To me this says there is no risk to test flying a ship, flying a risky heavy load or even just going around the planet casually. The owner might endure time sinks to repair their ship, build a new one to fly to the crash, having to walk to it, etc.... and thats sort of content, I guess. Unfortunately, not being able to salvage a crashed ship is Anti-Emergent Gameplay. I strongly disagree with this. A salvager has to HOPE that someone gets so upset they abandon their crash or that its worth so little they dont care and abandon. The frequency of that happening is a tiny fraction of the frequency of crashes in general and so I view it as Anti-Emergent Gameplay. NQ consciously chose to significantly reduce the opportunities to salvage ships and that is in conflict with the things they say on stream... stream after stream. I mean, even if someone crashes they have an opportunity to go try and beat salvagers which they will likely win every time except crashes at markets. It's not like its a lopsided "fight".
I don't like to throw stones at NQ on the regular outside of satirical meme'ing .... but this one is really frustrating.