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Megaddd

Alpha Team Vanguard
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Everything posted by Megaddd

  1. It used to be an uncraftable joke item. It's actually pretty easy to craft now compared to what it used to be. --I mean, it clearly requires advanced super-conducting cryogenic ferromagnetic materials to levitate the bonsai with such precision and precession regardless of construct acceleration, yeah!
  2. First off , cool original ship design. This sounds like an engine tag porblem.
  3. If you're serious - heck no. The aero forces are practically made up and engine forces don't make full sense sometimes. Unless your entire curriculum is F = ma, you might find it more frustrating than fun. That said if it's just for an excuse to have videogames in class then go for it! That said for a programming curriculum and making something work around radians and vectors - it's great.
  4. I would try using mostly engines instead of adjustors for turning at that point, enable engine torque in build mode. Just make sure they have similar engine tags that the adjustors do. Adjustors aren't really meant for doing what you're doing to them.
  5. Every element that can be obstructed needs to check for being obstructed. Seeing as you have well in excess of 1000 such elements, it is no wonder that the PC can't keep up with the checks. Whilst the game probably has room for optimization in the performance regard (who woulda thunk it), you got to ask yourself, do you really need all 600 of those adjustors? There comes a point where the player becomes the optimization bottleneck. From my observation fuel ticks down every 3s or so, however you shouldn't be moving or accelerating slower just because you have a lower fram
  6. I've seen most of these issues before and it doesn't look to me like some sort of major emergency that's been happening since yesterday, I haven't encountered any new issues myself in-game, only seeing old ones being posted now that voxels and their related problems have been brought to light more with the maintenance announcement.
  7. I think it would be infinitely more productive if you submited a ticket with all of the affected constructs and/or posted their names+owners so that something could be actually done about it rather than fearmongering and complaining loudly with little to know useful actionable information, other than "We have a problem". Posting "yeah i'm having this problem too" is super unhelpful all around, there's a bunch of different voxel issues, some present since the start of Beta. A screenshot with visible construct name is a start, it's hard to visually see trends otherwise I'm sure.
  8. I wholeheartedly agree, though fear this is due to a technical network/packet server limitation, because if you try to paste the maximum flat rectangle that you're allowed (max length and then width that it will allow) it becomes a 50/50 coin toss whether the operation fails due to some server error or not.
  9. That track is really cool, I love how it ties in two completely different look and feel tracks into one build. That is easily my favorite kind of level design! Toxic much? Look, I think we both can agree the take on the issue wasn't ideal, but reigning in your concerns about something completely off-topic like that you remind me of those un-moderated rednecks asking Elon Musk about toilets during his Mars presentation that one time.
  10. You need already existing terrain as a nucleation point to use your terrain tools on. Currently creating artificial asteroids is not possible and is unlikely to change soon. Finding an already existing asteroid and shaping it up how you like it is your best bet, but those currently only exist around Thades. Space asteroids coming in a future patch near you! (Hopefully sooner than later)
  11. All of these are good points, and would be a straight improvement across the board Indeed. I especially yearn for the default and multi-sorting points, so many clicks gone into the ether. #9 would be probably a massive feature in comparison, considering none of the large windows are actually movable/resizeable yet.
  12. I think what you're saying is that they need to fix element stacking, not add legitimate ways to do it.
  13. • Server developers start sweating profusely Haha no I don't think that's going to happen, however where this concerns the most is more engine models/effects, and I'm sure there could definitely be more of those. Maybe even some form of modularity for very large engines. However, what would be really cool are voxel sub-grids that could be actuated (without physics simulation) whilst attached to the parent construct, maybe call them actuator grids, for example smaller grids that you could build custom doors out of voxels with, which could slide/swing open when given a button press, etc.
  14. Adjustors only exert torque on a construct, i.e.: making it rotate. The amount that an adjustor applies towards a certain spin direction (axis) is dependant on the strength of the adjustor, and how far it is placed from the center of mass. Placing an adjustor that is looking directly at the center of mass will make it do nothing.
  15. Website was updated recently, force a cache refresh (with CTRL+F5 on most browsers)
  16. If you're parked in space at a distance where brakes are enough to keep you in place, consider doubling that distance until you stop moving towards the planet completely. (easily tested by showing trajectory view with 'x', and it not automatically pointing towards the planet the moment you stop to zero with brakes)
  17. If you were to join an organization and just be a "fly on the wall" to lend a hand to someone who is doing routine things, you'd get a taste for it rather quick. I do emphasise the 'join an organization' part. As this is a 'civilization MMO', which means it takes a Civilization working together to make it work. Most of the toxicity is stemming from players coming in expecting a good single-player solo experience. Insert pikatchu-face meme when they find out it is an impossible grind to do that effectively in a game about players needing to cooperate to achieve bigger goals. I think f
  18. This is easily remedied if you want such behavior by putting this at the end of the code in Unit > Start, inside your control seat. To add to this, if you want this behavior to always be the case while driving, you can find and comment (add -- to the beginning of) the following line everywhere you find it in the system tab: Happy free-floating mid-water!
  19. This is indeed the case for now.
  20. I think the Tier 2 ore refining schematics should have been up on Alioth from the get-go, because it is necessary for space fuel refining, and it would have been silly if there was no source of space-fuel to actually be able to go and get the other recipes scattered elsewhere. At least that's what I get from that.
  21. Yeah it's an unpopular patch now, but I see where they're coming from. Sure if you got used to being self-sufficient and being able to build large warping ships with just a small band of friends, then this patch will be a huge blow, because that was never the intention the way I see it. They want to build a 'civilization', and for people to interact more. I see people getting burnt out in droves at first, but in the long term this may have been a necessary evil. I'm not saying I'm a huge fan of this patch, I just don't see the big deal some people are making out of it. Yeah, game's changing
  22. I'm on the camp of "it now makes sense for me to specialize in making my own niche of stuff", because everyone won't be able to make everything they need now. I can now build the few specfici parts that are used in the blueprints I'll be offering, and the spares go on the market, woo! I think it's an overreaction stemming from actually having to interact with people now, in an MMO. That said, bugs and disconnects that cause crashes will definitely be more salty. Buuuuut in theory if your ship keeps moving you should be able to use an ECU to keep your ship flying until you get back into y
  23. I've always thought that landing gear could be the element that formally handles the declaration of docking to another construct/station/planet/whatever, when some criteria are matched (size, relative speed, mass, etc.)
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