Nerfed as a casualty or by intention?   
    To me this says there is no risk to test flying a ship, flying a risky heavy load or even just going around the planet casually. The owner might endure time sinks to repair their ship, build a new one to fly to the crash, having to walk to it, etc.... and thats sort of content, I guess. Unfortunately, not being able to salvage a crashed ship is Anti-Emergent Gameplay. I strongly disagree with this. A salvager has to HOPE that someone gets so upset they abandon their crash or that its worth so little they dont care and abandon. The frequency of that happening is a tiny fraction of the frequency of crashes in general and so I view it as Anti-Emergent Gameplay. NQ consciously chose to significantly reduce the opportunities to salvage ships and that is in conflict with the things they say on stream... stream after stream. I mean, even if someone crashes they have an opportunity to go try and beat salvagers which they will likely win every time except crashes at markets. It's not like its a lopsided "fight".
     
    I don't like to throw stones at NQ on the regular outside of satirical meme'ing .... but this one is really frustrating.
  15. Like
    personality_matrix got a reaction from Bobbylord in Salvaging - Nerfed as a casualty or by intention?   
    To me this says there is no risk to test flying a ship, flying a risky heavy load or even just going around the planet casually. The owner might endure time sinks to repair their ship, build a new one to fly to the crash, having to walk to it, etc.... and thats sort of content, I guess. Unfortunately, not being able to salvage a crashed ship is Anti-Emergent Gameplay. I strongly disagree with this. A salvager has to HOPE that someone gets so upset they abandon their crash or that its worth so little they dont care and abandon. The frequency of that happening is a tiny fraction of the frequency of crashes in general and so I view it as Anti-Emergent Gameplay. NQ consciously chose to significantly reduce the opportunities to salvage ships and that is in conflict with the things they say on stream... stream after stream. I mean, even if someone crashes they have an opportunity to go try and beat salvagers which they will likely win every time except crashes at markets. It's not like its a lopsided "fight".
     
    I don't like to throw stones at NQ on the regular outside of satirical meme'ing .... but this one is really frustrating.
  16. Like
    personality_matrix got a reaction from Anderson Williams in Leaving safe zone is consenting to PvP.   
    I drank coffee this morning. Since it is a performance enhancing drug, it is an exploit. I am now more reactive during PVP and capable of slaying you. This is a form of griefing. I'm not proud of it, but I am what I am.
  17. Like
    personality_matrix got a reaction from blazemonger in Leaving safe zone is consenting to PvP.   
    I drank coffee this morning. Since it is a performance enhancing drug, it is an exploit. I am now more reactive during PVP and capable of slaying you. This is a form of griefing. I'm not proud of it, but I am what I am.
  18. Like
    personality_matrix reacted to Dodgin in Transformation Matrices for Build Spaces   
    A big driver of the xs borg cubes is the build volume. Optimizing your build volume for maximum parameters will naturally be the course players choose to take in a combat game. Undoubtedly changing data storage format for the voxels at this point would be prohibitively expensive.

    My suggestion is to store an additional metadata field or lookup that contains a coordinate space transform matrix of the voxel data so that we can have different build space options.

    I would very much like to not have to fly around in a box, and I think this would help. thank you for hearing my ted talk
     
    en francais
     
    Une des plus grande raison d'allez avec le xs borg cube c'est le volume de construction (build volume). Optimiser le volume de construction pour un maximum de parametres va naturellement encourager les joueurs a choisir ce modele pour les combat dans le jeu. Sans doute changer le format de storage de data pour les voxels a ce point serait tres couteux. 
     
    Ma suggestion est de storer un champs metadata additionnel ou une verification qui utilise une matrix de coordonnees d'espace de transformation (coordinate space transform matrix) de donnees voxel pour que nous puissions avoir plus de differentes options pour contruire.
     
    J'aimerais beaucoup ne pas avoir a voler dans une boite et je pense que ca aiderait! Merci d'etre a l'ecoute!
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